Last active
January 6, 2025 01:28
-
-
Save simonLeary42/7806a9f7d5b6e854726c8171e217cbae to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
; Stewie Tweaks INI | |
; New options are generated when the game is launched | |
[INI] | |
; allow INIs in the Tweaks\INIs folder to overwrite the main INI | |
bMultiINISupport = 1 | |
; show [SECTION] SETTING when viewing subsettings in tweaks' menu | |
bShowSubsettingPaths = 0 | |
; re-read stew_menu.xml when reopening the menu | |
bTweaksMenuAllowXMLHotReload = 0 | |
; adds a button in the pause->settings menu for configuring Tweaks (you must restart game for changes to apply) | |
bTweaksMenuButton = 1 | |
; sort the ini alphabetically | |
bSortAlphabetically = 0 | |
; add new settings to the top of the ini | |
bPrependNewSettings = 1 | |
; Modify Game-Settings (after ESPs have loaded) | |
[GameSettings] | |
; see http://fose.silverlock.org/fose_command_doc.html#DirectX_Scancodes for keycodes | |
[Hotkeys] | |
; replaces the vanilla hotkey (~) | |
iConsoleKey = 0 | |
; disables player collision while held | |
iDisableCollisionKey = 0 | |
; drops the equipped weapon | |
iDropEquippedWeaponKey = 0 | |
; equip the last equipped weapon | |
iEquipLastWeaponKey = 0 | |
; quits the game | |
iExitGameKey = 0 | |
; exits to main menu | |
iExitToMainMenuKey = 0 | |
; hide various HUD elements, see the Hide HUD Key section | |
iHideHUDKey = 0 | |
; holster the current weapon, disables holding reload to holster weapon | |
iHolsterWeaponKey = 0 | |
; select the next radio station | |
iNextRadioStationKey = 0 | |
; open the Pip-Boy local map | |
iOpenLocalMapKey = 0 | |
; open the Pip-Boy world map | |
iOpenMapKey = 0 | |
; open the Pip-Boy quests tab | |
iOpenQuestsKey = 0 | |
; open the Pip-Boy radios tab | |
iOpenRadioKey = 0 | |
; replaces the vanilla hotkey (F3) | |
iPipboyDataKey = 0 | |
; replaces the vanilla hotkey (F2) | |
iPipboyItemsKey = 0 | |
; replaces the vanilla hotkey (F1) | |
iPipboyStatsKey = 0 | |
; place the map marker at the player's position | |
iPlaceMapMarkerAtPlayerPosKey = 0 | |
; select the previous radio station | |
iPrevRadioStationKey = 0 | |
; decrease the radio volume | |
iRadioVolumeDownKey = 0 | |
; increase the radio volume | |
iRadioVolumeUpKey = 0 | |
; continually presses the use key while held | |
iRepeatActivateKey = 0 | |
; replaces the vanilla hotkey (Print Scrn) | |
iScreenshotKey = 0 | |
; skip the current radio song or topic | |
iSkipRadioSongKey = 0 | |
; toggles visibility of the crosshair | |
iToggleCrosshairKey = 0 | |
; toggles the visibility of all menus | |
iToggleMenusKey = 0 | |
; toggles the Pip-Boy light | |
iTogglePipboyLightKey = 0 | |
; switch to using ##SightingNode2 if the weapon has one | |
iToggleSightingNodeHotkey = 0 | |
; smoothens movements of the camera | |
iToggleSmoothCameraKey = 0 | |
; toggles the sneak indicator visibility | |
iToggleSneakIndicatorKey = 0 | |
; toggles True Ironsights mode | |
iToggleTrueIronSightsKey = 0 | |
; replaces the vanilla hotkey (E) | |
iVATSAcceptKey = 0 | |
[Tweaks] | |
; changes the Pip-Boy clock to be in 12 hour format | |
b12HourPipboyClock = 0 | |
; changes the sleep/wait clock to be in 24 hour format | |
b24HourSleepWaitClock = 0 | |
; require moving to stand up when seated | |
bActivatingDoesntStandUp = 0 | |
; adds hotkey 'Q' to drop the currently selected item from the Pip-Boy menu | |
bAddInventoryDropItemHotkey = 0 | |
; use the item icon (if it exists) in 'added to inventory' messages (you will need an icon replacer or they will be off-centered) | |
bAddItemUsesItemIcon = 0 | |
; pressing the iTogglePipboyLight key while aiming with a night vision weapon toggles the night vision effect | |
bAddNightVisionToggle = 1 | |
; add RGB sliders for the main HUD color to the settings menu | |
bAddRGBSliders = 0 | |
; allows scroll-wheel to zoom while using a scope | |
bAdjustableScopeZoom = 0 | |
; scale jump height based on agility | |
bAgilityScalesJumpHeight = 1 | |
; NPC and player movement speed is scaled by their agility | |
bAgilityScalesMovementSpeed = 1 | |
; remove the movement penalty while aiming | |
bAimingSpeed = 0 | |
; unholster weapons when aiming | |
bAimingUnholstersWeapons = 0 | |
; allows activating while performing another action, e.g. start reloading, open a door and finish reloading on the other side | |
bAllowActivateWhileAnimPlays = 0 | |
; allow using stimpaks at max health | |
bAllowAidAtMaxHealth = 0 | |
; allow binding multiple controls to the same button in the vanilla settings menu | |
bAllowDuplicateControlBinds = 0 | |
; allows firing weapons while lower body animations are playing | |
bAllowFiringWhileLanding = 1 | |
; allow use of keyboard and mouse to move around while a controller is connected | |
bAllowKeyboardAndMouseWithControllerConnected = 0 | |
; allows opening of Pip-Boy while the screen shakes (it may look offcentered) | |
bAllowOpenPipboyDuringCameraShake = 0 | |
; allow pickpocketing even if you've already been caught | |
bAllowPickpocketIfAlreadyCaught = 0 | |
; show the number hotkeys in the Controls menu | |
bAllowRebindNumkeys = 0 | |
; allows sleep/waiting while max health is reduced by effects | |
bAllowSleepWaitWithReducedMaxHealth = 0 | |
; allow teammates to use the meltdown effect if the player has the Meltdown perk | |
bAllowTeammatesUseMeltdown = 0 | |
; allows fast traveling from indoors (you need to take care not to travel out of scripted areas) | |
bAllowUnsafeFastTravel = 0 | |
; allow entering VATS while animations play (e.g. while jumping) | |
bAllowVATSWhileAnimsPlay = 0 | |
; open the Pip-Boy and use weapon hotkeys while reloading | |
bAllowWeaponHotkeysAndPipBoyWhileReloading = 0 | |
; use weapon hotkeys while switching weapons | |
bAllowWeaponHotkeysWhileEquipping = 0 | |
; use weapon hotkeys while firing | |
bAllowWeaponHotkeysWhileFiring = 0 | |
; play an alternate level-up sound every N levels | |
bAlternateLevelupSounds = 0 | |
; give a chance to earn multiple ammo casings from weapons that use more than 1 ammo per shot | |
bAmmoBurstCaseCountFix = 0 | |
; use the longer name for ammo on the HUD (will clip with other HUD elements) | |
bAmmoLabelUseLongName = 0 | |
; print which anims are currently active into the console, type TDT to see them with console closed | |
bAnimDebugging = 0 | |
; make player sink if armor is heavy | |
bArmorCausesSinking = 0 | |
; add an armor condition label to the HUD | |
bArmorConditionLabel = 0 | |
; prevent blood decals for attacks that don't penetrate target DT | |
bArmorPreventsBloodDecals = 0 | |
; play armor foley sounds in 3D when in 3rd person | |
bArmorSoundsPlayIn3D = 0 | |
; automatically continue game at the start menu | |
bAutoContinueGame = 0 | |
; automatically unlock terminals if science skill is over some threshold | |
bAutoUnlockTerminals = 0 | |
; allow firing anim jams to play while firing an automatic weapon | |
bAutoWeaponJamWhileFiring = 0 | |
; allows firing automatic weapons even if they are animating already (e.g. miniguns spinning up) | |
bAutoWeaponNoFiringDelay = 0 | |
; scale NPC repair prices based on your barter skill and perk modifiers | |
bBarterAffectsRepairCosts = 0 | |
; make vendors obey their Buy/Sell flags, restricting which items they accept | |
bBarterCheckActorBuySellFlags = 1 | |
; show the total price of the selected quantity menu items when bartering | |
bBarterQuantityMenuShowsPrice = 1 | |
; show the final caps after a transaction beside player/merchant caps | |
bBarterShowCapsChange = 1 | |
; moving left or right no longer cancels auto-walk | |
bBetterAutoWalk = 1 | |
; add hotkeys to rotate the flycam camera, and increase the run speed | |
bBetterFlycam = 0 | |
; zoom in where the cursor is instead of the center of the map | |
bBetterMapZoom = 1 | |
; show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you | |
bBetterPickupPrompt = 1 | |
; allow adjusting the max walking, jumping and autowalk angles | |
bBillyGoatMode = 0 | |
; show a display of your hand values in BlackJack | |
bBlackJackTotalDisplay = 0 | |
; prevent bloody mess dismembering/exploding limbs that weren't hit | |
bBloodyMessGibTargetedLimbOnly = 1 | |
; speed up the quest and note menus by only recreating them if your quest/notes state has changed | |
bCacheQuestAndNoteMenu = 0 | |
; show recipe menu categories in full caps | |
bCapitalizeRecipeCategories = 0 | |
; cap the levelup menu max skill values based on SPECIAL skills | |
bCapSkillsBySPECIAL = 0 | |
; use challenge icons in the Pip-Boy challenges menu | |
bChallengeMenuIcons = 0 | |
; give a chance the cinematic/player view killcam will play when killing the last of a combat group | |
bChanceBasedKillcams = 0 | |
; scroll to the top when changing container/barter categories | |
bChangingContainerCategoryScrollsToTop = 0 | |
; stops NPC and player scale affecting their melee damage | |
bCharacterMeleeDamageIgnoresScale = 0 | |
; stops NPC and player scale affecting their non-melee damage | |
bCharacterNonMeleeDamageIgnoresScale = 1 | |
; add an AP penalty for performing charged unarmed/melee attacks | |
bChargedAttacksCostAP = 0 | |
; remove player placed marker if nearby | |
bClearNearbyPlayerMarker = 0 | |
; clicking on the current Pip-Boy inventory tab toggles sorting/filtering | |
bClickingActiveTabTogglesSorting = 1 | |
; clicking instantly displays the rest of a note page | |
bClickingShowsTerminalText = 0 | |
; require clicking to exit load screens | |
bClickToExitLoadScreens = 0 | |
; prevents firing if you don't have enough ammo for one burst | |
bClipSizeMatters = 0 | |
; colors various HUD elements e.g. HP bar when health is low | |
bColoredHUDBars = 0 | |
; show map markers added this session in red | |
bColorRecentlyAddedMapMarkers = 0 | |
; allow coloring the weapon low condition label | |
bColorWeaponCndLabel = 0 | |
; customize the color of companions on the compass, see [Companion HUD Color] | |
bCompanionPipColorChange = 0 | |
; don't remove ammo from companions when they fire weapons | |
bCompanionsDontUseAmmo = 0 | |
; use the same font as locations for companions on the map | |
bCompanionsUseLocationFontOnMap = 0 | |
; show - and + on armor DT and DR relative to the equipped armors | |
bCompareArmorStats = 0 | |
; show - and + on weapon DPS/DAM relative to the equipped weapon | |
bCompareWeaponStats = 0 | |
; fade icons for NPCs, doors etc. on the left side of the compass | |
bCompassFadeLeftSide = 1 | |
; fade the compass location markers based on distance to the player | |
bCompassLocationDistanceBasedAlpha = 0 | |
; fade the compass NPC markers based on distance to the player | |
bCompassNPCDistanceBasedAlpha = 0 | |
; use custom icons to show whether an NPC is above or below the player | |
bCompassNPCHeightIndicator = 1 | |
; use custom icons to show whether a quest marker is above or below the player | |
bCompassQuestHeightIndicator = 0 | |
; append the count to consecutive duplicate single line console messages | |
bCompressDuplicateConsoleMessages = 0 | |
; adds a background to the console | |
bConsoleBackground = 0 | |
; don't save sent commands to history if they are identical to the last sent command | |
bConsoleHistoryNoStoreDuplicates = 0 | |
; add support for the numpad buttons /*-+., enter and 0-9 to be used in console | |
bConsoleNumpadSupport = 0 | |
; include a timestamp in console messages | |
bConsolePrintsIncludeTimestamp = 0 | |
; darken and add a faint shadow to console output text | |
bConsoleTextShadow = 0 | |
; instantly detonate mines when they are stood on | |
bContactMines = 0 | |
; show container weight in red if taking an item will overencumber you | |
bContainerEncumbranceIndicator = 0 | |
; hold shift to store all visible items in the current container | |
bContainerMenuStoreAllHotkey = 0 | |
; show the total weight of the selected quantity menu items in containers | |
bContainerQuantityMenuShowsWeight = 0 | |
; add a warning in the subtitles bar if the opened container is set to respawn | |
bContainerRespawnsMessage = 0 | |
; show the 'equipped' square beside equipped ammos in containers | |
bContainersShowEquippedAmmo = 0 | |
; prevent the 'take all' button closing the container | |
bContainerTakeAllDoesntCloseMenu = 0 | |
; DEBUG OPTION for mod developers, adding a hotkey 'R' to load the last save from the start menu | |
bContinueGameHotkey = 0 | |
; prevents the controller back button closing the Pip-Boy | |
bControllerBackButtonDoesntClosePipBoy = 0 | |
; adds a configurable deadzone for LT/RT if used for the attack control | |
bControllerTriggerDeadzones = 0 | |
; holding the attack button for grenades decreases their detonation timer | |
bCookableGrenades = 1 | |
; decrease jump height if legs are crippled | |
bCrippledLegsScaleJumpHeight = 0 | |
; play pain sounds when falling with crippled legs | |
bCrippledLimbsPlayPainSoundWhenFalling = 0 | |
; prevent NPCs dropping their weapons when arms are crippled | |
bCripplingDoesntDisarm = 0 | |
; don't scale crit chance for automatic weapons by their fire rate | |
bCritChanceIgnoresFireRate = 0 | |
; include the limb name in critical hit messages | |
bCriticalHitMessagesIncludeLimbName = 0 | |
; allows crouching while (un)equipping weapons | |
bCrouchWhileEquippingWeapons = 0 | |
; customize the length of time the 'Added to inventory' message is shown | |
bCustomAddToInventoryMessageTimer = 0 | |
; allow a custom scale applied to armor DR/DT based on their condition | |
bCustomArmorConditionPenalty = 0 | |
; use a custom formula for hacking answer length | |
bCustomHackingAnswerLength = 0 | |
; customize the sound played when discovering a location | |
bCustomLocationDiscoveredSound = 0 | |
; add configurable icons to popup messages | |
bCustomPopupIcons = 0 | |
; automatically convert taken screenshots into various formats e.g. jpg | |
bCustomScreenshotFormat = 0 | |
; set a custom total number of SPECIAL points to allocate, minimum is 7 (one in each skill) | |
bCustomSpecialPoints = 0 | |
; modify how far away general subtitles are shown | |
bCustomSubtitleDistance = 0 | |
; show cheat info at the lockpick menu | |
bDebugLockpickMenu = 0 | |
; half the 500ms delay before allowing clicking in the dialogue menu | |
bDecreasedDialogueClickDelay = 0 | |
; add a 3s delay after combat before the LevelUp menu will show | |
bDelayPostCombatLevelUp = 0 | |
; delay the reputation change popup dialog till 3s after combat | |
bDelayPostCombatReputationPopup = 0 | |
; add the marker location name to the "Marker Added" notification at the HUD | |
bDescriptiveMarkerAddedMessage = 0 | |
; hotkeying an item to the same slot it already has will remove the hotkey | |
bDeselectHotkeys = 1 | |
; prevent beam projectiles sticking to the weapon barrel when turning | |
bDetachedBeams = 0 | |
; show the names of actors detecting you while sneaking | |
bDetectedByWhom = 1 | |
; display the voice acting notes e.g. {afterthought} in dialogue | |
bDialogueKeepVoiceActingNotes = 0 | |
; scale NPC-NPC damage independent of the fDiffMultHPByPC gamesetting | |
bDifficultyDoesntAffectNPCToNPCDamage = 0 | |
; disable steam/gog achievements | |
bDisableAchievements = 0 | |
; disables the character recreation script that runs when leaving the spawn area | |
bDisableCharacterRespec = 0 | |
; prevent combat music playing | |
bDisableCombatMusic = 0 | |
; disables the killcam for companion kills | |
bDisableCompanionKillcam = 1 | |
; disable the alpha effect given to markers on the right edge of compass | |
bDisableCompassEdgeAlpha = 0 | |
; set the controller thumbstick deadzones under [Controller Deadzone] | |
bDisableControllerDeadzones = 0 | |
; disables the radial blur when an explosion occurs nearby | |
bDisableExplosionInFaceIMOD = 0 | |
; disable fast travel | |
bDisableFastTravel = 0 | |
; disable godmode when loading a save | |
bDisableGodmodeOnLoad = 1 | |
; removes the grenade indicator from the HUD | |
bDisableGrenadeIndicator = 0 | |
; disables the radial blur when damaged (optionally only when in god-mode) | |
bDisableHitShader = 0 | |
; disables zooming when aiming with a weapon holstered | |
bDisableHolsteredWeaponFOVZoom = 0 | |
; prevents the vaultboy showing on the HUD when a limb is crippled (not the 'LMB' text) | |
bDisableHUDCrippledLimbIndicator = 0 | |
; removes fog from interiors | |
bDisableInteriorFog = 0 | |
; prevent right clicking dropping items in the Pip-Boy | |
bDisableInventoryRightClickDrop = 0 | |
; removes the tips from the loading screens | |
bDisableLoadingScreenTips = 0 | |
; disables the messages when hardcore needs and radiation levels increase/decrease | |
bDisableNeedsMessages = 0 | |
; allow movement outside world borders, showing the 'Leaving Region' warning | |
bDisableRegionBordersKeepMessage = 0 | |
; prevents reloading if the weapon's clip is not empty | |
bDisableReloadingNonEmptyClip = 0 | |
; removes the ability to sell items in the barter menu | |
bDisableSellingItems = 0 | |
; disable the functionality of the "Show Location" button on the quest menu | |
bDisableShowQuestLocation = 0 | |
; disable the invisibility effect from stealth boys etc. while the Pip-Boy is open | |
bDisableStealthEffectInPipboy = 0 | |
; disables hardcoded one-time tutorial messages, e.g. hacking, lockpick, Pip-Boy | |
bDisableTutorialMessages = 1 | |
; disables zooming when aiming with non-scoped weapons | |
bDisableWeaponFOV = 0 | |
; ignore DPAD and 1-9 weapon keys outside the Pip-Boy | |
bDisableWeaponHotkeys = 0 | |
; automatically pick up explosives after disarming them | |
bDisarmingMinesPicksThemUp = 1 | |
; add random chance mines will not disarm or explode instantly based on the weapon's skill requirements (see readme for formula) | |
bDisarmRequiresSkill = 0 | |
; show item effect totals in the Pip-Boy e.g. HP +26(3s) -> HP +78 (26x3s) | |
bDisplayItemEffectTotals = 1 | |
; add a distance, beyond which quest markers are hidden | |
bDistanceBasedQuestMarkerVisibilty = 0 | |
; don't allow opening console till initial loading is finished | |
bDontAllowConsoleTillLoadingIsDone = 0 | |
; don't set the current quest when completing objectives without having a quest active | |
bDontSetQuestWhenCompletingObjectives = 1 | |
; don't set the current quest when gaining a new objective with no quest active | |
bDontSetQuestWhenObjectivesAdded = 0 | |
; stop the container menu showing automatically when opening with lock-pick or a key | |
bDontShowContainerAfterLockpick = 0 | |
; allow jumping in mid-air | |
bDoubleJump = 0 | |
; change ammo types when reload is pressed twice in quick succession | |
bDoubleTapReloadToChangeAmmoType = 0 | |
; drain action points before taking damage when drowning | |
bDrowningDrainsAP = 0 | |
; show tag skills in bold in the Stats menu | |
bEmboldenTagSkills = 0 | |
; include grabbed item weight when determining if player is overencumbered | |
bEncumbranceIncludesGrabbedItems = 0 | |
; scale minimum fall damage height by endurance | |
bEnduranceScalesMinFallHeight = 0 | |
; include health modifiers in enemy healthbars (e.g. buffout) | |
bEnemyHealthbarShowBuffedHP = 0 | |
; add an AP penalty for entering VATS | |
bEnteringVATSCostsAP = 0 | |
; don't unholster weapon when using VATS without selecting a target | |
bEnteringVATSDoesntUnholsterWeapon = 0 | |
; allow equipping of broken items | |
bEquipBrokenItems = 0 | |
; show explosive destructibles on the grenade indicator | |
bExplodingDestructibleIndicator = 0 | |
; push targets away from explosions instead of the actor who created them | |
bExplosionKnockbackDirectionFix = 0 | |
; make explosion knockdown avoidance chance based on strength instead of agility | |
bExplosionKnockdownAvoidanceUsesStrength = 0 | |
; make inner 30% of explosion radius deal full damage and minimum damage at radius be 20% | |
bExplosionRadiusBuff = 0 | |
; prevent explosions moving items if they're collectible | |
bExplosionsDontPushTakeableItems = 0 | |
; expand the lockpick sweetspot range to the edges of the screen | |
bExtendLockpickSpotRange = 0 | |
; dismember actor's legs if they die from falling | |
bFallDeathsCauseDismemberment = 0 | |
; increase controller rotation speed to half of sensitivity when looking around with POV held | |
bFasterControllerPOVRotate = 0 | |
; speed up the animation for entering the lockpick menu | |
bFasterEnterLockpickMenu = 0 | |
; decrease the delay after a successful hack by 2.5 seconds | |
bFasterHackingTransition = 0 | |
; removes a hard-coded 3 second delay before menu closing when saving using the pause menu | |
bFasterSaveMenuClose = 1 | |
; increase the hour countdown speed while waiting or sleeping | |
bFasterSleepWait = 0 | |
; remove the wait for the Fallout New Vegas logo to be at full alpha | |
bFasterTitleMenu = 0 | |
; makes fast travel cost 1 Nuka-Cola Quantum, Quartz or Victory | |
bFastTravelCostsSpecialNukaBottles = 0 | |
; allow fast travel when over-encumbered, as the Long Haul perk does | |
bFastTravelOverencumbered = 0 | |
; allow fast travel while enemies are nearby | |
bFastTravelWithEnemiesNearby = 0 | |
; make fatal non-sneak critical hits always explode or dismember limbs | |
bFatalNonSneakCritsAlwaysGib = 1 | |
; allows firing weapons while starting to aim | |
bFireWhileAiming = 1 | |
; forces first person for VATS camera shots | |
bFirstPersonVATS = 0 | |
; fixes a bug in the Enhanced Camera mod where the player would sink into the ground when changing from first to third person | |
bFixEnhancedCameraGroundSinkBug = 0 | |
; use the last weapon that damaged an NPC instead of the currently equipped weapon for kill challenges | |
bFixKillChallengeSourceWeapon = 0 | |
; use 1st person (high-res) models for NPCs' weapons | |
bForceHiResWeaponModels = 0 | |
; failing a lockpick force attempt breaks a bobby pin instead of the lock | |
bForceLockpickNoBreakLock = 0 | |
; allow taking wild wasteland without using a trait point | |
bFreeWildWasteland = 0 | |
; prevent player weapon jam anims in godmode | |
bGodModePreventsJamAnims = 0 | |
; prevents the leg crippled sound in godmode | |
bGodmodePreventsLegCrippleSound = 0 | |
; make grabbing owned items carry the same faction penalty as stealing | |
bGrabbingItemsIsCrime = 0 | |
; allow hacking terminals of any level | |
bHackTerminalsWithoutSkill = 0 | |
; vibrate controllers when changing Pip-Boy tabs | |
bHapticPipboy = 0 | |
; toggle individual hardcore features independently of the hardcore setting | |
bHardcoreTweaks = 0 | |
; fade the volume of heartbeat sounds, reset the volume when taking damage | |
bHeatbeatSoundsFade = 0 | |
; allow fragging unplayable explosives NPCs have equipped, e.g. Ghost People's Gas Tanks | |
bHiddenFragsFix = 0 | |
; hide the clip/remaining label | |
bHideAmmoLabel = 0 | |
; hide item added messages for caps | |
bHideCapsAddedMessages = 0 | |
; hide completed quests in the Pip-Boy | |
bHideCompletedQuests = 0 | |
; hides the crosshair in first person | |
bHideCrosshairInFirstPerson = 0 | |
; hide the crosshair during killcams | |
bHideCrosshairInKillcams = 1 | |
; hides the crosshair in third person | |
bHideCrosshairInThirdPerson = 0 | |
; hides the cursor while in dialog | |
bHideCursorInDialog = 0 | |
; hide the cursor in the message popup windows | |
bHideCursorInMessageMenu = 0 | |
; hide the enemy markers from the compass | |
bHideEnemyMarkers = 0 | |
; hides equipped items in the barter menu | |
bHideEquippedItemsInBarter = 0 | |
; hides equipped items in the container menu | |
bHideEquippedItemsInContainers = 0 | |
; hide the grenade indicator for projectiles whose explosions do no damage | |
bHideGrenadeIndicatorForNoDamageExplosions = 1 | |
; hide the healthbar during killcams | |
bHideHealthbarInKillcams = 0 | |
; hides hotkeyed items in the barter menu | |
bHideHotkeyedItemsInBarter = 0 | |
; hides hotkeyed items in the container menu | |
bHideHotkeyedItemsInContainers = 0 | |
; hide hotkeyed items in the item repair menu | |
bHideHotkeyedItemsInRepairLists = 0 | |
; only show unvisited locations on the compass if they are marked on the map | |
bHideInvisibleUndiscoveredLocations = 0 | |
; hide the faction reputation from map markers on the world map | |
bHideMapMarkerFactionReputation = 0 | |
; hide quest items in the misc Pip-Boy page | |
bHideMiscQuestItems = 0 | |
; hide the weight and value of quest items and keys in the Pip-Boy | |
bHideQuestItemWeightAndValue = 0 | |
; hide 'Ranks' in the description for traits in the Trait menu | |
bHideRanksInTraitMenu = 0 | |
; hide read notes in the notes menu | |
bHideReadNotes = 0 | |
; prevent the red crosshair when mousing over invisible enemies in the distance | |
bHideRedCrosshairOnDistantInvisibleTargets = 0 | |
; hide the Stats menu reputation tab and button if you don't have any faction reputations | |
bHideReputationTabIfEmpty = 1 | |
; hide unavailable radios in the Pip-Boy | |
bHideUnavailableRadios = 0 | |
; hide NPC names on the prompt if they haven't spoken to the player | |
bHideUnknownNPCNames = 0 | |
; use non-ironsight anims and recoil patterns for scoped weapons to prevent weapons staying in your face when unscoping while firing | |
bHipFireAnimsWhileScoped = 1 | |
; prevents weapons being damaged when shot at | |
bHittingWeaponsDoesntDamageThem = 0 | |
; allow hold/releasing for throwables similar to grenades | |
bHoldAndReleaseThrowables = 0 | |
; makes sneaking holdable rather than toggleable | |
bHoldCrouchToSneak = 0 | |
; prevents activating certain object types unless the key is held | |
bHoldToActivate = 0 | |
; hold the wait key to show the Wait menu | |
bHoldWaitKeyToShowMenu = 0 | |
; make all NPCs on the compass use the hud color even if they are hostile | |
bHostilesUseNeutralColorOnCompass = 0 | |
; pressing the hotkey for the current equipped weapon will holster or draw instead of unequipping | |
bHotkeyHolstersWeaponIfEquipped = 1 | |
; adds a fatigue indicator similar to the FOD and H2O labels in hardcore | |
bHUDFatigueIndicator = 1 | |
; show the name of the nearest location marker you're looking towards | |
bHUDMarkerNameIndicator = 0 | |
; move the compass when rotating while holding the POV button for the vanity camera | |
bHUDRotatesWithVanityCam = 0 | |
; show interior cell names in the HUD region text where the 'Mojave Wasteland' text is | |
bHUDShowRegionNames = 0 | |
; show the current weapon name above AP when it's equipped | |
bHUDWeaponNameLabel = 1 | |
; remove companions from VATS | |
bIgnoreCompanionsVATS = 1 | |
; use incremental save slots for autosave, optionally fullsaving every rotation | |
bImprovedAutoSave = 0 | |
; improves various aspects of the Hacking mini-game | |
bImprovedHacking = 1 | |
; allow panning the camera with right click or Y on controller and increase min zoom | |
bImprovedRaceMenu = 0 | |
; prevent weather changes when fast traveling short distances | |
bImprovedWeather = 1 | |
; show weight and value for an individual item when viewing stacks of items | |
bIndividialItemStats = 1 | |
; skip the "Continue from your last saved game?" prompt when clicking continue game | |
bInstantContinueButton = 1 | |
; use a separate icon for local map doors which lead to an exterior | |
bInteriorExteriorMapDoorIcon = 0 | |
; invert the camera X | |
bInvertCameraX = 0 | |
; inverts the direction of category change when using scroll-wheel on the container title | |
bInvertContainerTitleScrollwheelDirection = 0 | |
; place low condition items at the top of the repair list | |
bInvertPipboyRepairMenuSorting = 0 | |
; make jumping cost action points | |
bJumpingCostsAP = 0 | |
; stops the grabbed item being dropped when jumping | |
bJumpingDoesntDropGrabbedItem = 1 | |
; make jumping swim upwards while underwater | |
bJumpSwimsUpwards = 0 | |
; remove the block on jumping while aiming | |
bJumpWhileAiming = 0 | |
; allow jumping while over-encumbered | |
bJumpWhileOverencumbered = 0 | |
; prevent the message when a weapon breaks and keep it equipped | |
bKeepBrokenItemsEquipped = 0 | |
; keep the crosshair on the screen when aiming with non-scoped weapons | |
bKeepCrosshairWhenAiming = 0 | |
; keep fall height when loading a save | |
bKeepFallHeightOnLoad = 0 | |
; don't stop the current holotape when viewing other notes | |
bKeepHolotapePlayingWhenSelectingOtherNotes = 1 | |
; retain the Pip-Boy light status when entering an exterior cell | |
bKeepPipboyLightOnCellChange = 1 | |
; don't reset the bet amount to 1 after playing roulette | |
bKeepRouletteBetAmount = 1 | |
; remembers the selected ref when closing the console (provided it is still loaded) | |
bKeepSelectedConsoleRef = 0 | |
; don't hide the XP bar when closing menus (e.g. when hacking/lockpicking) | |
bKeepXPBarWhenClosingMenus = 0 | |
; scroll faster after holding the key for some time | |
bKeyRepeatAcceleration = 0 | |
; earn Action Points when killing outside of VATS | |
bKillsRewardAP = 0 | |
; makes left/right movement keys cancel each other if both are held | |
bLeftAndRightCancelEachOther = 1 | |
; add a minimum interval between player pain sounds | |
bLessFrequentPlayerPainSounds = 0 | |
; allow dequeuing actions and exiting vats while zooming in/out | |
bLessRestrictiveVATSMenu = 0 | |
; increase limb cripple/knockback challenges even if the attack killed the target | |
bLethalHitsIncreaseLimbChallenges = 0 | |
; makes kill XP depend on the level difference between the player and killed actor | |
bLevelDifferenceAffectsCombatXP = 0 | |
; adds scrollwheel support when allocating skill points | |
bLevelUpScrollWheelSupport = 0 | |
; give companions light step if player has the perk | |
bLightStepAffectsCompanions = 0 | |
; show damage resistance when using the living anatomy perk, remove decimal places and hide DR/DT if they're zero | |
bLivingAnatomyShowDR = 0 | |
; show respawned cells as red, and visited cells as white on the local map | |
bLocalMapRespawnedCellIndicator = 0 | |
; make melee and unarmed damage use body part damage multipliers | |
bLocationalMeleeDamage = 0 | |
; display the location discovered text as a corner message | |
bLocationDiscoveredCornerMessage = 0 | |
; add the name of the required key to the end of the "sImpossibleLock" message | |
bLockNeedsKeyShowName = 0 | |
; allow the use of left clicking to rotate during lock-pick | |
bLockpickAllowMouse = 0 | |
; show the current lockpick/hacking skill levels in their popup messages | |
bLockpickHackingMessageShowsCurrentSkill = 0 | |
; use left/right movement to control the bobby pin | |
bLockPickMenuKeyboardMovement = 0 | |
; don't reset the bobby pin angle when it breaks | |
bLockpickRememberBobbyPinAngle = 0 | |
; allows unconscious actors to be looted | |
bLootUnconsciousVictims = 0 | |
; removes the luck skill's effect on gambling | |
bLuckDoesntAffectGambling = 0 | |
; show the image of the save to load when 'Continue' is hovered at the main menu | |
bMainMenuContinueIcon = 0 | |
; stop the player's automatic reloading when the clip is emptied | |
bManualReload = 1 | |
; show the distance or time to the hovered location marker in the Map Menu | |
bMapLocationDisplayDistance = 0 | |
; show the faction name underneath the map marker name | |
bMapMarkersShowFactionName = 0 | |
; add a hotkey to recenter the map menu | |
bMapRecenterHotkey = 0 | |
; remember the last viewed position in the Map Menu | |
bMapRemembersPosition = 0 | |
; allow clicking on hired companions in the map to summon them | |
bMapSelectableCompanions = 0 | |
; show unconscious companions on the map, in red | |
bMapShowUnconsciousCompanions = 1 | |
; permanently reveal location markers on the Pip-Boy map when passing nearby | |
bMarkNearbyLocationsOnMap = 0 | |
; add right click to mark a note as unread | |
bMarkNotesUnread = 0 | |
; use the player's weapon max range to determine the max VATS targeting distance | |
bMaxVATSDistanceUsesWeaponRange = 0 | |
; make melee blood decals follow the target instead of floating in midair | |
bMeleeImpactEffectsFollowTarget = 0 | |
; make menu fading in/out ignore timescale | |
bMenuFadesIgnoreTimescale = 1 | |
; add a hotkey 'Ctrl-F' to filter various menus | |
bMenuSearch = 1 | |
; allow fast travel in mid air | |
bMidairFastTravel = 0 | |
; only show blood splatters above a minimum health damage threshold | |
bMinBloodSplatterHealthDamage = 1 | |
; play the XP gained sound when hacking or lockpicking at max player level | |
bMinigamesPlayXPSoundAtMaxLevel = 0 | |
; prepend [MODNAME.esp] when a mod prints to console | |
bModConsolePrintsIncludeName = 0 | |
; modify skill points earned on levelup under [Skill Points] | |
bModifySkillPointsEarned = 0 | |
; show the value modifier amount in the (+) and (-) for skills, and show skills/specials above 10/100 | |
bMoreDetailedStatsMenu = 0 | |
; calculate actor light levels (used for sneaking) more frequently | |
bMoreFrequentNPCLightUpdates = 1 | |
; display radiation level to more decimal places | |
bMorePreciseRadMeter = 0 | |
; significantly smoothens the right thumbstick deadzone curve for looking around | |
bMoreResponsiveControllerAiming = 0 | |
; add mousewheel to scroll through hotkeyed weapons | |
bMousewheelScrollsWeaponHotkeys = 0 | |
; move the ammo type label to under the ammo count | |
bMoveAmmoTypeLabel = 0 | |
; allow movement during the open Pip-Boy anim | |
bMoveDuringOpenPipboyAnim = 0 | |
; allow movement during VATS kill-cams | |
bMoveDuringVATSPlayback = 0 | |
; adds a configurable movement penalty for when the player is moving backwards or aiming | |
bMovementPenalties = 0 | |
; multithread the setup of the hacking words list to reduce lag when hacking a terminal | |
bMultithreadedHackingMenu = 0 | |
; prevent opening the pause menu when switching the game via Alt-Tab | |
bNoAltTabPause = 0 | |
; stops shooting earning the player ammo casings | |
bNoAmmoCasings = 0 | |
; don't earn extra ammo when taking an NPCs weapon | |
bNoAmmoFromTakingNPCWeapon = 0 | |
; scales AP regeneration while overencumbered | |
bNoAPRegenWhileOverencumbered = 0 | |
; eliminate NPC speech distortion caused by head-wear | |
bNoAudioDistortion = 0 | |
; stops dialog with NPCs being skipped automatically | |
bNoAutoContinueDialog = 0 | |
; stops the container category titles being capitalized | |
bNoCapitaliseContainerCategories = 0 | |
; prevents bans from casinos | |
bNoCasinoBans = 0 | |
; prevent companion items taking damage | |
bNoCompanionItemDamage = 0 | |
; don't reward XP for companion kills | |
bNoCompanionKillXP = 0 | |
; hide NPCs on the compass ticks if you aren't in [Danger] | |
bNoCompassPipsIfNotInDanger = 0 | |
; stop the messages when crippling/critical hitting an enemy | |
bNoCrippleCriticalMessages = 0 | |
; don't damage melee weapons when hitting dead NPCs | |
bNoDamageMeleeWeaponIfTargetDead = 0 | |
; prevent stuck projectiles despawning if you're facing them | |
bNoDespawnVisibleStuckProjectiles = 0 | |
; prevent the camera zooming in when entering dialogue | |
bNoDialogueZoom = 0 | |
; prevent teammates from being disarmed in combat | |
bNoDisarmCompanions = 1 | |
; prevent the unequip sound when the player dies | |
bNoDropWeaponSoundOnPlayerDeath = 0 | |
; prevent environmental radiation when wearing full power armor | |
bNoEnvironmentRadiationInFullPowerArmor = 0 | |
; remove the movement penalty when holding a weapon | |
bNoEquippedWeaponMovementPenalty = 0 | |
; skip the exit confirmation when clicking Quit Game in the main menu | |
bNoExitConfirm = 1 | |
; don't allow exiting the hacking menu if an attempt has been made | |
bNoExitHacking = 0 | |
; removes load screen backgrounds when exiting interiors | |
bNoExteriorLoadScreens = 0 | |
; prevent fast travel if legs are crippled | |
bNoFastTravelIfLegsCrippled = 0 | |
; don't progress time or hardcore needs when fast traveling | |
bNoFastTravelTimeChange = 0 | |
; prevents the 'worn off' message for food items | |
bNoFoodWornOffMessage = 0 | |
; set a minimum cost for buying free items (e.g. ammo casings) | |
bNoFreeBarterItems = 0 | |
; prevent body part explosion sounds when entering cells | |
bNoGibSoundWhenEnteringCells = 0 | |
; disallows grabbing of owned items | |
bNoGrabOwnedItems = 0 | |
; remove the delay between hacking attempt | |
bNoHackingRetryDelay = 0 | |
; prevent use of healing items in [Danger] | |
bNoHealingInCombat = 0 | |
; prevent equip/unequip sounds when using weapon hotkeys | |
bNoHotkeyEquipSounds = 0 | |
; prevents the hotkey wheel showing when holding a hotkey | |
bNoHUDHotkeyPopup = 0 | |
; remove the black loading screen when loading an interior cell, and prevent actors being faded in | |
bNoInteriorBlackLoadingScreen = 1 | |
; modify when good/bad karma messages and sounds occur | |
bNoKarmaMessages = 0 | |
; removes the Quest Added sound when a cinematic killcam plays | |
bNoKillcamKillSound = 0 | |
; disables the player being knocked over in godmode | |
bNoKnockdownInGodmode = 0 | |
; stop the Location Discovered notification at the HUD | |
bNoLocationPopup = 0 | |
; don't freeze the level of encounter zones when they are first visited | |
bNoLockEncounterZoneLevels = 0 | |
; don't lock terminals after too many hacking attempts | |
bNoLockFailedTerminals = 0 | |
; remove the LT/RT from the Pip-Boy texture when a controller is connected | |
bNoLTRTOnPipboy = 0 | |
; disables the Map Marker Added popup | |
bNoMapMarkerAddedPopup = 0 | |
; remove the max bet in casinos and make increments above 1500 increase by 500 (from 100 default) | |
bNoMaxCasinoBet = 0 | |
; remove minimum distance companions are shown on the world map | |
bNoMinCompanionMapDistance = 1 | |
; prevents the player being selected when clicking in console | |
bNonSelectablePlayerInConsole = 0 | |
; prevent the Pip-Boy idle (sway) anims playing | |
bNoPipboyIdleAnims = 0 | |
; disallow use of the Pip-Boy during combat | |
bNoPipBoyInCombat = 0 | |
; prevent opening the Pip-Boy menu when switching the game via Alt-Tab | |
bNoPipboyOnAltTab = 0 | |
; don't show the Place/Remove marker when placing markers on the map | |
bNoPlaceMarkerPopup = 0 | |
; remove the limit on the number of characters in the player's name | |
bNoPlayerNameLimit = 0 | |
; disable player stagger animations when limbs are crippled | |
bNoPlayerStaggerAnims = 0 | |
; remove the confirmation prompt when poisoning a weapon | |
bNoPoisonConfirm = 0 | |
; remove quest added notification | |
bNoQuestAddedPopup = 0 | |
; remove quest completed notification | |
bNoQuestCompletedPopup = 0 | |
; stop the 'Quest Failed' message showing upon failing a quest, optionally only show if the quest was started | |
bNoQuestFailedPopup = 0 | |
; prevent 'recurring' challenges from resetting their progress when completed | |
bNoRecurringChallenges = 0 | |
; stops the crosshair turning red on enemies | |
bNoRedCrosshairOnEnemies = 0 | |
; disables the reputation popups and messages | |
bNoReputationMessages = 0 | |
; don't scale damage by NPCs based on their weapon condition | |
bNoScaleNpcDamageByCondition = 0 | |
; don't scale armor damage resistance based on condition when worn by NPCs | |
bNoScaleNpcDamageResistanceByCondition = 0 | |
; don't scale armor damage threshold based on condition when worn by NPCs | |
bNoScaleNpcDamageThresholdByCondition = 0 | |
; stop the "Screenshot Created" message, optionally printing the message to console instead | |
bNoScreenshotPopup = 0 | |
; stop scroll-wheel changing point of view from 1st->3rd or vice versa | |
bNoScrollwheelPOVChange = 0 | |
; prevents damage from your own explosions | |
bNoSelfExplosionDamage = 0 | |
; prevents damage from your own meltdown explosions | |
bNoSelfMeltdownDamage = 0 | |
; prevent consumption of books if skill level is already at 100 | |
bNoSkillBooksAbove100 = 1 | |
; prevent the 'skill increased by 0' if reading a book with no bonus | |
bNoSkillMessageIfIncreaseIsZero = 0 | |
; remove the skill requirement prefix from dialog topics | |
bNoSkillTags = 0 | |
; disables sneak attack criticals | |
bNoSneakAttacksCriticals = 0 | |
; show the scroll menu when clicking on a note in the Pip-Boy - requires Book Menu Restored | |
bNoteMenuShowSeparateMenu = 0 | |
; suppress player turning anims to prevent the glide when stopping while turning | |
bNoTurningAnim = 0 | |
; stop the "Actor is now unconscious" message | |
bNoUnconciousMessage = 0 | |
; disallow targeting invisible enemies in VATS without EDE's perk | |
bNoVATSTargetInvisible = 1 | |
; weapons always deal their max damage regardless of condition | |
bNoWeaponConditionDamagePenalty = 0 | |
; delay XP popups till the end of combat | |
bNoXPBarInCombat = 0 | |
; disable XP messages/sounds | |
bNoXPMessages = 0 | |
; allows NPCs to disarm the player | |
bNPCsCanDisarmPlayer = 1 | |
; allows NPCs to land sneak attack criticals on the player | |
bNPCsCanSneakCritPlayer = 0 | |
; alert nearby NPCs when mines explode | |
bNPCsDetectMineExplosions = 0 | |
; make crippling/killing an enemy mid-throw cause them to drop a live grenade | |
bNPCsDropLiveGrenades = 0 | |
; allow NPCs to drop weapons on death even if they are not out | |
bNPCsDropWeaponHolsteredWeapon = 0 | |
; make NPCs earn ammo casings when firing their weapons | |
bNPCsEarnAmmoCasings = 1 | |
; make NPCs take limb damage when falling | |
bNPCsTakeLimbFallDamage = 0 | |
; adds hotkeys 0-9 to select options in the computers menu | |
bNumberedComputerHotkeys = 0 | |
; adds hotkeys 0-9 to select options in the dialog menu (recommended use with VUI+'s numbered topics setting) | |
bNumberedDialogHotkeys = 0 | |
; only allow waiting while sitting | |
bOnlyAllowWaitWhileSitting = 0 | |
; scrolling only changes camera height if the 'Change View' key is held | |
bOnlyChangeCameraHeightIfPOVKeyHeld = 0 | |
; open the Pip-Boy to the Inventory tab when using the Pip-Boy key | |
bOpenPipboyToInventoryByDefault = 0 | |
; enable running and jumping for Action Points while over-encumbered | |
bOverencumberedTweak = 0 | |
; add support for 'partial' reload anims when reloading with a non-empty clip | |
bPartialReloads = 0 | |
; add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors | |
bPatchUnseenCellName = 0 | |
; make clicking on the current holotape pause it, double tapping pause resets the holotape | |
bPauseHolotapes = 0 | |
; automatically pause the game when a save is loaded | |
bPauseOnSaveLoad = 0 | |
; require pressing reload N times to load N rounds for looping reload weapons | |
bPerBulletLoopingReloads = 0 | |
; allow weapon attack speed perks to affect the unarmed fists weapon | |
bPerksAffectFistWeaponSpeed = 0 | |
; holding shift allows picking a lock even if you have the key | |
bPickLocksEvenWithKey = 0 | |
; allow picking locks of any level | |
bPickLocksWithoutSkill = 0 | |
; alters the pickpocket formula to take into account item weight, target perception and detection value | |
bPickpocketOverhaul = 1 | |
; allows pickpocketing items NPCs have equipped | |
bPickpocketWornItems = 0 | |
; make using Pip-Boy light or holster hotkeys not take longer when time is slowed down | |
bPipboyLightAndHolsteringIgnoreTimescale = 0 | |
; prevent the Pip-Boy tab hotkeys (F1/F2/F3 by default) closing the Pip-Boy | |
bPipBoyTabHotkeysDontCloseMenu = 0 | |
; add an indicator whether the player placed marker is above or below if the marker is in another cell | |
bPlacedMarkerHeightIndicator = 0 | |
; places map markers right at hovered locations | |
bPlaceMarkersAtLocations = 0 | |
; prevent reverse pickpocketing live grenades if you don't meet the weapon skill requirements | |
bPlantingLiveGrenadesRequiresWeaponSkill = 0 | |
; stops player scale affecting melee damage | |
bPlayerMeleeDamageIgnoresScale = 0 | |
; stops player scale affecting non-melee damage | |
bPlayerNonMeleeDamageIgnoresScale = 0 | |
; stops popup menus moving the mouse to the center of the screen | |
bPopupMenusDontMoveCursor = 1 | |
; allow wearing power armor without the Power Armor Training perk | |
bPowerArmorNeedsNoTraining = 0 | |
; prevent screen blood effect if your hit body part is wearing power armor | |
bPowerArmorPreventsScreenBlood = 0 | |
; wearing power armor scales fall damage (see [Power Armor]) | |
bPowerArmorScalesFallDamage = 0 | |
; scale limb damage for hits on power armor for the player and NPCs | |
bPowerArmorScalesLimbDamage = 0 | |
; remove the melee power attack delay while blocking | |
bPowerAttackIfBlocking = 0 | |
; allow melee power attacks while overencumbered | |
bPowerAttackWhileOverencumbered = 0 | |
; prevent sounds playing when walking through bushes | |
bPreventBushPassthroughSounds = 0 | |
; prevent hitting NPC's weapons if they're holstered | |
bPreventHittingHolsteredWeapons = 0 | |
; prevent scroll-wheel affecting windows outside NV | |
bPreventInactiveWindowScrolling = 1 | |
; prevent the sNoFastTravelUndiscovered message when clicking on an undiscovered map marker | |
bPreventNoFastTravelMessage = 0 | |
; prevent NPCs gaining addiction status effects | |
bPreventNPCAddiction = 0 | |
; prevent NPCs commenting when you knock over objects, look at locked containers etc. | |
bPreventNPCComments = 0 | |
; prevent repairing items if not at a workbench | |
bPreventRepairIfNotAtWorkbench = 0 | |
; place caps in merchant containers instead of their inventory when using repair services | |
bPreventStealingCapsAfterRepair = 0 | |
; prevent companion footstep sounds playing | |
bPreventTeammateFootstepSounds = 0 | |
; always show the perk screen when leveling up even if you have no points to assign | |
bPreviewPerksOnLevelUp = 0 | |
; print vanilla debug errors to console | |
bPrintErrorsToConsole = 0 | |
; print which mods are new when loading a save created without them | |
bPrintNewModsOnLoad = 0 | |
; limit the quantity menu max count when transferring items that would overburden a companion | |
bQuantityMenuRespectsCompanionCarryCap = 0 | |
; don't hide the quest/location added text in menus | |
bQuestTextVisibleInMenus = 0 | |
; don't hide the quest/location added text while aiming | |
bQuestTextVisibleWhileAiming = 0 | |
; pressing holster weapon while animations play will holster when the anims finish | |
bQueueWeaponHolsteringWhileAnimsPlay = 1 | |
; add hotkeys to instantly equip the cross-hair and container selections | |
bQuickUse = 0 | |
; allow selecting facial hair on female characters | |
bRaceMenuAllowFemaleFacialHair = 0 | |
; don't rewind the radio if it's playing the same song when loading a save | |
bRadioKeepPositionWhenLoading = 0 | |
; make songs quieter when static is playing near the edge of a radio's range | |
bRadioStaticDecreasesSongVolume = 0 | |
; randomly alternate between cinematic/player view killcams | |
bRandomizeKillcamMode = 0 | |
; allow reassigning all skill points when leveling up | |
bReallocateSkillPointsOnLevelup = 0 | |
; shows recently killed NPCs on the compass until they have been moused over | |
bRecentlyDeadNPCIndicator = 1 | |
; add an indicator that a challenge is recurring when viewed in the Pip-Boy | |
bRecurringChallengeIndicator = 1 | |
; adds a configurable scale to all earned XP | |
bReduceXP = 0 | |
; prevent using weapon hotkeys while reloading | |
bReloadingPreventsWeaponHotkeys = 0 | |
; reloading with a full clips switches ammo type | |
bReloadingWithFullClipSwitchesAmmoType = 0 | |
; change ammo types when reloading with no ammo | |
bReloadingWithNoAmmoSwapsAmmoTypes = 0 | |
; make reload jams affected by reload speed multipliers | |
bReloadJamsAffectedByAgility = 0 | |
; scale reload sound pitch and length based on the game time multiplier | |
bReloadSoundsAffectedByTimescale = 1 | |
; allow reloading while firing anims play | |
bReloadWhileFiring = 0 | |
; remember the bobby pin health between locks (works through saves) | |
bRememberBobbyPinHealth = 0 | |
; stores/restores console history to ConsoleHistory.txt | |
bRememberConsoleHistory = 0 | |
; store Pip-Boy scroll positions between sessions (per save) | |
bRememberPipboyScrollPositions = 1 | |
; remember ammo type and count for all player weapons | |
bRememberWeaponAmmos = 1 | |
; removes the chem worn off screen effect | |
bRemoveChemWarnOffIMOD = 0 | |
; remove queued cripple/critical messages for dead NPCs | |
bRemoveDeadNPCCrippleCriticalMessages = 0 | |
; remove the useless downloads button from the main menu | |
bRemoveDownloadsButton = 0 | |
; prevents companions saying when they are injured, needing ammo, weapons etc. | |
bRemoveFollowerTopics = 0 | |
; stops the landing animation playing | |
bRemoveLandingAnim = 0 | |
; hides the quest objective text from the main HUD | |
bRemoveQuestObjectiveAddedText = 0 | |
; remove the [HIDDEN] etc. label from the HUD | |
bRemoveSneakLabel = 0 | |
; remove the damage buffer provided for weapons above 75% condition | |
bRemoveWeaponDamageBuffer = 0 | |
; add a confirmation when selecting 'Repair All' in the repair services menu | |
bRepairAllConfirmation = 0 | |
; show the items a weapon/armor can be repaired with by holding ALT while opening the repair menu | |
bRepairItemsPreview = 0 | |
; disallow repairing if repair skill is less than the weapon's skill requirement | |
bRepairRequiresWeaponSkill = 0 | |
; scale initial health of crafted items based on repair skill | |
bRepairScalesCraftingCondition = 0 | |
; earn XP when repairing items | |
bRepairsRewardXP = 0 | |
; holding the jump button repeatedly jumps | |
bRepeatJumping = 1 | |
; show fame and infamy values in the stats menu | |
bReputationShowsFameInfamy = 0 | |
; restore the '2' weapon hotkey | |
bRestore2Hotkey = 1 | |
; use stimpaks to revive unconscious companions | |
bReviveUnconsciousCompanions = 0 | |
; make right clicking the category change to the previous category in container/barter/recipe menus | |
bRightClickChangesToPreviousContainerCategory = 0 | |
; heal robotic companions with scrap metal instead of stimpaks | |
bRobotCompanionsHealWithScrapMetal = 1 | |
; only use the fActionPointsRunAndGunMult gamesetting when in combat | |
bRunAndGunAPInCombatOnly = 0 | |
; adds an AP cost for running | |
bRunningCostsAP = 0 | |
; scale movement speed when wading through water | |
bRunSlowerInWater = 0 | |
; add a character selector for filtering the save/load menu | |
bSaveCharacterSelector = 0 | |
; keep the pause menu open after saving | |
bSavingDoesntClosePauseMenu = 0 | |
; scale the size of ashpiles depending on actor size | |
bScaleAshpileSize = 0 | |
; multiply critical damage for all weapons | |
bScaleCriticalDamage = 0 | |
; scale the camera/HUD shake caused by explosions | |
bScaleExplosionShake = 0 | |
; scale the volume of background music during dialogue | |
bScaleMusicVolumeDuringDialogue = 0 | |
; scale the player's melee distance | |
bScalePlayerMeleeReach = 0 | |
; scale the volume of songs during dialogue | |
bScaleRadioSongVolumeDuringDialogue = 0 | |
; allow scaling player/npc weapon fire sound volume | |
bScaleWeaponVolume = 0 | |
; holding shift decreases scope wobble at the cost of Action Points | |
bScopeHoldBreath = 0 | |
; delay display of the scope overlay when aiming in, and optionally prevent scoped aiming while reloading | |
bScopeVisibilityDelay = 0 | |
; adjust visibility of HUD elements while scoped | |
bScopeVisibleAPHP = 0 | |
; allow selecting unavailable radios to use when back in range | |
bSelectUnavailableRadios = 0 | |
; queue attacks when firing within some period | |
bSemiAutoQueue = 0 | |
; allow using different alcohols to stack their effects | |
bSeparateAlcoholEffects = 0 | |
; use a separate slider for horizontal/vertical sensitivity | |
bSeparateHorizontalSensitivity = 0 | |
; holding shift ignores friendly NPCs when entering VATS | |
bShiftIgnoresFriendlyVATS = 0 | |
; holding shift when taking a screenshot hides the menus | |
bShiftScreenshotHidesMenus = 0 | |
; make the show quest notes button show notes for all started, non-completed quests | |
bShowActiveQuestNotesShowsAllStartedQuests = 0 | |
; show a + beside ammo count if you have any alternate ammos | |
bShowAlternateAmmoTypesAvailableInMenus = 0 | |
; show the total barter amount when the total is more than the merchant's caps | |
bShowBarterTotalWhenOverSellLimit = 0 | |
; show book effects when viewing them in the Pip-Boy | |
bShowBookEffects = 1 | |
; show caravan cards in the misc tab for containers and barter | |
bShowCaravanCardsInMiscTabs = 0 | |
; show faction currencies in the misc page for containers, and show Caps in the Pip-Boy misc tab | |
bShowCurrencyInContainers = 0 | |
; show nearby doors on the compass | |
bShowDoorsOnCompass = 0 | |
; add a button to sort/filter the inventory | |
bShowInventorySortButton = 1 | |
; show the source mod of perks in the perk menu | |
bShowModNameInPerkDescriptions = 0 | |
; always show the nearest undiscovered location on the compass or map | |
bShowNearestUndiscoveredLocation = 0 | |
; unhide quest items and armors with no DR or DT from the repair services menu | |
bShowQuestAndNoDRDTItemsInRepairMenu = 0 | |
; show quest objectives when changing cells | |
bShowQuestObjectivesOnCellChange = 0 | |
; show the sneak indicator while standing | |
bShowSneakLabelWhileStanding = 0 | |
; show 'Use Password' on terminals if you have the password note | |
bShowUsePasswordOnTerminalsWithNote = 0 | |
; show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3 | |
bShowWeaponAmmoUseInMenus = 0 | |
; include weapon poison effects when viewing weapons in the Pip-Boy | |
bShowWeaponPoisonEffects = 0 | |
; make melee/unarmed power attacks silent if sneaking | |
bSilentSneakPowerAttacks = 0 | |
; Adds a hot-key 'Left-Alt' to instantly end the player death-cam | |
bSkipDeathcamHotkey = 0 | |
; skips the main menu video once loading is finished | |
bSkipIntroVideo = 1 | |
; skip the confirmation prompt when loading a save | |
bSkipLoadSaveConfirmationPrompt = 0 | |
; skip the assign skill points screen if you have no points to assign | |
bSkipSkillMenuIfNoPointsToAssign = 1 | |
; automatically unlock locks when lockpick skill is high enough | |
bSkipVeryEasyLocksAtMaxSkill = 0 | |
; skip to the vigor tester review page | |
bSkipVigorTesterSpecialPages = 0 | |
; allow sleeping in owned beds | |
bSleepInOwnedBeds = 0 | |
; sleep when waiting on chairs | |
bSleepOnChairs = 0 | |
; allow sleeping/waiting in combat, midair or trespassing (configurable) | |
bSleepWaitAnywhere = 0 | |
; show the wake time on the sleep/wait slider | |
bSleepWaitSliderShowsWakeTime = 0 | |
; holding W will continually spin the slot machine | |
bSlotsAutoSpinHotkey = 0 | |
; slowly regenerate breath when not underwater | |
bSlowBreathRegen = 0 | |
; smooth the ironsights animation by interpolating between the non-aiming and aiming camera positions | |
bSmoothIronsightsCameraTransition = 0 | |
; allow sneak attacks on enemies if you're undetected but not sneaking | |
bSneakAttackWithoutCrouching = 1 | |
; only allow sneak attack criticals to the head | |
bSneakCriticalsHeadshotsOnly = 0 | |
; only allow sneak attack criticals with melee weapons | |
bSneakCriticalsOnlyMeleeWeapons = 0 | |
; allow melee/unarmed non-power attacks while sneaking - requires separate anims | |
bSneakingDoesntForcePowerAttacks = 0 | |
; sort equippable ammo to the top of the inventory | |
bSortEquipableAmmo = 0 | |
; sort the misc stats page of the Stats menu | |
bSortMiscStats = 1 | |
; sort the level up menu perks | |
bSortPerkMenu = 1 | |
; sort the Pip-Boy Notes tab | |
bSortPipboyNotes = 1 | |
; sort the Pip-Boy Quests tab | |
bSortPipboyQuests = 1 | |
; sort the Pip-Boy repair menu | |
bSortPipboyRepairMenu = 1 | |
; sort the recipe menu | |
bSortRecipeMenu = 1 | |
; fix a vanilla bug where unavailable radios aren't sorted to the bottom of the list | |
bSortUnavailableRadiosToBottom = 1 | |
; scale jump height based on character speedmult actor value | |
bSpeedMultScalesJumpHeight = 0 | |
; fixes a bug where attack loop weapons would not play their attack sound when briefly stopped | |
bSpinWeaponsSoundFix = 1 | |
; give projectile splash damage a chance to trigger bloody mess torso explosions | |
bSplashDamageTorsoGibbing = 0 | |
; add support for the QuickLoad key in the Main/Pause menus | |
bStartMenuQuickLoad = 0 | |
; show XP in the Stats Menu as a percentage | |
bStatsMenuPercentageXP = 0 | |
; show the time remaining for temporary status effects in the Stats Menu | |
bStatsMenuShowEffectTimeRemaining = 1 | |
; don't alert actors when stealing their items (excludes pickpocketing) | |
bStealingSendsNoAlarm = 0 | |
; make the fThrowingStrengthPenalty gamesetting also affect grenades and mines | |
bStrengthAffectsAllThrowables = 0 | |
; show actor names in subtitles | |
bSubtitlesShowActorNames = 0 | |
; allow swapping ammo types while weapon is holstered | |
bSwapAmmoWithWeaponHolstered = 0 | |
; swap the Y and Z keys | |
bSwapKeyboardYZKeys = 0 | |
; synchronize the left/right item categories like in Fallout 4 | |
bSynchronizeContainerCategories = 0 | |
; add hotkey Tab to go back in the start/pause menu | |
bTabBackInStartMenu = 0 | |
; make tab close the pipboy from within the Inventory keys and Stats limb selection submenus | |
bTabClosesPipboyFromKeyAndLimbMenus = 0 | |
; add hotkey Tab to close terminals | |
bTabClosesTerminals = 0 | |
; show a confirmation message when taking all items from a container | |
bTakeAllConfirmation = 1 | |
; show the 'Take All' button when viewing companion inventories | |
bTakeAllInCompanionContainers = 1 | |
; makes holding shift talk to an npc instead of pickpocketing them while sneaking | |
bTalkWhileSneakingIfShiftIsHeld = 0 | |
; allow targeting projectiles in VATS (does not support occlusion) | |
bTargetProjectilesInVATS = 0 | |
; adjust the time the terminal menu fades out when closed with keyboard/controller | |
bTerminalFadeTime = 0 | |
; gray out read terminal entries | |
bTerminalGreyReadNotes = 0 | |
; adds hotkeys shift and right mouse button to instantly display the current terminal text | |
bTerminalInstantDisplayHotkey = 0 | |
; scale minigame speed by the global time multiplier | |
bTimescaleAffectsMinigames = 0 | |
; allow clicking or pressing A to toggle keyboard/controller | |
bToggleControllerIfAttackPressed = 0 | |
; toggle 1st person when readying a weapon, and 3rd when holstering | |
bTogglePOVWhenHolsteringWeapon = 0 | |
; allows turning to 230 degrees from vanilla 180 and 360 degrees in third person | |
bTurnFurtherWhileSeated = 0 | |
; scale look speed while aiming | |
bTurnSlowerWhileAiming = 1 | |
; use the UK keyboard layout | |
bUKKeyboard = 0 | |
; fixes a black rectangle when loading and incorrect FOV in some menus when in (21:9) resolution | |
bUltrawideSupport = 0 | |
; automatically unequip armor when it breaks | |
bUnequipBrokenArmor = 0 | |
; allow unequipping weapon mods | |
bUnequipWeaponMods = 1 | |
; add a * to the prompt for NPCs who haven't been spoken to | |
bUnspokenNPCIndicator = 0 | |
; allow use of anim variants, similar to firing animation variants - requires both 1st and 3rd person anim files | |
bUseAnimVariants = 0 | |
; automatically set an output file for the console | |
bUseConsoleOutputFile = 0 | |
; set custom buy/sell multipliers for each item type | |
bUseCustomBarterPriceMultipliers = 0 | |
; set how quickly scoped weapons zoom under [Scope Zoom] | |
bUseCustomSniperZoomRate = 0 | |
; alter masked NPC audio distortion to be similar to Fallout 3 | |
bUseFallout3AudioDistortion = 0 | |
; always use the first person sound when attempting to fire with an empty clip | |
bUseFirstPersonEmptyClipSound = 1 | |
; allow use of WASD keys as arrows in menus, and space to accept | |
bUseWASDAsArrowKeys = 1 | |
; show repair kits in the weapon repair menu | |
bUseWeaponRepairKitsInRepairMenu = 0 | |
; gain XP when using keys on locks | |
bUsingKeysRewardsXP = 0 | |
; gain XP when using notes to unlock terminals | |
bUsingNotesRewardsXP = 0 | |
; show reload cost in the AP meter when queuing a VATS attack that will cause a reload | |
bVATSAPDisplayIncludesReloadCost = 0 | |
; automatically target the head when entering VATS | |
bVATSAutoTargetHead = 1 | |
; remove queued VATS attacks on NPC weapons if they get disarmed | |
bVATSDequeueWeaponShotsOnDisarm = 0 | |
; press the Pip-Boy key to instantly end the VATS killcam | |
bVatsExitKey = 0 | |
; hip fire in VATS if you weren't aiming when entering it (does not affect accuracy) | |
bVATSHipFire = 0 | |
; stop firing the current burst if the target is already dead | |
bVATSStopBurstIfTargetDead = 0 | |
; allow targeting player projectiles in VATS | |
bVATSTargetPlayerProjectiles = 0 | |
; show the H2O restored instead of HP when viewing water sources | |
bWaterSourcesShowH2O = 0 | |
; use left/right dpad to cycle weapon hotkeys | |
bWeaponCycleUpDownHotkeys = 0 | |
; spawn sparks and play impact sounds when equipped/holstered weapons are hit | |
bWeaponImpactEffects = 0 | |
; prevent modding weapons if you don't meet the weapon's skill requirements | |
bWeaponModdingSkillRequirement = 0 | |
; don't allow equipping of weapons without the required strength and skill | |
bWeaponRequirementsMatter = 0 | |
; keep weapon visible while in dialogue | |
bWeaponVisibleDuringDialogue = 0 | |
; makes aid items weightless in non-hardcore | |
bWeightlessAidItems = 0 | |
; makes items weightless, options for each category | |
bWeightlessItems = 1 | |
; makes armor weightless while it is worn | |
bWeightlessWornArmor = 0 | |
; worn power armor is weightless | |
bWeightlessWornPowerArmor = 0 | |
; set the condition of the items returned from crafting (default is 80%) | |
fCraftedItemHealthPct = 80.000000 | |
; date format for Pip-Boy and sleep/wait menu - 0: MM.DD.YY, 1: DD.MM.YY, 2: YY.MM.DD | |
iDateFormat = 2 | |
; set the maximum number of NPC ticks on the compass, overriding the vanilla gamesetting | |
iHUDMaxCompassNPCTicks = 0 | |
; sets the max player level and disables the hard-coded +5 per DLC | |
iMaxCharacterLevel = 0 | |
; number of perk points in the Add Perks screen when leveling up to a 'perk-level' | |
iPerksPerLevel = 0 | |
[Container Respawn Warning] | |
; hide the warning on NPCs | |
bHideOnNPCs = 0 | |
; warning message for respawning containers | |
sWarningText = Storing items here seems unsafe. | |
[Take All Confirmation] | |
; minimum number of items for the message to appear | |
iMinItemCount = 10 | |
; confirmation message for taking all items | |
sMessageText = Are you sure you want to take all items? | |
[Repeated Activate Key] | |
; don't activate objects, only take items when the key is held | |
bOnlyTakeItems = 0 | |
[Screenshot Popup] | |
; print the message to console | |
bPrintToConsole = 1 | |
[Quest Marker] | |
; maximum exterior distance from which to show quest markers | |
fMaxExteriorQuestMarkerDistance = 5000.000000 | |
; maximum interior distance from which to show quest markers | |
fMaxInteriorQuestMarkerDistance = 1400.000000 | |
[Karma Messages] | |
; prevent the evil karma message | |
bRemoveEvilMessage = 1 | |
; prevent the evil karma sound | |
bRemoveEvilSound = 1 | |
; prevent the good karma message | |
bRemoveGoodMessage = 1 | |
; prevent the good karma sound | |
bRemoveGoodSound = 1 | |
; ignore karma messages and sounds if the change in karma is below this value | |
iKarmaDecreaseThreshold = 0 | |
; ignore karma messages and sounds if the change in karma is below this value | |
iKarmaIncreaseThreshold = 0 | |
; prevent a bad karma sound if played within this time (in milliseconds) of another bad karma sound | |
iRepeatKarmaSoundIgnoreTime = 0 | |
[Cripple-Critical Messages] | |
bPatchCripple = 1 | |
bPatchCritical = 1 | |
[Aiming Speed] | |
; remove melee penalty | |
bPatchMelee = 1 | |
; remove non-melee penalty | |
bPatchNonMelee = 1 | |
[Audio Distortion] | |
; distorts all sounds | |
bDeepFried = 0 | |
[Scrollwheel POV] | |
bDisableFirstToThird = 1 | |
bDisableThirdToFirst = 1 | |
[Sleep Wait] | |
; makes the wait time unaffected by the sgtm command | |
bDontScaleWithTimescale = 1 | |
; show a message when waiting is prevented | |
bSitWaitShowMessage = 1 | |
; show a message with the current time when waiting is prevented | |
bSitWaitShowTime = 0 | |
iWaitTimeMS = 300.000000 | |
sSitToWaitMessage = You cannot wait while standing! | |
[No Pipboy In Combat] | |
bAllowPipboyUsingActionPoints = 0 | |
bShowMessage = 1 | |
iPipboyAPCost = 50 | |
; message shown if opening the Pip-Boy isn't allowed | |
sNotAllowedMessage = You cannot use your Pip-Boy in combat! | |
; message shown if you don't have enough Action Points | |
sNotEnoughAPMessage = Not enough AP to use Pip-Boy in combat! | |
[Jumping Costs AP] | |
bCombatOnly = 0 | |
bJumpWithoutEnoughAP = 1 | |
iJumpAPCost = 20 | |
[Combat XP] | |
iCombatXPDelayMS = 3000 | |
[NPC Names] | |
; show names on dead NPCs even if they haven't spoken to the player | |
bShowNameOnDeadNPCs = 1 | |
[No Skill Tags] | |
; add a % symbol for percentage based skill checks (TTW) | |
bAddPercentSymbol = 0 | |
; don't show 'Speech Successes' and 'Speech Failures' in stats menu and challenge update corner messages | |
bHideMiscStats = 0 | |
; don't show XP bar for XP earned in dialogue | |
bNoXPPopupInDialogue = 0 | |
; remove the [SUCCESS] and [FAILED] responses | |
bRemoveFailedSuccessText = 1 | |
; remove red outline on dialog options that would fail | |
bRemoveRedOutline = 1 | |
; setting: 0 keeps the entire skill tag, 1 removes the tag, and 2 keeps the skill but not the number, i.e. [Speech] | |
iRemoveTags = 1 | |
[Slower Backpedaling] | |
iAimSpeedPercentage = 70.000000 | |
iBackLeftSpeedPercentage = 75.000000 | |
iBackRightSpeedPercentage = 75.000000 | |
iBackSpeedPercentage = 60.000000 | |
iFrontLeftSpeedPercentage = 100.000000 | |
iFrontRightSpeedPercentage = 100.000000 | |
iLeftStrafeSpeedPercentage = 100.000000 | |
iMeleeAimSpeedPercentage = 70.000000 | |
iReloadOrJamSpeedMultiplier = 100.000000 | |
iRightStrafeSpeedPercentage = 100.000000 | |
[Hardcore Tweaks] | |
; use hardcore ammo weight | |
bAmmoWeight = 1 | |
; make (hired) companions essential | |
bEssentialCompanions = 0 | |
; make sleeping heal the player | |
bSleepingHeals = 0 | |
[Over Encumbered] | |
; always allow running but continue to drain AP | |
bAllowRunWithoutEnoughAP = 0 | |
bJumpWithoutEnoughAP = 1 | |
bRemoveEncumbranceMessage = 0 | |
; scale the AP drain based on the degree of encumbrance | |
bWeightBasedAPPenalty = 0 | |
; speed multiplier applied while running overencumbered | |
fRunSpeedMult = 1.000000 | |
iAPDrainCost = 1 | |
iAPDrainIntervalMS = 100.000000 | |
iJumpAPCost = 5 | |
[No Quest Failed] | |
; stop the "Quest Failed" message only if the quest wasn't started | |
bQuestFailedOnlyIfStarted = 0 | |
[Menu WASD] | |
; always allow movement with the WASD keys by ignoring WASD + E XML hotkeys | |
bAlwaysAllowWASD = 0 | |
; defaults the selection to be on the right hand container | |
bContainerDefaultToRightSide = 0 | |
; automatically highlight the 'Continue' option at the main menu | |
bHighlightContinueAtMainMenu = 0 | |
; stops the inventory selection disappearing when activating an item | |
bInventorySelectionAlwaysVisible = 1 | |
; make pressing up/down while at the top/bottom of a container jump to the bottom/top | |
bListWraparound = 0 | |
; holding alt moves the map menu, up/down zooms | |
bMapMenuWASD = 1 | |
; using map menu WASD resets the selection reticle to the center of the screen | |
bMapMenuWASDCentersSelectionReticle = 1 | |
; stops the space-bar key closing container menus | |
bNoSpaceClosesContainer = 1 | |
; make the 'E' key behave like space-bar in menus | |
bSelectWithEKey = 0 | |
; holding shift scales the arrow key scroll speed in containers | |
bShiftScalesContainerArrowKeys = 1 | |
; holding shift scales the zoom speed | |
bShiftScalesMapZoomSpeed = 1 | |
; holding shift scales the mouse-wheel scroll by 4 for all menus | |
bShiftScalesMousewheel = 0 | |
; make tab return to the Inventory rather than closing the Pip-Boy for the Weapon Mod and Repair menus | |
bTabReturnsToInventory = 0 | |
; holding a WASD key repeats the action, as with the arrow keys | |
bWASDKeysRepeat = 1 | |
[Compass Height Indicator] | |
iHeightThreshold = 200 | |
[Player Placed Marker] | |
; use glow_hud_compass_pc_marker_door.dds for doors | |
bUseDoorIcon = 1 | |
[Unvisited Cell Indicator] | |
; show a + on respawned cells | |
bPatchRespawnedCellName = 0 | |
; show a * on visited cells | |
bShowVisitedCellsPrompt = 0 | |
; show a * on unvisited cells | |
bUnnameUnvisitedCells = 0 | |
[Entering VATS Costs AP] | |
; charge AP if exiting VATS without selecting a target | |
bChargeOnVATSNoTargetsExit = 0 | |
; only charge AP if there were no targets found | |
bFailOnly = 0 | |
bNoVATSIfNotEnoughAP = 1 | |
iEnterVATSAPCost = 10 | |
[Save Manager] | |
; internal counter for autosave index, do not edit | |
_iAutoSaveIndex = 0 | |
; internal counter for incremental save index, do not edit | |
_iIncrementalSaveIndex = 0 | |
; reset the autosave timer when any saves are made | |
bAllSavesResetAutosaveTimer = 1 | |
; hide the mod and vanilla autosave messages | |
bHideAutosaveMessage = 0 | |
; highlight the active save in the saves list | |
bHighlightActiveSave = 1 | |
; create a named save every time the max slot is reached | |
bPeriodicFullsave = 0 | |
; prevent timed autosaves if in [Danger] | |
bPreventAutosaveInCombat = 0 | |
; prevent timed autosaves if godmode is enabled | |
bPreventAutosaveInTGM = 0 | |
; prevent saving from scripts | |
bPreventScriptedSaves = 0 | |
; replaces the 'Continue' button with a button to create an incremental save | |
bReplaceContinueWithQuicksave = 0 | |
; autosave when closing the recipe menu after crafting an item | |
bSaveOnCraft = 0 | |
; create a save when exiting the game | |
bSaveOnExitGame = 0 | |
; autosave when discovering a new location | |
bSaveOnLocationDiscovered = 0 | |
; autosave when closing the container menu after successfully pickpocketing | |
bSaveOnPickpocket = 0 | |
; autosave when completing a quest | |
bSaveOnQuestCompleted = 0 | |
; create a save before the levelup menu is shown | |
bSavePreLevelUp = 0 | |
; delay between autosaves in seconds | |
iAutoSaveTimer = 0 | |
; hotkey to create a full (named) save | |
iCreateSaveKey = 0 | |
; hotkey to create an incremental (slot) save | |
iIncrementalSaveKey = 0 | |
; only increase the incremental save slot if it's been this long since last slot change (in seconds) | |
iIncrementalSaveSlotChangeInterval = 0 | |
; number of autosave slots, when the max slot is reached it will begin overwriting from slot 0 | |
iMaxAutoSaveCount = 3 | |
; number of incremental save slots | |
iMaxIncrementalSaveCount = 5 | |
; prevent autosaves within this time of each other (in seconds) | |
iMinAutosaveInterval = 0 | |
; hotkey to reload the current loaded save (as if the player died) | |
iReloadCurrentSaveKey = 0 | |
[Charged Attacks] | |
; prevent power attacks if you don't have enough AP | |
bPreventIfNotEnoughAP = 0 | |
; extra action points per point of weight for the current weapon | |
fChargedAttackWeaponWeightAPMult = 2.000000 | |
; base AP cost for charged attacks | |
iChargedAttackAPCost = 5 | |
; max AP cost for charged attacks | |
iChargedAttackAPCostMax = 30 | |
[Scope Zoom] | |
; also zoom out at the modified rate | |
bZoomOutAtSameRate = 0 | |
; rate at which scoped weapons will zoom in, vanilla is 0.25, setting to 0 zooms instantly | |
fScopeFOVTimeChange = 0.250000 | |
[Quick Use] | |
; adds support for books | |
bBookSupport = 0 | |
; add a hotkey 'F' to use the selected item in a container (excludes armor) | |
bContainerHotkey = 0 | |
; right clicking an inventory item in a container will use the item (excludes armor) | |
bContainerRightClick = 0 | |
; show the Book Menu when shift activating notes - requires Book Menu Restored | |
bNoteSupport = 0 | |
; holding shift will equip/use the cross-hair item during gameplay | |
bRealtimeQuickUse = 1 | |
; show item stats e.g. DPS, DAM, DT and DR | |
bShowItemStats = 1 | |
; show 'Re-read' on the prompt for notes that have already been read | |
bShowReReadOnSeenNotes = 0 | |
[Quest Added] | |
; hides the quest completed objective text | |
bHideCompletedObjectivePopup = 0 | |
[Console] | |
; max number of commands to store | |
iSentHistoryMaxSize = 200 | |
[VATS Exit Key] | |
; instantly end the vats playback rather than waiting for the current action to end | |
bInstantEnd = 1 | |
[Terminal Exit] | |
; locks out of the terminal if exiting after making an attempt | |
bFailOnEarlyExit = 0 | |
[Better Autowalk] | |
; allows backwards autowalking | |
bAllowBackwardsAutowalk = 0 | |
[Barter Prices] | |
; don't scale the price of purified water | |
bConstantPurifiedWaterPrice = 0 | |
fBuyMultAid = 1.000000 | |
fBuyMultAmmo = 1.000000 | |
; buy multipliers | |
fBuyMultArmor = 1.000000 | |
fBuyMultMisc = 1.000000 | |
fBuyMultWeapon = 1.000000 | |
fBuyMultWeaponMod = 1.000000 | |
fSellMultAid = 1.000000 | |
fSellMultAmmo = 1.000000 | |
; sell multipliers | |
fSellMultArmor = 1.000000 | |
fSellMultMisc = 1.000000 | |
fSellMultWeapon = 1.000000 | |
fSellMultWeaponMod = 1.000000 | |
[Hit Shader] | |
bOnlyDisableInGodmode = 0 | |
[Flycam] | |
; adds the hotkey 'reload' to enable a smooth camera | |
bSmoothCamera = 1 | |
; speed multiplier applied while aiming | |
fAimSpeedMult = 0.500000 | |
; rotation speed multiplier (Z and C keys) | |
fRotateSpeedMult = 1.000000 | |
; speed multiplier applied while running | |
fRunSpeedMult = 2.000000 | |
; multiplier for scroll-wheel affecting fly speed | |
fScrollSpeedScale = 1.000000 | |
[Lockpick] | |
; reset the current bobby pin health when failing to force a lock | |
bLockpickForceResetPinHealth = 0 | |
; prevent use of Lockpick Menu with no bobby pins | |
bPreventUseLockWithNoBobbyPins = 1 | |
sBobbyPinBreakMessage = The Bobby Pin has been broken. | |
[Dialog Hotkeys] | |
; display list numbers for topics in dialog | |
bPrependDialogNumberHotkeys = 0 | |
; add hotkey 'Tab' to select the last option | |
bTabClicksLastTopic = 0 | |
[Controller Deadzone] | |
; deadzone value, set above zero if your character moves without the sticks being moved | |
iControllerDeadzone = 0 | |
[Skill Points] | |
; skill points per intelligence | |
fPointsPerInt = 0.500000 | |
; base skill points to be added before Intelligence bonus | |
iSkillPointBase = 10 | |
[Dialog Hide Mouse] | |
; only hide the cursor while the NPC is talking | |
bOnlyWhenNPCSpeaks = 0 | |
[Adjustable Zoom] | |
; only allow zooming with binoculars | |
bBinocularsOnly = 0 | |
; resets the current zoom when changing weapons | |
bResetZoomOnWeaponChange = 1 | |
; apply smoothing to the change in zoom | |
bSmoothScrollZoom = 1 | |
; allow zooming on non-scoped weapons | |
bZoomableNonScopedWeapons = 0 | |
; maximum scope FOV (min-zoom) | |
fMaxFOV = 75.000000 | |
; maximum multiplier applied to weapon FOV (min-zoom) | |
fMaxFOVMult = 10.000000 | |
; minimum scope FOV (max-zoom) | |
fMinFOV = 7.500000 | |
; minimum multiplier applied to weapon FOV (max-zoom) | |
fMinFOVMult = 0.000000 | |
; multiplier applied to zoom rate while shift is held | |
fShiftZoomModifier = 2.000000 | |
; rate at which weapons are zoomed | |
fZoomRate = 0.025000 | |
; resets the current zoom if unscoped for this long, set to 0 to disable | |
iScopeResetTimeMS = 0 | |
; key to zoom in | |
iZoomInKey = 0 | |
; key to zoom out | |
iZoomOutKey = 0 | |
[Hold Breath] | |
; only allow holding breath if you have the required weapon skill | |
bRequireWeaponSkill = 0 | |
; only allow holding breath if you have the required weapon strength | |
bRequireWeaponStrength = 0 | |
; wobble multiplier while breath is held | |
fScopeHoldBreathWobbleMult = 0.100000 | |
; keyboard key to hold breath | |
iHoldBreathKey = 42 | |
; AP cost for holding breath | |
iScopeHoldBreathAPDrain = 2 | |
; time between decreasing AP | |
iScopeHoldBreathAPDrainIntervalMS = 80.000000 | |
[Night Vision] | |
; enables night vision during the day | |
bAllowNightVisionDuringDay = 0 | |
; default state for night vision toggle | |
bDisableVisionByDefault = 0 | |
; sound to play when disabling night vision | |
sToggleOffSound = UIPipBoyLightOff | |
; sound to play when enabling night vision | |
sToggleOnSound = UIPipBoyLightOn | |
[Power Armor] | |
; only affect the player | |
bPlayerOnly = 0 | |
; fall damage multiplier when wearing Power Armor | |
fFallDamageMult = 0.000000 | |
[Double Reload Swaps Ammo Type] | |
; pressing Reload additional times will swap the ammo type | |
bAllowMultipleQuickChanges = 1 | |
; time in milliseconds that the Reload key must be pressed within to swap ammo types | |
iAmmoSwapTimeMS = 200 | |
[Agility Scales Movement Speed] | |
; scale NPC movement speeds | |
bNPCs = 1 | |
; scale player movement speeds | |
bPlayer = 1 | |
; additional movement multiplier per agility point | |
fAgilityMovementSpeedMult = 0.020000 | |
[Weapon Requirements Matter] | |
; ignore strength requirement for weapons that aren't of type 2HL or 2HH | |
bIgnoreNonHeavyStrengthRequirement = 0 | |
; ignore skill requirement | |
bIgnoreSkillRequirement = 0 | |
; ignore strength requirement | |
bIgnoreStrengthRequirement = 0 | |
; ignore requirements for throwables and mines | |
bIgnoreThrowables = 0 | |
sSkillAndStrengthRequiredMessage = You are too weak and inexperienced to use this weapon. | |
sSkillRequiredMessage = You are too inexperienced to use this weapon. | |
sStrengthRequiredMessage = You are too weak to use this weapon. | |
[Hacking] | |
; prints guesses as a single line without the 'Entry denied', e.g. HORIZON (1/7) | |
bCompactGuesses = 0 | |
; turn incorrect guesses into ..... | |
bMarkGuessesAsDuds = 0 | |
; prevent attempts at guessing the same word | |
bNoAllowRepeatWords = 1 | |
; make 'Dud removed.' ignore guessed words (unless they're the only words left) | |
bNoRemoveGuessedWords = 0 | |
; prevent single character attempts, i.e. clicking on "/" won't use an attempt | |
bNoSingleCharacterAttempts = 1 | |
; don't print the clicked on string with the "Dud removed" and "Allowance replenished" messages | |
bNoSpecialInputPrinting = 0 | |
; make scrolling to the edge of the screen wrap around to the other side | |
bOverscroll = 0 | |
; remove a dud instead of replenishing allowance if allowance is already full | |
bRemoveDudIfAllowanceFull = 1 | |
; give a bonus number of guesses instead of replenishing to the max attempts | |
iAllowanceReplenishedBonus = 0 | |
[Logging] | |
; print vanilla errors | |
bGeneralErrors = 1 | |
; print general messages | |
bGeneralMessages = 0 | |
; print havok errors | |
bHavokErrors = 0 | |
; print 'Old hkpRigidBody' errors | |
bHavokOldRigidBodyErrors = 0 | |
; print save/load errors | |
bSaveLoadErrors = 0 | |
[Hide Misc Items] | |
; show Sunset Sarsaparilla Star caps | |
bDontHideStarCaps = 0 | |
[Pickpocket Overhaul] | |
; allow taking free items (e.g. keys) without getting caught as in vanilla | |
bIgnoreFreeItems = 1 | |
; only lose karma when pickpocketing from non-hostile NPCs | |
bPickpocketKarmaFriendlyNPCsOnly = 0 | |
; only lose karma when reverse pickpocketing if it's a live explosive | |
bReversePickpocketPenaltyLiveGrenadesOnly = 0 | |
; gain XP from successful pickpocketing | |
bRewardXP = 0 | |
; add the pickpocket success chance to the bottom of the container menu | |
bShowPickpocketSuccessRate = 0 | |
fBaseChance = 40.000000 | |
fDetectionValueMult = 0.100000 | |
fItemValueMult = 0.015000 | |
fItemWeightMult = 1.500000 | |
fPlayerAgilityMult = 0.000000 | |
fPlayerLuckMult = 0.000000 | |
fPlayerSneakMult = 0.900000 | |
fTargetPerceptionMult = 8.000000 | |
; multiplier applied to items that are currently worn | |
fWornItemChanceMult = 1.000000 | |
; message shown at the bottom of the container menu | |
sSuccessMessage = Success Rate: %d%% | |
[Repair] | |
; XP rewarded for repairing items | |
iRepairRewardXP = 1 | |
[Kill AP Reward] | |
; AP rewarded for kills | |
iKillRewardAmount = 0 | |
[Region Names] | |
; show the name of map markers when approaching them | |
bRegionNamesUpdateNearMapMarkers = 0 | |
[Companion Kill XP] | |
; companion hits count towards the iXPDeathRewardHealthThreshold after the player has hit the NPC | |
bCompanionHitsCountAfterPlayerDamage = 1 | |
[Reputation] | |
; prevent the top left corner messages when gaining reputation | |
bHideGainMessages = 1 | |
; prevent the top left corner messages when losing reputation | |
bHideLossMessages = 1 | |
; prevent gain popup and message only if already at the max reputation and if the change was not from a script command | |
bHideNonScriptedGainsIfAtMax = 0 | |
; prevent loss popup and message only if already at the min reputation and if the change was not from a script command | |
bHideNonScriptedLossesIfAtMin = 0 | |
; prevent the popup menus | |
bHidePopups = 1 | |
[VATS] | |
; hold shift to show friendlies in VATS | |
bHideFriendliesByDefault = 0 | |
[Compass] | |
; show enemies who are firing on the compass | |
bShowFiringEnemies = 0 | |
[Clip Rounds] | |
; show the total ammo count instead of clip/remaining | |
bShowTotalRemaining = 0 | |
[Inventory Button] | |
; add the button/hotkey to Barter | |
bBarter = 1 | |
; add the button/hotkey to Containers | |
bContainer = 1 | |
; add the button/hotkey to the Pip-Boy | |
bPipBoy = 1 | |
; brighten the sort button icon while sorting/filtering is active | |
bUseAlphaForEnabledIndicator = 0 | |
; weight under which items will be hidden for hide weight modes | |
fHideWeightThreshold = 0.000000 | |
; hotkey for cycling button modes | |
iControllerCycleModeKey = 17 | |
; hotkey for controller mode (see readme for keys) | |
iControllerHotkey = 18 | |
; bitfield of which modes to hide, see readme for details | |
iHideModeFlags = 0x0 | |
; button mode, see readme for details | |
iMode = 0 | |
[Overencumbered AP] | |
; apply the scale to AP regen only if the player is moving | |
bWhileMovingOnly = 0 | |
; scale applied to the Action Points regen rate while overencumbered | |
fOverencumberedAPRegenScale = 0.000000 | |
[Detected By Whom] | |
; names to show (maximum of 8) | |
iMaxNameCount = 5 | |
sActors = [Detected by %d actors] | |
sDetected = [Detected by: | |
sOthers = %sand %d other%s] | |
sPlural = s | |
[Reduced XP] | |
; don't ceil the earned XP, storing the fractional component in the cosave | |
bPreventRounding = 0 | |
; multiplier applied to XP, the result is rounded up | |
fXPMultiplier = 0.500000 | |
[Running Costs AP] | |
; always allow running but continue to drain AP | |
bAllowRunWithoutEnoughAP = 0 | |
; only decrease action points when running while in combat | |
bInCombatOnly = 0 | |
; base action points cost | |
fAPDrainCostBase = 2.000000 | |
; action point regen multiplier while moving | |
fAPRegenMult = 1.000000 | |
; endurance multiplier, formula is "iAPDrainCostBase + fRunAPEnduranceMult * (Endurance - 5)" | |
fRunAPEnduranceMult = 0.150000 | |
; time between AP reductions | |
iAPDrainIntervalMS = 100.000000 | |
[Wait Key] | |
; time required to hold the wait key before showing the wait menu | |
iKeyHoldTimeMS = 1000 | |
[Place Marker Popup] | |
; right clicking always places the map marker, holding shift and right clicking removes it | |
bPlaceMarkerShiftToReset = 0 | |
; right clicking places the map marker unless hovering over an existing marker | |
bResetIfHovered = 1 | |
[Activate Key] | |
; prevents auto-pickup of items that would encumber the player, unless the player is already encumbered | |
bAutoPickupEncumbranceThreshold = 0 | |
bContainers = 0 | |
bCrafting = 0 | |
bFurniture = 1 | |
; delay stealing the first item within an interval | |
bStealing = 0 | |
; automatically take items while the activate key is held | |
bTakeItemsWhileKeyHeld = 0 | |
bTerminals = 0 | |
bWater = 1 | |
; time the key must be held before activating | |
iActivateKeyHoldTimeMS = 200 | |
; time the key must be held before taking items | |
iActivateKeyTakeItemsHoldTimeMS = 300 | |
; interval (in milliseconds) after stealing where no delay is required to steal again | |
iStealTimerMS = 10000 | |
[Sleep Wait Anywhere] | |
bCombat = 1 | |
bInRadiation = 1 | |
bMidair = 1 | |
bTakingDamage = 1 | |
bTrespassing = 1 | |
bUnderwater = 1 | |
[Interior Transition] | |
bFadeIn = 1 | |
[Armor Condition Penalty] | |
; scale applied to DR/DT when below the condition threshold | |
fScale = 1.000000 | |
[Computer Hotkeys] | |
; display list numbers for menu options | |
bPrependOptionNumber = 0 | |
[Ultrawide Support] | |
; fov scale applied to menus and scope zoom, vanilla is 0.75 | |
fMenuFOVScale = 0.997200 | |
[Manual Reload] | |
; automatically reload semi-fire weapons | |
bAutoWeaponsOnly = 0 | |
; play the empty clip sound when the clip is emptied for automatic weapons | |
bAutoWeaponsPlayEmptyClipSound = 1 | |
; prevents the automatic reload when ammo is picked up and your weapon is empty | |
bNoReloadOnAmmoPickup = 1 | |
; prevents the firing animation when the clip is emptied | |
bPreventFiringAnimWhenEmpty = 1 | |
; reload when trying to fire with an empty clip | |
bReloadWhenFiringWithEmptyClip = 0 | |
; weapons with clips this size and below will reload automatically | |
iAutoReloadClipSizeThreshold = 0 | |
[Map Hotkey] | |
; bring up the local map when in an interior | |
bShowLocalMapInInteriors = 0 | |
[Water Breath] | |
; show the breath meter when not underwater | |
bShowBreathMeterOutOfWater = 1 | |
; rate at which breath is restored to max | |
fBreathRegainRate = 0.200000 | |
[Note Menu] | |
; require the shift key to be held to show the note menu | |
bRequireShiftHeld = 0 | |
[Turn Speed] | |
; scale applied to X axis rotation while aiming | |
fAimingScaleX = 0.600000 | |
; scale applied to Y axis rotation while aiming | |
fAimingScaleY = 0.600000 | |
[Weightless Worn Power Armor] | |
; make power armor only weightless for player/teammates if they have the Power Armor Training perk | |
bRequirePowerArmorTraining = 0 | |
; make power armor helmets only weightless if torso power armor is also equipped | |
bRequireTorsoArmorForWeightlessHelmet = 0 | |
; multiplier applied to worn power armor weight | |
fWeightMult = 0.000000 | |
[Weightless Worn Armor] | |
; multiplier applied to worn armor weight | |
fWeightMult = 0.000000 | |
[Robot Companion Healing] | |
; base health restored per scrap metal | |
fBase = 30.000000 | |
; bonus health restored per player repair skill | |
fRepairMult = 0.250000 | |
; bonus health restored if the player has the robotics expert perk | |
fRoboticsExpertBonus = 20.000000 | |
[Screenshot Format] | |
; copies the screen-shot to the clipboard | |
bCopyToClipboard = 1 | |
; jpg quality (0-100) | |
iJpgQuality = 100 | |
; tiff color depth | |
iTiffColorDepth = 32 | |
; format - jpg, tiff, bmp, png | |
sExtension = Jpg | |
; tiff compression - None, Rle, LZW | |
sTiffCompression = None | |
[Mod Console Prints] | |
; prepend the script ID instead of the mod name | |
bIncludeScriptID = 0 | |
; timestamp format | |
sTimeFormat = [%02d:%02d:%02d.%04d] %s | |
[Radio Volume] | |
; multiplier applied to song volume when in conversation | |
fDialogueSongVolumeMult = 0.200000 | |
[Music Volume] | |
; multiplier applied to music volume when in conversation | |
fDialogueMusicVolumeMult = 0.200000 | |
[Item Commands] | |
; refresh the inventory menu when calling the commands from console | |
bRefreshInventory = 1 | |
[Weapon FOV] | |
; only disable the weapon FOV for weapons that have iron-sights | |
bExcludeNonSightedWeapons = 0 | |
[Critical Hits] | |
; multiplier applied to weapon damage for critical hits | |
fCriticalDamageMult = 1.000000 | |
[Equip Last Weapon Hotkey] | |
; ignore non-melee weapons with no projectiles | |
bIgnoreNonDamageWeapons = 0 | |
; don't set the last equipped weapon to be a thrown weapon | |
bIgnoreThrowables = 0 | |
; add mousewheel to change weapons | |
bMousewheelSupport = 0 | |
[Cookable Grenades] | |
; always throw grenades the same distance regardless of time held | |
bDisableGrenadeDistanceIncrease = 1 | |
; overcooked grenades will explode in your hand | |
bOvercookedGrenadesExplode = 1 | |
; play a sound every second a grenade is held | |
bPlaySound = 1 | |
; play the sound for the last 3 seconds of the timer | |
bTimerCountdown = 1 | |
; minimum detonation timer for thrown grenades | |
fMinGrenadeTimer = 0.000000 | |
; editor ID of the sound to play | |
sSoundName = WPNThisMachineReloadPt3 | |
; editor ID of the sound to play for the final second when using countdown | |
sSoundNameAlt = WPNThisMachineReloadPt1 | |
[Menu Search] | |
bBarterMenu = 1 | |
; clear the input string when focusing the search-bar | |
bClearInputWhenReopeningSearch = 1 | |
bContainerMenu = 1 | |
bInventoryMenu = 1 | |
bLevelUpMenuSearch = 1 | |
bMapMenu = 1 | |
; include completed objectives in search | |
bQuestIncludeCompletedObjectives = 1 | |
; also search objective text when filtering quests | |
bQuestIncludeObjectives = 1 | |
bRecipeMenuSearch = 1 | |
; refresh the menu when closing the search - set to 0 if you want to use keyboard hotkeys to navigate the filtered menus | |
bRemoveFilterWhenClosingSearch = 1 | |
bSaveMenuSearch = 1 | |
bStatsMenu = 1 | |
[Console Output] | |
; filename for the console output | |
sFilename = ConsoleOut.txt | |
[Book Effects] | |
; prefix before the 'Skill +1' text shown under Effects | |
sPrefix = Permanent | |
[Smooth Iron Sights Camera] | |
; time taken to transition between the camera positions | |
iAimTransitionTimeMS = 225.000000 | |
; which easing function will be applied to the movement (listed in the readme) | |
iEasingFunction = 1 | |
[Disable Needs Messages] | |
bDehydration = 1 | |
bHunger = 1 | |
bRadiation = 1 | |
bSleep = 1 | |
[Recently Dead NPC Indicator] | |
; only show actors damaged by the player | |
bPlayerDamagedOnly = 0 | |
; only show actors killed by the player or companions | |
bPlayerOrTeammateKillsOnly = 0 | |
; lifetime for dead NPC ticks | |
iDeadActorMaxTimerMS = 0 | |
; red/green/blue color in hexadecimal, e.g. 0xFF0088 | |
uRGB = 0x7f7f73 | |
[Companion HUD Color] | |
; red/green/blue color in hexadecimal, e.g. 0xFF0088 | |
uRGB = 0xffffff | |
[No Firing Delay] | |
; ignores the need for heavy weapons to spin up before firing | |
bIncludeHeavyWeapons = 1 | |
[Blood Splatters] | |
; minimum health damage of an attack for blood splatters to show | |
fMinHealthDamage = 2.000000 | |
[Weightless Items] | |
bAid = 1 | |
bAmmo = 1 | |
bArmor = 0 | |
bMisc = 1 | |
bWeapons = 0 | |
[XP Formula] | |
fXPLevelDifferenceScale = 2.000000 | |
iXPRewardBase = 10 | |
[Colored HUD Bars] | |
; threshold ratio of current/max Action Points for coloring AP bar red | |
fRedActionPointsThreshold = 0.330000 | |
; threshold ratio of current/max Health for coloring HP bar red | |
fRedHealthThreshold = 0.330000 | |
[Note Sorting] | |
; sorting mode, see readme for details | |
iNoteSortingMode = 0 | |
[Quest Sorting] | |
; show active quest at the top of the list | |
bActiveFirst = 1 | |
; sorting mode, see readme for details | |
iQuestSortingMode = 2 | |
[Perk Sorting] | |
; sorting mode, see readme for details | |
iPerkSortingMode = 0 | |
[Recipe Sorting] | |
; sorting mode, see readme for details | |
iRecipeSortingMode = 3 | |
[Extra Console Details] | |
; show the current cell editor ID | |
bCellEditorId = 0 | |
; show the current cell name | |
bCellName = 0 | |
; show the mesh path of the selected ref | |
bMeshPath = 0 | |
; show the extra details from ToggleFullHelp (attached scripts etc.) | |
bUseFullHelp = 0 | |
[NPC Damage] | |
; multiplier for damage dealt by companions to NPCs | |
fDamageByTeammateMult = 1.000000 | |
; multiplier for damage dealt to companions by NPCs | |
fDamageToTeammateMult = 1.000000 | |
; damage multiplier for NPCs hitting each other | |
fNPCToNPCDamageMult = 1.000000 | |
[Weapon Modding] | |
; allow applying weapon mods even if you don't have them | |
bDebug = 0 | |
; allow applying weapon mods even if you don't have them if godmode is enabled | |
bDebugInGodMode = 0 | |
; hide the mod button for non-modifiable weapons | |
bHideModButtonForNonModdableWeapons = 0 | |
; show unowned weapon mods | |
bItemModMenuShowUnownedMods = 0 | |
; only allow weapon modding if at a workbench | |
bRequireWorkbench = 0 | |
; editor ID of the sound to play when removing weapon mods | |
sRemoveItemModSound = UIItemGunsSmallUp | |
; button label shown if you don't have mods | |
sViewMods = View Mods | |
[Subtitles] | |
; distance to show subtitles from - vanilla is 500 units | |
fSubtitleDistance = 1000.000000 | |
[Scoped Weapons] | |
; forces the 'uses 1st person iron sights anims' flag on all weapons | |
bAlwaysShowWeaponAnimation = 0 | |
; delay scopes in 3rd person | |
bDelayInThirdPerson = 0 | |
; aim out while reloading or weapon jams | |
bStopAimingWhileReloading = 0 | |
; required aiming time before the scope overlay is shown | |
iScopeVisibilityDelayMS = 150.000000 | |
[Message Times] | |
; time the 'added to inventory' message is shown (in seconds) | |
fAddItem = 1.000000 | |
[RGB Sliders] | |
; make terminals copy the HUD color | |
bTerminalsUseHUDColor = 0 | |
[Respawned Cell Indicator] | |
; color respawned cells in red | |
bColorRespawnedCells = 1 | |
; color unvisited cells in white | |
bColorUnvisitedCells = 1 | |
[Critical Hits Gib] | |
; prevent non-critical hits exploding or dismembering limbs | |
bOnlyCritsGib = 0 | |
[Barter Items] | |
; cost for buying items with no value (e.g. ammo casings) | |
fFreeItemCost = 1.000000 | |
[Remember Weapon Ammos] | |
; remember ammo count as well as type for all weapons | |
bIncludeCount = 1 | |
; forget stored ammo/type when weapons are dropped or transferred | |
bInventoryOnly = 1 | |
[SPECIAL Points] | |
; number of SPECIAL points to allocate | |
iNumPointsToAllocate = 35 | |
[Unsafe Fast Travel] | |
; show a warning when traveling from restricted areas | |
bShowWarning = 1 | |
[Weapon Hotkeys] | |
; use the name of the bound hotkey on the wheel instead of 1/2/3... | |
bUseKeybindsOnLabels = 0 | |
; scancode of the keyboard hotkey | |
iSecondSlotKey = 3 | |
[Hacking Formula] | |
; base word length | |
fBaseWordLength = 4.000000 | |
; characters removed from answer if you have the computer whiz perk | |
fComputerWhizLengthBonus = 0.000000 | |
; multiplier applied on difficulty before adding to word length | |
fDifficultyWordLengthMult = 2.000000 | |
; characters added to answer if terminal ref ID is odd | |
fOddTerminalIDBonus = 1.000000 | |
; max guesses | |
iMaxAttempts = 4 | |
; max answer length (maximum 12) | |
iMaxWordLength = 12 | |
; min guesses | |
iMinAttempts = 4 | |
; min answer length (minimum 2) | |
iMinWordLength = 4 | |
[Compass Doors] | |
; scale the door icon's alpha based on distance to the player | |
bFadeIconByDistance = 0 | |
; color visited cells | |
bVisitedIndicator = 1 | |
; max distance to show doors in exteriors | |
iExteriorMaxDistance = 2750 | |
; max distance to show doors in interiors | |
iInteriorMaxDistance = 1750 | |
; visited cell red/green/blue color in hexadecimal, e.g. 0xFF0088 | |
uVistedRGB = 0x7f7f73 | |
[Melee Locational Hits] | |
; use hit multiplier for attacks by NPCs on the player | |
bNonPlayerAttacks = 1 | |
; use hit multiplier for NPC-NPC attacks | |
bNpcToNpcAttacks = 1 | |
; use hit multiplier for attacks by the player | |
bPlayerAttacks = 1 | |
[Scope HUD Visibility] | |
; visibility flags, see readme or in-game menu for more information | |
iFlags = 0xb | |
[Alt Levelup Sound] | |
; Play sSoundA every iLevelA levels | |
iLevelA = 5 | |
; Play sSoundB every iLevelB levels | |
iLevelB = 10 | |
; editor ID of sound to play every iLevelA levels | |
sSoundA = MUSMysteriousStrangerA01 | |
; editor ID of sound to play every iLevelB levels | |
sSoundB = MUSMysteriousStrangerA02 | |
[Holdable Throwables] | |
; allow holding mines before throwing them | |
bMineSupport = 1 | |
[Anim Variants] | |
; allow aim/aimIS variants | |
bAims = 0 | |
; allow equip/unequip variants | |
bEquips = 0 | |
; allow reload variants | |
bReloads = 1 | |
[Water Scales Movement Speed] | |
; max movement speed penalty when wading through water | |
fWadingMovementMult = 0.000000 | |
[Agility Affects Jump Height] | |
; multiplier added per agility point above 1 | |
fAgilityMult = 0.050000 | |
[Disable XP Messages] | |
bDisarmMines = 1 | |
bDiscoverLocation = 1 | |
bHacking = 1 | |
bKills = 1 | |
bLockPick = 1 | |
bRewardXPCommand = 1 | |
bSpeechChallenges = 1 | |
[Interior Fog Remover] | |
; distance over which far fog is removed - setting too low will cause visual bugs in some caves | |
fFogFarDistanceThreshold = 2700.000000 | |
[Key XP Reward] | |
; only reward XP if you meet the lock skill requirement | |
bRequireSkill = 0 | |
; multiplier applied to lock reward XP | |
fLockRewardXPScale = 1.000000 | |
; base XP rewarded for using a key on a container/door | |
iUseKeyRewardXP = 0 | |
[Note XP Reward] | |
; only reward XP if you meet the terminal skill requirement | |
bRequireSkill = 0 | |
; multiplier applied to lock reward XP | |
fLockRewardXPScale = 1.000000 | |
; base XP rewarded for using a note on a terminal | |
iUseNoteRewardXP = 0 | |
[VATS Uses Weapon Distance] | |
; maximum range to check for targets | |
fMaxDistance = 5000.000000 | |
; minimum range to check for targets | |
fMinDistance = 1500.000000 | |
; multiplier applied to the weapon's max range | |
fRangeMult = 1.200000 | |
[Combat Sounds] | |
; minimum time between player pain sounds (in ms) | |
iMinPlayerPainSoundIntervalMS = 10000 | |
[Detection Light Timer] | |
; time between updates (in seconds), vanilla is 3 seconds | |
fIntervalTimer = 0.250000 | |
[Show Closest Location] | |
; show the closest undiscovered location on the compass | |
bCompass = 1 | |
; show the closest undiscovered location on the map | |
bMapMenu = 1 | |
[Item Cycle Keys] | |
; ignore weapons if you don't have any ammo | |
bSkipEmptyWeapons = 1 | |
; ignore armors/aid etc. | |
bWeaponsOnly = 1 | |
[Lockpick Menu Movement] | |
; base speed for left/right keyboard movement | |
fBaseSpeed = 8.000000 | |
; scale while ctrl is held | |
fCtrlScale = 0.400000 | |
; scale while shift is held | |
fShiftScale = 2.500000 | |
[Unequip Broken Armor] | |
; UI message when armor breaks | |
sArmorBreakMessage = Your %s has broken | |
[Character Selector] | |
; text to display in the Save/Load menu while character filter isn't applied | |
sAllText = Characters | |
[Current Weapon Hotkey] | |
; pressing the weapon key for an already equipped weapon will do nothing | |
bDontHolsterWeapon = 0 | |
[Improved Race Menu] | |
; prevent the player swaying while in the menu | |
bNoAnims = 0 | |
; scale the camera X direction movement speed | |
fPanXScale = 1.000000 | |
; scale the camera Y direction movement speed | |
fPanYScale = 1.000000 | |
[Map Marker Factions] | |
; only show location reputations if you have reputation with that faction | |
bRequireReputation = 0 | |
[Living Anatomy] | |
; show the targeted NPC's healthbar even if they have max health | |
bAlwaysShowHealth = 0 | |
[Synchronized Container Categories] | |
; prevent the category automatically changing when transferring the last item in a category | |
bPreventSwitchWhenEmptyingCategory = 0 | |
[Lockpick/Hacking Messages] | |
; message shown if hacking requirements aren't met | |
sHackingMessage = You have %d/%d science skill required to hack this terminal. | |
; message shown if lockpick requirements aren't met | |
sLockpickMessage = You have %d/%d lockpick skill required to pick this lock. | |
[Slope Climbing] | |
; maximum angle while automove is enabled | |
fAutoWalkAngle = 85.000000 | |
; maximum jumping angle | |
fJumpAngle = 75.000000 | |
; maximum walking angle in degrees, vanilla is 47 | |
fWalkAngle = 60.000000 | |
[Place Marker At Location] | |
; add support for doors on the local map | |
bLocalMapDoors = 0 | |
[SPECIAL Caps Skills] | |
; multiplier applied to luck | |
fLuckMult = 0.500000 | |
; base value | |
fSkillBase = 50.000000 | |
; multiplier applied to SPECIAL skills | |
fSPECIALMult = 5.000000 | |
; max value for skills | |
iSkillCap = 100 | |
[Skill Books] | |
; message shown when trying to read a book at max skill | |
sReadBookSkillTooHighMessage = Your %s skill is maxed out. | |
[Fast Travel Costs Items] | |
; editor ID of the item or formlist to remove an item from instead of nuka cola | |
sItemEditorID = | |
; message shown when items are removed upon fast travel | |
sItemRemovedMessage = %s removed | |
; message shown when trying to fast travel without the required items | |
sItemRequiredMessage = You need limited edition Nuka-Cola bottles to fast travel! | |
[Fast Travel Crippled Limbs] | |
sLimbsCrippledMessage = You cannot fast travel with crippled legs! | |
[No Healing In Combat] | |
sNoHealingItemsInCombatMessage = You cannot use healing items in combat! | |
[Container Store All] | |
; replacement label for 'Take All' when shift is held | |
sStoreAll = Store All | |
[Ammo Label] | |
; use the shorthand name for ammo (e.g. MF Cell instead of Microfusion Cell) | |
bUsePipboyName = 1 | |
[Looping Reloads] | |
; max number of bullets to queue by pressing reload multiple times, set to 0 for no limit | |
iMaxQueueLength = 0 | |
; number of bullets to queue per reload press | |
iRoundsPerReloadPress = 1 | |
[Hacking HUD Prompt] | |
; prompt when you already have the terminal's password note | |
sUsePassword = Use Password | |
[Melee Range] | |
; maximum reach multiplier | |
fMaxReach = 0.000000 | |
; minimum reach multiplier | |
fMinReach = 0.000000 | |
; reach multiplier for player attacks | |
fReachMult = 1.000000 | |
[RAD Meter] | |
sFormat = +%.2f | |
[Disable Reloading Non-Empty Clip] | |
; only prevent reloading for weapons that use the energy weapons skill | |
bEnergyWeaponsOnly = 0 | |
; allow reloading non-empty weapons if they use a looping reload | |
bExcludeLoopingReloadWeapons = 0 | |
[Explosion Shake] | |
; multiplier applied to camera shake | |
fCameraMult = 0.000000 | |
; multiplier applied to HUD shake | |
fHUDMult = 0.000000 | |
[Talk While Sneaking] | |
; require holding shift to pickpocket | |
bInvert = 0 | |
[Add Nearby Markers To Map] | |
; radius of circle around player to add markers | |
fDistance = 20000.000000 | |
[Pipboy Light Cell Change] | |
; only turn the Pip-Boy light off if it's daytime in the exterior | |
bCheckNight = 0 | |
[Ignore Companions in VATS] | |
; allow targeting companions in VATS if outside combat | |
bCombatOnly = 0 | |
[No Stealing After Repair] | |
; destroy the caps if the merchant has no vendor container | |
bRemoveIfNoVendorContainer = 0 | |
[Prevent NPC Topics] | |
; topic flags, see readme or in-game menu for more information | |
iFlags = 0x880 | |
[Allow Aid At Max Health] | |
bDoctorsBags = 0 | |
bStimpaks = 1 | |
bSuperStimpaks = 0 | |
[Prevent No Fast Travel Message] | |
; play a 'cancel' sound when trying to click on an undiscovered marker | |
bPlaySound = 1 | |
[Separate Sensitivity Sliders] | |
; vertical sensitivity | |
fVerticalSensitivity = 0.000000 | |
[Faster Main Menu] | |
; skip the 0-3s wait for the current load screen to fade out | |
bSkipLoadScreenWait = 0 | |
[Default Pipboy Tab] | |
; default category and tab to open (see readme) | |
iTab = 21 | |
[Disarm Requires Skill] | |
; multiplier applied to disarm chance | |
fDisarmMult = 1.000000 | |
; multiplier applied to instant explosion chance | |
fExplodeMult = 1.000000 | |
[Double Jumping] | |
; don't reset the fall damage height when jumping in mid-air | |
bKeepHeight = 0 | |
; require a power armor torso to double jump | |
bRequirePowerArmor = 0 | |
; scale applied to mid-air jumps | |
fJumpHeightScale = 1.000000 | |
; volume of double jump sound | |
fJumpVolume = 1.000000 | |
; time (in seconds) after falling where initial jumps don't increase the jump counter | |
fMidairTimer = 0.250000 | |
; cost to jump in mid-air | |
iAPCost = 20 | |
; max mid-air jumps | |
iMaxJumpCount = 1 | |
; sound played when jumping in mid-air | |
sJumpSound = FXSwingMedium | |
; editor ID of the perk required to allow double jumping | |
sPerkEditorID = | |
[Explosion Formula] | |
; damage dealt affects the player | |
bAffectPlayer = 1 | |
; radius that deals 100% damage | |
fInnerRadius = 0.300000 | |
; damage dealt at the outer radius | |
fOuterRadiusDamage = 0.200000 | |
[No Alt-Tab Pause] | |
; mute sounds (excluding music) on alt-tab | |
bMuteSounds = 1 | |
[Crippled Jump Height] | |
; jump height scale with one crippled leg | |
fOneLegJumpHeightMult = 0.700000 | |
; jump height scale with two crippled legs | |
fTwoLegsJumpHeightMult = 0.400000 | |
[Improved Stats Menu] | |
; show SPECIALs above 10 and skills above 100 | |
bShowValuesAboveLimits = 1 | |
[Terminal Close Fade] | |
; length of time the terminal menu fades for when closed with keyboard/controller | |
fFadeLength = 0.200000 | |
[Crippled Limb Fall Pain Sound] | |
; distance fallen to play pain sound/imod when either leg is crippled | |
fHeightThreshold = 64.000000 | |
[Mousewheel Scrolls Weapon Hotkeys] | |
; invert the weapon swap direction | |
bInvert = 0 | |
[Power Armor Scales Limb Damage] | |
; scale applied to head damage while wearing a power armor helmet | |
fHeadScale = 0.000000 | |
; scale applied to limb damage while wearing a power armor torso | |
fLimbScale = 0.000000 | |
; limb damage mode (see readme for details) | |
iMode = 3 | |
[Smooth Camera] | |
; disable the smooth camera while aiming | |
bDisableWhileAiming = 0 | |
[Clear Nearby Player Marker] | |
; distance to remove the marker | |
fDistance = 500.000000 | |
[Shoot Through Weapons] | |
; allow hitting weapons in VATS | |
bAllowHitsInVATS = 0 | |
; ignore hitting unholstered weapons (prevents disarming) | |
bIgnoreUnholstered = 0 | |
[UI Message Icons] | |
sChemsAddicted = Interface\\Icons\\Message Icons\\sChemsAddicted.dds | |
sDehydrationDecrease = Interface\\Icons\\Message Icons\\sDehydrationDecrease.dds | |
sDehydrationIncrease = Interface\\Icons\\Message Icons\\sDehydrationIncrease.dds | |
sDehydrationNotSick = Interface\\Icons\\Message Icons\\sDehydrationNotSick.dds | |
sDehydrationSick = Interface\\Icons\\Message Icons\\sDehydrationSick.dds | |
sHungerDecrease = Interface\\Icons\\Message Icons\\sHungerDecrease.dds | |
sHungerIncrease = Interface\\Icons\\Message Icons\\sHungerIncrease.dds | |
sHungerNotSick = Interface\\Icons\\Message Icons\\sHungerNotSick.dds | |
sHungerSick = Interface\\Icons\\Message Icons\\sHungerSick.dds | |
sRadiationDecrease = Interface\\Icons\\Message Icons\\sRadiationDecrease.dds | |
sRadiationIncrease = Interface\\Icons\\Message Icons\\sRadiationIncrease.dds | |
sRadiationNotSick = Interface\\Icons\\Message Icons\\sRadiationNotSick.dds | |
sRadiationSick = Interface\\Icons\\Message Icons\\sRadiationSick.dds | |
sSleepDeprivationDecrease = Interface\\Icons\\Message Icons\\sSleepDeprivationDecrease.dds | |
sSleepDeprivationIncrease = Interface\\Icons\\Message Icons\\sSleepDeprivationIncrease.dds | |
sSleepDeprivationNotSick = Interface\\Icons\\Message Icons\\sSleepDeprivationNotSick.dds | |
sSleepDeprivationSick = Interface\\Icons\\Message Icons\\sSleepDeprivationSick.dds | |
[Improved Weather] | |
; minimum fast travel distance for a weather change | |
fFastTravelWeatherChangeDistanceThreshold = 30000.000000 | |
[HUD Marker Name] | |
; hide the names of undiscovered locations | |
bHideUndiscoveredNames = 1 | |
; show distance to the player placed marker | |
bShowPlayerMarkers = 0 | |
; offset of angle (to account for the triangle being off-centered) | |
fAngleOffset = 2.280000 | |
; delay (in seconds) before name is shown | |
fDelay = 0.250000 | |
; max angle to show location name | |
fMaxAngle = 6.000000 | |
; show the distance to the location | |
iShowDistance = 1 | |
; name when viewing player placed marker | |
sPlayerMarkerName = Marker | |
[Toggle Controller If Attack Pressed] | |
; prevent the 'Turn off 360 Controller in the Controls...' popup | |
bPreventControllerConnectedPopup = 0 | |
[Quest Reminders On Cell Change] | |
; prevent showing objectives again within this time (in seconds) | |
fMinInterval = 300.000000 | |
[Ashpile Scale] | |
; maximum scale applied to ashpiles (set to 0 for no limit) | |
fMaxScale = 0.000000 | |
; minimum scale applied to ashpiles | |
fMinScale = 0.000000 | |
[Contact Mines] | |
; affect NPCs | |
bNPCS = 0 | |
; affect the player | |
bPlayer = 1 | |
[Pick Locks With Key] | |
; make holding shift allow using the key to the lock/terminal | |
bInvert = 0 | |
[Click To Load] | |
; hide the loading wheel when loading is finished | |
bHideWheel = 1 | |
; don't require clicking through fast travel/exterior load screens | |
bLoadGameOnly = 1 | |
[Misc Stat Sorting] | |
; sorting mode, see readme for details | |
iSortMode = 1 | |
[Killcam] | |
; % chance the cinematic/player view killcam will play when killing the last of a combat group | |
fChance = 50.000000 | |
[Skip Load Confirmation] | |
; only skip the confirmation at the main menu | |
bMainMenuOnly = 0 | |
[Weapon Condition Label] | |
; threshold health percent for label to turn red | |
fColorThreshold = 25.000000 | |
; threshold health percent for label to blink | |
fFlashThreshold = 25.000000 | |
[HUD Armor Condition] | |
; use weapon label pos if no weapon is equipped | |
bUseWeaponPos = 1 | |
; threshold health percent for label to turn red | |
fColorThreshold = 0.000000 | |
; threshold health percent for label to blink | |
fFlashThreshold = 25.000000 | |
; threshold health percent for label to be visible | |
fVisibilityThreshold = 0.000000 | |
; label x offset | |
iLabelOffsetX = 0 | |
; label y offset | |
iLabelOffsetY = 0 | |
sArmorLabel = ARMOR | |
sWeaponLabel = | |
[Place Marker Hotkey] | |
sMessage = Placed marker. | |
sSound = UIMenuOK | |
[Revive Unconscious Companions] | |
; duration companions stay knocked out (set to 0 to use the vanilla fEssentialDeathTime gamesetting) | |
fUnconsciousTime = 0.000000 | |
; prompt shown when mousing over an unconscious companion | |
sPrompt = Revive | |
[Heartbeat Sounds Fade] | |
; duration for the sound fading in seconds | |
fDuration = 30.000000 | |
; which easing function will be applied to the volume (listed in the readme) | |
iEasingFunction = 5 | |
[Embolden Tag Skills] | |
; tile brightness for tagged skills | |
fTagSkillBrightness = 400.000000 | |
[Remove Lock Skill Requirement] | |
; scale the difficulty of locks based on your skill deficit | |
bModifyDifficulty = 1 | |
[Barter Show Transaction Caps] | |
; display mode | |
iMode = 0 | |
[Use Repair Kits In Repair Menu] | |
; text to display instead of 'Repair' if you only have repair kits | |
sRepairText = Repair Kit | |
[Barter Use Buy Sell Flags] | |
; only buy/sell ammo if vendor buys/sells weapons | |
bAmmoRequiresWeapons = 1 | |
; editor ID of a perk for ignoring the buy/sell flags | |
sPerkEditorID = | |
[Remember Map Position] | |
; remember the map position for each save | |
bSavePersistent = 1 | |
[Map Recenter Hotkey] | |
; which easing function will be applied to the movement (listed in the readme) | |
iEasingFunction = 5 | |
; duration of the recenter movement | |
iEasingTimeMS = 1000 | |
[Map Extra Marker Info] | |
; multiplier applied to the displayed distances | |
fDistMult = 1.000000 | |
; multiplier applied to the displayed times | |
fTimeMult = 1.000000 | |
; display mode (listed in the readme) | |
iDisplayMode = 0 | |
[Barter Affects Repair Costs] | |
; base cost | |
fCostBase = 1.600000 | |
; minimum multiplier | |
fCostMin = 1.100000 | |
; price decrease per barter point | |
fCostMult = 0.005000 | |
[Pause Holotapes] | |
; pause holotapes while the Dialog menu is open | |
bPauseInDialogMenu = 0 | |
[Location Discovered Sound] | |
; editor ID of the sound to play when discovering a location | |
sEditorID = UIPopUpQuestNew | |
[No Worn Off Messages] | |
; only hide food worn off messages | |
bFoodOnly = 1 | |
[HUD Weapon Name Label] | |
; show the weapon name when it is unholstered | |
bShowOnReadyWeapon = 0 | |
[Inlines] | |
bAudio = 1 | |
bDynamicCasts = 1 | |
bMenus = 1 | |
bMisc = 1 | |
bPathing = 1 | |
bProcess = 1 | |
bRendering = 1 | |
bSaveLoad = 1 | |
bScripts = 1 | |
[Key Repeat Acceleration] | |
; multiplier applied to scrolling speed | |
fRateMult = 1.500000 | |
; multiplier applied to scrolling speed | |
fRateMultAlt = 8.000000 | |
; delay before multiplier is applied | |
iDelay = 1000 | |
; delay before the alternative multiplier is applied | |
iDelayAlt = 4000 | |
[Alt Sighting Node] | |
; ignore the swap hotkey unless aiming | |
bHotkeyWhileAimingOnly = 0 | |
[Recurring Challenge Indicator] | |
; display on recurring challenges | |
sRecurringText = (Recurring) | |
[Pipboy Repair Menu Sorting] | |
; whether items matching the repair target should be shown first | |
bMatchedItemFirst = 1 | |
; sorting mode (see readme for details) | |
iSortMode = 0 | |
[Firing Queue] | |
; time period (in seconds) before the end of an anim where shots can be queued (vanilla is 0.5 seconds) | |
fQueuePreAnimEnd = 0.500000 | |
; time period (in seconds) before the weapon anim's a: key when shots can be queued (vanilla is 0 seconds) | |
fQueuePreAttackTextKey = 0.500000 | |
[Fixes] | |
; warning threshold for XP rewards: Displays a warning if the game attempts to award more than this amount of XP at once | |
iInvalidRewardXPSafeGuardThreshold = 20000 | |
[Perks Show Source Mod] | |
; prefix shown before the mod name | |
sPrefix = Source: | |
[Controller Trigger Deadzones] | |
; deadzone for the left trigger (0-255) | |
iDeadzoneLT = 12 | |
; deadzone for the right trigger (0-255) | |
iDeadzoneRT = 12 | |
[Repair Items Preview] | |
; button label shown while key is held | |
sButtonLabel = Inspect | |
[Stats Menu Effect Durations] | |
; display the time remaining in seconds | |
bDisplayInSeconds = 0 | |
[Auto Unlock Locks] | |
; scale applied to rewarded XP | |
fRewardXPScale = 1.000000 | |
; difference in lock/skill level for automatically unlocking the lock | |
iThreshold = 100 | |
[Auto Unlock Terminals] | |
; scale applied to rewarded XP | |
fRewardXPScale = 1.000000 | |
; difference in lock/skill level for automatically unlocking the lock | |
iThreshold = 50 | |
[Water Sources Show H2O] | |
; require holding shift to view the alternate stats | |
bRequireShiftHeld = 0 | |
[Endurance Scales Min Fall Height] | |
; see readme for formula | |
fBaseBonus = 0.000000 | |
; see readme for formula | |
fEnduranceMult = 0.050000 | |
[Jump Swims Upwards] | |
; automatically swim upwards if automove is enabled | |
bSwimUpWhileAutowalking = 0 | |
; speed of up/downwards movement | |
fSpeedScale = 1.000000 | |
[Armor Causes Sinking] | |
; sink rate with heavy armor equipped | |
fRateHeavy = 2.000000 | |
; sink rate with light armor equipped | |
fRateLight = 0.000000 | |
; sink rate with medium armor equipped | |
fRateMedium = 1.000000 | |
; sink rate with no armor equipped | |
fRateNone = 0.000000 | |
[Reputation Shows Fame] | |
; show fame/infamy as a percentage of the max reputation | |
bPercentage = 1 | |
sFame = Fame | |
sInfamy = Infamy | |
[Repair All Confirmation] | |
; repairs costing less than this amount won't ask for confirmation | |
iPriceThreshold = 0 | |
sMessage = Are you sure you want to repair all? | |
[No Self Meltdown Damage] | |
bPreventDamageByTeammates = 1 | |
bPreventDamageToTeammates = 0 | |
[Weapon Volume Scaling] | |
; scale applied to non-player weapon fire sounds | |
fNonPlayerScale = 1.000000 | |
; scale applied to player weapon fire sounds | |
fPlayerScale = 1.000000 | |
[Map Selectable Companions] | |
; text prompt for summoning all companion | |
sSummonAll = Summon All |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment