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Loading an image dynamically and drawing in <canvas> without a static <img> tag in JavaScript
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/* Application of HTML5 Canvas Image Tutorial at http://www.html5canvastutorials.com/tutorials/html5-canvas-images/ */ | |
function sshow_load_img1(src, loaded) { | |
/* Loading image dynamically using jQuery */ | |
var img = $("<img />").attr('src', src ) | |
.load(function() { | |
if (!this.complete || typeof this.naturalWidth == "undefined" || this.naturalWidth == 0) { | |
alert('broken image!'); | |
} else { | |
/* img is a jQuery object. Take DOM Element object out of it using .get(index) */ | |
if (loaded) loaded(img.get(0)); | |
} | |
}); | |
} | |
function sshow_load_img2(src, loaded) { | |
/* Possible to document.createElement('canvas').getContext('2D').drawImage( img ) */ | |
var img = new Image(); | |
img.onload = function() { | |
if ( loaded ) loaded (img); | |
}; | |
img.src = src; | |
} | |
/* Prepare Canvas, load image and draw */ | |
var canvas = document.createElement('canvas'), | |
canvasContext = canvas.getContext("2d"); | |
canvas.width = 640; | |
canvas.height = 320; | |
$('#slideshow').append(canvas); | |
sshow_load_img1( 'images/1.jpg', function( img ) { canvasContext.drawImage( img, 0, 0 ) } ); | |
/* or */ | |
sshow_load_img2( 'images/1.jpg', function( img ) { canvasContext.drawImage( img, 0, 0 ) } ); |
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