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Borderland 3 Cheatsheet - Dev Edition

Borderland 3 Cheatsheet - Dev Edition

Overview

flowchart LR
    subgraph Life Bar
        health[/Health/]
        shield[/Shield/]
        armor[/Armor/]

        style health fill:red
        style shield fill:blue
        style armor fill:yellow,color:gray
    end

    fire("🔥 Fire")
    shock("⚡ Shock")
    corrosive("☣️ Corrosive")
    cryo("❄️ Cryo")
    radiation("☢️ Radiation")

    fire ==> health
    cryo ---> health
    radiation --> health
    corrosive ==> armor
    cryo --> armor
    radiation --> shield
    shock ==> shield

    style fire stroke:red,fill:red
    style shock stroke:blue,fill:blue
    style corrosive stroke:green,fill:green
    style cryo stroke:cyan,fill:cyan,color:gray
    style radiation stroke:yellow,fill:yellow,color:gray
Loading

Life Bar

  • ${\color{red}Health}$: 🔥 > ☢️, ❄️, K
  • ${\color{blue}Shield}$: ⚡ > ☢️ > K
  • ${\color{yellow}Armor}$: ☣️ > ❄️

Elemental Damage

🔥 ${\color{red}Fire}$: Flesh enemies

Causes a burning effect, dealing DOT (Damage over Time) for 5 seconds.

${\color{blue}Shock}$: Shield

Zaps them!

☣️ ${\color{green}Corrosive}$: Armor

Is strong against Armor and causes targets to melt. Melting deals high damage over a 7-second duration.

❄️ ${\color{cyan}Cryo}$: Slows enemies on hit

With the slowing effect intensifying with repeated hits until the enemy is frozen solid for ~5 seconds.
A frozen enemy takes 300% damage from melee strikes, making Cryo highly effective for melee-focused builds.
Cryo is particularly effective against Armor enemies.

☢️ ${\color{yellow}Radiation}$: Strong against both Shield and Flesh

Causes enemies to become Irradiated, dealing DOT for 8 seconds.
Irradiated enemies emit an invisible Aura that damages nearby enemies, and when they die, they explode, dealing damage equal to 3 times their DOT damage per second and potentially applying Radiation DOT to nearby enemies.

Weapon Types

Pistols

+ High damage per shot and accuracy.
- Low magazine capacity, slower reloads.
# Effective at medium to long range.

Submachine Guns (SMGs)

+ Excel in close to medium range due to their high rate of fire, low recoil, and decent magazine capacity.
- Their effectiveness diminishes at longer distances.
# Effective at short to medium range.

Shotguns

+ Are dominant in close-quarters combat, delivering massive damage when all pellets hit a target.
- They have low magazine capacity and long reload times, rendering them ineffective at range.
# Effective at short range, and high density population.

Assault Rifles

+ Serve as versatile "jack-of-all-trades" weapons, effective across various ranges with solid damage,
+ accuracy, and manageable recoil.
- They lack specialization.
! If you are unsure, choose this!

Sniper Rifles

+ Optimized for long-range engagements, offering high damage per shot, low recoil, and high accuracy.
- They suffer from low fire rate, long reload times, and small magazine sizes.
# Effective at long range.

Heavy Launchers

+ Deal high damage with splash effects and 
+ are particularly useful in boss fights or high-stakes scenarios like Fight for Your Life.
- They have very low fire rates, minimal magazine capacity, and slow reloads.
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