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π
Stefano Vittorio Porta
stefa168
π
CS AI Master's Degree Alumni @ UniTO
Currently automating my π‘, dreaming of developing games... one day perhaps π΄
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Fetch trenitalia speed and delay from the terminal to avoid the slow and bloated page of portalefrecce
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Telegram Bot for Speeh to Text using OpenWhisper and capable of running on a Pi 4
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Install Blu-Ray AACS VUK keys for libaacs automatically from the FindVUK database.
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One of the key parts of the save/load process in Factorio is that it must be deterministic. This means that for a given save file (when no external factors change) saving, exiting, and loading the save shouldn't change any observable behavior.
There are a few reasons and benefits for this strict requirement:
Without it: You couldn't join a running multiplayer game (and by proxy save, exit, and resume one)
Without it: the replay system wouldn't work if you ever saved, exited, and resumed playing.
With it: we can easily test that saving and loading produces no observable change letting us know we implemented save/load correctly.
With it: you won't see things change randomly as a result of "reloading" like you do in so many other games.
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