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February 25, 2025 16:34
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Human in house in sphere in cube in cylinder in pyramid
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Make a bpy blender python script that will draw : | |
maxima | |
* a human that is inside a house | |
* the house is inscribed in a sphere | |
* the sphere is inscribed in a cube | |
* the cube is inscribed in a cylinder | |
* the cylinder is inscribed in a pyramid | |
Before starting, think deeply about how you could draw those different elements using primitive shapes and how to follow each instruction to be truth. |
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Grook 3 (💡Think) :
Below is a Blender Python script using the
bpy
module to create a scene as specified: a human inside a house, the house inscribed in a sphere, the sphere inscribed in a cube, the cube inscribed in a cylinder, and the cylinder inscribed in a pyramid. Each object is represented with primitive shapes, and their sizes and positions are calculated to satisfy the "inscribed" relationships, meaning each shape fits inside the next, touching its boundaries where appropriate.Approach
To ensure all objects are visible and above the Blender ground plane (z=0), positions are adjusted with a z-offset. The script uses mathematical relationships to determine sizes and placements.
Script
Explanation of Each Step
Human (Cylinder):
(0, 0, 2*sqrt3 - 1)
, so it extends fromz ≈ 1.464
toz ≈ 3.464
, standing inside the house.House (Cube):
(0, 0, 2*sqrt3)
, extends fromz ≈ 1.464
toz ≈ 5.464
.Sphere:
2*sqrt3 ≈ 3.464
, half the house cube’s space diagonal, so the cube’s vertices lie on the sphere.(0, 0, 2*sqrt3)
, extends fromz = 0
toz = 4*sqrt3 ≈ 6.928
.Outer Cube:
4*sqrt3 ≈ 6.928
, the sphere’s diameter, so the sphere touches all six faces.(0, 0, 2*sqrt3)
, same range as the sphere.Cylinder:
2*sqrt6 ≈ 4.899
, half the outer cube’s face diagonal (4√3 * √2 ≈ 9.798), ensuring the cube fits inside when aligned along the z-axis.4*sqrt3 ≈ 6.928
, matching the cube’s height.(0, 0, 2*sqrt3)
, fromz = 0
toz = 4*sqrt3
.Pyramid:
z = 0
, sideb = 4*sqrt6 ≈ 9.798
, equal to the cylinder’s diameter.(0, 0, 6*sqrt3)
where6*sqrt3 ≈ 10.392
, above the cylinder’s top.Notes
z = 2*sqrt3 ≈ 3.464
, shifted upward so the lowest point (cylinder base, pyramid base) is atz = 0
. This keeps the scene above the Blender ground plane.This script fulfills the query by creating a nested sequence of shapes, each inscribed in the next, using Blender’s Python API. Run it in Blender’s Python console or script editor to generate the scene.