Created
August 13, 2020 09:37
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using UnityEngine; | |
namespace KL.Utils { | |
public class LoadPrefab : MonoBehaviour { | |
#pragma warning disable 0649 | |
[SerializeField] private GameObject prefab; | |
[SerializeField] private bool inEditor = true; | |
[SerializeField] private bool inRuntime = true; | |
#pragma warning restore 0649 | |
void Awake() { | |
if ((inRuntime && !Application.isEditor) || | |
(inEditor && Application.isEditor)) { | |
DoLoadPrefab(); | |
} | |
Destroy(gameObject); | |
} | |
private void DoLoadPrefab() { | |
var loadedPrefab = Instantiate(prefab); | |
loadedPrefab.transform.SetParent(transform.parent); | |
loadedPrefab.transform.position = transform.position; | |
loadedPrefab.transform.rotation = transform.rotation; | |
loadedPrefab.transform.localScale = transform.localScale; | |
loadedPrefab.name = prefab.name; | |
} | |
} | |
} |
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