flowchart LR
subgraph Life Bar
health[/Health/]
shield[/Shield/]
armor[/Armor/]
style health fill:red
style shield fill:blue
style armor fill:yellow,color:gray
end
fire("🔥 Fire")
shock("⚡ Shock")
corrosive("☣️ Corrosive")
cryo("❄️ Cryo")
radiation("☢️ Radiation")
fire ==> health
cryo ---> health
radiation --> health
corrosive ==> armor
cryo --> armor
radiation --> shield
shock ==> shield
style fire stroke:red,fill:red
style shock stroke:blue,fill:blue
style corrosive stroke:green,fill:green
style cryo stroke:cyan,fill:cyan,color:gray
style radiation stroke:yellow,fill:yellow,color:gray
-
${\color{red}Health}$ : 🔥 > ☢️, ❄️, K -
${\color{blue}Shield}$ : ⚡ > ☢️ > K -
${\color{yellow}Armor}$ : ☣️ > ❄️
Causes a burning effect, dealing DOT (Damage over Time) for 5 seconds.
Zaps them!
Is strong against Armor and causes targets to melt. Melting deals high damage over a 7-second duration.
With the slowing effect intensifying with repeated hits until the enemy is frozen solid for ~5 seconds.
A frozen enemy takes 300% damage from melee strikes, making Cryo highly effective for melee-focused builds.
Cryo is particularly effective against Armor enemies.
Causes enemies to become Irradiated, dealing DOT for 8 seconds.
Irradiated enemies emit an invisible Aura that damages nearby enemies, and when they die, they explode,
dealing damage equal to 3 times their DOT damage per second and potentially applying Radiation DOT to nearby enemies.
+ High damage per shot and accuracy.
- Low magazine capacity, slower reloads.
# Effective at medium to long range.+ Excel in close to medium range due to their high rate of fire, low recoil, and decent magazine capacity.
- Their effectiveness diminishes at longer distances.
# Effective at short to medium range.+ Are dominant in close-quarters combat, delivering massive damage when all pellets hit a target.
- They have low magazine capacity and long reload times, rendering them ineffective at range.
# Effective at short range, and high density population.+ Serve as versatile "jack-of-all-trades" weapons, effective across various ranges with solid damage,
+ accuracy, and manageable recoil.
- They lack specialization.
! If you are unsure, choose this!+ Optimized for long-range engagements, offering high damage per shot, low recoil, and high accuracy.
- They suffer from low fire rate, long reload times, and small magazine sizes.
# Effective at long range.+ Deal high damage with splash effects and
+ are particularly useful in boss fights or high-stakes scenarios like Fight for Your Life.
- They have very low fire rates, minimal magazine capacity, and slow reloads.