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@su8
Created March 16, 2025 14:56
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#include "MobClass.h"
#include "Player.h"
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <windows.h>
using namespace std;
player battle(player account);
player calcEXP(player account,classMob monster);
player levelUp(player account);
void death();
int main()
{
string name;
int option1;
cout << "Welcome, please enter your name\n";
cin >> name;
string location[4] = {"in a hole","in a cave","in the mauntains","in a castle"};
player account(name,location[0],1,0);
cout <<"\nWelcome "<<account.getName() << " you find your self " << account.getArea() << "\nand you are not sure how you ended up here\n";
while (1)
{
Sleep(500);
cout <<"write 1 to walk forward or 2 to walk left or 3 to walk right\n";
cin >> option1;
if (option1 >=1 && option1 <=3)
{
Sleep(50*(option1));
srand(time(NULL));
if (rand() %3 == option1-1){
account = battle(account);
}
}
else{
cout << "\n#@#Error#@# Please enter a number between 1 and 3\n\n";
cin.clear();
cin.ignore();
}
}
return 0;
}
player battle(player account)
{
string option;
string location[4] = {"in a hole","in a cave","in the mauntains","in a castle"};
string monsters[5][3] = {{"worm","lizard","snake"},{"rat","snake","trolls"},{"Dragon","Dragon","Dragon"},{"Evil knight","The mad king","Joffrey Baratheon"}};
Sleep(20);
srand(time(NULL));
int ranM = (rand() % 3); //random monster
int ranD = (rand() % 5)+1; //random diff
classMob monster(monsters[account.getLevel()-1][ranM],account.getLevel(),account.getArea(),ranD);
cout <<"Suddently you meet a "<< monster.getName() <<", be ready for battle" << "\n";
Sleep(2000);
do
{
cout << "\n\n\n ######################################\nHP:"<< account.getHealth() << " "<< monster.getName()<<"HP:"<<monster.getHealth()<<" difficulty:"<<monster.getDifficulty() << "\n";
cout << "Write A for attack or R for retreat" << "\n";
cin >> option;
srand(time(NULL));
if (option == "R" || option == "r")
{
if ((rand() % 2) == 1){
cout << "retreat sucessfull" << "\n";
monster.setHealth(0);
}
else{
cout << "retreat failed, the monster get a free attack and you lose 5 health\n";
account.setHealth(account.getHealth()-5);
option ="A";
}
}
if (option == "A" || option == "a")
{
int attack =rand()%(account.getDamage());
srand(time(NULL));
int mobAttack = rand()%(monster.getDamage());
monster.setHealth(monster.getHealth()-attack);
account.setHealth(account.getHealth()-mobAttack);
cout << "you attack the monster for " << attack << " damage\n";
Sleep(500);
cout << "the monster counter attacks for " << mobAttack << " damage\n";
Sleep(500);
}
} while (monster.getHealth() >0 && account.getHealth() > 0);
cout << "\n\n\n ######################################\nHP:"<< account.getHealth() << " "<< monster.getName()<<"HP:"<<monster.getHealth()<<" difficulty:"<<monster.getDifficulty() << "\n";
if (account.getHealth() <= 0)
{
death();
exit(0);
}
account = calcEXP(account,monster);
return account;
}
void death()
{
cout << "Sorry you failed your epic quest\n";
}
player calcEXP(player account,classMob monster)
{
cout << "#########\ncalculating EXP\n#########\n";
Sleep(500);
account.setEXP(account.getEXP() + monster.getEXP());
cout << "EXP: " <<account.getEXP() << "/" << account.getEXPReq() << "\n";
if (account.getEXP() >= account.getEXPReq())
{
levelUp(account);
}
return account;
}
player levelUp(player account)
{
account.setLevel(account.getLevel()+1);
account.setEXPReq();
account.setMaxHealth();
account.setHealth(account.getMaxHealth());
cout << "Level up! you are now level: " << account.getLevel() << "!\n";
return account;
}
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