SP is the total cost to take the selected group set from level 1 to 20.
| # | Archetype | Position(s) | OVR share | SP | Selected group |
|---|
This ranks each archetype by its expected, unclamped in-game OVR increase per skill point over all 19 possible skill-group upgrades (levels 1→20).
| # | Archetype | Position(s) | Expected OVR / SP |
|---|---|---|---|
| 1 | Well Rounded (G_WellRounded) |
LG/RG | 0.09216 |
| 2 | Well Rounded (C_WellRounded) |
C | 0.09057 |
| 3 | Well Rounded (OT_WellRounded) |
LT/RT | 0.09057 |
| 4 | Agile (G_Agile) |
LG/RG | 0.07015 |
| QB: | |
| Pocket Passer: Short Accuracy | |
| Backfield Creator: Medium Accuracy, Throw On Run, Throw Under Pressure, Break Sack, Play Action | |
| Dual Threat: Speed, Carrying, Throw Power, Throw On Run, Break Sack | |
| Pure Runner: Speed, Acceleration, Spin Move, Juke Move, Carrying | |
| HB: | |
| Contact Seeker: Ball Carrier Vision, Carrying, Strength | |
| East/West Playmaker: Ability, Break Tackle, Trucking, COD, Spin Move, Juke Move | |
| Backfield Threat: Agility, COD, Spin Move, Juke Move, Catching, SRR |
--cpu-used=4 --cq-level=16 --end-usage=q --lag-in-frames=48 --enable-fwd-kf=1 --aq-mode=1 --deltaq-mode=0 --enable-chroma-deltaq=1 --quant-b-adapt=1 --enable-qm=1 --min-q=1 --enable-keyframe-filtering=0 --arnr-strength=1 --arnr-maxframes=4 --sharpness=3 --enable-dnl-denoising=0 --disable-trellis-quant=0 --threads=64
| #![feature(test)] | |
| extern crate test; | |
| #[cfg(test)] | |
| mod tests { | |
| use test::Bencher; | |
| #[bench] | |
| fn bench_split_short_str(b: &mut Bencher) { |
| #![feature(test)] | |
| extern crate test; | |
| #[cfg(test)] | |
| mod tests { | |
| use test::Bencher; | |
| #[bench] | |
| fn bench_split_short_str(b: &mut Bencher) { |
| extern crate petgraph; | |
| use std::env; | |
| use std::fs::File; | |
| use std::io::prelude::*; | |
| use std::io::BufReader; | |
| use std::collections::HashMap; | |
| use petgraph::graph; | |
| fn main() { |
| extern crate rand; | |
| use std::cmp; | |
| use std::env; | |
| use std::fmt; | |
| use rand::{thread_rng, Rng}; | |
| #[derive(PartialEq,Clone)] | |
| enum Colors { | |
| Black, |