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#include <SDL.h> | |
int main() | |
{ | |
SDL_Init(SDL_INIT_VIDEO); | |
const int w = 800, h = 600; | |
SDL_Window *window = SDL_CreateWindow("Drawing-sample", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, 0); | |
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0); | |
SDL_Event event; | |
const int x0 = 0, y0 = h; // on macOS, the window's top-left position is (0, h) | |
const int step = 1, delay = 1; | |
int quit = 0, x = x0; | |
while (!quit) | |
{ | |
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); // white | |
SDL_RenderClear(renderer); // background | |
SDL_SetRenderDrawColor(renderer, 64, 64, 64, 255); // dark gray | |
SDL_RenderDrawLine(renderer, x0, y0, x0 + w, y0 + h); // oblique line from top-left to bottom-right | |
SDL_SetRenderDrawColor(renderer, 255, 128, 64, 255); // orange | |
SDL_RenderDrawLine(renderer, x0 + x, y0, x0 + x, y0 + h); // vertical line at current coordinate x | |
SDL_RenderPresent(renderer); | |
SDL_PollEvent(&event); | |
switch (event.type) | |
{ | |
case SDL_QUIT: | |
quit = 1; | |
break; | |
case SDL_MOUSEBUTTONDOWN: | |
x += step; | |
if (x >= x0 + w) // when we reach right | |
x = x0; // restart from left | |
break; | |
} | |
SDL_Delay(delay); | |
} | |
SDL_DestroyRenderer(renderer); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return 0; | |
} |
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