Created
June 22, 2016 07:00
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レイヤーを指定して消去する拡張コマンド
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/// <summary> | |
/// レイヤーを指定して消去するコマンド | |
/// </summary> | |
public class AdvCommandLayerOff : AdvCommand | |
{ | |
string layerName; | |
float fadeTime; | |
float waitEndTime; | |
public AdvCommandLayerOff(StringGridRow row) | |
: base(row) | |
{ | |
this.layerName = ParseCellOptional<string>(AdvColumnName.Arg1, ""); | |
//フェード時間 | |
this.fadeTime = ParseCellOptional<float>(AdvColumnName.Arg6, 0.2f); | |
} | |
//コマンド実行 | |
public override void DoCommand(AdvEngine engine) | |
{ | |
if (string.IsNullOrEmpty(layerName)) | |
{ | |
engine.GraphicManager.CharacterManager.FadeOutAll(fadeTime); | |
} | |
else | |
{ | |
engine.GraphicManager.CharacterManager.FadeOutLayer(layerName, fadeTime); | |
} | |
this.waitEndTime = Time.time + fadeTime; | |
} | |
public override bool Wait(AdvEngine engine) | |
{ | |
return (Time.time < waitEndTime); | |
} | |
} | |
//////////////////////////////////////////////////////////////////// | |
//AdvGraphicGroup.cs の100行目付近に追加 | |
//指定名のレイヤーを非表示(フェードアウト)する | |
internal virtual void FadeOutLayer(string name, float fadeTime) | |
{ | |
AdvGraphicLayer layer = FindLayer(name); | |
if (layer != null) layer.FadeOut(GameObject.Find(name).transform.GetChild(0).gameObject.name, fadeTime); | |
} |
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