Created
October 29, 2024 02:36
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Patch to make aafire from aalib to stablize frame rate
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--- a/src/aafire.c | |
+++ b/src/aafire.c | |
@@ -2,4 +2,5 @@ | |
#include <stdlib.h> /* exit() */ | |
+#include <time.h> | |
#include "aalib.h" | |
#define XSIZ aa_imgwidth(context) | |
@@ -135,14 +136,29 @@ drawfire (void) | |
aa_scrheight (context)); | |
aa_flush (context); | |
} | |
+#define DESIRED_FPS 5 | |
+#define MS_DELAY (1000 / DESIRED_FPS) | |
+#define MAX_NS 1000000000 | |
+ | |
+static struct timespec | |
+add_ms (struct timespec base, int ms) | |
+{ | |
+ long nsec = base.tv_nsec + (long)(100000 * ms); | |
+ return (struct timespec){ .tv_nsec = (nsec >= MAX_NS) ? nsec - MAX_NS : nsec, .tv_sec = (nsec >= MAX_NS) ? base.tv_sec + 1 : base.tv_sec }; | |
+} | |
+ | |
static void | |
game (void) | |
{ | |
int event; | |
+ struct timespec cur, next; | |
gentable (); | |
while (!(event = aa_getevent (context, 0)) || event == AA_RESIZE) | |
{ | |
+ clock_gettime (CLOCK_MONOTONIC, &cur); | |
drawfire (); | |
+ next = add_ms (cur, MS_DELAY); | |
+ clock_nanosleep (CLOCK_MONOTONIC, TIMER_ABSTIME, &next, NULL); | |
} | |
} | |
int |
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