Created
May 1, 2013 00:30
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Sengoku Musou 3 Z Special [JPN] PPSSPP v0.7.6-297-ge698af9
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12:22:163 EmuThread.cpp:75 I[BOOT]: Done. | |
12:26:854 EmuScreen.cpp:52 I[BOOT]: Starting up hardware. | |
12:26:854 System.cpp:70 I[HLE]: PPSSPP v0.7.6-297-ge698af9 | |
12:26:854 MemArena.cpp:370 I[MM]: Found valid memory base at 08800000 after 31 tries. | |
12:26:854 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C60000 (mirror at 0 @ 10800000, uncached @ 10800000) | |
12:26:879 Loaders.cpp:89 I[LOAD]: Identifying file... | |
12:26:879 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO! | |
12:26:879 PSPLoaders.cpp:67 I[LOAD]: ULJM06024 : 戦国無双3 Z Special | |
12:26:880 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
12:26:880 HLE\sceKernelMemory.cpp:161 I[HLE]: Kernel and user memory pools initialized | |
12:26:880 HLE\sceIo.cpp:244 I[HLE]: Starting up I/O... | |
12:26:880 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\ | |
12:26:881 FileUtil.cpp:167 I[COMMON]: CreateDir: directory E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick | |
12:26:881 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\flash0\ | |
12:26:881 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\flash0\ | |
12:26:882 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\SAVEDATA | |
12:26:882 FileUtil.cpp:167 I[COMMON]: CreateDir: directory E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP | |
12:26:882 FileUtil.cpp:167 I[COMMON]: CreateDir: directory E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\SAVEDATA | |
12:26:883 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE | |
12:26:883 FileUtil.cpp:167 I[COMMON]: CreateDir: directory E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE | |
12:26:902 HLE\sceKernel.cpp:122 I[HLE]: Kernel initialized. | |
12:26:910 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file | |
12:26:979 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0EE00020 | |
12:26:979 Util\BlockAllocator.cpp:149 E[HLE]: Position 08804040 does not align to grain. Grain will be off. | |
12:26:988 Util\BlockAllocator.cpp:310 I[HLE]: ----------- | |
12:26:988 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled) | |
12:26:988 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804040 - 09bf5440 size 013f1400 taken=1 tag=ELF | |
12:26:988 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09bf5440 - 0a000000 size 0040abc0 taken=0 tag=(untitled) | |
12:26:988 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully. | |
12:26:988 HLE\sceKernelModule.cpp:401 I[LOAD]: Module SEN3PSP: 08bffda0 08aeef94 08aeefac | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,1421514b) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,190ff903) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,2b3892fc) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,2e61f6e1) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,3892e9a6) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,3de70241) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,495e97bd) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,4ee3a8ec) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,5030cc53) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,55f7837f) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,631682cc) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,7bbfc427) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,80f61558) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,81c13e6d) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,8bf37d8c) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,97529ecc) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,a3c298d1) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,a53e7c69) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,aad0946a) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,c870535a) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,d13491ab) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,e6c93dbd) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,f47342fc) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpMatching2,f940d9ad) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:187 I[HLE]: Syscall (sceNp, 633b5f71) unknown | |
12:26:989 HLE\HLE.cpp:187 I[HLE]: Syscall (sceUtility, 0940a1b9) unknown | |
12:26:989 HLE\HLE.cpp:187 I[HLE]: Syscall (sceUtility, 094198b8) unknown | |
12:26:989 HLE\HLE.cpp:187 I[HLE]: Syscall (sceUtility, a7bb7c67) unknown | |
12:26:989 HLE\HLE.cpp:187 I[HLE]: Syscall (sceUtility, c130d441) unknown | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetUpnp,3432b2e5) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetUpnp,3e32ed9e) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetUpnp,540491ef) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetUpnp,e24220b5) unresolved, storing for later resolving | |
12:26:989 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! | |
12:26:989 HLE\HLE.cpp:187 I[HLE]: Syscall (sceRtc, f5fcc995) unknown | |
12:26:990 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named SEN3PSP, 2 funcs, 4 vars, resident 08af4710 | |
12:26:990 HLE\sceKernelModule.cpp:709 I[LOAD]: Module entry: 08a33f44 | |
12:27:061 root N[BOOT]: EmuScreen.cpp:97 Loading E:\Downloads\jpcsp-3127-windows-x86\jpcsp-windows-x86\umdimages\PSP-Sengoku Musou 3 Z Special.iso... | |
12:27:061 root I[HLE]: HLE\sceKernelThread.cpp:1785 276=sceKernelCreateThread(name=user_main, entry=08a34064, prio=20, stacksize=262144) | |
12:27:061 root I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) | |
12:27:061 root I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
12:27:061 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- | |
12:27:061 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08802000 size 00002000 taken=1 tag=UserSbrk | |
12:27:061 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08802000 - 08804040 size 00002040 taken=0 tag=(untitled) | |
12:27:061 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804040 - 09bf5440 size 013f1400 taken=1 tag=ELF | |
12:27:061 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09bf5440 - 09fbfc00 size 003ca7c0 taken=0 tag=(untitled) | |
12:27:061 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main | |
12:27:061 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root | |
12:27:071 user_main I[HLE]: HLE\scePower.cpp:260 222=scePowerGetPllClockFrequencyInt() | |
12:27:071 user_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166) | |
12:27:239 user_main I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08b34a48) | |
12:27:239 user_main I[HLE]: HLE\sceKernelMemory.cpp:1169 09bf5500=AllocMemoryBlock(SysMemUserForUser_FE707FDF)(Sound, 0, 00310000, 00000000) | |
12:27:873 user_main I[HLE]: HLE\sceGe.cpp:466 sceGeEdramSetAddrTranslation(1024) | |
12:27:875 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:27:875 user_main I[HLE]: HLE\sceKernelMemory.cpp:1183 GetMemoryBlockPtr(09bf5500, 09fff5e0) | |
12:27:876 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 291=sceKernelCreateThread(name=, entry=08aa5490, prio=10, stacksize=4096) | |
12:27:876 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=291, argSize=4, argPtr=09fff540) | |
12:27:876 user_main I[HLE]: HLE\sceSas.cpp:66 sceSasInit(09bf4500, 512, 32, 0, 44100) | |
12:27:876 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:27:877 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:373 Kernel: Bad object handle -1 (ffffffff) | |
12:27:878 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 298=sceKernelCreateThread(name=, entry=08a22644, prio=66, stacksize=4096) | |
12:27:878 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=298, argSize=4, argPtr=09fff400) | |
12:27:878 E[HLE]: HLE\sceKernelThread.cpp:2586 Failed to access deferred info for thread: | |
12:27:878 E[HLE]: HLE\sceKernelThread.cpp:2586 Failed to access deferred info for thread: | |
12:27:878 user_main E[HLE]: HLE\sceIo.cpp:1156 UNIMPL sceIoChangeAsyncPriority(299, -1) | |
12:27:882 user_main W[HLE]: HLE\sceMpeg.cpp:410 sceMpegInit() | |
12:27:882 user_main E[HLE]: HLE\sceAtrac.cpp:666 UNIMPL sceAtracReinit(..) | |
12:27:882 user_main I[HLE]: HLE\sceKernelModule.cpp:260 ~SCE module, skipping header | |
12:27:882 user_main I[HLE]: HLE\sceKernelModule.cpp:266 Decrypting ~PSP file | |
12:27:882 user_main I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module | |
12:27:882 user_main I[HLE]: HLE\sceKernelModule.cpp:818 303=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/movie/psmf.prx,flag=00000000,(...)) | |
12:27:882 user_main I[HLE]: HLE\sceKernelModule.cpp:847 sceKernelStartModule(303,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) | |
12:27:929 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 309=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
12:27:929 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=309, argSize=4, argPtr=09fff5a8) | |
12:27:941 user_main I[HLE]: GLES\Framebuffer.cpp:399 Creating FBO for 00000000 : 480 x 272 x 3 | |
12:27:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:27:959 I[HLE]: HLE\sceKernelThread.cpp:1785 318=sceKernelCreateThread(name=, entry=08aac6ec, prio=12, stacksize=4096) | |
12:27:959 I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=318, argSize=4, argPtr=09fbd924) | |
12:27:959 I[HLE]: HLE\sceKernelThread.cpp:1785 319=sceKernelCreateThread(name=, entry=08aac5a4, prio=11, stacksize=14336) | |
12:27:959 I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=319, argSize=4, argPtr=09fbd924) | |
12:27:961 I[HLE]: HLE\sceKernelThread.cpp:1785 328=sceKernelCreateThread(name=, entry=08aac5a4, prio=11, stacksize=14336) | |
12:27:961 I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=328, argSize=4, argPtr=09fbd914) | |
12:27:975 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:008 user_main I[HLE]: GLES\Framebuffer.cpp:399 Creating FBO for 00088000 : 480 x 272 x 3 | |
12:28:009 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:039 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:091 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:123 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:190 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
12:28:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:28:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:29:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
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12:40:059 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:55 sceUtilitySavedataInitStart(08bf81e8) | |
12:40:059 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:56 Mode: 5 | |
12:40:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
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12:40:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:40:956 user_main I[COMMON]: FileUtil.cpp:200 CreateFullPath: path E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\SAVEDATA\ULJM06024SAVEDATA00 | |
12:40:956 user_main I[COMMON]: FileUtil.cpp:167 CreateDir: directory E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\SAVEDATA\ULJM06024SAVEDATA00 | |
12:40:961 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\SAVEDATA\ULJM06024SAVEDATA00\PARAM.SFO (/PSP/SAVEDATA/ULJM06024SAVEDATA00/PARAM.SFO) | |
12:40:963 user_main I[HLE]: Dialog\SavedataParam.cpp:384 Saving file with size 159792 in ms0:/PSP/SAVEDATA/ULJM06024SAVEDATA00/DATA.BIN | |
12:40:963 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\SAVEDATA\ULJM06024SAVEDATA00\DATA.BIN (/PSP/SAVEDATA/ULJM06024SAVEDATA00/DATA.BIN) | |
12:40:966 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\SAVEDATA\ULJM06024SAVEDATA00\ICON0.PNG (/PSP/SAVEDATA/ULJM06024SAVEDATA00/ICON0.PNG) | |
12:40:966 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\SAVEDATA\ULJM06024SAVEDATA00\ENCRYPT_INFO.BIN (/PSP/SAVEDATA/ULJM06024SAVEDATA00/ENCRYPT_INFO.BIN) | |
12:40:967 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\SAVEDATA\ULJM06024SAVEDATA00\ICON0.PNG (/PSP/SAVEDATA/ULJM06024SAVEDATA00/ICON0.PNG) | |
12:40:968 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PSP\SAVEDATA\ULJM06024SAVEDATA00\PARAM.SFO (/PSP/SAVEDATA/ULJM06024SAVEDATA00/PARAM.SFO) | |
12:40:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
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12:43:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:43:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:43:789 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-SYSTEM\SYSDATA.BIN (/PS3/SAVEDATA/BLJM60313-SYSTEM/SYSDATA.BIN) | |
12:43:789 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:789 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-SYSTEM/SYSDATA.BIN, 00000001, 00000000) - file not found | |
12:43:789 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY0\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY0/PLAYDATA.BIN) | |
12:43:789 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:789 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY0/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:789 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY1\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY1/PLAYDATA.BIN) | |
12:43:789 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:789 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY1/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:790 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY2\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY2/PLAYDATA.BIN) | |
12:43:790 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:790 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY2/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:790 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY3\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY3/PLAYDATA.BIN) | |
12:43:790 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:790 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY3/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:790 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY4\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY4/PLAYDATA.BIN) | |
12:43:790 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:790 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY4/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:790 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY5\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY5/PLAYDATA.BIN) | |
12:43:790 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:790 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY5/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:790 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY6\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY6/PLAYDATA.BIN) | |
12:43:790 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:790 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY6/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:790 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY7\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY7/PLAYDATA.BIN) | |
12:43:790 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:790 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY7/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:790 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY8\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY8/PLAYDATA.BIN) | |
12:43:790 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:790 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY8/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:790 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY9\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY9/PLAYDATA.BIN) | |
12:43:790 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:790 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY9/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:791 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY10\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY10/PLAYDATA.BIN) | |
12:43:791 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:791 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY10/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:791 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY11\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY11/PLAYDATA.BIN) | |
12:43:791 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:791 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY11/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:791 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY12\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY12/PLAYDATA.BIN) | |
12:43:791 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:791 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY12/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:791 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY13\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY13/PLAYDATA.BIN) | |
12:43:791 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:791 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY13/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:791 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY14\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY14/PLAYDATA.BIN) | |
12:43:791 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:791 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY14/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:791 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY15\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY15/PLAYDATA.BIN) | |
12:43:791 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:791 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY15/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:791 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY16\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY16/PLAYDATA.BIN) | |
12:43:791 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:791 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY16/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:791 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY17\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY17/PLAYDATA.BIN) | |
12:43:791 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:791 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY17/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:792 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY18\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY18/PLAYDATA.BIN) | |
12:43:792 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:792 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY18/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:792 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY19\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY19/PLAYDATA.BIN) | |
12:43:792 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:792 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY19/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:792 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY20\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY20/PLAYDATA.BIN) | |
12:43:792 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:792 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY20/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:792 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY21\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY21/PLAYDATA.BIN) | |
12:43:792 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:792 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY21/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:792 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY22\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY22/PLAYDATA.BIN) | |
12:43:792 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:792 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY22/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:792 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY23\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY23/PLAYDATA.BIN) | |
12:43:792 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:792 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY23/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:792 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY24\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY24/PLAYDATA.BIN) | |
12:43:792 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:792 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY24/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:792 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY25\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY25/PLAYDATA.BIN) | |
12:43:792 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:792 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY25/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:792 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY26\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY26/PLAYDATA.BIN) | |
12:43:793 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:793 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY26/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:793 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY27\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY27/PLAYDATA.BIN) | |
12:43:793 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:793 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY27/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:793 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY28\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY28/PLAYDATA.BIN) | |
12:43:793 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:793 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY28/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:793 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60313-PLAY29\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60313-PLAY29/PLAYDATA.BIN) | |
12:43:793 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:793 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60313-PLAY29/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:793 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-SYSTEM\SYSDATA.BIN (/PS3/SAVEDATA/BLJM60990-SYSTEM/SYSDATA.BIN) | |
12:43:793 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:793 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-SYSTEM/SYSDATA.BIN, 00000001, 00000000) - file not found | |
12:43:793 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY0\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY0/PLAYDATA.BIN) | |
12:43:793 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:793 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY0/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:793 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY1\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY1/PLAYDATA.BIN) | |
12:43:793 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:793 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY1/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:793 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY2\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY2/PLAYDATA.BIN) | |
12:43:793 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:793 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY2/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:793 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY3\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY3/PLAYDATA.BIN) | |
12:43:793 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:793 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY3/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:793 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY4\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY4/PLAYDATA.BIN) | |
12:43:793 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:794 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY4/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:794 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY5\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY5/PLAYDATA.BIN) | |
12:43:794 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:794 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY5/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:794 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY6\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY6/PLAYDATA.BIN) | |
12:43:794 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:794 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY6/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:794 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY7\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY7/PLAYDATA.BIN) | |
12:43:794 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:794 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY7/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:794 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY8\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY8/PLAYDATA.BIN) | |
12:43:794 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:794 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY8/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:794 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY9\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY9/PLAYDATA.BIN) | |
12:43:794 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:794 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY9/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:794 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY10\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY10/PLAYDATA.BIN) | |
12:43:794 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:794 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY10/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:794 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY11\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY11/PLAYDATA.BIN) | |
12:43:794 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:794 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY11/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:794 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY12\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY12/PLAYDATA.BIN) | |
12:43:794 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:794 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY12/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:794 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY13\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY13/PLAYDATA.BIN) | |
12:43:794 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:794 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY13/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:795 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY14\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY14/PLAYDATA.BIN) | |
12:43:795 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:795 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY14/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:795 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY15\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY15/PLAYDATA.BIN) | |
12:43:795 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:795 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY15/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:795 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY16\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY16/PLAYDATA.BIN) | |
12:43:795 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:795 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY16/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:795 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY17\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY17/PLAYDATA.BIN) | |
12:43:795 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:795 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY17/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:795 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY18\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY18/PLAYDATA.BIN) | |
12:43:795 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:795 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY18/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:795 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY19\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY19/PLAYDATA.BIN) | |
12:43:795 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:795 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY19/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:795 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY20\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY20/PLAYDATA.BIN) | |
12:43:795 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:795 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY20/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:795 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY21\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY21/PLAYDATA.BIN) | |
12:43:795 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:795 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY21/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:795 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY22\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY22/PLAYDATA.BIN) | |
12:43:795 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:795 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY22/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:796 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY23\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY23/PLAYDATA.BIN) | |
12:43:796 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:796 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY23/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:796 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY24\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY24/PLAYDATA.BIN) | |
12:43:796 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:796 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY24/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:796 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY25\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY25/PLAYDATA.BIN) | |
12:43:796 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:796 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY25/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:796 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY26\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY26/PLAYDATA.BIN) | |
12:43:796 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:796 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY26/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:796 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY27\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY27/PLAYDATA.BIN) | |
12:43:796 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:796 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY27/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:796 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY28\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY28/PLAYDATA.BIN) | |
12:43:796 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:796 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY28/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:796 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening E:\sharenetwork\PPSSPP Not share\ppsspp-v0.7.6-297-ge698af9-windows-x86\ppsspp\memstick\PS3\SAVEDATA\BLJM60990-PLAY29\PLAYDATA.BIN (/PS3/SAVEDATA/BLJM60990-PLAY29/PLAYDATA.BIN) | |
12:43:796 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 | |
12:43:796 user_main E[HLE]: HLE\sceIo.cpp:750 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PS3/SAVEDATA/BLJM60990-PLAY29/PLAYDATA.BIN, 00000001, 00000000) - file not found | |
12:43:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:023 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:373 Kernel: Bad object handle 0 (00000000) | |
12:44:023 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:462 sceKernelWaitSema: Trying to wait for invalid semaphore 0 | |
12:44:023 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:373 Kernel: Bad object handle 0 (00000000) | |
12:44:023 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:375 sceKernelSignalSema : Trying to signal invalid semaphore 0 | |
12:44:024 user_main I[HLE]: HLE\sceMpeg.cpp:490 08f046d0=sceMpegCreate(09bf4260, 08f046a0, 65536, 09bf4268, 512, 0, 0) | |
12:44:024 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 335=sceKernelCreateThread(name=, entry=08a9bbc0, prio=3d, stacksize=4096) | |
12:44:025 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 340=sceKernelCreateThread(name=, entry=08a9ea14, prio=3e, stacksize=4096) | |
12:44:025 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 344=sceKernelCreateThread(name=, entry=08a9b450, prio=41, stacksize=4096) | |
12:44:025 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 346=sceKernelCreateThread(name=, entry=08a9d36c, prio=3f, stacksize=4096) | |
12:44:026 user_main I[ME]: HLE\sceMpeg.cpp:359 Stream offset: 2048, Stream size: 0x56000 | |
12:44:026 user_main I[ME]: HLE\sceMpeg.cpp:360 First timestamp: 90000, Last timestamp: 633543 | |
12:44:026 user_main I[ME]: HLE\sceMpeg.cpp:359 Stream offset: 2048, Stream size: 0x56000 | |
12:44:026 user_main I[ME]: HLE\sceMpeg.cpp:360 First timestamp: 90000, Last timestamp: 633543 | |
12:44:026 user_main E[HLE]: HLE\scePsmf.cpp:520 UNIMPLEMENTED scePsmfVerifyPsmf(08c01f80) | |
12:44:026 user_main I[HLE]: HLE\scePsmf.cpp:364 scePsmfSetPsmf(09fff3e4, 08c01f80) | |
12:44:026 user_main I[HLE]: HLE\scePsmf.cpp:190 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 | |
12:44:026 user_main I[HLE]: HLE\scePsmf.cpp:199 PSMF private audio found: id=bd, privid=00, channels=1, freq=2 | |
12:44:026 user_main E[HLE]: HLE\scePsmf.cpp:403 UNIMPL scePsmfSpecifyStreamWithStreamType(09fff3e4, 00000000, 0) | |
12:44:026 user_main I[HLE]: HLE\scePsmf.cpp:414 scePsmfGetVideoInfo(09fff3e4, 09bf4488) | |
12:44:026 user_main E[HLE]: HLE\scePsmf.cpp:403 UNIMPL scePsmfSpecifyStreamWithStreamType(09fff3e4, 00000001, 0) | |
12:44:026 user_main I[HLE]: HLE\scePsmf.cpp:428 scePsmfGetAudioInfo(09fff3e4, 09bf4490) | |
12:44:039 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:041 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:373 Kernel: Bad object handle 0 (00000000) | |
12:44:041 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:462 sceKernelWaitSema: Trying to wait for invalid semaphore 0 | |
12:44:041 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:373 Kernel: Bad object handle 0 (00000000) | |
12:44:041 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:375 sceKernelSignalSema : Trying to signal invalid semaphore 0 | |
12:44:041 user_main I[HLE]: HLE\sceMpeg.cpp:490 08f046d0=sceMpegCreate(09bf4260, 08f046a0, 65536, 09bf4268, 512, 0, 0) | |
12:44:041 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 349=sceKernelCreateThread(name=, entry=08a9bbc0, prio=3d, stacksize=4096) | |
12:44:041 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 354=sceKernelCreateThread(name=, entry=08a9ea14, prio=3e, stacksize=4096) | |
12:44:041 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 358=sceKernelCreateThread(name=, entry=08a9b450, prio=41, stacksize=4096) | |
12:44:041 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 360=sceKernelCreateThread(name=, entry=08a9d36c, prio=3f, stacksize=4096) | |
12:44:041 user_main I[ME]: HLE\sceMpeg.cpp:359 Stream offset: 2048, Stream size: 0x50800 | |
12:44:041 user_main I[ME]: HLE\sceMpeg.cpp:360 First timestamp: 90000, Last timestamp: 540450 | |
12:44:041 user_main I[ME]: HLE\sceMpeg.cpp:359 Stream offset: 2048, Stream size: 0x50800 | |
12:44:041 user_main I[ME]: HLE\sceMpeg.cpp:360 First timestamp: 90000, Last timestamp: 540450 | |
12:44:041 user_main E[HLE]: HLE\scePsmf.cpp:520 UNIMPLEMENTED scePsmfVerifyPsmf(08c01f80) | |
12:44:041 user_main I[HLE]: HLE\scePsmf.cpp:364 scePsmfSetPsmf(09fff3e4, 08c01f80) | |
12:44:041 user_main I[HLE]: HLE\scePsmf.cpp:190 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 | |
12:44:041 user_main I[HLE]: HLE\scePsmf.cpp:199 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 | |
12:44:041 user_main E[HLE]: HLE\scePsmf.cpp:403 UNIMPL scePsmfSpecifyStreamWithStreamType(09fff3e4, 00000000, 0) | |
12:44:041 user_main I[HLE]: HLE\scePsmf.cpp:414 scePsmfGetVideoInfo(09fff3e4, 09bf4488) | |
12:44:041 user_main E[HLE]: HLE\scePsmf.cpp:403 UNIMPL scePsmfSpecifyStreamWithStreamType(09fff3e4, 00000001, 0) | |
12:44:041 user_main I[HLE]: HLE\scePsmf.cpp:428 scePsmfGetAudioInfo(09fff3e4, 09bf4490) | |
12:44:072 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:072 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:373 Kernel: Bad object handle 0 (00000000) | |
12:44:072 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:462 sceKernelWaitSema: Trying to wait for invalid semaphore 0 | |
12:44:072 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:373 Kernel: Bad object handle 0 (00000000) | |
12:44:072 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:375 sceKernelSignalSema : Trying to signal invalid semaphore 0 | |
12:44:072 user_main I[HLE]: HLE\sceMpeg.cpp:490 08f046d0=sceMpegCreate(09bf4260, 08f046a0, 65536, 09bf4268, 512, 0, 0) | |
12:44:072 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 363=sceKernelCreateThread(name=, entry=08a9bbc0, prio=3d, stacksize=4096) | |
12:44:072 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 368=sceKernelCreateThread(name=, entry=08a9ea14, prio=3e, stacksize=4096) | |
12:44:072 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 372=sceKernelCreateThread(name=, entry=08a9b450, prio=41, stacksize=4096) | |
12:44:072 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 374=sceKernelCreateThread(name=, entry=08a9d36c, prio=3f, stacksize=4096) | |
12:44:072 user_main I[ME]: HLE\sceMpeg.cpp:359 Stream offset: 2048, Stream size: 0xD4A800 | |
12:44:072 user_main I[ME]: HLE\sceMpeg.cpp:360 First timestamp: 90000, Last timestamp: 7567470 | |
12:44:072 user_main I[ME]: HLE\sceMpeg.cpp:359 Stream offset: 2048, Stream size: 0xD4A800 | |
12:44:072 user_main I[ME]: HLE\sceMpeg.cpp:360 First timestamp: 90000, Last timestamp: 7567470 | |
12:44:072 user_main E[HLE]: HLE\scePsmf.cpp:520 UNIMPLEMENTED scePsmfVerifyPsmf(08c01f80) | |
12:44:072 user_main I[HLE]: HLE\scePsmf.cpp:364 scePsmfSetPsmf(09fff3e4, 08c01f80) | |
12:44:072 user_main I[HLE]: HLE\scePsmf.cpp:190 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 | |
12:44:072 user_main I[HLE]: HLE\scePsmf.cpp:199 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 | |
12:44:072 user_main E[HLE]: HLE\scePsmf.cpp:403 UNIMPL scePsmfSpecifyStreamWithStreamType(09fff3e4, 00000000, 0) | |
12:44:072 user_main I[HLE]: HLE\scePsmf.cpp:414 scePsmfGetVideoInfo(09fff3e4, 09bf4488) | |
12:44:072 user_main E[HLE]: HLE\scePsmf.cpp:403 UNIMPL scePsmfSpecifyStreamWithStreamType(09fff3e4, 00000001, 0) | |
12:44:072 user_main I[HLE]: HLE\scePsmf.cpp:428 scePsmfGetAudioInfo(09fff3e4, 09bf4490) | |
12:44:106 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:139 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:172 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:543 E[HLE]: HLE\sceAtrac.cpp:629 UNIMPL sceAtracSetHalfwayBufferAndGetID(09bf6780, 00008000, 00040000) | |
12:44:544 E[HLE]: HLE\sceAtrac.cpp:681 UNIMPL sceAtracIsSecondBufferNeeded(0) | |
12:44:544 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(0, 09fb47e4) | |
12:44:544 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(0, 09fb47e8) | |
12:44:544 E[HLE]: HLE\sceAtrac.cpp:672 UNIMPL sceAtracGetOutputChannel(0, 09fb47ec) | |
12:44:544 E[HLE]: HLE\sceAtrac.cpp:376 UNIMPL sceAtracGetBitrate(0, 09fb47f0) | |
12:44:544 E[HLE]: HLE\sceAtrac.cpp:486 sceAtracGetRemainFrame(0, 09fb47f4) | |
12:44:544 E[HLE]: HLE\sceAtrac.cpp:523 UNIMPL sceAtracGetSoundSample(0, 09fb47f8, 09fb47fc, 09fb4800) | |
12:44:544 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb4804, 09c3ea40) | |
12:44:544 E[HLE]: HLE\sceAtrac.cpp:652 UNIMPL sceAtracSetLoopNum(0, -1) | |
12:44:544 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:545 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:545 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:545 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:545 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:545 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:601 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:623 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:657 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:690 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:790 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:890 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:890 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:957 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:957 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:44:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:44:990 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:057 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:090 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:090 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:190 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:589 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:589 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:622 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:659 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:659 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:722 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:722 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:756 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:789 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:789 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:822 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:889 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:922 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:922 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:45:991 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:45:991 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:030 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:322 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:390 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:390 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:457 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:458 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:559 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:559 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:559 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:591 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:630 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:631 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:631 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:800 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:801 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:905 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:905 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:46:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:46:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:005 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:090 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:191 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:193 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:193 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:223 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:224 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:290 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:356 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:390 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:390 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:426 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:427 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:490 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:490 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:605 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:605 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:805 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:805 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:922 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:47:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:47:990 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:022 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:090 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:090 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:289 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:290 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:405 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:505 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:505 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:622 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:722 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:722 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:790 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:790 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:890 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:48:990 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:48:990 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:090 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:205 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:205 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:305 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:365 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:490 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:490 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:590 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:690 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:690 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:756 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:756 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:790 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:890 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:890 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:49:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:49:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:005 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:105 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:105 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:227 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:227 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:289 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:322 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:356 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:390 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:390 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:456 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:456 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:490 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:590 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:590 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:690 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:805 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:805 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:905 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:50:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:50:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:155 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:290 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:290 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:390 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:505 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:505 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:605 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:51:826 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:855 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:855 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:889 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:989 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:51:989 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:025 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:025 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:159 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:159 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:222 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:240 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:240 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:261 user_main I[HLE]: HLE\scePower.cpp:260 333=scePowerGetPllClockFrequencyInt() | |
12:52:272 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:281 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:360 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:361 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:361 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:363 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:364 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:394 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:395 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:395 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:407 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:439 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:455 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:455 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:472 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:505 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:522 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:522 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:539 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:555 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:572 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:588 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:588 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:605 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:622 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:638 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:655 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:655 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:672 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:688 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:705 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:722 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:722 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:738 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:755 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:772 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:805 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:822 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:838 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:872 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:873 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:873 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:905 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:938 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:52:972 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:52:973 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:005 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:038 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:072 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:073 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:073 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:105 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:138 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:155 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:155 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:172 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:173 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:206 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:222 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:222 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:238 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:255 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:273 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:288 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:288 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:305 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:322 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:339 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:355 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:355 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:372 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:388 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:405 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:441 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:455 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:472 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:488 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:488 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:506 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:522 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:539 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:555 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:555 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:572 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:605 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:622 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:622 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:638 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:672 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:673 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:705 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:706 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:706 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:738 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:772 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:773 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:773 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:805 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:838 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:872 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:873 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:905 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:938 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:955 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:972 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:53:973 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:53:973 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:005 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:039 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:073 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:106 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:139 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:173 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:206 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:239 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:273 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:306 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:307 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:339 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:373 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:374 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:407 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:407 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:407 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:439 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:473 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:474 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:474 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:506 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:507 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:539 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:540 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:540 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:573 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:574 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:607 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:607 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:607 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:640 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:640 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:674 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:674 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:674 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:706 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:707 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:739 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:756 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:756 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:773 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:774 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:806 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:839 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:873 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:889 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:889 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:906 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:939 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:54:974 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:54:989 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:006 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:039 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:073 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:106 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:107 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:107 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:139 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:173 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:174 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:174 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:206 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:207 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:239 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:240 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:240 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:273 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:274 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:306 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:307 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:307 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:340 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:341 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:374 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:374 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:375 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:406 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:407 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:439 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:440 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:440 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:473 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:474 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:507 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:508 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:508 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:539 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:573 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:574 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:574 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:606 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:639 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:673 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:706 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:739 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:756 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:773 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:789 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:789 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:806 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:839 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:873 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:906 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:907 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:55:939 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:973 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:55:974 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:006 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:007 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:007 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:039 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:040 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:073 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:074 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:074 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:106 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:107 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:139 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:140 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:140 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:173 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:176 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:207 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:208 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:208 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:239 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:273 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:274 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:274 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:307 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:340 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:356 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:356 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:373 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:374 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:406 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:439 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:456 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:473 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:506 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:539 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:573 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:589 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:606 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:639 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:673 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:706 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:707 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:707 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:739 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:773 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:774 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:774 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:806 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:807 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:839 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:840 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:840 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:873 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:874 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:906 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:908 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:908 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:939 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:942 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:979 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:56:980 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:56:980 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:006 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:007 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:039 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:074 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:074 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:106 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:139 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:173 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:208 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:239 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:273 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:289 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:306 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:339 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:356 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:373 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:389 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:389 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:406 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:439 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:456 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:456 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:473 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:506 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:507 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:539 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:573 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:574 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:606 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:607 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:639 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:640 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:673 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:674 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:674 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:706 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:707 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:739 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:740 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:740 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:773 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:774 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:806 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:807 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:807 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:839 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:873 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:874 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:874 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:906 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:940 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:57:973 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:57:989 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:006 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:039 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:073 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:107 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:139 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:174 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:206 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:207 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:244 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:273 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:274 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:306 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:307 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:307 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:339 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:373 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:374 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:374 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:406 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:407 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:439 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:440 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:440 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:472 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:473 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:506 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:507 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:507 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:540 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:540 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:572 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:573 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:573 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:606 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:607 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:639 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:672 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:673 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:706 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:722 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:722 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:739 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:756 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:772 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:789 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:789 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:806 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:822 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:839 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:873 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:889 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:906 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:922 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:922 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:939 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:58:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:58:972 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:006 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:007 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:007 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:022 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:039 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:072 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:073 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:073 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:106 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:107 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:139 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:140 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:140 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:172 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:173 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:206 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:207 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:207 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:239 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:240 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:272 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:273 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:273 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:306 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:307 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:339 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:340 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:340 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:372 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:373 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:406 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:407 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:407 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:439 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:456 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:472 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:473 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:473 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:506 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:522 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:539 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:572 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:589 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:606 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:622 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:622 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:639 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:672 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(0, 09fb47d0, 09c3ea40) | |
12:59:706 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:722 E[HLE]: HLE\sceAtrac.cpp:560 UNIMPL sceAtracReleaseAtracID(0) | |
12:59:739 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:772 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:806 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:839 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:872 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:906 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
12:59:912 user_main E[HLE]: HLE\sceAtrac.cpp:666 UNIMPL sceAtracReinit(..) | |
13:00:077 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 386=sceKernelCreateThread(name=, entry=08aac6ec, prio=12, stacksize=4096) | |
13:00:077 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=386, argSize=4, argPtr=09fff4d4) | |
13:00:077 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 387=sceKernelCreateThread(name=, entry=08aac5a4, prio=11, stacksize=14336) | |
13:00:077 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=387, argSize=4, argPtr=09fff4d4) | |
13:00:078 E[HLE]: HLE\sceAtrac.cpp:629 UNIMPL sceAtracSetHalfwayBufferAndGetID(09bf6780, 00008000, 00040000) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:681 UNIMPL sceAtracIsSecondBufferNeeded(1) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(1, 09fb47e4) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(1, 09fb47e8) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:672 UNIMPL sceAtracGetOutputChannel(1, 09fb47ec) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:376 UNIMPL sceAtracGetBitrate(1, 09fb47f0) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:486 sceAtracGetRemainFrame(1, 09fb47f4) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:523 UNIMPL sceAtracGetSoundSample(1, 09fb47f8, 09fb47fc, 09fb4800) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb4804, 09c3ea40) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:108 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:111 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:127 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:322 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:389 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:456 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:522 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:557 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:557 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:589 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:622 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:622 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:00:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:00:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:122 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:122 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:222 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:289 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:322 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:322 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:356 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:506 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:706 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:756 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:756 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:822 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:822 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:889 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:889 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:922 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:01:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:01:989 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:022 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:022 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:122 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:222 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:222 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(1, 09fb47d0, 09c3ea40) | |
13:02:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:572 E[HLE]: HLE\sceAtrac.cpp:560 UNIMPL sceAtracReleaseAtracID(1) | |
13:02:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:02:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:556 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:373 Kernel: Bad object handle 0 (00000000) | |
13:03:556 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:462 sceKernelWaitSema: Trying to wait for invalid semaphore 0 | |
13:03:556 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:373 Kernel: Bad object handle 0 (00000000) | |
13:03:556 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:375 sceKernelSignalSema : Trying to signal invalid semaphore 0 | |
13:03:556 user_main I[HLE]: HLE\sceMpeg.cpp:490 091ad2d0=sceMpegCreate(09bf4260, 091ad2a0, 65536, 09bf4268, 512, 0, 0) | |
13:03:556 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 389=sceKernelCreateThread(name=, entry=08a9bbc0, prio=3d, stacksize=4096) | |
13:03:556 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 394=sceKernelCreateThread(name=, entry=08a9ea14, prio=3e, stacksize=4096) | |
13:03:556 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 398=sceKernelCreateThread(name=, entry=08a9b450, prio=41, stacksize=4096) | |
13:03:556 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 400=sceKernelCreateThread(name=, entry=08a9d36c, prio=3f, stacksize=4096) | |
13:03:556 user_main I[ME]: HLE\sceMpeg.cpp:359 Stream offset: 2048, Stream size: 0xCFB000 | |
13:03:556 user_main I[ME]: HLE\sceMpeg.cpp:360 First timestamp: 90000, Last timestamp: 12089988 | |
13:03:556 user_main I[ME]: HLE\sceMpeg.cpp:359 Stream offset: 2048, Stream size: 0xCFB000 | |
13:03:556 user_main I[ME]: HLE\sceMpeg.cpp:360 First timestamp: 90000, Last timestamp: 12089988 | |
13:03:556 user_main E[HLE]: HLE\scePsmf.cpp:520 UNIMPLEMENTED scePsmfVerifyPsmf(08c01f80) | |
13:03:556 user_main I[HLE]: HLE\scePsmf.cpp:364 scePsmfSetPsmf(09fff0e4, 08c01f80) | |
13:03:556 user_main I[HLE]: HLE\scePsmf.cpp:190 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=224 | |
13:03:556 user_main I[HLE]: HLE\scePsmf.cpp:199 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 | |
13:03:556 user_main E[HLE]: HLE\scePsmf.cpp:403 UNIMPL scePsmfSpecifyStreamWithStreamType(09fff0e4, 00000000, 0) | |
13:03:556 user_main I[HLE]: HLE\scePsmf.cpp:414 scePsmfGetVideoInfo(09fff0e4, 09bf4488) | |
13:03:556 user_main E[HLE]: HLE\scePsmf.cpp:403 UNIMPL scePsmfSpecifyStreamWithStreamType(09fff0e4, 00000001, 0) | |
13:03:556 user_main I[HLE]: HLE\scePsmf.cpp:428 scePsmfGetAudioInfo(09fff0e4, 09bf4490) | |
13:03:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:629 UNIMPL sceAtracSetHalfwayBufferAndGetID(09bf6780, 00008000, 00040000) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:681 UNIMPL sceAtracIsSecondBufferNeeded(2) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(2, 09fb47e4) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(2, 09fb47e8) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:672 UNIMPL sceAtracGetOutputChannel(2, 09fb47ec) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:376 UNIMPL sceAtracGetBitrate(2, 09fb47f0) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:486 sceAtracGetRemainFrame(2, 09fb47f4) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:523 UNIMPL sceAtracGetSoundSample(2, 09fb47f8, 09fb47fc, 09fb4800) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb4804, 09c3ea40) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:652 UNIMPL sceAtracSetLoopNum(2, -1) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:689 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:723 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 403=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:03:723 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=403, argSize=4, argPtr=09fff278) | |
13:03:723 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:03:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:762 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:798 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:03:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:03:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:205 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:205 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:255 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:289 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:289 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:322 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:355 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:355 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:389 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:455 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:555 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:555 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:605 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:805 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:889 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:905 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:905 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:955 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:04:989 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:04:989 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:05:023 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:05:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:055 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:05:055 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:05:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:090 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:05:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:05:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:05:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:155 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:05:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:05:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(2, 09fb47d0, 09c3ea40) | |
13:05:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:222 E[HLE]: HLE\sceAtrac.cpp:560 UNIMPL sceAtracReleaseAtracID(2) | |
13:05:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:792 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:855 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:05:855 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:05:857 user_main E[HLE]: HLE\sceAtrac.cpp:666 UNIMPL sceAtracReinit(..) | |
13:05:872 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:872 user_main I[HLE]: HLE\sceGe.cpp:466 sceGeEdramSetAddrTranslation(1024) | |
13:05:872 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:05:908 user_main I[HLE]: HLE\scePower.cpp:260 333=scePowerGetPllClockFrequencyInt() | |
13:06:273 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 406=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:06:273 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=406, argSize=4, argPtr=09fff598) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:629 UNIMPL sceAtracSetHalfwayBufferAndGetID(09bf6780, 00008000, 00040000) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:681 UNIMPL sceAtracIsSecondBufferNeeded(3) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(3, 09fb47e4) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(3, 09fb47e8) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:672 UNIMPL sceAtracGetOutputChannel(3, 09fb47ec) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:376 UNIMPL sceAtracGetBitrate(3, 09fb47f0) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:486 sceAtracGetRemainFrame(3, 09fb47f4) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:523 UNIMPL sceAtracGetSoundSample(3, 09fb47f8, 09fb47fc, 09fb4800) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb4804, 09c3ea40) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:652 UNIMPL sceAtracSetLoopNum(3, -1) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:293 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:325 user_main I[HLE]: GLES\Framebuffer.cpp:399 Creating FBO for 00044000 : 480 x 272 x 1 | |
13:06:325 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:337 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:358 user_main I[HLE]: GLES\Framebuffer.cpp:399 Creating FBO for 00000000 : 480 x 272 x 1 | |
13:06:366 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:370 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:06:370 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:370 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:389 idle0 I[HLE]: GLES\Framebuffer.cpp:594 Decimating FBO for 00088000 (480 x 272 x 3), age 30 | |
13:06:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:390 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:422 idle0 I[HLE]: GLES\Framebuffer.cpp:594 Decimating FBO for 00000000 (480 x 272 x 3), age 31 | |
13:06:424 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:425 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:425 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:457 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:490 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:490 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:558 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:558 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:596 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:605 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:805 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:905 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:905 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:06:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:06:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:025 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:026 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:057 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:090 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:091 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:190 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:191 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:257 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:257 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:290 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:291 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:356 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:405 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:405 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:505 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:605 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:605 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:757 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:757 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:890 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:890 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:956 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:07:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:07:990 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:105 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:105 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:205 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:224 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:305 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:305 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:362 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:405 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:505 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:505 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:690 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:756 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:790 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:790 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:856 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:905 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:08:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:08:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:005 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:005 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:105 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:205 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:205 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:305 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:355 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:355 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:456 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:489 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:522 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:590 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:755 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:788 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:805 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:858 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:905 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:905 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:09:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:09:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:005 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:056 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:088 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:123 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:188 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:288 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:289 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:356 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:388 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:388 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:388 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:456 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:456 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:488 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:505 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:555 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:588 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:605 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:605 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:638 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:688 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:705 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:723 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:738 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:738 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:788 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:805 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:805 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:855 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:888 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:922 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:955 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:955 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:10:988 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:10:989 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:024 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:024 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:057 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:092 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:093 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:093 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:123 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:157 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:157 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:188 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:189 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:223 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:288 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:305 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:305 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:323 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:355 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:388 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:405 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:438 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:438 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:455 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:488 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:506 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:506 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:523 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:573 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:573 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:623 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:658 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:658 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:673 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:723 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:724 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:724 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:757 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:791 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:791 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:824 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:825 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:857 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:859 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:859 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:890 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:923 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:924 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:924 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:11:957 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:11:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:023 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:024 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:057 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:057 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:123 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:173 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:223 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:273 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:273 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:323 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:373 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:423 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:458 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:473 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:473 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:490 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:523 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:524 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:557 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:557 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:590 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:623 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:624 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:624 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:657 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:690 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:690 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:723 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:724 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:757 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:758 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:823 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:824 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:824 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:873 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:923 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:12:973 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:973 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:12:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:023 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:073 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:123 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:173 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:173 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:223 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:257 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:257 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:273 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:323 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:324 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:324 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:357 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:390 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:390 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:424 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:425 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:457 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:457 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:490 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:523 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:524 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:524 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:558 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:623 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:624 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:673 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:673 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:706 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:723 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:773 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:823 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:873 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:873 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:924 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:13:957 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:957 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:973 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:13:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:027 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:057 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:073 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:073 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:123 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:157 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:157 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:190 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:223 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:224 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:224 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:257 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:290 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:290 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:323 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:324 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:357 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:357 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:423 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:424 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:424 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:473 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:506 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:506 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:523 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:573 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:573 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:623 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:673 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:706 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:706 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:723 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:758 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:773 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:773 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:795 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:823 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:824 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:857 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:857 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:890 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:923 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:924 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:924 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:957 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:14:990 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:14:991 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:023 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:024 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:057 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:057 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:089 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:123 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:157 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:190 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:224 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:224 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:273 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:273 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:323 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:373 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:423 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:473 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:473 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:506 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:523 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:556 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:573 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:623 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:656 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:690 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:690 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:757 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:757 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:790 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:823 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:857 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:15:957 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:957 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:15:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:023 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:357 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:423 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:457 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:457 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:490 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:557 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:590 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:590 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:623 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:657 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:657 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:706 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:723 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:839 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:939 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:16:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:16:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:222 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:222 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:256 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:289 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:289 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:322 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:357 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:357 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:390 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:422 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:457 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:490 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:506 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:506 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:523 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:639 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:700 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:706 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:706 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:723 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:739 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:757 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:772 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:790 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:823 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:857 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:859 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:859 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:872 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:923 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:957 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:17:958 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:17:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:024 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:058 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:058 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:091 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:158 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:191 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:191 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:224 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:258 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:258 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:324 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:325 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:325 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:390 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:423 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:439 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:491 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:506 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:539 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:572 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:606 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:622 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:658 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:672 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:724 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:758 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:758 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:791 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:824 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:824 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:858 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:891 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:891 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:924 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:958 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:958 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:18:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:18:991 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:024 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:024 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:058 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:124 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:239 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:306 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:339 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:372 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:406 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:458 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:458 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:472 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:524 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:524 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:558 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:590 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:591 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:591 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:623 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:624 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:656 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:658 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:658 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:689 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:691 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:724 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:724 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:758 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:806 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:823 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:824 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:857 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:858 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:858 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:906 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:923 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:19:972 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:19:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:006 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:039 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:056 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:072 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:106 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:139 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:156 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:172 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:206 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:256 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:257 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:272 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:322 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:322 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:356 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:356 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:356 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(3, 09fb47d0, 09c3ea40) | |
13:20:389 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:389 E[HLE]: HLE\sceAtrac.cpp:560 UNIMPL sceAtracReleaseAtracID(3) | |
13:20:422 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:556 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:589 user_main I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 08b4a650, 167769616) - success | |
13:20:744 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 409=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:20:744 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=409, argSize=4, argPtr=09fff578) | |
13:20:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:791 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:856 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:956 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:20:994 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:060 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:144 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:428 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:456 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:489 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:522 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:560 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:566 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:21:589 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:589 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 412=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:21:589 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=412, argSize=4, argPtr=09fff578) | |
13:21:625 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:655 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:693 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:722 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:756 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:789 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:822 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:855 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:889 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:922 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:945 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:21:955 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:21:989 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:022 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:055 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:089 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:122 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:155 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:189 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:222 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:255 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:289 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:352 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 414=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:22:352 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=414, argSize=4, argPtr=09fff428) | |
13:22:392 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:629 UNIMPL sceAtracSetHalfwayBufferAndGetID(09bf6780, 00008000, 00040000) | |
13:22:395 W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000284 | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:681 UNIMPL sceAtracIsSecondBufferNeeded(4) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(4, 09fb47e4) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(4, 09fb47e8) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:672 UNIMPL sceAtracGetOutputChannel(4, 09fb47ec) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:376 UNIMPL sceAtracGetBitrate(4, 09fb47f0) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:486 sceAtracGetRemainFrame(4, 09fb47f4) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:523 UNIMPL sceAtracGetSoundSample(4, 09fb47f8, 09fb47fc, 09fb4800) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb4804, 09c3ea40) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:652 UNIMPL sceAtracSetLoopNum(4, -1) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:395 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:396 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:478 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:511 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:513 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:523 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:523 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:530 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:530 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:534 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:553 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:555 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:556 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:556 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:562 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:563 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:565 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:565 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:566 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:569 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:569 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:576 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:576 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:578 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:579 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:581 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:581 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:581 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:585 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:586 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:587 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:589 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:589 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:589 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:594 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:594 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:611 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:644 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:644 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:648 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:648 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:677 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:710 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:710 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:740 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:740 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:744 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:876 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:909 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:909 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:940 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:940 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:940 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:943 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:22:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:22:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:245 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:277 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:277 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:310 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:344 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:344 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:377 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:410 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:410 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:440 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:440 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:444 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:477 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:477 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:510 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:886 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:886 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:940 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:23:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:23:986 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:036 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:037 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:043 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:043 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:077 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:110 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:110 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:136 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:143 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:177 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:177 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:210 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:236 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:237 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:243 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:243 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:277 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:310 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:310 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:386 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:386 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:436 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:536 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:537 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:586 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:586 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:636 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:637 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:686 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:772 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:810 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:810 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:836 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:837 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:843 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:877 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:877 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:910 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:943 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:943 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:24:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:24:977 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:010 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:010 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:036 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:037 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:043 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:077 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:077 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:136 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:186 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:236 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:237 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:286 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:286 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:372 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:386 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:407 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:436 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:440 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:507 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:536 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:537 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:576 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:576 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:607 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:610 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:636 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:637 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:642 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:642 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:676 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:709 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:709 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:742 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:777 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:777 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:811 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:837 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:843 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:843 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:886 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:25:986 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:25:986 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:036 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:037 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:086 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:136 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:186 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:186 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:236 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:237 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:286 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:376 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:409 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:409 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:436 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:442 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:476 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:476 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:509 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:536 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:537 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:542 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:542 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:576 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:609 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:609 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:636 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:637 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:643 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:686 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:686 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:786 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:836 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:837 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:886 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:886 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:26:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:26:986 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:036 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:037 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:072 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:086 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:086 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:136 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:142 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:176 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:176 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:209 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:236 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:237 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:249 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 416=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:27:249 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=416, argSize=4, argPtr=09fff428) | |
13:27:249 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:249 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:250 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:27:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:279 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:280 E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceAtracSetMOutHalfwayBufferAndGetID | |
13:27:280 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(111820, 09fb0fe4) | |
13:27:280 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(111820, 09fb0fe8) | |
13:27:280 E[HLE]: HLE\sceAtrac.cpp:560 UNIMPL sceAtracReleaseAtracID(111820) | |
13:27:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:314 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:314 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:343 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:343 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:351 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:372 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:378 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:378 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:426 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:428 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:428 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:429 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:434 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:439 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:536 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:586 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:586 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:636 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:637 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:672 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:686 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:786 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:786 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:836 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:837 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:886 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:943 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:943 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:27:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:27:977 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:010 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:010 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:036 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:037 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:043 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:077 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:077 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:110 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:136 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:143 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:143 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:179 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:211 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:211 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:236 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:237 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:286 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:286 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:386 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:407 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:407 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:436 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:507 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:507 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:536 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:537 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:586 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:607 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:607 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:636 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:637 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:711 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:711 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:740 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:743 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:778 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:778 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:807 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:807 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:811 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:836 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:837 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:844 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:844 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:878 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:907 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:911 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:911 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:940 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:940 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:944 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:28:978 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:28:978 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:007 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:021 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:071 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:072 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:107 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:121 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:121 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:171 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:172 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:221 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:254 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:254 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:271 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:307 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:321 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:321 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:354 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:371 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:372 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:407 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:421 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:440 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:454 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:454 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:471 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:507 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:512 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:545 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:545 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:571 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:579 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:612 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:612 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:645 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:678 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:678 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:712 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:740 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:745 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:745 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:771 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:772 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:779 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:807 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:907 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:940 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:29:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:29:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:007 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:146 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:146 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:207 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:278 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:313 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:313 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:345 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:378 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:379 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:413 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:446 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:446 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:479 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:513 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:513 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:546 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:654 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:654 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:754 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:888 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:30:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:30:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:011 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:011 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:113 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:146 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:146 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:179 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:214 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:214 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:247 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:279 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:279 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:313 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:347 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:347 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:454 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:554 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:554 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:654 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:754 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:754 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:847 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:847 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:879 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:913 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:913 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:943 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:943 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:948 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:31:980 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:31:980 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:013 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:046 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:046 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:080 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:115 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:115 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:254 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:254 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:354 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:454 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:454 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:554 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:646 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:679 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:679 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:713 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:746 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:746 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:779 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:814 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:814 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:847 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:879 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:879 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:913 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:32:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:32:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:254 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:354 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:354 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:413 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:446 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:446 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:479 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:510 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:514 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:514 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:546 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:579 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:579 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:613 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:647 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:647 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:680 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:754 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:33:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:33:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:179 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:213 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:213 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:246 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:279 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:279 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:314 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:346 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:346 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:382 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:414 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:414 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:447 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:480 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:480 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:510 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:510 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:554 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:554 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:654 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:710 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:710 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:743 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:743 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:754 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:754 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:810 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:876 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:34:980 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:34:980 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:010 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:010 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:014 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:046 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:046 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:080 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:110 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:110 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:115 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:115 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:147 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:180 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:180 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:210 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:214 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:247 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:247 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:310 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:378 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:378 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:643 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:743 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:743 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:747 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:747 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:779 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:812 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:812 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:847 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:876 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:880 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:880 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:913 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:938 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:943 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:943 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:943 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:948 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:948 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:35:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:35:980 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:013 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:013 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:179 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 418=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:36:179 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=418, argSize=4, argPtr=09fff428) | |
13:36:190 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:36:191 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:212 E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceAtracSetMOutHalfwayBufferAndGetID | |
13:36:212 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(111820, 09fb0fe4) | |
13:36:212 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(111820, 09fb0fe8) | |
13:36:212 E[HLE]: HLE\sceAtrac.cpp:560 UNIMPL sceAtracReleaseAtracID(111820) | |
13:36:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:278 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:279 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:343 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:543 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:547 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:580 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:580 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:613 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:643 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:647 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:647 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:679 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:713 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:713 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:747 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:780 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:780 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:813 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:944 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:944 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:36:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:36:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:312 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:346 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:346 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:379 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:413 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:413 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:447 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:480 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:480 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:507 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:513 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:547 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:547 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:580 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:807 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:907 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:37:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:37:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:007 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:113 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:113 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:147 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:172 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:180 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:180 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:213 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:247 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:247 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:280 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:313 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:313 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:343 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:343 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:347 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:610 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:610 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:643 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:879 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:879 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:913 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:947 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:947 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:38:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:38:980 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:014 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:014 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:043 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:043 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:047 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:080 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:080 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:113 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:147 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:148 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:343 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:343 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:443 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:443 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:543 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:543 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:643 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:643 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:647 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:647 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:680 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:713 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:713 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:743 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:743 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:747 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:780 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:780 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:813 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:847 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:847 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:876 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:876 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:880 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:913 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:914 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:943 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:943 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:972 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:39:980 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 420=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:39:980 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=420, argSize=4, argPtr=09fff428) | |
13:39:981 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:39:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:39:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:013 E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceAtracSetMOutHalfwayBufferAndGetID | |
13:40:013 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(111820, 09fb0fe4) | |
13:40:013 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(111820, 09fb0fe8) | |
13:40:013 E[HLE]: HLE\sceAtrac.cpp:560 UNIMPL sceAtracReleaseAtracID(111820) | |
13:40:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:043 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:044 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:121 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:121 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:310 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:310 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:310 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:343 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:443 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:443 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:448 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:480 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:480 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:515 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:543 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:544 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:548 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:548 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:581 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:614 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:614 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:643 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:643 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:648 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:681 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:681 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:714 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:743 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:743 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:843 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:880 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:884 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:888 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:888 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:888 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:893 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:893 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:910 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:910 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:943 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:943 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:40:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:40:988 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:043 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:043 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:086 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:086 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:146 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:150 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:151 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:151 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:156 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:213 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:243 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:247 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:247 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:280 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:310 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:314 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:314 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:346 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:380 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:380 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:413 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:436 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:447 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:447 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:480 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:536 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:537 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:586 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:586 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:636 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:637 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:686 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:786 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:786 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:836 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:837 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:876 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:876 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:886 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:41:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:977 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:977 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:41:981 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:013 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:013 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:036 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:037 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:046 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:072 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:080 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:080 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:113 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:136 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:146 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:146 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:180 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:213 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:213 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:236 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:237 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:247 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:281 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:281 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:386 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:436 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:536 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:537 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:586 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:636 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:637 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:646 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 422=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:42:646 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=422, argSize=4, argPtr=09fff428) | |
13:42:646 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:42:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:671 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:672 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:681 E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceAtracSetMOutHalfwayBufferAndGetID | |
13:42:681 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(111820, 09fb0fe4) | |
13:42:681 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(111820, 09fb0fe8) | |
13:42:681 E[HLE]: HLE\sceAtrac.cpp:560 UNIMPL sceAtracReleaseAtracID(111820) | |
13:42:686 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:686 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:780 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:780 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:813 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:836 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:846 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:846 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:876 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:876 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:881 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:913 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:913 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:947 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:976 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:42:981 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:42:981 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:013 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:036 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:037 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:046 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:047 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:086 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:143 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:172 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:186 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:186 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:236 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:237 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:286 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:376 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:386 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:386 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:436 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:536 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:537 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:545 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:546 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:580 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:613 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:613 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:636 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:637 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:646 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:680 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:680 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:713 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:744 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:745 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:749 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:749 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:780 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:813 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:813 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:836 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:837 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:886 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:886 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:43:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:43:986 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:036 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:037 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:053 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:086 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:086 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:136 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:176 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:186 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:236 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:237 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:313 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:313 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:345 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:380 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:380 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:413 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:436 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:442 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:446 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:446 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:480 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:513 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:513 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:536 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:547 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:580 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:580 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:614 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:636 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:637 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:693 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:697 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:697 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:697 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:702 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:786 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:786 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:836 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:837 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:853 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:953 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:44:986 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:44:986 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:036 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:037 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:112 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:136 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:145 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:145 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:179 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:207 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:207 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:212 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:212 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:236 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:237 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:245 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:279 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:279 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:307 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:307 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:307 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:312 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:345 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:345 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:386 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:407 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:407 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:407 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:436 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:440 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:440 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:440 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:486 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:503 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:507 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:536 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:537 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:553 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:586 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:603 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:604 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:607 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:607 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:607 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:636 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:637 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:653 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:686 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:686 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:703 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:736 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:740 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:740 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:753 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:786 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:803 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:836 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:837 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:843 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:843 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:878 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:903 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:910 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:910 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:936 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:943 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:972 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:45:978 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:45:978 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:003 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:011 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:047 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:047 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:103 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:107 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:107 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:113 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:113 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:136 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:153 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:186 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:186 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:203 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:207 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:236 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:237 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:253 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:286 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:303 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:307 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:336 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:337 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:353 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:386 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:386 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:407 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:436 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:440 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:453 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:471 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:475 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:476 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:509 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:521 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:521 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:554 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:571 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:576 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:609 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:642 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:646 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:671 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:672 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:675 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:676 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:679 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:679 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:709 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:713 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:742 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:746 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:746 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:771 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:772 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:775 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:776 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:780 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:809 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:813 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:813 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:842 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:846 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:871 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:872 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:875 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:876 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:876 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:880 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:880 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:909 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:913 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:942 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:46:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:975 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:46:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:009 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:021 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:021 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:042 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:071 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:072 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:075 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:076 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:121 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:142 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:175 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:209 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:242 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:254 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:276 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:342 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:354 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:354 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:412 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:445 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:445 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:478 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:512 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:512 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:542 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:545 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:575 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:579 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:579 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:613 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:646 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:646 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:679 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:754 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:47:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:47:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:109 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:212 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:212 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:245 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:275 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:279 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 424=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:48:279 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=424, argSize=4, argPtr=09fff428) | |
13:48:279 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:279 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:292 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:48:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:309 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:313 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:313 E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceAtracSetMOutHalfwayBufferAndGetID | |
13:48:313 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(111820, 09fb0fe4) | |
13:48:313 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(111820, 09fb0fe8) | |
13:48:313 E[HLE]: HLE\sceAtrac.cpp:560 UNIMPL sceAtracReleaseAtracID(111820) | |
13:48:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:345 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:345 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:375 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:379 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:413 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:413 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:446 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:479 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:479 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:554 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:554 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:607 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:654 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:740 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:754 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:754 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:907 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:940 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:48:978 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:48:978 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:007 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:008 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:012 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:041 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:045 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:045 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:074 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:079 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:107 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:108 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:112 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:112 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:141 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:145 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:174 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:178 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:178 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:207 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:208 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:212 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:241 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:245 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:245 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:273 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:274 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:307 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:308 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:340 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:341 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:354 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:374 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:405 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:408 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:409 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:440 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:441 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:454 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:454 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:473 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:474 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:487 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:507 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:508 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:520 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:540 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:541 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:554 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:573 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:574 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:587 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:608 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:620 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:641 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:654 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:654 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:674 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:687 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:708 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:740 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:741 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:745 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:745 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:773 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:774 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:778 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:807 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:808 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:812 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:812 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:840 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:841 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:845 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:873 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:874 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:878 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:878 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:907 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:908 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:913 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:940 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:940 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:941 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:945 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:945 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:49:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:973 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:974 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:49:978 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:007 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:007 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:007 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:012 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:012 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:040 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:072 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:073 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:087 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:107 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:107 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:140 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:172 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:173 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:207 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:207 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:240 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:254 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:287 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:320 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:354 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:354 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:372 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:373 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:387 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:407 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:420 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:454 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:511 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:511 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:544 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:577 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:577 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:611 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:640 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:644 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:644 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:672 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:673 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:678 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:707 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:712 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:712 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:744 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:772 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:772 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:772 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:777 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:777 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:870 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:872 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:872 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:872 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:972 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:972 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:972 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:50:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:50:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:004 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:020 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:054 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:070 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:072 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:072 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:088 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:104 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:120 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:154 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:172 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:172 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:187 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:220 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:270 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:276 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:276 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:310 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:343 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:343 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:372 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:372 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:377 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:404 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:406 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:410 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:410 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:444 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:477 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:477 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:511 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:537 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:544 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:544 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:570 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:571 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:572 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:577 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:604 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:605 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:606 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:611 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:611 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:637 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:638 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:639 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:654 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:670 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:670 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:671 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:672 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:672 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:676 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:676 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:704 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:704 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:705 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:706 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:720 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:737 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:737 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:738 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:739 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:744 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:744 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:770 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:770 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:771 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:772 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:772 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:787 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:804 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:804 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:805 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:806 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:820 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:837 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:837 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:838 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:839 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:854 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:870 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:870 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:871 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:872 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:872 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:887 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:904 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:904 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:905 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:906 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:910 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 426=sceKernelCreateThread(name=, entry=08a55910, prio=3a, stacksize=32772) | |
13:51:910 user_main I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=426, argSize=4, argPtr=09fff428) | |
13:51:911 I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0 | |
13:51:920 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:937 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:937 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:938 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:939 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:943 E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceAtracSetMOutHalfwayBufferAndGetID | |
13:51:943 E[HLE]: HLE\sceAtrac.cpp:441 UNIMPL sceAtracGetMaxSample(111820, 09fb0fe4) | |
13:51:943 E[HLE]: HLE\sceAtrac.cpp:396 UNIMPL sceAtracGetChannel(111820, 09fb0fe8) | |
13:51:943 E[HLE]: HLE\sceAtrac.cpp:560 UNIMPL sceAtracReleaseAtracID(111820) | |
13:51:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:954 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:51:970 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:970 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:971 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:972 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:972 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:51:987 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:004 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:005 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:006 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:007 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:007 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:037 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:037 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:038 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:039 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:043 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:043 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:070 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:070 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:071 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:072 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:072 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:076 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:104 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:105 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:106 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:110 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:110 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:137 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:137 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:138 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:139 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:143 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:170 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:170 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:171 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:172 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:172 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:176 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:176 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:204 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:204 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:205 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:206 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:211 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:237 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:238 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:239 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:244 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:244 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:270 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:270 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:271 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:272 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:277 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:304 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:304 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:305 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:306 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:311 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:311 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:337 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:338 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:339 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:344 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:370 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:370 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:371 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:372 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:372 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:377 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:377 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:403 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:404 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:405 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:409 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:437 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:437 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:438 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:439 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:454 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:454 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:470 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:470 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:471 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:472 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:477 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:504 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:504 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:505 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:506 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:510 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:511 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) | |
13:52:537 user_main E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:537 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:538 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:539 idle0 E[G3D]: GPUCommon.cpp:613 Signal without wait. signal/end: 0200 0000 | |
13:52:543 E[HLE]: HLE\sceAtrac.cpp:409 UNIMPL sceAtracGetLoopStatus(4, 09fb47d0, 09c3ea40) |
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