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extends CharacterBody3D | |
const SPEED = 5.0 | |
const JUMP_VELOCITY = 4.5 | |
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. | |
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") | |
@onready var neck := $Neck | |
@onready var camera := $Neck/Camera3d |
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GNU GENERAL PUBLIC LICENSE | |
Version 3, 29 June 2007 | |
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> | |
Everyone is permitted to copy and distribute verbatim copies | |
of this license document, but changing it is not allowed. | |
Preamble | |
The GNU General Public License is a free, copyleft license for |