| import time | |
| import torch | |
| import matplotlib.pyplot as plt | |
| D = 2 # dimension | |
| N = 8 # number of projections | |
| B = 512 # batch size | |
| K = 17 # knots | |
| U = 3 # upper bound of fourier domain |
Prompt Injection (PI) represents a fundamental shift in the security landscape of Large Language Models (LLMs). This analysis traces PI's evolution through interactive gaming environments, examining the transition from foundational "Attention Hijacking" in Gandalf and "Persona Adoption" in Tensor Trust to advanced "Token Smuggling" in AI Dungeon. The study culminates in Indirect Prompt Injection, demonstrating how aggressive instructions embedded within blockchain metadata can silently hijack autonomous agents. Crucially, this article also explores how PI principles can be leveraged to make games more engaging, unpredictable, and challenging. By synthesizing interactive mechanics with transformer architecture, this article provides a technical roadmap for understanding the next generation of AI-driven exploits inherent in unified instruction-data streams.
Introduction "The limits of my language mean the limits of my world." When Ludwig Wittgenstein penned this in 1921, he was delineating t
| // SPDX-License-Identifier: AGPL-3.0-or-later | |
| pragma solidity ^0.8.33; | |
| import {IERC20} from "./interfaces/IERC20.sol"; | |
| import {IPool} from "./interfaces/IPool.sol"; | |
| import {IUniswapV3Pool} from "./interfaces/uni-v3/IUniswapV3Pool.sol"; | |
| import { | |
| IUniswapV3SwapCallback | |
| } from "./interfaces/uni-v3/IUniswapV3SwapCallback.sol"; | |
| import {TickMath} from "./lib/TickMath.sol"; |
| { | |
| "name": "My Global Avatar", | |
| "symbol": "AVATAR", | |
| "description": "This cNFT features Stardust Kei's global social profile picture.", | |
| "image": "https://gravatar.com/userimage/100300968/570467f280b16e07a342eef7641735fc.jpeg", | |
| "attributes": [ | |
| { "trait_type": "Platform", "value": "Social App" }, | |
| { "trait_type": "Type", "value": "Avatar" } | |
| ], | |
| "properties": { |
| /* | |
| Poincare Disc Animation | |
| ----------------------- | |
| A CSG polygon driven Poincare tiling with an animated pattern overlay. | |
| This simple animation has been sitting around in my account for way too | |
| long. I made it at the same time as one of my other hyperbolic related | |
| postings. There are not a great deal of animated Poincare disc examples |
| .DATA | |
| IMAGE DQ ? | |
| SYSTEMTABLE DQ ? | |
| INDEX DQ ? | |
| CONIN DQ ? | |
| WAITFORKEY DQ ? | |
| WAITFOREVENT DQ ? | |
| CONOUT DQ ? | |
| OUTPUTSTRING DQ ? | |
| BOOTSERVICES DQ ? |
| vec3 pallete( float t ) | |
| { | |
| vec3 a = vec3(0.500, 0.500, 0.500); | |
| vec3 b = vec3(0.500, 0.500, 0.500); | |
| vec3 c = vec3(1.000, 1.000, 1.000); | |
| vec3 d = vec3(0.000, 0.333, 0.667); | |
| return a + b*cos(6.28318*(c*t+d)); | |
| } | |