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raysan5 / custom_game_engines_small_study.md
Last active July 1, 2025 07:13
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@jeffvella
jeffvella / RaycastUnderPointerSystem.cs
Created July 16, 2019 07:18
Unity Physics in ECS Raycasting
using BovineLabs.Entities.Systems;
using Unity.Burst;
using Unity.Entities;
using Unity.Jobs;
using Unity.Collections;
using Unity.Physics;
using Unity.Physics.Systems;
using UnityEngine;
[UpdateAfter(typeof(BuildPhysicsWorld)), UpdateBefore(typeof(EndFramePhysicsSystem))]
@7snovic
7snovic / compile-php-thread-safe-and-pthreads.sh
Created August 3, 2016 15:07 — forked from Divi/compile-php-thread-safe-and-pthreads.sh
Compile PHP Thread Safe & pthreads extension
#!/usr/bin/env bash
# PARAMETERS
# ----------
# PHP
# ---
PHP_TIMEZONE="UTC"
PHP_DIRECTORY="/etc/php5ts"