Skip to content

Instantly share code, notes, and snippets.

@silvesthu
Last active July 21, 2025 07:56
Show Gist options
  • Save silvesthu/505cf0cbf284bb4b971f6834b8fec93d to your computer and use it in GitHub Desktop.
Save silvesthu/505cf0cbf284bb4b971f6834b8fec93d to your computer and use it in GitHub Desktop.
GPU Optimization for GameDev

GPU Optimization for GameDev

Graphics Pipeline / GPU Architecture Overview

By Author

By Organization

Game Graphics Study

GPU Crash Debugging

GPU Database

Tools

Thanks JoseEmilio-ARM for ARM part.

@VelocityRa
Copy link

Fair enough 👍

I also found from here, this youtube series: https://www.youtube.com/playlist?list=PLKjl7IFAwc4QUTejaX2vpIwXstbgf8Ik7 if you think it's relevant.

@Kristine1975
Copy link

2022 - (GDC Paywall) Optimizing Ray Tracing GPU Workloads using Nsight Graphics: GPU Trace and Nsight Systems

This presentation is no longer paywalled: https://gdcvault.com/play/1027811/Optimizing-Ray-Tracing-GPU-Workloads (GDC seems to have removed the paywall for all(?) older presentations)

@silvesthu
Copy link
Author

2022 - (GDC Paywall) Optimizing Ray Tracing GPU Workloads using Nsight Graphics: GPU Trace and Nsight Systems

This presentation is no longer paywalled: https://gdcvault.com/play/1027811/Optimizing-Ray-Tracing-GPU-Workloads (GDC seems to have removed the paywall for all(?) older presentations)

Updated. Thanks.

@stoopdapoop
Copy link

The link to "Understanding the anatomy of GPUs using Pokémon is dead. Should be replaced with:

https://blog.ovhcloud.com/understanding-the-anatomy-of-gpus-using-pokemon/

@silvesthu
Copy link
Author

The link to "Understanding the anatomy of GPUs using Pokémon is dead. Should be replaced with:

https://blog.ovhcloud.com/understanding-the-anatomy-of-gpus-using-pokemon/

Updated. Thanks.

@VelocityRa
Copy link

@silvesthu
Copy link
Author

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment