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@ethanhuang13
ethanhuang13 / VirtualKeyboard.swift
Last active April 25, 2025 10:24
MacBook Air M1 Zhuyin Keyboard written with SwiftUI ~=300 LOC, < 4hrs
//
// VirtualKeyboard.swift
// MacBook Air M1 Zhuyin Keyboard
// Written with SwiftUI ~=300 LOC, < 4hrs
// Created by Ethan Huang on 2021/1/13.
// Twitter: @ethanhuang13
import SwiftUI
struct VirtualKeyboard: View {
@SatoTakeshiX
SatoTakeshiX / convert.swift
Last active June 6, 2024 12:25
Take capture a view by SwiftUI
//
// ContentView.swift
// TryGeometryReader
//
// Created by satoutakeshi on 2019/12/07.
// Copyright © 2019 satoutakeshi. Licensed under MIT.
//
import SwiftUI
@antfarm
antfarm / CRC32.swift
Last active March 29, 2023 10:52
CRC32 checksum generation in a few lines of Swift 5. https://en.wikipedia.org/wiki/Cyclic_redundancy_check#CRC-32_algorithm
class CRC32 {
static var table: [UInt32] = {
(0...255).map { i -> UInt32 in
(0..<8).reduce(UInt32(i), { c, _ in
(c % 2 == 0) ? (c >> 1) : (0xEDB88320 ^ (c >> 1))
})
}
}()
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active April 10, 2025 19:06
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@alexathylane
alexathylane / iOS Universal Links Support Checklist.md
Last active August 8, 2024 09:35
iOS Universal Links Support Checklist
@schickling
schickling / UIImageFixedOrientationExtension.swift
Last active December 31, 2024 22:21
Extension to fix orientation of an UIImage (Sets orientation to portrait)
extension UIImage {
func fixedOrientation() -> UIImage {
if imageOrientation == UIImageOrientation.Up {
return self
}
var transform: CGAffineTransform = CGAffineTransformIdentity

Generated within the iPhone Simulator (iOS Version 8.4 (12H141))

XS S M L XL XXL XXXL Accessibility M AccessibilityL AccessibilityXL AccessibilityXXL AccessibilityXXXL
UIFontTextStyleHeadline 14.0 15.0 16.0 17.0 19.0 21.0 23.0 23.0 23.0 23.0 23.0 23.0
UIFontTextStyleSubheadline 12.0 13.0 14.0 15.0 17.0 19.0 21.0 21.0 21.0 21.0 21.0 21.0
UIFontTextStyleBody 14.0 15.0 16.0 17.0 19.0 21.0 23.0 28.0 33.0 40.0 47.0 53.0
UIFontTextStyleFootnote 12.0 12.0 12.0 13.0 15.0 17.0 19.0 19.0 19.0 19.0 19.0 19.0
UIFontTextStyleCaption1 11.0 11.0 11.0 12.0 14.0 16.0 18.0 18.0 18.0 18.0 18.0 18.0
UIFontTextStyleCaption2 11.0 11.0 11.0 11.0 13.0 15.0 17.0 17.0 17.0 17.0 17.0 17.0
@timdream
timdream / gist:5968469
Last active May 25, 2024 16:56
Github 發 Pull Request & 貢獻流程速查

Github 發 Pull Request & 貢獻流程速查

前言

此文目標讀者需先自行學會

  • 開 Github 帳號
  • 會 fork 程式 repository
  • 會在自己的電腦使用命令列 git
  • 會 clone 自己的 repository
@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active April 26, 2025 12:16
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S