Created
July 3, 2023 19:31
-
-
Save sonofevil/1ef3a5c380ad2535305bd27462022136 to your computer and use it in GitHub Desktop.
Demon's Souls function list
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Explanation: | |
This is an attempt to compile a list of all functions/commands used in Demon's Souls LUA scripts. | |
Furthermore, possible arguments and data types are indicated as specifically as possible. | |
This list is inevitably incomplete. | |
Key: | |
<num> : argument can be a number | |
<int> : argument can be an integer | |
<float> : argument can be a floating point number | |
<string> : argument can be a string | |
<bool> : argument can be boolean (true/false) | |
<?> : possible argument data types unknown | |
= : indicates data type of function return value | |
# : placeholder for digit in function name | |
List: | |
(<num>==<num>) = <bool> | |
(<string>==<string>) = <bool> | |
a(<float>) | |
A(<int>) | |
ActionEnd(<int>) | |
AddActionCount(<int>,<int>) | |
AddBlockClearBonus() | |
AddClearCount() | |
AddCorpseEvent(<int>,<int>) | |
AddCorpseEvent(<?>,<?>) | |
AddCustomRoutePoint(<int>,<int>) | |
AddCustomRoutePoint(<int>,<?>) | |
AddCustomRoutePoint(<?>,<?>) | |
AddDeathCount() | |
AddEventCounter(<?>,<int>) | |
AddEventCounter(<?>,<?>) | |
AddEventGoal(<?>,<?>,<float>,<?>,<?>,<?>,<int>,<int>,<int>,<int>,<int>) | |
AddEventGoal(<?>,<?>,<int>,<?>,<?>,<float>,<?>,<?>,<int>,<int>,<int>) | |
AddEventGoal(<?>,<?>,<?>,<?>,<int>,<int>,<int>,<int>,<int>,<int>,<int>) | |
AddEventGoal(<?>,<?>,<?>,<?>,<?>,<float>,<?>,<?>,<int>,<int>,<int>) | |
AddEventGoal(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<int>,<int>,<int>) | |
AddEventParts(<int>,<int>,<string>) | |
AddEventParts(<int>,<?>,<string>) | |
AddEventParts(<?>,<?>,<string>) | |
AddEventParts_Ignore(<int>,<int>,<string>) | |
AddEventParts_Ignore(<?>,<?>,<string>) | |
AddEventSimpleTalk(<int>,<int>) | |
AddEventSimpleTalkTimer(<int>,<int>,<float>) | |
AddFieldInsFilter(<int>) | |
AddFieldInsFilter(<?>) | |
AddFieldInsFilter(<?>) | |
AddGeneEvent(<int>,<int>) | |
AddHelpWhiteGhost() | |
AddInfomationBuffer(<int>) | |
AddInfomationList(<int>,<int>,<int>) | |
AddInfomationList(<?>,<?>,<?>) | |
AddInfomationListItem(<?>,<int>,<int>) | |
AddInfomationListRateItem(<int>) | |
AddInfomationTimeMsgTag(<int>,<?>,<?>) | |
AddInfomationTosBuffer(<int>) | |
AddInfomationTosBufferPlus(<int>,<?>) | |
AddInventoryItem(<int>,<?>,<int>) | |
AddKillBlackGhost() | |
AddMagic(<?>,<int>,<int>) | |
AddMagic(<?>,<?>,<?>) | |
AddMagic_equip(<?>,<int>,<int>) | |
AddMagic_equip(<?>,<?>,<?>) | |
AddQWC(<?>,<?>) | |
AddRumble(<int>,<int>,<int>,<float>,<float>) | |
AddRumble(<int>,<?>,<int>,<float>,<float>) | |
AddTreasureEvent(<int>,<int>) | |
AliveMotion_2(<?>,<?>) | |
AliveMotion_End(<?>,<?>) | |
AliveMotion_wait(<?>,<?>) | |
ALL_PRANARIA_DEAD(<?>,<?>) | |
AnimCondition_####(<?>,<?>) | |
Arm_ObjBreak(<?>,<?>) | |
Attach_LeechDemon() | |
Attach_PhalanxJr(<?>) | |
b(<other>) | |
BeginAction(<int>,<int>,<int>,<int>) | |
BeginAction(<?>,<int>,<int>,<int>) | |
BeginMagicSquare(<?>,<?>,<int>) | |
BeginMagicSquare(<?>,<?>,<?>) | |
BeginReplayGhost(<int>) | |
BinaryToDesimal_7bit(<?>,<?>,<?>) | |
BiyoCheck(<?>,<?>) | |
BiyoCheck2(<?>,<?>,<?>) | |
BiyoRegistCondition_block2(<?>,<?>,<?>) | |
BiyoRegistCondition_block3(<?>,<?>,<?>) | |
BiyoRegistCondition_block4(<?>,<?>,<?>) | |
BlockClear(<?>,<?>) | |
BlockClear2(<?>,<?>) | |
BlockClear2_1(<?>,<?>) | |
BlockClear2_2(<?>,<?>) | |
BlockClear2_3(<?>,<?>) | |
BlockClear2_3Leave(<?>,<?>) | |
BlockClearAnim(<?>,<?>) | |
BlockClearAnim_1(<?>,<?>) | |
BlockClearSynchroAnime(<?>,<?>) | |
BlockClearSynchroInvalid(<?>,<?>) | |
BossEventStart_Sinpansya(<?>,<?>) | |
BossEventStart_Spider(<?>,<?>) | |
BossInit(<?>,<?>) | |
BossInit_DragonDemon(<?>,<?>) | |
BossInit_FireMan(<?>,<?>) | |
BossInit_FlyCrowdDemon(<?>,<?>) | |
BossInit_GodDemon(<?>,<?>) | |
BossInit_KingOfShield(<?>,<?>) | |
BossInit_LeechDemon(<?>,<?>) | |
BossInit_m03_##_##_##_Second_Initialize(<?>,<?>) | |
BossInit_m06_##_##_##_Second_Initialize(<?>,<?>) | |
BossInit_Phalanx(<?>,<?>) | |
BossInit_Phalanx2(<?>,<?>) | |
BossInit_Phalanx3(<?>,<?>) | |
BossInit_Phalanx_ForClient(<?>,<?>) | |
BossInit_Sinpansya(<?>,<?>) | |
BossInit_Spider(<?>,<?>) | |
BossInit_StormOfBeast(<?>,<?>) | |
BossInit_StormOfBeast2(<?>,<?>) | |
BossRoomIn(<?>,<int>,<int>,<int>,<int>) | |
BossRoomIn(<?>,<?>) | |
BossRoomIn(<?>,<?>,<?>,<?>,<?>) | |
Broken(<?>,<int>) | |
Broken(<?>,<?>) | |
C(<?>) | |
Call(<int>,<int>) | |
Call_BlackSos(<?>,<?>) | |
Call_WhiteSos(<?>,<?>) | |
CamReset(<int>,<int>) | |
CamReset(<int>,<?>) | |
CamReset(<?>,<?>) | |
CancelStayAnim(<?>,<int>,<int>) | |
CancelStayAnim(<?>,<?>,<?>) | |
CastPointSpell(<int>,<int>,<int>,<int>,<int>,<int>) | |
CastPointSpell(<int>,<?>,<int>,<int>,<int>,<int>) | |
CastPointSpell(<?>,<?>,<?>,<?>,<?>,<?>) | |
CastPointSpellPlus(<int>,<?>,<?>,<int>,<int>,<int>,<int>,<float>,<int>) | |
CastPointSpell_Horming(<int>,<int>,<int>,<int>,<int>,<int>,<int>) | |
CastPointSpell_Horming(<int>,<?>,<int>,<int>,<int>,<int>,<?>) | |
CastPointSpell_Horming(<?>,<?>,<int>,<int>,<int>,<int>,<?>) | |
CastSpell(<?>,<?>) | |
CastTargetSpell(<int>,<int>,<int>,<int>,<int>) | |
CastTargetSpell(<int>,<int>,<int>,<?>,<int>) | |
CastTargetSpellPlus(<?>,<?>,<int>,<?>,<?>,<int>) | |
chainInitFunc(<?>,<?>) | |
ChangeGreyGhost() | |
ChangeInitPosAng(<int>,<int>) | |
ChangeInitPosAng(<?>,<int>) | |
ChangeInitPosAng(<?>,<?>) | |
ChangeModel(<int>,<int>) | |
ChangeModel(<num>,<int>) | |
ChangeModel(<?>,<int>) | |
ChangeModel(<?>,<?>) | |
ChangeTarget(<int>,<int>) | |
ChangeThink(<int>,<int>) | |
ChangeThink(<?>,<?>) | |
ChangeWait_1(<?>,<?>) | |
ChangeWait_2(<?>,<?>) | |
CharacterAllAttachSys(<?>) | |
CharactorCopyPosAng(<?>,<?>) | |
Check(<?>,<?>) | |
CheckChrHit_Obj(<int>,<int>) | |
CheckChrHit_Obj(<?>,<int>) | |
CheckDeadCount(<?>,<int>) | |
CheckDeadCount(<?>,<?>) | |
CheckEventBody(<int>) | |
CheckEventChr_Proxy(<?>,<int>) | |
CheckItemDrop(<?>,<?>,<?>) | |
CheckPenalty() | |
CheckPointIn(<?>,<?>) | |
CheckPointIn_AttrCheck(<?>,<?>) | |
CheckRanking(<?>,<?>) | |
CheckWarpCount(<?>,<int>) | |
CheckWarpCount(<?>,<?>) | |
Check_#####(<?>) | |
Check_#####_2(<?>) | |
Check_#####_regist(<?>) | |
Check_####(<?>) | |
Check_####(<?>,<?>) | |
Check_####_1(<?>,<?>) | |
Check_####_PT(<?>) | |
Check_###(<?>) | |
Check_###(<?>,<?>) | |
Check_###_1(<?>) | |
Check_##(<?>) | |
Check_##(<?>,<?>) | |
Check_##_2(<?>) | |
Check_AfterSummon(<?>,<?>) | |
Check_BlackDead(<?>,<?>) | |
Check_BlockClearAnim(<?>,<?>) | |
Check_Leave(<?>,<?>) | |
Check_LeavePlayer(<?>,<?>) | |
Check_LeavePlayer2(<?>,<?>) | |
Check_MurderFlags(<?>) | |
Check_OnEvent_#####(<?>,<?>) | |
Check_OnEvent_####(<?>,<?>) | |
Check_OnEvent_###(<?>,<?>) | |
Check_PhalanxJr(<?>,<?>) | |
Check_ReturnTitle(<?>) | |
Check_Summon(<?>,<?>) | |
ChrDisableUpDate(<?>,<?>) | |
ChrFadeIn(<int>,<float>,<float>) | |
ChrFadeOut(<int>,<float>,<float>) | |
ChrResetAnimation(<?>) | |
ChrResetRequest(<int>) | |
ChrResetRequest(<?>) | |
ClearBossGauge() | |
ClearSosSign() | |
ClearTarget(<int>) | |
ClearTarget(<?>) | |
Clear_###(<?>,<?>) | |
ClientStageClear(<?>,<?>) | |
ClientStageClear_1(<?>,<?>) | |
CloseGenDialog() | |
CloseMenu() | |
CloseMenu(<?>,<int>) | |
CloseMenu(<?>,<?>) | |
CloseRankingDialog() | |
CloseTalk(<int>) | |
ConditionFloorDam(<?>,<?>) | |
Condition_####(<?>,<?>) | |
Condition_###(<?>,<?>) | |
Condition_###_anim_wait(<?>,<?>) | |
Condition_AliveMotion(<?>,<?>) | |
ConnectPartyEvent(<?>) | |
CoreObj_Break(<?>,<?>) | |
CoreObj_Break_shift(<?>,<?>) | |
Core_break(<?>,<?>) | |
Core_break2(<?>,<?>) | |
Core_break2_1(<?>,<?>) | |
Core_BreakDummy(<?>,<?>) | |
Core_break_1(<?>,<?>) | |
Core_break_ObjBroken(<?>,<?>) | |
corpseCheck(<?>,<?>) | |
corpseUpdate(<?>,<?>) | |
corpse_Condition(<?>,<?>) | |
corpse_ReginIn(<?>,<?>) | |
corpse_Result(<?>,<?>) | |
CreateBulletOwner(<?>,<int>) | |
CreateBulletOwner(<?>,<?>) | |
CreateCamSfx(<int>,<int>) | |
CreateDamage_NoCollision(<int>,<int>,<int>,<int>,<float>,<int>) | |
CreateDamage_NoCollision(<int>,<int>,<int>,<int>,<?>,<int>) | |
CreateEventBody(<int>,<int>,<string>,<int>,<float>,<?>) | |
CreateEventBody(<int>,<int>,<string>,<int>,<?>,<?>) | |
CreateEventBody(<int>,<int>,<string>,<?>,<float>,<?>) | |
CreateEventBody(<int>,<int>,<string>,<?>,<?>,<?>) | |
CreateEventBody(<int>,<?>,<string>,<int>,<float>,<?>) | |
CreateEventBody(<?>,<?>,<string>,<int>,<?>,<?>) | |
CreateEventBody(<?>,<?>,<string>..<?>,<int>,<?>,<?>) | |
CreateEventBodyPlus(<int>,<int>,<string>,<?>,<?>,<float>,<?>) | |
CreateEventBodyPlus(<int>,<?>,<string>,<int>,<float>,<float>,<?>) | |
CreateEventBodyPlus(<int>,<?>,<string>,<?>,<int>,<int>,<?>) | |
CreateFlyCrowdDemon(<int>,<int>) | |
CreateKingOfShield(<int>,<int>) | |
CreateLeechDemon(<?>) | |
CreatePhalanx(<int>,<?>,<float>,<int>) | |
CreateSfx(<int>,<int>) | |
CreateSfx(<?>,<?>) | |
CreateSfx(<?>,<?>) | |
CreateSfx_DummyPoly(<int>,<int>,<int>) | |
CreateSfx_DummyPoly(<?>,<int>,<int>) | |
CreateSpreadBeast(<int>,<int>) | |
CroseBriefingMsg() | |
CustomLuaCall(<int>,<string>,<?>) | |
CustomLuaCall(<?>,<string>,<?>) | |
CustomLuaCall(<?>,<string>..<?>..<string>,<?>) | |
CustomLuaCallStart(<int>,<int>) | |
CustomLuaCallStart(<int>,<?>) | |
CustomLuaCallStartPlus(<int>,<?>,<?>) | |
CustomLuaCallStartPlus(<int>,<?>,<int>) | |
CustomLuaCallStartPlus(<int>,<?>,<num>) | |
CustomLuaCallStartPlus(<int>,<?>,<?>) | |
CustomLuaCallStartPlus(<int>,<?>,<?>) | |
CustomLuaCallStartPlus(<?>,<int>,<int>) | |
CustomLuaCallStartPlus(<?>,<int>,<num>) | |
CustomLuaCallStartPlus(<?>,<?>,<num>) | |
CustomLuaCallStartPlus(<?>,<?>,<?>) | |
Damage_LeftArm() | |
Damage_RightArm() | |
DeadCheckSeqA(<?>,<?>) | |
DeadCheckSeqB(<?>,<?>) | |
DeadCheckSeqC(<?>,<?>) | |
DeadCheckSeqD(<?>,<?>) | |
DeadCheckSeqE(<?>,<?>) | |
DeadCheckSeqF(<?>,<?>) | |
DeadInfoMsg_Black(<?>,<?>) | |
DeadInfoMsg_ForceJoinBlack(<?>,<?>) | |
DeadInfoMsg_Host(<?>,<?>) | |
DeadInfoMsg_White(<?>,<?>) | |
DeathPenalty(<?>,<?>) | |
DeleteCamSfx(<int>) | |
DeleteConditionList(<?>,<?>) | |
DeleteEvent(<int>) | |
DeleteEvent(<?>) | |
DeleteEvent(<?>) | |
DeleteObjSfxDmyPlyID(<int>,<int>) | |
DeleteObjSfxEventID(<int>) | |
DeleteObjSfxEventID(<?>) | |
DeleteRankingData() | |
DesimalToBinary_7bit(<?>,<?>,<?>) | |
DisableCollection(<int>,<?>) | |
DisableCollection(<?>,<?>) | |
DisableDamage(<int>,<?>) | |
DisableHpGauge(<int>,<?>) | |
DisableInterupt(<int>,<?>) | |
DisableInterupt(<?>,<?>) | |
DisableMapHit(<int>,<?>) | |
DisableMapHit(<?>,<?>) | |
DisableMove(<int>,<int>) | |
DisableMove(<int>,<?>) | |
DisableMove(<?>,<int>) | |
DisableMove(<?>,<?>) | |
Display_InfomationMenu_2(<?>,<int>,<int>,<int>,<int>,<int>,<int>,<int>,<int>,<int>) | |
DivideRest(<num>,<int>) | |
DivideRest(<num>,<?>) | |
DollTrick(<?>,<?>) | |
DoorRegist(<?>,<?>) | |
DoreiRegist_block1(<?>) | |
DragonDemon_Stage_1(<?>,<?>) | |
DragonDemon_Stage_2(<?>,<?>) | |
DragonDemon_Stage_3(<?>,<?>) | |
DropItemExceedWeightLimit() | |
dummy(<?>,<?>) | |
ElevatorEvent(<?>,<?>) | |
EnableAction(<?>,<?>,<?>) | |
EnableGeneratorSystem(<int>,<?>) | |
EnableHide(<int>,<?>) | |
EnableHide(<?>,<?>) | |
EnableInvincible(<int>,<?>) | |
EnableInvincible(<num>,<?>) | |
EnableInvincible(<?>,<?>) | |
EnableInvincible(<?>,<?>) | |
EnableLogic(<int>,<int>) | |
EnableLogic(<int>,<?>) | |
EnableLogic(<num>,<?>) | |
EnableLogic(<?>,<?>) | |
EnableLogic(<?>,<?>) | |
EnableObjTreasure(<int>,<?>) | |
EnableObjTreasure(<num>,<?>) | |
EndAnimation(<int>,<int>) | |
EndAnimation(<int>,<?>) | |
EndAnimation(<?>,<int>) | |
EndAnimation(<?>,<int>) | |
EndAnimation(<?>,<?>) | |
EraseAnimEnd(<?>,<?>) | |
EraseAnimEnd_set(<?>,<?>) | |
EraseEventSpecialEffect(<int>,<int>) | |
EraseEventSpecialEffect(<int>,<?>) | |
EraseEventSpecialEffect(<?>,<int>) | |
EraseEventSpecialEffect_2(<int>,<int>) | |
EraseEventSpecialEffect_2(<?>,<int>) | |
EventBoss_Initialize_m01_##_##_##(<?>) | |
EventBoss_Initialize_m02_##_##_##(<?>) | |
EventBoss_Initialize_m03_##_##_##(<?>) | |
EventBoss_Initialize_m04_##_##_##(<?>) | |
EventBoss_Initialize_m05_##_##_##(<?>) | |
EventBoss_Initialize_m06_##_##_##(<?>) | |
EventBoss_Initialize_m07_##_##_##(<?>) | |
EventBoss_Initialize_m08_##_##_##(<?>) | |
EventBoss_Initialize_m99_##_##_##(<?>) | |
EventIdDetach_PhalanxJr(<?>) | |
EventMenuBrake(<?>,<?>) | |
EventMenuClose(<?>,<?>) | |
EventNormalDoor(<?>,<?>,<int>,<int>,<int>,<?>,<int>,<?>) | |
EventNormalDoor(<?>,<?>,<?>,<?>,<int>,<?>) | |
EventNormalDoor(<?>,<?>,<?>,<?>,<?>,<?>) | |
EventNormalDoor(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
EventOpenDoor(<?>,<?>,<int>,<int>,<int>,<?>) | |
EventOpenDoor(<?>,<?>,<?>,<?>,<int>,<?>) | |
EventOpenDoor(<?>,<?>,<?>,<?>,<?>,<?>) | |
EventTagInsertString_forPlayerNo(<?>,<?>) | |
F(<?>) | |
Failed_BossArea(<?>,<?>) | |
Failed_BossAreaMission(<?>,<?>) | |
Failed_BossAreaMission_LeaveMap(<?>,<?>) | |
Failed_BossAreaMission_LeavePT(<?>,<?>) | |
fall_Condition(<?>,<?>) | |
fall_countup(<?>,<?>) | |
fall_result(<?>,<?>) | |
FindJrByEventID(<?>) | |
FireDmage(<?>,<int>,<int>) | |
FireDmage(<?>,<?>,<?>) | |
FireMan_Dead(<?>,<?>) | |
FloatingSoulArrow(<?>,<?>) | |
floor(<num>) | |
FloorBreak(<?>,<?>,<int>,<int>) | |
FloorBreak(<?>,<?>,<?>,<?>) | |
ForceAnim_####(<?>,<?>) | |
ForceChangeTarget(<int>,<int>) | |
ForceChangeTarget(<?>,<int>) | |
ForceChangeTarget(<?>,<?>) | |
ForceDead(<int>) | |
ForceDead(<num>) | |
ForceDead(<?>) | |
ForceDead(<?>) | |
ForceDead_ByJrId(<?>,<?>) | |
ForceJoinSession(<?>,<?>) | |
ForcePlayAnimation(<int>,<int>) | |
ForcePlayAnimation(<?>,<int>) | |
ForcePlayAnimation(<?>,<int>) | |
ForcePlayAnimation(<?>,<?>) | |
ForcePlayAnimationStayCancel(<int>,<int>) | |
ForcePlayAnimationStayCancel(<?>,<int>) | |
ForcePlayAnimationStayCancel(<?>,<?>) | |
ForcePlayAnimation_###(<?>,<?>) | |
ForcePlayLoopAnimation(<int>,<int>) | |
ForcePlayLoopAnimation(<?>,<int>) | |
ForceSetOmissionLevel(<int>,<?>,<int>) | |
ForceSetOmissionLevel(<?>,<?>,<int>) | |
ForceSummonFail(<?>,<?>) | |
ForceSummonInfo(<?>,<?>) | |
ForceSummonReloadStart(<?>,<?>) | |
ForceSummonStart(<?>,<?>) | |
ForceSummonSuccess(<?>,<?>) | |
ForceSummon_Balance(<?>,<?>) | |
ForceSummon_IsIn(<?>,<?>) | |
ForceUpdate(<?>,<?>) | |
ForceUpdateNextFrame(<int>) | |
ForceUpdateNextFrame(<?>) | |
ForceUpdateNextFrame(<?>) | |
FryAwayKarasu(<?>,<?>,<int>,<int>,<int>) | |
FryAwayKarasu(<?>,<?>,<?>,<?>,<?>) | |
Func_RockWorm(<?>,<int>,<int>) | |
Func_RockWorm(<?>,<?>,<?>) | |
Func_WispBomb(<?>,<int>,<int>,<int>) | |
Func_WispBomb(<?>,<?>,<?>,<?>) | |
g(<int>) | |
g(<int>,<int>,<float>) | |
GenerateRegist(<?>,<int>,<int>,<int>,<int>,<string>) | |
GenerateRegist(<?>,<?>,<?>,<?>,<?>,<?>) | |
GenerateRegistKURAGE(<?>,<int>,<int>,<int>,<int>,<string>) | |
GenerateRegistKURAGE(<?>,<?>,<?>,<?>,<?>,<?>) | |
GenPoint(<?>,<?>) | |
GetAttachCount() | |
GetBlockId() | |
GetBoss(<int>) | |
GetBoss(<?>) | |
GetBossCount() | |
GetBossFlagCount(<?>,<?>) | |
GetClearBonus(<?>) | |
GetClearCount() | |
GetClearState() | |
GetDbgRandomA() | |
GetDbgRandomB() | |
GetDelay_HiryuOsa(<?>) | |
GetDistance(<?>) | |
GetEnemyPlayerId_Random(<?>) | |
GetEventCount(<?>) | |
GetEventGoalState(<?>) | |
GetEventMode(<int>) | |
GetEventMode(<?>) | |
GetEventRequest(<int>,<int>) | |
GetFloorMaterial(<int>) | |
GetHostPlayerNo() | |
GetHpRate(<int>) | |
GetHpRate(<?>) | |
GetHpRate_ByTempJr() | |
GetItem(<int>) | |
GetItem(<int>,<?>) | |
GetLastBlockId() | |
GetLocalPlayerChrType() | |
GetLocalPlayerChrType() = <?> | |
GetLocalPlayerId() | |
GetLocalPlayerId() = <?> | |
GetLocalPlayerSoulLv() | |
GetLocalQWC(<int>) | |
GetLocalQWC(<int>) = <num> | |
getn(<?>) | |
getn(<?>) | |
GetNetPlayerChrType(<?>) | |
GetNpcStateFlag(<?>,<?>,<?>) | |
GetObjHp(<?>) | |
GetParam1() | |
GetParam2() | |
GetParam2() = <?> | |
GetParam3() | |
GetParam3() = <?> | |
GetPartyRestrictNum() | |
GetPlayerId_Random() | |
GetPlayID() | |
GetQWC(<int>) | |
GetQWC(<int>) = <?> | |
GetRandom(<int>,<int>) | |
GetRandom(<int>,<?>) | |
GetRandom(<num>,<num>) | |
GetRandom(<?>,<?>) | |
GetRateItem(<int>) | |
GetRateItem(<?>) | |
GetReloadTime(<?>) | |
GetRendolState(<?>,<?>) | |
GetReturnState() | |
GetRightCurrentWeponId() | |
GetSoloClearBonus(<?>) | |
GetTargetChrID(<int>) | |
GetTargetChrID(<?>) | |
GetTempJrState() | |
GetTempSummonParam() | |
GetWarpMenuResult() | |
GetWarpPoint(<?>,<?>,<?>) | |
GetWarpPointCheck(<?>,<?>,<?>) | |
GetWhiteGhostCount() | |
gOBJ(<int>) | |
GodBattleEnd(<?>,<?>) | |
GodBattleStart(<?>,<?>) | |
GodDemonDead(<?>,<?>) | |
GodSynchroAnime(<?>,<?>) | |
GodSynchroInvalid(<?>,<?>) | |
GodSynchroValid(<?>,<?>) | |
GodValidWait(<?>,<?>) | |
GOD_BELIEVER_2KILL(<?>,<?>) | |
GOD_BELIEVER_3KILL(<?>,<?>) | |
g_Initialize(<?>) | |
g_second_Initialize(<?>,<?>) | |
hID(<int>) | |
HideRankingDataModel() | |
HimeiControlWait(<?>,<?>) | |
HiryuKenzokuCheck(<?>,<?>) | |
HiryuOsaCheck(<?>,<?>) | |
HiryuOsaDead(<?>,<?>) | |
hiryuu_test_1(<?>,<?>) | |
hiryuu_test_2(<?>,<?>) | |
HitEvent_###(<?>,<?>) | |
HostDead(<?>,<?>) | |
HostDead_1(<?>,<?>) | |
HostStageClear(<?>,<?>) | |
HostStageClear_1(<?>,<?>) | |
HostStageClear_2(<?>,<?>) | |
HoverMoveVal(<int>,<int>,<float>) | |
HoverMoveVal(<int>,<int>,<?>) | |
HoverMoveVal(<?>,<int>,<int>,<?>) | |
HoverMoveVal(<?>,<int>,<?>) | |
HoverMoveValDmy(<int>,<int>,<int>,<?>) | |
HoverMoveValDmy(<?>,<int>,<int>,<?>) | |
HuhaibitoGen(<?>,<?>) | |
ID(<int>) | |
InfomationMenu(<int>,<int>,<int>,<int>,<int>) | |
InfomationMenu(<?>,<int>,<int>,<int>,<int>) | |
InfomationMenu(<?>,<int>,<?>,<int>,<int>) | |
InfomationMenu(<?>,<?>,<?>,<?>,<?>) | |
InGameStart(<?>,<?>) | |
Initialize(<?>) | |
InitializeNpc(<?>,<?>) | |
Initialize_m01_##_##_##(<?>) | |
Initialize_m02_##_##_##(<?>) | |
Initialize_m03_##_##_##(<?>) | |
Initialize_m04_##_##_##(<?>) | |
Initialize_m05_##_##_##(<?>) | |
Initialize_m06_##_##_##(<?>) | |
Initialize_m07_##_##_##(<?>) | |
Initialize_m08_##_##_##(<?>) | |
Initialize_m99_##_##_##(<?>) | |
InvalidBackRead(<?>,<int>) | |
InvalidBackRead(<?>,<?>) | |
InvalidBackRead(<?>,<?>) | |
InvalidCharactor(<?>,<int>) | |
InvalidCharactor(<?>,<num>) | |
InvalidCharactor(<?>,<?>) | |
InvalidCharactor(<?>,<?>) | |
InvalidHintMsgId(<int>) | |
InvalidMyBloodMarkInfo() | |
InvalidMyBloodMarkInfo_Tutorial() | |
InvalidPointLight(<int>) | |
InvalidSfx(<int>) | |
InvalidSfx(<int>,<?>) | |
InvalidSfx(<?>,<?>) | |
IsAction(<int>,<int>) | |
IsAlive(<int>) | |
IsAlive(<?>) | |
IsAlive(<?>) | |
IsAliveMotion() | |
IsBalanceByTempJr() | |
IsBlackGhost() | |
IsBlackGhost_NetPlayer(<?>) | |
IsBossCollisionByTempJr() | |
IsClearItem() | |
IsClient() | |
IsCompleteEvent(<int>) | |
IsCompleteEvent(<int>) = <bool> | |
IsCompleteEvent(<num>) | |
IsCompleteEvent(<?>) | |
IsCompleteEvent(<?>) = <bool> | |
IsCompleteEvent(<?>) | |
IsCompleteEvent(<?>) = <bool> | |
IsCompleteEventValue(<int>) | |
IsDbgReLoad() | |
IsDestroyed(<int>) | |
IsDestroyed(<?>) | |
IsDistance(<int>,<int>,<int>) | |
IsDistance(<int>,<int>,<?>) | |
IsDistance(<?>,<int>,<float>) | |
IsDistance(<?>,<int>,<int>) | |
IsDistance(<?>,<?>,<?>) | |
IsDistance(<?>,<?>,<int>) | |
IsDistance(<?>,<?>,<?>) | |
IsDropCheck_Only(<int>,<int>,<int>,<int>) | |
IsDropCheck_Only(<int>,<?>,<?>,<int>) | |
IsEquip(<?>,<int>) | |
IsEventAnim(<int>,<int>) | |
IsEventAnim(<int>,<num>) | |
IsEventAnim(<?>,<int>) | |
IsEventAnim(<?>,<num>) | |
IsForceSummoned() | |
IsGreyGhost() | |
IsGreyGhost() = <bool> | |
IsHost() | |
IsHost() = <bool> | |
IsInParty() | |
IsInParty() = <bool> | |
IsInParty_FriendMember() | |
IsInventoryEquip(<?>,<int>) | |
IsInventoryEquip(<?>,<?>) | |
IsJobType(<?>) | |
IsLand(<int>) | |
IsLimitOver_ByTempJr() | |
IsLivePlayer() | |
IsLivePlayer() = <bool> | |
IsNetMessage() | |
IsOnline() | |
IsOnlineMode() | |
IsPlayerStay(<int>) | |
IsPlayerStay(<?>) | |
IsPlayMovie() | |
IsPrevGreyGhost() | |
IsProcessEventGoal(<?>) | |
IsRankingData(<?>) | |
IsReady_Obj(<int>) | |
IsReady_Obj(<?>) | |
IsRecvRankingData() | |
IsRegionDrop(<int>,<int>,<int>) | |
IsRegionDrop(<int>,<int>,<?>,<?>,<int>) | |
IsRegionDrop(<?>,<int>,<?>,<?>,<int>) | |
IsRegionIn(<int>,<int>) | |
IsRegionIn(<int>,<?>) | |
IsRegionIn(<?>,<?>) | |
IsRegionIn(<?>,<int>) | |
IsRegionIn(<?>,<?>) | |
IsRegionIn(<?>,<?>) | |
IsReturn_PhalanxJr() | |
IsReviveWait() | |
IsSession() | |
IsShowMenu() | |
IsShowMenu_BriefingMsg() | |
IsShowMenu_GenDialog() | |
IsShowMenu_InfoMenu() | |
IsSuccessQWC(<int>) | |
IsSuccessQWC(<?>) = <bool> | |
IsTempJrNoWait() | |
IsUnlockTrophy(<?>) | |
IsValidInstance(<int>,<int>) | |
IsWhiteGhost() | |
IsWhiteGhost() = <bool> | |
IsWhiteGhost_NetPlayer(<?>) | |
ItemChangeCheck(<?>,<?>,<?>) | |
JobCheck(<?>,<?>) | |
JoinSession(<?>,<?>) | |
JoinSession_Black(<?>,<?>) | |
JoinSession_ForceJoin(<?>,<?>) | |
JoinSession_ForceSummon(<?>,<?>) | |
JoinSession_White(<?>,<?>) | |
KamisamaSynchroWarp(<?>,<?>) | |
KimeraEzStateSet(<?>,<?>) | |
KojikiRegistConditionBlock01(<?>,<?>) | |
KojikiRegistConditionBlock02(<?>,<?>) | |
KurageGenA(<?>,<?>) | |
KurageGenB(<?>,<?>) | |
KurageGenC(<?>,<?>) | |
KurageGenD(<?>,<?>) | |
KurageLap(<?>,<string>,<string>,<int>,<int>,<int>,<int>,<int>,<int>,<?>) | |
KurageLap(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
l(<int>) | |
L(<int>) | |
LadderDown(<?>,<?>) | |
LastRemoveEquip(<?>) | |
LeaveMessage(<?>,<?>) | |
LeaveSession() | |
LengthOut_SosDialog(<?>,<?>) | |
lift_PlayAnimation(<?>,<int>,<int>,<int>) | |
lift_PlayAnimation(<?>,<?>,<?>,<?>) | |
LiveSide_SummonTimeOut(<?>,<?>) | |
LoadChrPos(<int>,<int>) | |
local_chr_set_func(<?>,<int>,<?>) | |
local_chr_set_func(<?>,<?>,<?>) | |
LockSession() | |
LuaCall(<int>,<int>) | |
LuaCall(<int>,<int>,<string>,<?>) | |
LuaCall(<int>,<int>,<?>) | |
LuaCall(<int>,<?>,<string>,<?>) | |
LuaCall(<num>,<int>,<string>,<?>) | |
LuaCall(<?>,<int>,<string>..<?>..<string>,<?>) | |
LuaCall(<?>,<?>,<string>..<?>..<string>..<?>,<?>) | |
LuaCall(<?>,<int>,<string>,<?>) | |
LuaCall(<?>,<int>,<string>..<?>..<string>,<?>) | |
LuaCallParam(<int>,<int>) | |
LuaCallParam(<int>,<?>) | |
LuaCallparam(<int>,<?>,<?>) | |
LuaCallStart(<int>,<int>) | |
LuaCallStart(<int>,<?>) | |
LuaCallStart(<?>,<?>) | |
LuaCallStartPlus(<int>,<int>,<int>) | |
LuaCallStartPlus(<int>,<int>,<num>) | |
LuaCallStartPlus(<int>,<int>,<?>) | |
LuaCallStartPlus(<int>,<int>,<?>) | |
LuaCallStartPlus(<?>,<int>,<?>) | |
LuaFuncDistCheck(<?>,<int>) | |
LuaFuncDistCheck(<?>,<?>) | |
Luafunc_DeadEne(<?>,<?>,<int>,<int>,<int>) | |
Luafunc_DeadEne(<?>,<?>,<?>,<?>,<?>) | |
LuaFunc_ForceOmission(<?>,<int>) | |
LuaFunc_ForceOmission(<?>,<num>) | |
LuaFunc_ForceOmission(<?>,<?>) | |
LuaFunc_InvisibleTheWanderingDemon(<?>,<?>,<?>) | |
LuaFunc_NoOmission(<?>,<int>) | |
LuaFunc_NoOmission(<?>,<?>) | |
LuaFunc_NormalOmission(<?>,<int>) | |
LuaFunc_NormalOmission(<?>,<?>) | |
Luafunc_PlaySynchroAnimation(<?>,<?>,<int>) | |
Luafunc_PlaySynchroAnimation(<?>,<?>,<?>) | |
Luafunc_searchEne_in(<?>,<?>,<int>,<int>) | |
Luafunc_searchEne_in(<?>,<?>,<?>,<?>) | |
Luafunc_searchEne_out(<?>,<?>,<int>,<int>) | |
Luafunc_searchEne_out(<?>,<?>,<?>,<?>) | |
Luafunc_StageClear(<?>,<?>,<int>) | |
Luafunc_StageClear(<?>,<?>,<?>) | |
Luafunc_Talk(<?>,<?>,<int>,<int>,<int>,<?>) | |
Luafunc_Talk(<?>,<?>,<?>,<?>,<?>,<?>) | |
LuaFunc_VisibleTheWanderingDemon(<?>,<?>,<?>) | |
LuaFunc_WanderingDemonJudge(<?>,<?>,<?>) | |
Lua_after(<?>,<int>,<int>) | |
Lua_after(<?>,<?>,<?>) | |
Lua_EventForceDead(<?>,<int>) | |
Lua_EventForceDead(<?>,<?>) | |
Lua_GetReloadTime(<?>,<?>,<?>) | |
Lua_MultiDoping(<?>,<int>) | |
Lua_MultiDoping(<?>,<?>) | |
Lua_MultiDoping(<?>,<?>) | |
Lua_MultiDopingm04_##(<?>,<num>) | |
Lua_MultiDopingm04_##(<?>,<?>) | |
Lua_MultiWall(<?>,<int>) | |
Lua_MultiWall(<?>,<?>) | |
Lua_ObjAttack(<?>,<?>,<?>) | |
Lua_ObjBrake(<?>,<?>,<?>,<?>,<?>,<?>) | |
Lua_PauseTutorial(<?>) | |
Lua_RegistAttackEvent(<?>,<?>,<int>) | |
Lua_RegistAttackEvent(<?>,<?>,<int>) | |
Lua_RegistAttackEvent(<?>,<?>,<?>) | |
Lua_RegistDamage(<?>,<int>,<int>,<int>,<?>,<int>) | |
Lua_RegistDamage(<?>,<?>,<?>,<?>,<?>,<?>) | |
Lua_RequestUnlockTrophy(<?>,<int>) | |
Lua_RequestUnlockTrophy(<?>,<?>) | |
Lua_SetHeroinPos(<?>,<?>) | |
m(<string>) | |
m04_##_BossDead(<?>,<?>) | |
m04_##_BossInit(<?>,<?>) | |
m08_##Death(<?>,<?>) | |
m08_##Death_1(<?>,<?>) | |
m08_##Death_1_1(<?>,<?>) | |
m08_##Death_2(<?>,<?>) | |
m08_##Death_3(<?>,<?>) | |
m08_##Death_Load(<?>,<?>) | |
MagicSquareSFX(<?>,<?>,<int>) | |
MagicSquareSFX(<?>,<?>,<?>) | |
MAGIC_STUDENTKILL(<?>,<?>) | |
MakotoAngry(<?>,<?>,<int>,<int>) | |
MakotoAngry(<?>,<?>,<?>,<?>) | |
MapInit(<?>,<?>) | |
MenuClose(<?>,<?>) | |
MissionDeadFailed(<?>,<?>) | |
MissionFailed(<?>,<?>) | |
MissionSuccessed(<?>,<?>) | |
mod(<?>,<int>) | |
MoveMapParts(<int>,<int>,<int>,<int>) | |
MoveRegion(<?>,<int>,<int>,<int>,<float>,<?>) | |
MoveRegion(<?>,<int>,<int>,<int>,<int>,<?>) | |
MoveRegion(<?>,<?>,<?>,<int>,<float>,<?>) | |
MoveRegion(<?>,<?>,<?>,<?>,<?>,<?>) | |
MoveRegion2(<?>,<int>,<int>,<int>,<float>,<?>) | |
MoveRegion2(<?>,<?>,<?>,<?>,<?>,<?>) | |
Move_Skeleton(<?>,<?>,<int>,<int>) | |
Move_Skeleton(<?>,<?>,<?>,<?>) | |
MukadeFunc_CutAction(<?>,<?>,<?>,<int>,<int>) | |
MukadeFunc_CutAction(<?>,<?>,<?>,<?>,<?>) | |
MukadeFunc_CutRequest(<?>,<?>,<?>,<int>) | |
MukadeFunc_CutRequest(<?>,<?>,<?>,<?>) | |
MukadeRegist(<?>) | |
MurderGroup_1(<?>) | |
MurderGroup_2(<?>) | |
MurderGroup_3(<?>) | |
MurderGroup_4(<?>) | |
MurderGroup_5(<?>) | |
MurderGroup_6(<?>) | |
MurderGroup_7(<?>) | |
MurderGroup_8(<?>) | |
MurderGroup_9(<?>) | |
n(<int>) | |
N(<int>) | |
NamekuziDamageAnimEnd(<?>,<?>) | |
NamekuziFallAnimEnd(<?>,<?>) | |
NamekuziGen(<?>,<?>) | |
NamekuziGen_1(<?>,<?>) | |
NetRegionCondition(<?>,<?>) | |
NetRegionResult(<?>,<?>) | |
NetRegionResult_1(<?>,<?>) | |
nMax(<int>) | |
NoAnimeTurnCharactor(<int>,<int>) | |
NoAnimeTurnCharactor(<int>,<int>,<?>) | |
NotNetMessage_begin() | |
NotNetMessage_end() | |
NOW_OBJSTATE1=ObjAni(<?>,<?>,<?>,<int>) | |
NOW_OBJSTATE2=ObjAni(<?>,<?>,<?>,<int>) | |
NOW_OBJSTATE3=ObjAni(<?>,<?>,<?>,<int>) | |
NOW_OBJSTATE4=ObjAni(<?>,<?>,<?>,<int>) | |
NOW_OBJSTATE5=ObjAni(<?>,<?>,<?>,<int>) | |
NOW_OBJSTATE6=ObjAni(<?>,<?>,<?>,<int>) | |
NOW_OBJSTATE7=ObjAni(<?>,<?>,<?>,<int>) | |
NOW_OBJSTATE8=ObjAni(<?>,<?>,<?>) | |
NOW_OBJSTATE9=ObjAni(<?>,<?>,<?>) | |
NOW_OBJSTATE10=ObjAni(<?>,<?>,<?>) | |
NPC(<int>) | |
O(<int>) | |
OBJ(<int>) | |
ObjAni(<?>,<?>,<?>,<?>) | |
ObjChangeWait(<?>,<?>) | |
ObjDam(<?>,<?>,<?>,<?>,<?>) | |
ObjDamage(<?>,<int>) | |
ObjDamage(<?>,<?>) | |
ObjDamage2(<?>,<int>,<int>) | |
ObjDamage2(<?>,<?>,<?>) | |
ObjDamage2_1(<?>,<int>,<int>) | |
ObjDamage2_1(<?>,<?>,<?>) | |
ObjDamage_1(<?>,<int>) | |
ObjDamage_1(<?>,<?>) | |
ObjectDestroy(<int>) | |
ObjInvalid_list(<?>,<?>,<?>) | |
ObjInvalid_list(<?>,<?>,<?>) | |
ObjInvalid_list(<?>,<?>,<?><int>) | |
ObjRestorePiece_list(<?>,<?>,<?>) | |
ObjRestorePiece_list(<?>,<?>,<?>) | |
ObjRestorePiece_list(<?>,<?>,<?><int>) | |
ObjRootMtxMove(<int>) | |
ObjRootMtxMove(<?>) | |
ObjRootMtxMoveDmyPoly(<int>,<int>) | |
ObjRot(<int>,<num>,<?>) | |
OBJ_ATTACK1=Lua_ObjAttack(<?>,<int>,<int>) | |
OBJ_ATTACK1=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
OBJ_ATTACK2=Lua_ObjAttack(<?>,<int>,<int>) | |
OBJ_ATTACK2=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
OBJ_ATTACK3=Lua_ObjAttack(<?>,<int>,<int>) | |
OBJ_ATTACK3=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
OBJ_ATTACK4=Lua_ObjAttack(<?>,<int>,<int>) | |
OBJ_ATTACK4=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
OBJ_ATTACK5=Lua_ObjAttack(<?>,<int>,<int>) | |
OBJ_ATTACK5=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
OBJ_ATTACK6=Lua_ObjAttack(<?>,<int>,<int>) | |
OBJ_ATTACK6=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
OBJ_ATTACK7=Lua_ObjAttack(<?>,<int>,<int>) | |
OBJ_ATTACK7=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
OBJ_ATTACK8=Lua_ObjAttack(<?>,<int>,<int>) | |
OBJ_ATTACK8=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>) | |
OBJ_ATTACK9=Lua_ObjAttack(<?>,<int>,<int>) | |
OBJ_ATTACK9=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>) | |
OBJ_ATTACK10=Lua_ObjAttack(<?>,<int>,<int>) | |
OBJ_ATTACK10=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>) | |
ObserveDistPlayer(<int>,<string>) | |
OnActionCheckKey(<int>,<int>,<string>,<int>,<int>) | |
OnActionEventRegion(<int>,<int>,<string>,<float>,<int>,<?>) | |
OnActionEventRegion(<int>,<int>,<string>,<?>,<?>,<?>) | |
OnBallista(<int>,<int>,<?>,<int>,<int>,<int>,<int>,<float>,<int>,<int>) | |
OnBallista(<int>,<int>,<?>,<int>,<int>,<int>,<int>,<int>) | |
OnBallista(<int>,<int>,<?>,<int>,<int>,<int>,<int>,<int>,<float>,<float>) | |
OnBeBlackKickOut(<?>,<?>) | |
OnBeForceSummoned_Black(<?>,<?>) | |
OnBeJoinStart_Black(<?>,<?>) | |
OnBeJoinStart_ForceJoin(<?>,<?>) | |
OnBeJoinStart_ForceSummon(<?>,<?>) | |
OnBeJoinStart_White(<?>,<?>) | |
OnBeKickOut(<?>,<?>) | |
OnBeSummoned_Black(<?>,<?>) | |
OnBeSummoned_ForceJoinBlack(<?>,<?>) | |
OnBeSummoned_White(<?>,<?>) | |
OnBeThxKickOut(<?>,<?>) | |
OnBloodMenuClose(<int>,<string>,<float>,<?>) | |
OnCancelForceJoinBlack(<?>,<?>) | |
OnCharacterAnimEnd(<int>,<int>,<int>,<string>,<?>) | |
OnCharacterAnimEnd(<int>,<int>,<num>,<string>,<?>) | |
OnCharacterAnimEnd(<?>,<?>,<?>,<string>..<?>..<string>,<?>) | |
OnCharacterAnimEndPlus(<int>,<int>,<int>,<string>,<?>) | |
OnCharacterDead(<int>,<int>,<string>,<?>) | |
OnCharacterDead(<int>,<?>,<string>,<?>) | |
OnCharacterDead(<int>,<?>,<string>..<?>,<?>) | |
OnCharacterDead(<int>,<?>,<string>..<?>,<?>) | |
OnCharacterDead(<?>,<?>,<?>,<?>) | |
OnCharacterDead(<?>,<?>,<string>..<?>..<string>,<?>) | |
OnCharacterDead(<?>,<?>,<string>,<?>) | |
OnCharacterDead(<?>,<?>,<string>..<?>,<?>) | |
OnCharacterDead(<?>,<?>,<string>..<?>..<string>,<?>) | |
OnCharacterDead(<?>,<?>,<?>,<?>) | |
OnCharacterHP(<int>,<int>,<string>,<float>,<?>) | |
OnCharacterHP(<int>,<int>,<string>,<?>,<?>) | |
OnCharacterHP(<int>,<?>,<string>,<float>,<?>) | |
OnCharacterHpRate(<int>,<int>,<string>,<float>,<?>) | |
OnCharacterTotalDamage(<int>,<int>,<int>,<int>,<string>,<?>) | |
OnCharacterTotalDamage(<int>,<int>,<int>,<?>,<string>,<?>) | |
OnCharacterTotalDamage(<int>,<int>,<?>,<int>,<string>,<?>) | |
OnCharacterTotalDamage(<int>,<int>,<?>,<?>,<string>,<?>) | |
OnCharacterTotalDamage(<int>,<?>,<?>,<int>,<string>,<?>) | |
OnCharacterTotalRateDamage(<int>,<int>,<int>,<float>,<string>,<?>) | |
OnCharacterTotalRateDamage(<int>,<int>,<?>,<?>,<string>,<?>) | |
OnCharacterTotalRateDamage(<int>,<?>,<?>,<?>,<string>,<?>) | |
OnCharacterTotalRateDamage(<?>,<?>,<int>,<float>,<string>..<?>,<?>) | |
OnCheckEzStateMessage(<int>,<int>,<string>,<int>) | |
OnCheckEzStateMessage(<int>,<int>,<string>,<?>) | |
OnCheckEzStateMessage(<int>,<?>,<string>,<int>) | |
OnCheckEzStateMessage(<?>,<?>,<string>..<?>,<int>) | |
OnCheckEzStateMessage(<?>,<?>,<string>..<?>,<int>) | |
OnCheckEzStateMessage(<?>,<?>,<string>..<?>..<string>,<int>) | |
OnChrAnimEnd(<int>,<int>,<int>,<string>,<?>) | |
OnChrAnimEnd(<int>,<int>,<?>,<string>,<?>) | |
OnChrAnimEnd(<int>,<?>,<int>,<string>,<?>) | |
OnChrAnimEnd(<int>,<?>,<int>,<string>,<?>) | |
OnChrAnimEnd(<int>,<?>,<?>,<string>,<?>) | |
OnChrAnimEnd(<?>,<int>,<int>,<string>,<?>) | |
OnChrAnimEnd(<?>,<?>,<int>,<string>,<?>) | |
OnDamageLeftArm(<?>,<?>) | |
OnDamageRightArm(<?>,<?>) | |
OnDemonsSoulRevive(<?>,<?>) | |
OnDisableInvincible(<?>,<?>) | |
OnDistanceAction(<int>,<int>,<int>,<string>,<float>,<int>,<int>,<int>,<?>) | |
OnDistanceAction(<int>,<int>,<int>,<string>,<float>,<?>,<float>,<float>,<?>) | |
OnDistanceAction(<int>,<int>,<int>,<string>,<float>,<?>,<int>,<int>,<?>) | |
OnDistanceAction(<int>,<int>,<int>,<string>,<int>,<int>,<int>,<int>,<?>) | |
OnDistanceAction(<int>,<int>,<int>,<string>,<int>,<?>,<int>,<int>,<?>) | |
OnDistanceAction(<int>,<int>,<int>,<string>,<?>,<int>,<int>,<int>,<?>) | |
OnDistanceAction(<int>,<int>,<int>,<string>,<?>,<int>,<int>,<?>,<?>) | |
OnDistanceAction(<int>,<int>,<int>,<string>,<?>,<?>,<float>,<?>,<?>) | |
OnDistanceAction(<int>,<int>,<int>,<string>,<?>,<?>,<int>,<int>,<?>) | |
OnDistanceAction(<int>,<int>,<int>,<string>,<?>,<?>,<int>,<?>,<?>) | |
OnDistanceAction(<int>,<?>,<int>,<string>,<?>,<?>,<int>,<int>,<?>) | |
OnDistanceAction(<int>,<?>,<int>,<string>,<?>,<?>,<int>,<?>,<?>) | |
OnDistanceAction(<?>,<?>,<?>,<string>..<?>,<?>,<?>,<int>,<?>,<?>) | |
OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<float>,<int>,<float>,<float>,<num>,<?>) | |
OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<float>,<?>,<float>,<float>,<num>,<?>) | |
OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<float>,<?>,<int>,<?>,<?>,<?>) | |
OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<?>,<int>,<int>,<int>,<num>,<?>) | |
OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<?>,<int>,<int>,<int>,<?>,<?>) | |
OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<?>,<int>,<int>,<?>,<?>,<?>) | |
OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<?>,<?>,<int>,<int>,<?>,<?>) | |
OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<?>,<?>,<int>,<?>,<?>,<?>) | |
OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<float>,<int>,<float>,<float>,<num>,<?>) | |
OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<float>,<?>,<int>,<?>,<?>,<?>) | |
OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<?>,<int>,<int>,<int>,<num>,<?>) | |
OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<?>,<int>,<int>,<int>,<?>,<?>) | |
OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<?>,<int>,<int>,<?>,<?>,<?>) | |
OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<?>,<?>,<int>,<int>,<?>,<?>) | |
OnDistanceActionPlus(<int>,<int>,<int>,<string>,<float>,<?>,<int>,<float>,<float>,<float>,<float>,<?>) | |
OnDistanceActionPlus(<int>,<int>,<int>,<string>,<float>,<?>,<int>,<int>,<int>,<int>,<int>,<?>) | |
OnDistanceActionPlus(<int>,<int>,<int>,<string>,<?>,<?>,<float>,<float>,<float>,<float>,<float>,<?>) | |
OnDistanceActionPlus(<int>,<int>,<int>,<string>,<?>,<?>,<float>,<?>,<float>,<float>,<float>,<?>) | |
OnDistanceActionPlus(<int>,<int>,<int>,<string>,<?>,<?>,<int>,<?>,<float>,<float>,<float>,<?>) | |
OnDistanceActionPlus(<int>,<?>,<int>,<string>,<float>,<?>,<int>,<float>,<float>,<float>,<float>,<?>) | |
OnDistanceActionPlus(<int>,<?>,<int>,<string>,<int>,<?>,<int>,<int>,<float>,<float>,<float>,<?>) | |
OnDistanceActionPlus(<int>,<?>,<int>,<string>,<?>,<?>,<int>,<?>,<float>,<float>,<float>,<?>) | |
OnDistanceActionPlus(<?>,<?>,<?>,<string>..<?>,<?>,<?>,<int>,<?>,<float>,<float>,<float>,<?>) | |
OnDistanceActionPlusAttribute(<int>,<?>,<int>,<string>,<float>,<int>,<int>,<int>,<float>,<float>,<float>,<num>,<?>) | |
OnDistanceActionPlusAttribute(<int>,<?>,<int>,<string>,<float>,<?>,<int>,<int>,<float>,<float>,<float>,<num>,<?>) | |
OnDistanceJustIn(<int>,<int>,<?>,<string>..<?>,<float>,<?>) | |
OnDistanceJustIn(<?>,<int>,<?>,<string>..<?>..<string>,<?>,<?>) | |
OnEndFlow(<int>,<string>) | |
OnEnterRideObj(<?>,<?>) | |
OnEvent_#######(<?>,<?>) | |
OnEvent_#####(<?>,<?>) | |
OnEvent_#####_###(<?>,<?>) | |
OnEvent_#####_###_end(<?>,<?>) | |
OnEvent_#####_###_fadeout(<?>,<?>) | |
OnEvent_#####_1(<?>,<?>) | |
OnEvent_#####_2(<?>,<?>) | |
OnEvent_#####_3(<?>,<?>) | |
OnEvent_#####_end(<?>,<?>) | |
OnEvent_#####_fadeOut(<?>,<?>) | |
OnEvent_#####_flag_set(<?>,<?>) | |
OnEvent_#####_GO_TO_IN(<?>,<?>) | |
OnEvent_#####_Model(<?>,<?>) | |
OnEvent_#####_OpeningDead(<?>,<?>) | |
OnEvent_#####_Out(<?>,<?>) | |
OnEvent_#####_regist(<?>,<?>) | |
OnEvent_#####_RemoFinish(<?>,<?>) | |
OnEvent_#####_RemoStart(<?>,<?>) | |
OnEvent_#####_wait(<?>,<?>) | |
OnEvent_####(<?>,<?>) | |
OnEvent_####_####(<?>,<?>) | |
OnEvent_####_####_####(<?>,<?>) | |
OnEvent_####_####_1(<?>,<?>) | |
OnEvent_####_####_call(<?>,<?>) | |
OnEvent_####_###(<?>,<?>) | |
OnEvent_####_###_anime1_end(<?>,<?>) | |
OnEvent_####_###_anime1_start(<?>,<?>) | |
OnEvent_####_###_anime1_wait(<?>,<?>) | |
OnEvent_####_###_anime2_end(<?>,<?>) | |
OnEvent_####_###_anime2_wait(<?>,<?>) | |
OnEvent_####_###_anime3_end(<?>,<?>) | |
OnEvent_####_###_anime3_wait(<?>,<?>) | |
OnEvent_####_###_move1_end(<?>,<?>) | |
OnEvent_####_###_move2_end(<?>,<?>) | |
OnEvent_####_###_move3_end(<?>,<?>) | |
OnEvent_####_0(<?>,<?>) | |
OnEvent_####_0_1(<?>,<?>) | |
OnEvent_####_1(<?>,<?>) | |
OnEvent_####_1_1(<?>,<?>) | |
OnEvent_####_1_2(<?>,<?>) | |
OnEvent_####_2(<?>,<?>) | |
OnEvent_####_3(<?>,<?>) | |
OnEvent_####_4(<?>,<?>) | |
OnEvent_####_animeflag(<?>,<?>) | |
OnEvent_####_anime_end(<?>,<?>) | |
OnEvent_####_basya(<?>,<?>) | |
OnEvent_####_basya_1(<?>,<?>) | |
OnEvent_####_basya_1_wait(<?>,<?>) | |
OnEvent_####_basya_2(<?>,<?>) | |
OnEvent_####_basya_2_wait(<?>,<?>) | |
OnEvent_####_basya_3(<?>,<?>) | |
OnEvent_####_basya_wait(<?>,<?>) | |
OnEvent_####_call(<?>,<?>) | |
OnEvent_####_check_1(<?>,<?>) | |
OnEvent_####_check_2(<?>,<?>) | |
OnEvent_####_Damage(<?>,<?>) | |
OnEvent_####_delete_wall(<?>,<?>) | |
OnEvent_####_destroy(<?>,<?>) | |
OnEvent_####_Doping(<?>,<?>) | |
OnEvent_####_DownAnime(<?>,<?>) | |
OnEvent_####_EndMove(<?>,<?>) | |
OnEvent_####_EVENTDAMAGE(<?>,<?>) | |
OnEvent_####_flag(<?>,<?>) | |
OnEvent_####_flag_off(<?>,<?>) | |
OnEvent_####_flag_set(<?>,<?>) | |
OnEvent_####_GO_TO_IN(<?>,<?>) | |
OnEvent_####_hostile(<?>,<?>) | |
OnEvent_####_Hp(<?>,<?>) | |
OnEvent_####_HP(<?>,<?>) | |
OnEvent_####_Hp_1(<?>,<?>) | |
OnEvent_####_Hp_dummy(<?>,<?>) | |
OnEvent_####_In(<?>,<?>) | |
OnEvent_####_in(<?>,<?>) | |
OnEvent_####_inu(<?>,<?>) | |
OnEvent_####_lever_end(<?>,<?>) | |
OnEvent_####_move_start(<?>,<?>) | |
OnEvent_####_Npc(<?>,<?>) | |
OnEvent_####_out(<?>,<?>) | |
OnEvent_####_Out(<?>,<?>) | |
OnEvent_####_Out_1(<?>,<?>) | |
OnEvent_####_PT(<?>,<?>) | |
OnEvent_####_RegionIn(<?>,<?>) | |
OnEvent_####_RemoFinish(<?>,<?>) | |
OnEvent_####_RemoStart(<?>,<?>) | |
OnEvent_####_Sfx(<?>,<?>) | |
OnEvent_####_syncroInvalid(<?>,<?>) | |
OnEvent_####_time(<?>,<?>) | |
OnEvent_####_ToMove(<?>,<?>) | |
OnEvent_####_UpAnime(<?>,<?>) | |
OnEvent_####_wait(<?>,<?>) | |
OnEvent_####_Wait(<?>,<?>) | |
OnEvent_###(<?>,<?>) | |
OnEvent_###_####(<?>,<?>) | |
OnEvent_###_####hit(<?>,<?>) | |
OnEvent_###_####_1(<?>,<?>) | |
OnEvent_###_###(<?>,<?>) | |
OnEvent_###_###_1(<?>,<?>) | |
OnEvent_###_###_delete(<?>,<?>) | |
OnEvent_###_##(<?>,<?>) | |
OnEvent_###_0(<?>,<?>) | |
OnEvent_###_1(<?>,<?>) | |
OnEvent_###_1_1(<?>,<?>) | |
OnEvent_###_1_call(<?>,<?>) | |
OnEvent_###_1_time(<?>,<?>) | |
OnEvent_###_2(<?>,<?>) | |
OnEvent_###_2_call(<?>,<?>) | |
OnEvent_###_2_syncro_anime(<?>,<?>) | |
OnEvent_###_2_time(<?>,<?>) | |
OnEvent_###_3(<?>,<?>) | |
OnEvent_###_3_1(<?>,<?>) | |
OnEvent_###_3_syncro_anime(<?>,<?>) | |
OnEvent_###_4(<?>,<?>) | |
OnEvent_###_4_1(<?>,<?>) | |
OnEvent_###_5(<?>,<?>) | |
OnEvent_###_6(<?>,<?>) | |
OnEvent_###_A(<?>,<?>) | |
OnEvent_###_alive(<?>,<?>) | |
OnEvent_###_AnimA(<?>,<?>) | |
OnEvent_###_AnimB(<?>,<?>) | |
OnEvent_###_animEnd(<?>,<?>) | |
OnEvent_###_anime_end(<?>,<?>) | |
OnEvent_###_AnimLoop(<?>,<?>) | |
OnEvent_###_anim_end(<?>,<?>) | |
OnEvent_###_arrived(<?>,<?>) | |
OnEvent_###_atack_dilay_end(<?>,<?>) | |
OnEvent_###_atack_end(<?>,<?>) | |
OnEvent_###_B(<?>,<?>) | |
OnEvent_###_bloken(<?>,<?>) | |
OnEvent_###_call(<?>,<?>) | |
OnEvent_###_Dam(<?>,<?>) | |
OnEvent_###_Dead(<?>,<?>) | |
OnEvent_###_default(<?>,<?>) | |
OnEvent_###_delete(<?>,<?>) | |
OnEvent_###_delete_wall(<?>,<?>) | |
OnEvent_###_effectEnd(<?>,<?>) | |
OnEvent_###_End(<?>,<?>) | |
OnEvent_###_fire(<?>,<?>) | |
OnEvent_###_flag(<?>,<?>) | |
OnEvent_###_flags(<?>,<?>) | |
OnEvent_###_flag_set(<?>,<?>) | |
OnEvent_###_GO_TO_IN(<?>,<?>) | |
OnEvent_###_in(<?>,<?>) | |
OnEvent_###_In(<?>,<?>) | |
OnEvent_###_Init(<?>,<?>) | |
OnEvent_###_NextWait(<?>,<?>) | |
OnEvent_###_Out(<?>,<?>) | |
OnEvent_###_out(<?>,<?>) | |
OnEvent_###_RemoFinish(<?>,<?>) | |
OnEvent_###_RemoStart(<?>,<?>) | |
OnEvent_###_Run(<?>,<?>) | |
OnEvent_###_ryosyuA_0(<?>,<?>) | |
OnEvent_###_ryosyuA_1(<?>,<?>) | |
OnEvent_###_ryosyuB_0(<?>,<?>) | |
OnEvent_###_ryosyuB_1(<?>,<?>) | |
OnEvent_###_syncro_anime(<?>,<?>) | |
OnEvent_###_test(<?>,<?>) | |
OnEvent_###_WAIT(<?>,<?>) | |
OnEvent_###_wait(<?>,<?>) | |
OnEvent_###_Wait(<?>,<?>) | |
OnEvent_##(<?>,<?>) | |
OnEvent_##_0(<?>,<?>) | |
OnEvent_##_1(<?>,<?>) | |
OnEvent_##_1_###(<?>,<?>) | |
OnEvent_##_1_1(<?>,<?>) | |
OnEvent_##_1_2(<?>,<?>) | |
OnEvent_##_2(<?>,<?>) | |
OnEvent_##_2_###(<?>,<?>) | |
OnEvent_##_3(<?>,<?>) | |
OnEvent_##_3_###(<?>,<?>) | |
OnEvent_##_4(<?>,<?>) | |
OnEvent_##_5(<?>,<?>) | |
OnEvent_##_6(<?>,<?>) | |
OnEvent_##_7(<?>,<?>) | |
OnEvent_##_anime_end(<?>,<?>) | |
OnEvent_##_call(<?>,<?>) | |
OnEvent_##_flag(<?>,<?>) | |
OnEvent_##_RemoFinish(<?>,<?>) | |
OnEvent_##_RemoStart(<?>,<?>) | |
OnEvent_##_trun_end(<?>,<?>) | |
OnEvent_##_wait(<?>,<?>) | |
OnEvent_0(<?>,<?>) | |
OnEvent_0_0(<?>,<?>) | |
OnEvent_0_1(<?>,<?>) | |
OnEvent_0_2(<?>,<?>) | |
OnEvent_0_3(<?>,<?>) | |
OnEvent_0_3_Net(<?>,<?>) | |
OnEvent_0_4(<?>,<?>) | |
OnEvent_0_4_Net(<?>,<?>) | |
OnEvent_0_RemoFinish(<?>,<?>) | |
OnEvent_0_RemoStart(<?>,<?>) | |
OnEvent_1(<?>) | |
OnEvent_1(<?>,<?>) | |
OnEvent_1_0(<?>,<?>) | |
OnEvent_1_1(<?>,<?>) | |
OnEvent_1_2(<?>,<?>) | |
OnEvent_2(<?>) | |
OnEvent_2(<?>,<?>) | |
OnEvent_2_0(<?>,<?>) | |
OnEvent_2_1(<?>,<?>) | |
OnEvent_2_2(<?>,<?>) | |
OnEvent_2_RemoFinish(<?>,<?>) | |
OnEvent_2_RemoStart(<?>,<?>) | |
OnEvent_3(<?>) | |
OnEvent_3(<?>,<?>) | |
OnEvent_3_0(<?>,<?>) | |
OnEvent_3_1(<?>,<?>) | |
OnEvent_3_2(<?>,<?>) | |
OnEvent_4(<?>,<?>) | |
OnEvent_4_0(<?>,<?>) | |
OnEvent_4_1(<?>,<?>) | |
OnEvent_4_2(<?>,<?>) | |
OnEvent_5(<?>,<?>) | |
OnEvent_5_0(<?>,<?>) | |
OnEvent_5_1(<?>,<?>) | |
OnEvent_5_2(<?>,<?>) | |
OnEvent_5_3(<?>,<?>) | |
OnEvent_6(<?>,<?>) | |
OnEvent_6_1(<?>,<?>) | |
OnEvent_7(<?>,<?>) | |
OnEvent_7_1(<?>,<?>) | |
OnEvent_8(<?>,<?>) | |
OnEvent_8_1(<?>,<?>) | |
OnEvent_9(<?>,<?>) | |
OnEvent_9_1(<?>,<?>) | |
OnEvent_BadSoul(<?>,<?>) | |
OnEvent_BlackGhost(<?>,<?>) | |
OnEvent_BlackGhost_1(<?>,<?>) | |
OnEvent_Call_BlackSOS(<?>,<?>) | |
OnEvent_Call_SOS(<?>,<?>) | |
OnEvent_Catch_SOS(<?>,<?>) | |
OnEvent_Catch_SOS_2(<?>,<?>) | |
OnEvent_Corpse(<?>,<?>) | |
OnEvent_DbgReLoad(<?>,<?>) | |
OnEvent_Delete_BlackSOS(<?>,<?>) | |
OnEvent_Delete_ForceJoinSOS(<?>,<?>) | |
OnEvent_Delete_SOS(<?>,<?>) | |
OnEvent_Delete_WhiteSOS(<?>,<?>) | |
OnEvent_FireDamage1(<?>,<?>) | |
OnEvent_FireDamage2(<?>,<?>) | |
OnEvent_FireDamage2_1(<?>,<?>) | |
OnEvent_FireDamage2_2(<?>,<?>) | |
OnEvent_FireDamage3_1(<?>,<?>) | |
OnEvent_FireDamage3_2(<?>,<?>) | |
OnEvent_GoodSoul(<?>,<?>) | |
OnEvent_KoufuDead(<?>,<?>) | |
OnEvent_NPC500_Dead(<?>,<?>) | |
OnEvent_SendSoulSign_Black(<?>,<?>) | |
OnEvent_SendSoulSign_ForceJoin(<?>,<?>) | |
OnEvent_SendSoulSign_White(<?>,<?>) | |
OnEvent_SynchroTurn(<?>,<?>) | |
OnEvent_TutorialWait(<?>,<?>) | |
OnEvent_TutorialWait_2(<?>,<?>) | |
OnEvnet_####_4(<?>,<?>) | |
OnEvnet_####_5(<?>,<?>) | |
OnFailedCreateSession(<?>,<?>) | |
OnFailedForceJoinBlack(<?>,<?>) | |
OnFailedGetBlockNum(<?>,<?>) | |
OnFailedJoinSession(<?>,<?>) | |
OnFireDamage(<int>,<int>,<int>,<string>,<?>) | |
OnFireDamage(<?>,<?>,<int>,<string>..<?>,<?>) | |
OnFireDamage(<?>,<?>,<int>,<string>..<?>,<?>) | |
OnForceJoinBlack(<?>,<?>) | |
OnForceJoinBlackMenu_Yes(<?>,<?>) | |
OnGameLeave(<?>,<?>) | |
OnGateEnchant(<?>,<?>) | |
OnIrregularLeaveSession(<?>,<?>) | |
OnIrregularLeaveSession_1(<?>,<?>) | |
OnJoinClearedRoom(<?>,<?>) | |
OnJoinMutiplay(<?>,<?>) | |
OnJustIn0Region(<?>,<?>) | |
OnJustOut0Region(<?>,<?>) | |
OnKeyTime2(<int>,<string>,<float>,<int>,<int>,<?>) | |
OnKeyTime2(<int>,<string>,<float>,<int>,<?>,<?>) | |
OnKeyTime2(<int>,<string>,<int>,<int>,<int>,<?>) | |
OnKeyTime2(<int>,<string>,<?>,<int>,<?>,<?>) | |
OnKeyTime2(<int>,<string>,<?>,<int>,<int>,<?>) | |
OnKeyTime2(<int>,<string>,<?>,<int>,<num>,<?>) | |
OnKeyTime2(<int>,<string>,<?>,<int>,<?>,<?>) | |
OnKeyTime2(<int>,<string>..<?>,<?>,<int>,<?>,<?>) | |
OnKeyTime2(<int>,<string>..<?>,<?>,<int>,<?>,<?>) | |
OnKeyTime2(<int>,<string>..<?>..<string>,<?>,<int>,<num>,<?>) | |
OnKeyTime2(<num>,<string>,<?>,<int>,<num>,<?>) | |
OnKeyTime2(<?>,<string>,<?>,<int>,<?>,<?>) | |
OnKeyTime2(<?>,<string>,<float>,<int>,<int>,<?>) | |
OnKeyTime2(<?>,<string>,<float>,<int>,<num>,<?>) | |
OnKeyTime2(<?>,<string>,<float>,<int>,<?>,<?>) | |
OnKeyTime2(<?>,<string>,<?>,<int>,<?>,<?>) | |
OnKeyTime2(<?>,<string>..<?>..<string>,<float>,<int>,<int>,<?>) | |
OnKeyTime2(<?>,<string>..<?>..<string>,<?>,<int>,<int>,<?>) | |
OnKeyTime2(<?>,<string>..<?>..<string>..<?>,<?>,<int>,<?>,<?>) | |
OnKeyTime2(<?>,<string>..<?>..<string>..<?>..<string>,<?>,<int>,<num>,<?>) | |
OnKeyTime2(<?>,<?>,<float>,<int>,<?>,<?>) | |
OnKickOut(<?>,<?>) | |
OnLanCutError(<?>,<?>) | |
OnLeaveMagic(<?>,<?>) | |
OnLeaveMenu_Yes(<?>,<?>) | |
OnLeavePlayer(<?>,<?>) | |
OnLeaveRideObj(<?>,<?>) | |
OnLeave_Limit(<?>,<?>) | |
OnNear(<?>) | |
OnNetDistanceIn(<int>,<int>,<float>,<string>) | |
OnNetRegion(<int>,<int>) | |
OnNetRegion(<?>,<?>) | |
OnNetRegionAttr(<int>,<int>,<num>) | |
OnNetRegionAttr(<int>,<int>,<?>) | |
OnNetRegionPlus(<int>,<int>,<string>) | |
OnNpServerSignOut(<?>,<?>) | |
OnObjAnimEnd(<int>,<int>,<int>,<string>,<?>) | |
OnObjAnimEnd(<?>,<?>,<num>,<string>..<?>..<string>,<?>) | |
OnObjAnimEnd(<?>,<?>,<?>,<string>..<?>..<string>,<?>) | |
OnObjAnimEndPlus(<int>,<int>,<int>,<string>,<?>) | |
OnObjectDamageHit(<int>,<int>,<int>,<int>,<?>,<float>,<float>,<string>,<?>) | |
OnObjectDamageHit(<int>,<int>,<int>,<?>,<?>,<?>,<?>,<string>,<?>) | |
OnObjectDamageHit_NoCall(<int>,<int>,<int>,<int>,<?>,<float>,<float>,<?>) | |
OnObjectDamageHit_NoCall(<int>,<int>,<int>,<?>,<?>,<?>,<?>,<?>) | |
OnObjectDamageHit_NoCall(<int>,<?>,<int>,<int>,<?>,<float>,<?>,<?>) | |
OnObjectDamageHit_NoCall(<?>,<?>,<int>,<int>,<?>,<float>,<float>,<?>) | |
OnObjectDamageHit_NoCall(<?>,<?>,<int>,<int>,<?>,<float>,<?>,<?>) | |
OnObjectDamageHit_NoCallPlus(<int>,<int>,<int>,<int>,<?>,<float>,<float>,<float>,<?>) | |
OnObjectDamageHit_NoCallPlus(<int>,<int>,<int>,<int>,<?>,<float>,<int>,<float>,<?>) | |
OnObjectDamageHit_NoCallPlus(<int>,<int>,<int>,<int>,<?>,<float>,<int>,<?>,<?>) | |
OnObjectDamageHit_NoCallPlus(<int>,<int>,<int>,<?>,<?>,<?>,<?>,<?>,<?>) | |
OnObjectDamageHit_NoCallPlus(<int>,<?>,<int>,<int>,<?>,<float>,<int>,<float>,<?>) | |
OnObjectDestroy(<int>,<int>,<string>,<?>) | |
OnObjectDestroy(<?>,<?>,<string>..<?>,<?>) | |
OnObjectDestroy(<?>,<?>,<string>,<?>) | |
OnObjectDestroy(<?>,<?>,<string>..<?>..<string>,<?>) | |
OnObjectDestroy(<?>,<?>,<string>,<?>) | |
OnObjectDestroy(<?>,<?>,<string>..<?>,<?>) | |
OnP2PTimeOut(<?>,<?>) | |
OnPlayerActionInRegion(<int>,<int>,<string>,<int>,<?>) | |
OnPlayerActionInRegion(<int>,<int>,<string>,<?>,<?>) | |
OnPlayerActionInRegion(<int>,<?>,<string>..<?>,<?>,<?>) | |
OnPlayerActionInRegion(<num>,<string>..<?>,<?>,<?>) | |
OnPlayerActionInRegion(<?>,<?>,<string>..<?>,<?>,<?>) | |
OnPlayerActionInRegionAngle(<int>,<int>,<string>,<int>,<int>,<?>) | |
OnPlayerActionInRegionAngle(<int>,<int>,<string>,<int>,<?>,<?>) | |
OnPlayerActionInRegionAttribute(<int>,<int>,<string>,<int>,<?>,<?>) | |
OnPlayerActionInRegionAttribute(<int>,<int>,<string>,<?>,<?>,<?>) | |
OnPlayerActionInRegionAttribute(<?>,<num>,<string>..<?>,<?>,<?>,<?>) | |
OnPlayerActionInRegionAttribute(<?>,<?>,<string>..<?>,<?>,<?>,<?>) | |
OnPlayerAssessMenu(<int>,<?>,<string>,<?>) | |
OnPlayerDistanceAngleInTarget(<int>,<int>,<int>,<string>,<float>,<float>,<?>) | |
OnPlayerDistanceAngleInTarget(<int>,<int>,<int>,<string>,<float>,<?>) | |
OnPlayerDistanceAngleInTarget(<int>,<int>,<int>,<string>,<?>,<float>,<?>) | |
OnPlayerDistanceInTarget(<int>,<int>,<int>,<string>,<float>,<?>) | |
OnPlayerDistanceInTarget(<int>,<int>,<int>,<string>,<int>,<?>) | |
OnPlayerDistanceInTarget(<int>,<int>,<int>,<string>,<?>,<?>) | |
OnPlayerDistanceInTarget(<int>,<?>,<int>,<string>,<float>,<?>) | |
OnPlayerDistanceInTarget(<?>,<?>,<num>,<string>..<?>,<int>,<?>) | |
OnPlayerDistanceInTarget(<?>,<int>,<num>,<string>..<?>,<int>,<?>) | |
OnPlayerDistanceInTarget(<?>,<int>,<?>,<string>..<?>,<float>,<?>) | |
OnPlayerDistanceInTarget(<?>,<int>,<?>,<string>..<?>,<?>,<?>) | |
OnPlayerDistanceInTarget(<?>,<?>,<?>,<string>..<?>,<float>,<?>) | |
OnPlayerDistanceOut(<int>,<int>,<int>,<string>,<float>,<?>) | |
OnPlayerDistanceOut(<int>,<int>,<int>,<string>,<int>,<?>) | |
OnPlayerDistanceOut(<int>,<?>,<int>,<string>,<int>,<?>) | |
OnPlayerDistanceOut(<int>,<?>,chrId<string>,<int>,<?>) | |
OnPlayerDistanceOut(<?>,<int>,<?>,<string>..<?>..<string>,<?>,<?>) | |
OnPlayerKill(<int>,<string>,<?>) | |
OnRegionIn(<int>,<int>,<int>,<string>,<?>) | |
OnRegionIn(<int>,<int>,<?>,<string>..<?>..<string>,<?>) | |
OnRegionIn(<int>,<?>,<int>,<string>,<?>) | |
OnRegionIn(<?>,<int>,<?>,<string>..<?>,<?>) | |
OnRegionIn(<?>,<int>,<?>,<?>,<?>) | |
OnRegionJustIn(<int>,<int>,<int>,<string>,<?>) | |
OnRegionJustIn(<int>,<int>,<?>,<string>,<?>) | |
OnRegionJustIn(<int>,<?>,<int>,<string>,<?>) | |
OnRegionJustIn(<int>,<?>,<int>,<string>,<?>) | |
OnRegionJustIn(<num>,<?>,<int>,<string>,<?>) | |
OnRegionJustIn(<?>,<?>,<int>,<string>,<?>) | |
OnRegionJustIn(<?>,<?>,<?>,<string>,<?>) | |
OnRegionJustIn(<?>,<?>,<?>,<string>..<?>,<?>) | |
OnRegionJustIn(<?>,<?>,<?>,<string>..<?>..<string>,<?>) | |
OnRegionJustOut(<int>,<int>,<int>,<string>,<?>) | |
OnRegionJustOut(<int>,<int>,<?>,<string>..<?>..<string>,<?>) | |
OnRegionJustOut(<int>,<?>,<int>,<string>,<?>) | |
OnRegionJustOut(<int>,<?>,<int>,<string>,<?>) | |
OnRegionJustOut(<?>,<int>,<?>,<?>,<?>) | |
OnRegionJustOut(<?>,<?>,<int>,<string>,<?>) | |
OnRegistFunc(<int>,<string>,<string>,<int>,<?>) | |
OnRegistFunc(<int>,<string>,<string>,<?>,<?>) | |
OnRegistFunc(<num>,<string>,<string>,<?>,<?>) | |
OnRegistFunc(<?>,<string>,<string>,<?>,<?>) | |
OnRequestMenuEnd(<int>,<string>) | |
OnReturnTitle(<?>,<?>) | |
OnReviveMagic(<?>,<?>) | |
OnReviveMagic_1(<?>,<?>) | |
OnRoomDisappeared(<?>,<?>) | |
OnRoomTimeOut(<?>,<?>) | |
OnSelectMenu(<int>,<string>,<int>,<int>,<int>,<int>,<float>,<?>) | |
OnSelectMenu(<int>,<string>,<int>,<int>,<int>,<int>,<int>,<?>) | |
OnSelectMenu(<?>,<string>,<int>,<int>,<int>,<int>,<int>,<?>) | |
OnSelectMenu(<?>,<string>,<int>,<int>,<int>,<int>,<?>,<?>) | |
OnSelectMenu(<?>,<string>,<int>,<int>,<int>,<?>,<?>,<?>) | |
OnSelectMenu(<?>,<string>,<int>,<int>,<int>,<?>,<?>,<?>) | |
OnSelectMenu(<?>,<string>,<?>,<int>,<int>,<int>,<?>,<?>) | |
OnSelectMenu(<?>,<string>,<?>,<int>,<int>,<?>,<?>,<?>) | |
OnSelfBloodMark(<int>,<string>,<num>,<?>) | |
OnServerError_Maintenance(<?>,<?>) | |
OnServerError_ServiceStop(<?>,<?>) | |
OnServerError_TimeOut(<?>,<?>) | |
OnSessionInfo(<int>,<string>) | |
OnSessionJustIn(<int>,<string>,<?>) | |
OnSessionJustOut(<int>,<string>,<?>) | |
OnSimpleDamage(<int>,<int>,<int>,<string>,<?>) | |
OnSimpleDamage(<int>,<int>,<?>,<string>,<?>) | |
OnSimpleDamage(<int>,<?>,<?>,<string>,<?>) | |
OnSimpleDamage(<?>,<?>,<int>,<string>..<?>,<?>) | |
OnSimpleDamage(<?>,<?>,<int>,<string>..<?>..<string>,<?>) | |
OnSimpleDamage(<?>,<?>,<int>,<string>..<?>,<?>) | |
OnSimpleDamage(<?>,<?>,<int>,<string>..<?>,<?>) | |
OnSimpleDamage(<?>,<?>,<int>,<string>..<?>..<string>,<?>) | |
OnSummonResult_Empty(<?>,<?>) | |
OnSummonResult_Move(<?>,<?>) | |
OnSummonResult_OtherError(<?>,<?>) | |
OnSummonResult_TimeOut(<?>,<?>) | |
OnSummonTimeOut(<?>,<?>) | |
OnTalk(<?>,<int>,<int>,<?>,<?>,<int>,<int>,<string>,<string>,<string>,<?>) | |
OnTalk(<?>,<int>,<int>,<?>,<?>,<int>,<?>,<string>,<string>,<string>,<?>) | |
OnTalk(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
OnTalkEvent(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
OnTalkEventDistIn(<?>,<?>,<?>,<?>,<?>) | |
OnTalkEventDistOut(<?>,<?>,<?>,<?>,<?>) | |
OnTextEffectEnd(<int>,<?>,<string>) | |
OnTextEffectEndPlus(<int>,<?>,<?>,<string>) | |
OnThxKickOut(<?>,<?>) | |
OnTurnCharactorEnd(<int>,<int>,<int>,<string>,<?>) | |
OnTurnCharactorEnd(<int>,<int>,<?>,<string>,<?>) | |
OnTurnCharactorEnd(<int>,<?>,<int>,<string>,<?>) | |
OnUpDate(<?>,<int>,<int>,<int>,<string>,<string>) | |
OnUpDate(<?>,<?>,<?>,<?>,<?>,<?>) | |
OnWanderFade(<int>,<int>,<float>,<float>,<float>,<float>,<?>) | |
OnWarpMenuClose(<int>,<string>,<?>,<?>,<?>) | |
OnYesNoDialog(<int>,<string>,<int>,<int>,<int>,<?>) | |
OpeningDead(<int>,<?>) | |
OpeningDead(<?>,<?>) | |
OpeningDeadPlus(<int>,<?>,<?>,<?>) | |
OpeningDeadPlus(<?>,<?>,<?>,<?>) | |
or<?> | |
Osa_ForceSynchroAnime(<?>,<?>) | |
p(<?>) | |
p(ID:206) | |
p(ID:211) | |
ParamInitialize() | |
PartyGhostDeath(<?>,<?>) | |
PartyGhostDeath_1(<?>,<?>) | |
PartyGhostDeath_2(<?>,<?>) | |
PauseTutorial() | |
PC(<?>) | |
PhalanxDead(<?>,<?>) | |
PhalanxEventDead(<?>,<?>) | |
PhalanxEventStart(<?>,<?>) | |
PhalanxStandBy(<?>,<?>) | |
PickUpItem(<?>,<?>,<int>) | |
PickUpItem(<?>,<?>,<?>) | |
PlayAnimation(<int>,<int>) | |
PlayAnimation(<int>,<?>) | |
PlayAnimation(<num>,<int>) | |
PlayAnimation(<num>,<?>) | |
PlayAnimation(<?>,<int>) | |
PlayAnimation(<?>,<?>) | |
PlayAnimation(<?>,<int>) | |
PlayAnimation(<?>,<?>) | |
PlayAnimation_###(<?>,<?>) | |
PlayBGM_SEKITYUU(<?>,<?>) | |
PlayErase_Wait(<?>,<?>) | |
PlayerChrResetAnimation_RemoOnly(<int>) | |
PlayerDeath_m01_##_##_##(<?>,<?>) | |
PlayerDeath_m02_##_##_##(<?>,<?>) | |
PlayerDeath_m03_##_##_##(<?>,<?>) | |
PlayerDeath_m04_##_##_##(<?>,<?>) | |
PlayerDeath_m05_##_##_##(<?>,<?>) | |
PlayerDeath_m06_##_##_##(<?>,<?>) | |
PlayerDeath_m07_##_##_##(<?>,<?>) | |
PlayerDeath_m08_##_##_##(<?>,<?>) | |
PlayerDeath_m99_##_##_##(<?>,<?>) | |
PlayerKill_####(<?>,<?>) | |
PlayerKill_####_1(<?>,<?>) | |
PlayerKill_####_sub(<?>,<?>) | |
PlayerParamRecover() | |
PlayerRecover() | |
PlayerRevive_m01_##_##_##(<?>,<?>) | |
PlayerRevive_m02_##_##_##(<?>,<?>) | |
PlayerRevive_m03_##_##_##(<?>,<?>) | |
PlayerRevive_m04_##_##_##(<?>,<?>) | |
PlayerRevive_m05_##_##_##(<?>,<?>) | |
PlayerRevive_m06_##_##_##(<?>,<?>) | |
PlayerRevive_m07_##_##_##(<?>,<?>) | |
PlayerRevive_m08_##_##_##(<?>,<?>) | |
PlayerRevive_m99_##_##_##(<?>,<?>) | |
PlayLoopAnimation(<int>,<int>) | |
PlayLoopAnimation(<int>,<?>) | |
PlayLoopAnimation(<num>,<int>) | |
PlayLoopAnimation(<num>,<?>) | |
PlayLoopAnimation(<?>,<int>) | |
PlayObjectSE(<int>,<int>) | |
PlayPointSE(<int>,<?>,<int>,<int>) | |
PlayTalk(<int>) | |
PlayTypeSE(<int>,<int>,<int>) | |
PlayTypeSE(<int>,<?>,<int>) | |
PlayTypeSE(<?>,<?>,<int>) | |
PlayTypeSE(<?>,<?>,<?>) | |
PoizonFloorDam(<?>,<?>) | |
PossibleInfo_GoToTheBossArea(<?>,<?>) | |
Pranaria_Alive(<?>,<?>,<int>,<int>,<int>) | |
Pranaria_Alive(<?>,<?>,<?>,<?>,<?>) | |
Pranaria_Alive_A(<?>,<?>) | |
Pranaria_Alive_B(<?>,<?>) | |
Pranaria_Alive_C(<?>,<?>) | |
Pranaria_Alive_D(<?>,<?>) | |
Pranaria_Alive_E(<?>,<?>) | |
Pranaria_Alive_F(<?>,<?>) | |
Pranaria_Alive_G(<?>,<?>) | |
Pranaria_Damage(<?>,<?>,<?>,<?>) | |
Pranaria_Dead(<?>,<?>,<?>,<?>,<?>) | |
Pranaria_Dead_Check_A(<?>,<?>) | |
Pranaria_Dead_Check_B(<?>,<?>) | |
Pranaria_Dead_Check_C(<?>,<?>) | |
Pranaria_Dead_Check_D(<?>,<?>) | |
Pranaria_Dead_Check_E(<?>,<?>) | |
Pranaria_Dead_Check_F(<?>,<?>) | |
Pranaria_Dead_Check_G(<?>,<?>) | |
Pranaria_Region_Just_In(<?>,<?>,<?>,<?>) | |
Pranaria_Region_Just_In_End(<?>,<?>,<int>,<int>) | |
Pranaria_Region_Just_In_End(<?>,<?>,<?>,<?>) | |
print(<?>..<string>"..<?>..<string>"..<?>..<string>"..<?>) | |
print(<?>..<string>..<?>) | |
print(<string>) | |
print(<string>,<int>) | |
print(<string>,<?>) | |
print(<string>,<?>,<string>,<?>) | |
print(<string>,<?>,<string>,<?>) | |
print(<string>,<?><int>) | |
print(<string>,<?>) | |
print(<string>,<?>,<string>) | |
print(<string>,<?>,<string>,<string>) | |
print(<string>,<?>,<string>,<?>) | |
print(<string>,<?>,<string>,<?>,<string>) | |
print(<string>,<?>,<string>,<?>,<string>,<?>) | |
print(<string>,<?>,<string>,<?>,<string>,<?>,<string>,<?><int>) | |
print(<string>,<?>,<string>,<?>,<string>,<?>,<string>,<?>) | |
print(<string>,<?>,<string>,<?>,<string>,<?>,<string>,<?>,<string>) | |
print(<string>..<?>) | |
print(<string>..<?>..<string>) | |
print(<string>..<?>..<string>..<?>) | |
print(<string>..<?>..<string>) | |
print(<?>) | |
print_list_7bit(<?>,<?>,<?>) | |
q(<int>) | |
RecallMenuEvent(<int>,<int>) | |
ReconstructBreak(<int>,<int>) | |
ReconstructBreak(<?>,<int>) | |
ReconstructBreak(<?>,<int>) | |
RecoveryHeroin() | |
RecvGlobalQwc() | |
RegeneratePossible(<?>,<?>) | |
RegeneratePossible_1(<?>,<?>) | |
RegionIn_Enemy_####(<?>,<?>) | |
RegionIn_Player_####(<?>,<?>) | |
RegistConditionBlock01(<?>,<?>) | |
RegistConditionBlock02(<?>,<?>) | |
RegistConditionBlock03(<?>,<?>) | |
RegistConditionBlock1(<?>,<?>) | |
RegistConditionBlock2(<?>,<?>) | |
RegistEvent_####(<?>) | |
RegistEvent_7(<?>) | |
RegistKouroBreak(<?>,<?>) | |
RegistLibraJr_Target(<?>) | |
RegistMagicSquare(<?>,<?>,<?>,<?>,<?>) | |
RegistMagicSquare(<?>,<?>,<?>,<?>,<?>) | |
RegistObjDisable(<?>,<?>) | |
Registpattern01(<?>,<?>) | |
Registpattern02(<?>,<?>) | |
Registpattern03(<?>,<?>) | |
Registpattern04(<?>,<?>) | |
Registpattern05(<?>,<?>) | |
RegistReturnTitle(<?>,<?>) | |
RegistRockWorm(<?>,<?>,<?>) | |
RegistRockWorm(<?>,<?>,<?>) | |
RegistSimpleTalk(<int>,<int>,<int>,<number>) | |
RegistSimpleTalk(<int>,<int>,<int>,<?>) | |
RegistSoulMonster_block1(<?>) | |
RegistTokage(<?>,<int>,<int>,<int>) | |
RegistTokage(<?>,<?>,<?>,<?>) | |
Regist_FukuroKoufu(<?>,<?>,<?>,<?>,<?>) | |
Regist_FukuroKoufu(<?>,<?>,<?>,<?>,<?>) | |
RemoveInventoryEquip(<other>,<other>) | |
RemoveInventoryEquip(<?>,<int>) | |
RemoveInventoryEquip(<?>,<?>) | |
RendolCheck(<?>,<?>) | |
RendolCheck2(<?>,<?>,<?>) | |
RendolRegistCondition_block1(<?>,<?>,<?>) | |
RendolRegistCondition_block2(<?>,<?>,<?>) | |
RendolRegistCondition_block3(<?>,<?>,<?>) | |
RendolRegistCondition_block4(<?>,<?>,<?>) | |
RepeatMessage_begin() | |
RepeatMessage_end() | |
RequestEnding() | |
RequestForceUpdateNetwork(<int>) | |
RequestForceUpdateNetwork(<?>) | |
RequestFullRecover() | |
RequestGenerate(<?>) | |
RequestMenuEnd_PK_Sucess(<?>,<?>) | |
RequestOpenBriefingMsg(<int>,<?>) | |
RequestOpenBriefingMsgPlus(<int>,<?>) | |
RequestPlayMoviePlus(<?>,<?>) | |
RequestRankingBoard() | |
RequestRemo(<int>,<?>,<int>,<int>) | |
RequestRemo(<?>,<?>,<?>,<?>) | |
RequestRemoPlus(<int>,<?>,<int>,<int>,<num>) | |
RequestRemoPlus(<int>,<?>,<int>,<int>,<?>) | |
RequestUnlockTrophy(<?>) | |
ReqularLeavePlayer(<?>) | |
ResetCamAngle() | |
ResetEventQwcSpEffect(<?>) | |
ResetSummonParam() | |
ResetSyncRideObjInfo(<num>) | |
ResetThink(<int>) | |
ResetThink(<?>) | |
ResetTokage(<?>) | |
RestorePiece(<int>) | |
RestorePiece(<?>) | |
RestorePiece(<?>) | |
ResultFloorDam(<?>,<?>) | |
Result_###(<?>,<?>) | |
Result_AliveMotion(<?>,<?>) | |
ReturnMapSelect() | |
ReturnTitle_wait(<?>,<?>) | |
RevivalEnchanterDead_###(<?>,<?>) | |
RevivePlayer() | |
RevivePlayerNext() | |
RevivePrevent(<?>,<?>) | |
RoomCheck(<?>,<?>,<?>,<?>,<?>) | |
RyosyuDeadCheck(<?>,<?>,<?>,<?>,<?>,<int>) | |
RyosyuDeadCheck(<?>,<?>,<?>,<?>,<?>,<?>) | |
RyosyuMove(<?>,<?>) | |
RyosyuMove_call(<?>,<?>) | |
RyosyuuMoveEnd(<?>,<?>) | |
RyosyuuMoveFunc(<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
SaveRequest() | |
SaveRequest_Profile() | |
SecondStageBreak(<?>,<int>,<int>) | |
SecondStageBreak(<?>,<?>,<?>) | |
Second_EventBoss_Initialize_m01_##_##_##(<?>,<?>) | |
Second_Initialize_m02_##_##_##(<?>,<?>) | |
Second_Initialize_m03_##_##_##(<?>,<?>) | |
Second_Initialize_m04_##_##_##(<?>,<?>) | |
Second_Initialize_m05_##_##_##(<?>,<?>) | |
Second_Initialize_m06_##_##_##(<?>,<?>) | |
Second_Initialize_m07_##_##_##(<?>,<?>) | |
Second_Initialize_m08_##_##_##(<?>,<?>) | |
Second_Initialize_m99_##_##_##(<?>,<?>) | |
SelfBloodMark(<?>,<?>) | |
SendEventRequest(<int>,<int>,<int>) | |
SendEventRequest(<int>,<int>,<?>) | |
SendEventRequest(<?>,<int>,<?>) | |
SendEventRequest(<?>,<int>,<int>) | |
SendEventRequest(<?>,<int>,<?>) | |
SetAlive(<int>,<float>) | |
SetAlive(<?>,<float>) | |
SetAliveMotion(<?>) | |
SetAlwayEnableBackread_forEvent(<int>,<?>) | |
SetAlwayEnableBackread_forEvent(<?>,<?>) | |
SetAlwaysDrawForEvent(<int>,<?>) | |
SetAlwaysDrawForEvent(<num>,<?>) | |
SetAlwaysDrawForEvent(<?>,<?>) | |
SetAngularDampingByPhalanx(<?>) | |
SetAreaStartMapUid(<int>) | |
SetBallista(<int>,<int>) | |
SetBallista(<int>,<num>) | |
SetBallista(<?>,<?>) | |
SetBaseDmyPolyMoveWait(<?>) | |
SetBiyoState_##(<?>,<?>,<?>) | |
SetBiyoState_##Init(<?>,<?>,<?>) | |
SetBossCount(<?>) | |
SetBossGauge(<int>,<int>,<int>) | |
SetBossGauge(<num>,<int>,<int>) | |
SetBossGauge(<?>,<int>,<int>) | |
SetBossUnitJrHit(<?>,<?>) | |
SetBrokenPiece(<int>) | |
SetBrokenPiece(<?>) | |
SetCamModeParamTargetId(<int>) | |
SetCamModeParamTargetIdForBossLock(<int>) | |
SetChrType(<int>,<int>) | |
SetChrType(<int>,<?>) | |
SetChrTypeDataGrey() | |
SetChrTypeDataGreyNext() | |
SetClearBonus(<?>) | |
SetClearItem(<?>) | |
SetClearSesiionCount() | |
SetClearState(<?>) | |
SetColiAndDraw(<?>,<int>,<?>) | |
SetColiAndDraw(<?>,<?>,<?>) | |
SetColiEnable(<int>,<?>) | |
SetColiEnable(<num>,<?>) | |
SetColiEnable(<?>,<?>) | |
SetColiEnable(<?>,<?>) | |
SetColiEnableArray(<int>,<?>) | |
SetCompletelyNoMove(<int>,<?>) | |
SetDeadMode(<int>,<?>) | |
SetDeadMode(<?>,<?>) | |
SetDeadMode(<?>,<?>) | |
SetDeadMode(<?><int>,<?>) | |
SetDeadMode2(<int>,<?>) | |
SetDefaultAnimation(<int>) | |
SetDefaultMapUid(<int>) | |
SetDefaultMapUid(<num>) | |
SetDefaultRoutePoint(<int>) | |
SetDisable(<?>,<int>,<?>) | |
SetDisable(<?>,<?>) | |
SetDisable(<?>,<?>,<?>) | |
SetDisableBackread_forEvent(<?>,<?>) | |
SetDisableDamage(<int>,<?>) | |
SetDisableGravity(<int>,<?>) | |
SetDisableGravity(<?>,<?>) | |
SetDisableGravity(<?>,<?>) | |
SetDispMask(<int>,<int>) | |
SetDispMask(<int>,<num>) | |
SetDispMask(<int>,<?>) | |
SetDispMask(<?>,<num>) | |
SetDoesUpdateByPhalanx(<?>) | |
SetDoreiShopState01(<?>,<?>) | |
SetDoreiShopState02(<?>,<?>) | |
SetDoreiShopState03(<?>,<?>) | |
SetDoreiShopState04(<?>,<?>) | |
SetDoreiShopState05(<?>,<?>) | |
SetDoreiShopState06(<?>,<?>) | |
SetDoreiShopState07(<?>,<?>) | |
SetDrawEnable(<int>,<int>) | |
SetDrawEnable(<int>,<?>) | |
SetDrawEnable(<num>,<?>) | |
SetDrawEnable(<?>,<?>) | |
SetDrawEnable(<?>,<?>) | |
SetDrawEnableArray(<int>,<?>) | |
SetDrawGroup(<int>,<int>) | |
SetEnableInfoStateForEvent(<int>,<?>) | |
SetEventBodyBulletCorrect(<int>,<?>) | |
SetEventBodyMaterialSeAndSfx(<int>,<int>,<int>) | |
SetEventBodyMaxHp(<int>,<?>) | |
SetEventCommand(<int>,<int>) | |
SetEventCommand(<int>,<?>) | |
SetEventCommand(<?>,<int>) | |
SetEventCommandIndex(<int>,<int>,<int>) | |
SetEventCommand_PhalanxCore(<int>) | |
SetEventCommand_PhalanxJr(<int>) | |
SetEventCommand_PhalanxJr(<?>) | |
SetEventCount(<?>,<?>) | |
SetEventFlag(<int>,<int>) | |
SetEventFlag(<int>,<?>) | |
SetEventFlag(<num>,<?>) | |
SetEventFlag(<?>,<?>) | |
SetEventFlag(<?>,<int>) | |
SetEventFlag(<?>,<?>) | |
SetEventFlag(<?>,<?>) | |
SetEventGenerate(<int>,<?>) | |
SetEventMovePointType(<int>,<?>) | |
SetEventMovePointType(<?>,<?>) | |
SetEventResponsedNavimeshFlag_Disable() | |
SetEventSimpleTalk(<int>,<?>,<int>,<float>,<int>,<float>,<float>,<float>,<float>,<float>,<?>,<?>,<?>) | |
SetEventSpecialEffect(<int>,<int>) | |
SetEventSpecialEffect(<int>,<?>) | |
SetEventSpecialEffect(<?>,<int>) | |
SetEventSpecialEffectOwner_2(<num>,<?>,<int>) | |
SetEventSpecialEffect_2(<int>,<int>) | |
SetEventSpecialEffect_2(<int>,<?>) | |
SetEventSpecialEffect_2(<num>,<int>) | |
SetEventSpecialEffect_2(<?>,<int>) | |
SetEventTarget(<?>,<int>) | |
SetEventTarget(<?>,<?>) | |
SetEventTarget(<?>,<?>) | |
SetExVelocity(<int>,<int>,<?>,<?>) | |
SetFirstNpcStateFlag(<?>,<?>,<?>,<?>) | |
SetFirstRendolState(<?>,<?>) | |
SetFirstSpeed(<int>) | |
SetFirstSpeed(<?>) | |
SetFirstSpeedPlus(<int>,<int>,<float>,<int>,<int>) | |
SetFirstSpeedPlus(<?>,<int>,<float>,<int>,<int>) | |
SetFlagInitState(<int>) | |
SetForceJoinBlackRequest() | |
SetHitInfo(<int>,<int>) | |
SetHitInfo(<?>,<int>) | |
SetHitMask(<int>,<int>) | |
SetHitMask(<int>,<?>) | |
SetHitMask(<?>,<?>) | |
SetHostMiniBlockIndex() | |
SetHp(<int>,<float>) | |
SetHp(<int>,<int>) | |
SetHp(<?>,<float>) | |
SetIgnoreHit(<int>,<?>) | |
SetInfomationPriority(<?>) | |
SetInsideBattleArea(<int>,<int>) | |
SetInsideBattleArea(<?>,<int>) | |
SetIsAnimPauseOnRemoPlayForEvent(<int>,<?>) | |
SetIsUseLongLongSword(<?>) | |
SetKeepCommandIndex(<int>,<int>,<int>,<float>) | |
SetKeepCommandIndex(<?>,<int>,<int>,<float>) | |
SetKojikiShopState01(<?>,<?>) | |
SetKojikiShopState02(<?>,<?>) | |
SetKojikiShopState03(<?>,<?>) | |
SetKojikiShopState04(<?>,<?>) | |
SetKojikiShopState05(<?>,<?>) | |
SetLeaveSoulSteel() | |
SetLoadWait() | |
SetLockActPntInvalidateMask(<int>,<int>,<?>) | |
SetLockActPntInvalidateMask(<?>,<int>,<?>) | |
SetMagicGameDataStateForEvent(<?>) | |
SetMapUid(<int>,<int>,<int>,<int>,<int>) | |
SetMaxReturnCount(<?>) | |
SetMenuBrake() | |
SetMovePoint(<?>,<?>,<float>) | |
SetMovePoint(<?>,<?>,<?>) | |
SetNearDmyPoint_Core(<?>,<float>) | |
SetNoNetSync(<int>,<?>) | |
SetNpcStateFlag(<?>,<?>,<?>,<?>) | |
SetObjDeactivate(<int>,<?>) | |
SetObjDisableBreak(<int>,<?>) | |
SetObjDisableBreak(<?>,<?>) | |
SetObjEventCollisionFill(<int>,<?>) | |
SetObjSfx(<int>,<int>,<int>,<?>) | |
SetObjSfx(<?>,<int>,<int>,<?>) | |
SetObjSfx(<?>,<int>,<?>,<?>) | |
SetPartyRestrictNum(<int>) | |
SetPhalanxCollision() | |
SetRarity(<int>,<int>) | |
SetRendolStateFlag(<?>,<?>,<?>,<?>) | |
SetRendolState_##(<?>,<?>,<?>) | |
SetRendolState_##Init(<?>,<?>,<?>) | |
SetReserveDmyPolyIDByTempJr(<int>) | |
SetReviveWait(<?>) | |
SetSelfBloodMapUid() | |
SetSHOPState1(<?>,<?>) | |
SetSHOPState2(<?>,<?>) | |
SetSHOPState3(<?>,<?>) | |
SetSHOPState4(<?>,<?>) | |
SetSHOPState5(<?>,<?>) | |
SetSpStayAndDamageAnimId(<int>,<int>,<int>) | |
SetSpStayAndDamageAnimId(<?>,<int>,<int>) | |
SetSpStayAndDamageAnimId(<?>,<int>,<int>) | |
SetSpStayAndDamageAnimIdPlus(<int>,<int>,<int>,<?>) | |
SetSpStayAndDamageAnimIdPlus(<?>,<?>,<?>,<?>) | |
SetSubMenuBrake(<?>) | |
SetSummonedPos() | |
SetSuperArmor(<int>,<?>) | |
SetSuperArmor(<?>,<?>) | |
SetSuperArmor(<?>,<?>) | |
SetSyncRideObjInfo(<num>,<?>,<?>) | |
SetSystemIgnore(<?>,<?>) | |
SetSyuujinState1(<?>,<?>) | |
SetSyuujinState2(<?>,<?>) | |
SetSyuujinState3(<?>,<?>) | |
SetSyuujinState4(<?>,<?>) | |
SetSyuujinState5(<?>,<?>) | |
SetSyuujinState6(<?>,<?>) | |
SetSyuujinState7(<?>,<?>) | |
SetTalkMsg(<int>,<?>) | |
SetTeamType(<int>,<?>) | |
SetTeamType(<?>,<?>) | |
SetTeamTypeDefault(<int>) | |
SetTeamTypePlus(<int>,<?>,<?>) | |
SetTempJrState(<?>) | |
SetTempJrWait(<int>) | |
SetTempJrWait(<?>) | |
SetTextEffect(<?>) | |
SetTutorialSummonedPos() | |
SetValidTalk(<int>,<?>) | |
SetVelocityParam(<?>,<?>,<?>,<?>) | |
ShowGenDialog(<int>,<int>,<int>,<?>) | |
ShowGenDialog(<?>,<int>,<int>,<?>) | |
ShowModel(<?>,<int>) | |
ShowModel(<?>,<?>) | |
ShowRankingDataModel(<?>) | |
ShowRankingDialog(<?>) | |
ShowRankingMenu(<?>,<int>) | |
ShowRankingMenu(<?>,<?>) | |
SingleReset() | |
SingleReset(<?>,<int>) | |
SingleReset(<?>,<?>) | |
SingleReset(<?>,<?>) | |
SoloBlockClear(<?>,<?>) | |
SoloPlayDeath(<?>,<?>) | |
SoloPlayDeath_1(<?>,<?>) | |
SoloPlayDeath_2(<?>,<?>) | |
SoulMonsterFunc_block1(<?>,<?>,<?>,<?>) | |
SoulPenaltyPK(<num>,<num>,<?>,<?>) | |
SoulPenaltyPK(<?>,<?>,<?>,<?>) | |
SoulPenaltyPK2(<?>,<float>) | |
SpearTrapCount_###(<?>,<?>) | |
SpearTrapMove_###(<?>,<?>) | |
SpEffect(<?>,<?>) | |
StageClear(<?>,<?>) | |
StandBy_DragonDemon(<?>,<?>) | |
StandBy_Kimera(<?>,<?>) | |
StandBy_KingOfShield(<?>,<?>) | |
StandBy_Sinpansya(<?>,<?>) | |
startFloatSoulArrow(<?>,<?>) | |
startSpell(<?>,<?>) | |
StartTalk(<int>,<int>) | |
StartTalk(<?>,<?>) | |
StopLoopAnimation(<int>) | |
StopLoopAnimation(<num>) | |
StopLoopAnimation(<?>) | |
StopPlayer() | |
StopPointSE(<int>) | |
SubActionCount(<int>,<int>) | |
SummonBlackRequest(<int>) | |
SummonedMapReload() | |
SummonInfoMsg_Black(<?>,<?>) | |
SummonInfoMsg_ForceJoinBlack(<?>,<?>) | |
SummonInfoMsg_ForceSummonBlack(<?>,<?>) | |
SummonInfoMsg_White(<?>,<?>) | |
SummonReloadStart(<?>,<?>) | |
SummonSuccess(<?>) | |
SummonSuccess(<?>,<?>) | |
SummonSuccess_Black(<?>,<?>) | |
SummonSuccess_White(<?>,<?>) | |
switch_npc(<?>,<?>) | |
SynchroAddQWC(<?>,<?>) | |
SynchroAnim_####(<?>,<?>) | |
SynchroBossFloorIn(<?>,<?>) | |
SynchroDeadCondition(<?>,<?>) | |
SynchroDeleteEvent(<?>,<?>) | |
SynchroDeleteEvent_####(<?>,<?>) | |
SynchroInvalid_####(<?>,<?>) | |
SynchroInvalid_####_ForBlack(<?>,<?>) | |
SynchroResetEventFlag_####(<?>,<?>) | |
SynchroResetFlag(<?>,<?>) | |
SynchroSetEventFlag_####(<?>,<?>) | |
SynchroSetFlag(<?>,<?>) | |
SynchroTurn(<?>,<?>) | |
SynchroTurn_end(<?>,<?>) | |
SynchroValidSoul(<?>,<?>) | |
SynchroValid_####(<?>,<?>) | |
SynchroValid_NoAnim_####(<?>,<?>) | |
SynchroWalk_end(<?>,<?>) | |
SynchroWarp_####(<?>,<?>) | |
TakoCondition_1(<?>,<?>) | |
TakoCondition_2(<?>,<?>) | |
TakoCondition_3(<?>,<?>) | |
TakoCondition_4(<?>,<?>) | |
TakoCondition_5(<?>,<?>) | |
TakoFunc(<?>,<?>,<?>,<int>) | |
TakoFunc(<?>,<?>,<?>,<?>) | |
TakoMove(<?>,<?>,<int>) | |
TakoMove(<?>,<?>,<?>) | |
TakoMove_call(<?>,<?>) | |
TakoResult_dummy(<?>,<?>) | |
Tale_break_####(<?>,<?>) | |
TalkNextPage(<int>) | |
Talk_to_ItemInfo_test(<?>,<?>) | |
TargetChangeWepR2(<?>,<int>) | |
TargetChangeWepR2(<?>,<?>) | |
TaruBakuhatu(<?>,<int>,<int>) | |
TaruBakuhatu(<?>,<?>,<?>) | |
TaruFunc(<?>,<?>,<?>,<int>,<?>,<int>,<int>,<int>,<int>) | |
TaruFunc(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
TaruRegist(<?>,<?>) | |
TempJrChangeBossCollision() | |
test(<?>,<?>) | |
test2(<?>,<?>) | |
testINORI(<?>,<?>) | |
test_destroy(<?>,<?>) | |
TextEffectEnd_BlackPK_Success(<?>,<?>) | |
TextEffectEnd_PK_Success(<?>,<?>) | |
Third_Initialize_m05_##_##_##(<?>,<?>) | |
ThrowFirePotRegist_b1(<?>) | |
TimerCollisionOn(<?>,<?>) | |
TimerMutekiOff(<?>,<?>) | |
TokageEvent(<?>,<int>) | |
TokageEvent(<?>,<?>) | |
TrapOn() | |
TreasureDispModeChange(<int>,<?>) | |
TreasureDispModeChange2(<int>,<?>,<int>) | |
TreasureDispModeChange2(<int>,<?>,<?>) | |
TrueDeath(<?>,<?>) | |
TrueDeathPenalty() | |
TrueDeath_1(<?>,<?>) | |
TrueDeath_2(<?>,<?>) | |
TurnCharactor(<int>,<int>) | |
TurnCharactor(<num>,<int>) | |
TurnCharactor(<num>,<?>) | |
TurnTarget(<?>,<int>,<int>,<int>) | |
TurnTarget(<?>,<?>,<?>,<int>) | |
TurnTarget(<?>,<?>,<?>,<?>) | |
TurnTarget2(<?>,<int>,<int>,<int>) | |
TurnTarget2(<?>,<?>,<?>,<?>) | |
Tutorial_end() | |
u(<int>) | |
UnRegistMagicSquare(<?>,<?>) | |
UpDateBloodMark() | |
ValidBackRead(<?>,<?>) | |
ValidCharactor(<?>,<int>) | |
ValidCharactor(<?>,<num>) | |
ValidCharactor(<?>,<?>) | |
ValidCharactor(<?>,<?>) | |
ValidSfx(<int>) | |
ValidSfx(<?>) | |
VariableExpand_##_param1(<?>) | |
VariableExpand_##_param2(<?>) | |
VariableOrder_##(<?>,<?>) | |
WaitTime_###(<?>,<?>) | |
WARN(<string>) | |
WARN(<string>..<?>..<string>..<?>) | |
Warp(<int>,<int>) | |
Warp(<int>,<?>) | |
Warp(<?>,<int>) | |
Warp(<?>,<?>) | |
Warp(<?>,<int>) | |
Warp(<?>,<?>) | |
Warp(<?>,<?>) | |
WarpDmy(<int>,<int>,<int>) | |
WarpDmy(<int>,<?>,<?>) | |
WarpDmy(<?>,<int>,<int>) | |
WarpDmy(<?>,<int>,<?>) | |
WarpDmy(<?>,<?>,<?>) | |
WarpMiniBlock() | |
WarpMiniblockPos(<?>,<?>) | |
WarpNextStage(<int>,<int>,<int>,<int>,<int>) | |
WarpNextStage(<?>,<int>,<int>,<int>,<int>) | |
WarpNextStageKick() | |
WarpReSearchA_1(<?>,<?>) | |
WarpReSearchA_2(<?>,<?>) | |
WarpReSearchB_1(<?>,<?>) | |
WarpReSearchB_2(<?>,<?>) | |
WarpReSearchC_1(<?>,<?>) | |
WarpReSearchC_2(<?>,<?>) | |
WarpReSearchD_1(<?>,<?>) | |
WarpReSearchD_2(<?>,<?>) | |
WarpRestart(<int>,<int>) | |
WarpRestart(<?>,<int>) | |
WarpRestart(<?>,<?>) | |
WarpRestart_###(<?>,<?>) | |
WarpSelfBloodMark(<?>) | |
WarpSosPos(<?>,<?>) | |
WhiteReviveCount(<?>,<?>) | |
WillOTheWisp_Explosion(<?>,<?>,<int>,<int>) | |
WillOTheWisp_Explosion(<?>,<?>,<?>,<?>) | |
WispRumble(<?>,<?>) | |
X(<int>) | |
x(<int>) | |
x(<?>) | |
YAMORI_FALL_DOWN(<?>,<int>,<int>,<int>) | |
YAMORI_FALL_DOWN(<?>,<?>,<?>,<?>) | |
YAMORI_WAIT(<?>,<int>,<float>) | |
YAMORI_WAIT(<?>,<?>,<?>) | |
YURUTO_Murder_Case(<?>) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment