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@Memresable
Memresable / gizmo.md
Last active June 25, 2025 19:51
A Simple And Intuitive Explanation of How Gizmos Work In 3D Space

A Simple And Intuitive Explanation of How Gizmos Work In 3D Space

If you've ever used a 3D editor, then you've most likely used a certain thing called "Gizmo", Gizmos are essentially transformation modifiers that's within a world, they let you modify the object's position, orientation and scale. The implementation of a Gizmo is actually fairly straightforward for the most part (or may not be depending on how your application handles things internally, but at the fundamental level it's simple).

This article would only cover Translations and Rotations, Scaling is very easy to implement after understanding how the first two work. And also this may give you a hint into how Blender's robust implementation of Gizmo works as well!

box-gizmo


@MiyacoGBF
MiyacoGBF / 01_NieR_FAR.md
Last active March 19, 2025 23:38
How to Install FAR, HD Texture Pack, and ReShade (GShade) for NieR:Automata on Linux
@Yanrishatum
Yanrishatum / heapsfaq.md
Last active July 2, 2025 02:36
An Unofficial Heaps FAQ

An Unofficial Heaps FAQ

I (Yanrishatum) see too many same questions. They irritate me.

Translation

"How dare you come into this chat and not realize that i am the GOD of heaps and that you MUST check out MY documentation1!!! Im veyr abngrey!!!" - translation from someone in chat.

Very accurate, I highly approve.

@Yanrishatum
Yanrishatum / hlc.md
Last active July 2, 2025 07:52
How to compile HL/C

How to compile HL/C

Prepwork/terms

Because I have no trust in people.

  • <hashlink> points to your installation of Hashlink, e.g. folder in which hl.exe (or Unix executable) is, alongside with library binaries (.hdll files), and include folder.
  • <src> points to the folder containing generated HL/C sources. One that contains hlc.json file.
  • <app> refers to your output executable name, including extension.
  • <main> refers to your entry-point file name, including extension (see below).
  • I provide example of doing it on Windows via MSVC cl.exe, but Unix should be more or less same with replacement of argument flags and compiler.
  • I expect that you DO have a compiler installed and can call cl.exe or other compiler from command-line.
@LayZeeDK
LayZeeDK / angular-cli-node-js-typescript-rxjs-compatiblity-matrix.csv
Last active July 13, 2025 02:40
Angular CLI, Angular, Node.js, TypeScript, and RxJS version compatibility matrix. Officially part of the Angular documentation as of 2023-04-19 https://angular.io/guide/versions
Angular CLI version Angular version Node.js version TypeScript version RxJS version
~16.0.0 ~16.0.0 ^16.13.0 || ^18.10.0 >=4.9.5 <5.1.0 ^6.5.5 || ^7.4.0
~15.2.0 ~15.2.0 ^14.20.0 || ^16.13.0 || ^18.10.0 >=4.8.4 <5.0.0 ^6.5.5 || ^7.4.0
~15.1.0 ~15.1.0 ^14.20.0 || ^16.13.0 || ^18.10.0 >=4.8.4 <5.0.0 ^6.5.5 || ^7.4.0
~15.0.5 ~15.0.4 ^14.20.0 || ^16.13.0 || ^18.10.0 ~4.8.4 ^6.5.5 || ^7.4.0
~14.3.0 ~14.3.0 ^14.15.0 || ^16.10.0 >=4.6.4 <4.9.0 ^6.5.5 || ^7.4.0
~14.2.0 ~14.2.0 ^14.15.0 || ^16.10.0 >=4.6.4 <4.9.0 ^6.5.5 || ^7.4.0
~14.1.3 ~14.1.3 ^14.15.0 || ^16.10.0 >=4.6.4 <4.8.0 ^6.5.5 || ^7.4.0
~14.0.7 ~14.0.7 ^14.15.0 || ^16.10.0 >=4.6.4 <4.8.0 ^6.5.5 || ^7.4.0
~13.3.0 ~13.3.0 ^12.20.2 || ^14.15.0 || ^16.10.0 >=4.4.4 <4.7.0 ^6.5.5 || ^7.4.0
@Yousha
Yousha / .gitignore
Last active July 21, 2025 04:29
.gitignore for C/C++ developers.
##### Windows
# Windows thumbnail cache files
Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
# Dump file
*.stackdump
@mbinna
mbinna / effective_modern_cmake.md
Last active July 20, 2025 14:17
Effective Modern CMake

Effective Modern CMake

Getting Started

For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.

After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft

@julianlam
julianlam / expose-directory-on-host-to-lxc-container.md
Last active March 22, 2025 08:11
Exposing a directory on the host machine to an LXC container #blog

Exposing a directory on the host machine to an LXC container

  1. Log into the container and create an empty directory, this will be the mount point
  2. Log out and stop the container.
  3. Open to your container's config file
    • For regular LXC containers: /var/lib/lxc/mycontainer/config
    • For unprivileged LXC containers: $HOME/.local/share/lxc/mycontainer/config
  4. Add a new line above the lxc.mount directive, that follows the format below. Substitute proper paths as necessary:
    • lxc.mount.entry = /path/to/folder/on/host /path/to/mount/point none bind 0 0
  • Both of these paths are relative to the host machine.
@dylon
dylon / .bash_profile
Last active July 16, 2025 00:12
How to get 256 colors in a standard Linux terminal + screen (without X windows).
# ...
# This is for what I would consider a standard setup, where TTY's 1 -- 6 are
# "linux" terminals and TTY's 7+ are reserved for X windows. You should adjust
# it to your setup, accordingly.
#
# ::: Important ::: You must have both fbterm and screen installed and on your
# path for this to work.
virtual_terminal="$( tty | grep -oE ....$ )"