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Last active May 30, 2017 08:22
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Demo applicationDidFinishLaunching using NodObjC EventLoop
var $ = require('NodObjC')
var EventLoop = require('./EventLoop')
$.import('Foundation')
$.import('Cocoa')
var pool = $.NSAutoreleasePool('alloc')('init')
var evtLoop = new EventLoop()
var AppDelegate = $.NSObject.extend('AppDelegate')
AppDelegate.addMethod('applicationDidFinishLaunching:', 'v@:@', function (self, _cmd, notif) {
var appcount = 0;
setInterval(function() {
appcount++;
if(appcount == 5) {
process.exit(0);
}
console.log("Run "+appcount);
}, 1000);
console.log("Run");
});
AppDelegate.register();
var app = $.NSApplication('sharedApplication');
var delegate = AppDelegate('alloc')('init');
app('setDelegate', delegate);
app('finishLaunching')
console.log("Begin");
evtLoop.start();
/* Cocoa application event loop implementation for NodObjC.
* Code created for https://github.com/TooTallNate/NodObjC/pull/56
* Working as of 2015-Jan-11 on Mac OS 10.10, Node 0.10.35, NodObjC 1.0.0
*
* Copyright (c) 2015, Shane Holloway
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
var $, EventEmitter = require('events').EventEmitter;
// export EventLoop at module and as 'EventLoop'
module.exports = EventLoop.EventLoop = EventLoop
EventLoop.initObjC = function(NodObjC) {
$ = NodObjC || $ || require('NodObjC')
$.import('Cocoa')
EventLoop.prototype._runLoopMode = $.NSDefaultRunLoopMode
if (EventLoop.prototype._runLoopMode === null) {
EventLoop.prototype._runLoopMode = $('kCFRunLoopDefaultMode')
console.warn('WARNING: Falling back to hard-coded string for NSDefaultRunLoopMode constant. See https://github.com/TooTallNate/NodObjC/pull/56 for details.')
}
}
function EventLoop(start, options) {
EventEmitter.call(this)
if (options) {
if (options.runLoopMode) this._runLoopMode = options.runLoopMode
}
this.runInfo = {recurring:null, schedule_id:null, loop:{}}
if (start) this.start()
return this
}
require('util').inherits(EventLoop, EventEmitter)
EventLoop.prototype.start = function() {
this.emit('start')
return this.schedule(true)
}
EventLoop.prototype.stop = function() {
this.runInfo.recurring = false
this.emit('stop')
return this
}
EventLoop.prototype._schedule = setTimeout
EventLoop.prototype._clearSchedule = clearTimeout
EventLoop.prototype.schedule = function(runRecurring) {
var runInfo = this.runInfo
if (runRecurring !== undefined)
runInfo.recurring = !!runRecurring
if (runInfo.schedule_id != null)
return this; // exit if already scheduled
var id = this._schedule(this.eventLoop.bind(this))
runInfo.schedule_id = (id !== undefined) ? id : true
this.emit('scheduled', runInfo)
return this
}
EventLoop.prototype.clearSchedule = function() {
var runInfo = this.runInfo
var id = runInfo.schedule_id
runInfo.recurring = false
if (id != null) {
runInfo.schedule_id = null
this._clearSchedule(id)
this.emit('unscheduled', runInfo)
}
return this
}
EventLoop.prototype.isScheduled = function(runInfo) {
if (!runInfo) runInfo = this.runInfo
return runInfo.schedule_id!=null }
EventLoop.prototype.isActive = function(runInfo) {
if (!runInfo) runInfo = this.runInfo
return this.isScheduled(runInfo) || runInfo.recurring }
EventLoop.prototype.eventLoop = function(runRecurring) {
var runInfo = this.runInfo
runInfo.schedule_id = null
this.eventLoopCore()
if (runInfo.recurring || runRecurring)
this.schedule(runRecurring)
else if (runInfo.schedule_id==null)
this.emit('deactivate', this.runInfo)
return this
}
EventLoop.prototype.eventLoopCore = function(block) {
if ($==null) EventLoop.initObjC();
var runInfo = this.runInfo,
loopInfo = {running:true, count:0, t0:Date.now()},
event, app = $.NSApplication('sharedApplication'),
untilDate = block ? $.NSDate('distantFuture') : null, // or $.NSDate('distantPast') to not block
inMode = this._runLoopMode
var runLoopPool = $.NSAutoreleasePool('alloc')('init')
try {
runInfo.loop = loopInfo
this.emit('eventLoop-enter', runInfo)
do {
this.emit('event-next', event, app, runInfo)
event = app('nextEventMatchingMask',
$.NSAnyEventMask.toString(), // …grumble… uint64 as string …grumble…
'untilDate', untilDate,
'inMode', inMode,
'dequeue', 1)
this.emit('event-match', event, app, runInfo)
if (event) {
app('sendEvent', event)
this.emit('event-sent', event, app, runInfo)
}
++loopInfo.count
} while (event)
loopInfo.t1 = Date.now()
loopInfo.running = false
this.emit('eventLoop-exit', runInfo)
} catch (err) {
loopInfo.t1 = Date.now()
loopInfo.running = false
loopInfo.error = err
this.emit('error', err, runInfo)
throw err
} finally {
runLoopPool('drain')
}
delete loopInfo.running
this.emit('eventLoop', runInfo)
return this
}
@shanewholloway
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% node ./demo-applicationDidFinishLaunching.js
Begin
Run
Run 1
Run 2
Run 3
Run 4

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