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Game options
Survarium\binaries\win32
❯ Vostok Engine v0.1, build 489, May 9 2013
Copyright(C) Vostok Games - 2013
Finger print info: Build 802, 11.05.2013 14:43:44
Global options:
-check_all_threads_do_dispatch_callbacks
-client : connect to server
-editor : run editor
-editor_single_thread [-editor_st] : run editor in single thread
-flow_emulator : use network flow emulator
-generate_shader_masks : generate shader masks config, for shader writers only
-generate_shaders
-gpu_compressor : use gpu compressor
-help [-h] : shows this help
-lost_packets : probability of packets being lost on server side (flow emulator)
-max_ping : set maximum ping time in milliseconds (flow emulator)
-min_ping : set minimum ping time in milliseconds (flow emulator)
-mouse_lock : is mouse locked
-mouse_unlock : is mouse locked
-navigation_debug_controls : ai navigation debug controls enabled
-no_cache_shaders : disable binary shaders caching
-no_effect_result
-no_effects_initialize
-no_level
-no_srgb_textures
-one_texture
-print_build_id : prints build id to stdout
-spectator : connect as spectator
-sync_effects_creation : enable sync effects creation
-target_test
-z_only_0
-z_only_1
Animation options:
-test_animation
Application options:
-build_resources : runs engine in build resources mode
-no_splash_screen : suppress splash screen on startup
Debug options:
-assert_on_cook_failure
File system options:
-no_fs_watch : disables file system changes watching
Fs options:
-skip_file_not_found : doesn't debug break if file is not found
Logging options:
-console : turns on console output
-log_to_stdout : turns on writing to stdout
-log_verbosity : one of: [trace|debug|info|warning|error|silent]
-no_log_file [-no_log_file] = <<no arguments>> : disables writing log to a file
-write_errors_to_stderr
Math options:
-floating_point_control_disabled : disables floating point control flags setup for each thread
-fpe_disabled : turns off fpu exceptions
Memory options:
-enable_crt_memory_allocator : enables crt memory allocator usage
-fill_arenas_with_garbage : fills all the memory in all the arenas with garbage; could slowdown startup significantly!
-max_video_memory : set maximum video memory limit, Mb
-minimum_resources_memory_size : set up minimum resources memory size in Mb
-no_memory_usage_stats : disable CRT and GetProcessHeap() memory usage stats detection. Use this option if another program injected thread into application, which uses one of these allocators.
-no_warning_on_page_file_size : suppress warning about too many programs open or not enough page file size
Render options:
-debug_dx : create d3d device with D3D_CREATE_DEVICE_DEBUG flag
-texture_streaming : using texture streaming
Resources options:
-assert_on_resource_failure [-assert_on_resource_failure] : asserts when resources loading or cooking failed
-max_resources_size : setup maximum size for resource arenas, Mb
Sound engine options:
-debug_audio : running debug XAudio2 engine
-propagators_count : count of sound_instance_propagator's, default is 64.
-speed_of_sound : speed of sound
-xaudio_mono_voices_count [-xaudio_mono_voices] : count of mono xaudio voices in voice_factory, default is 64.
-xaudio_stereo_voices_count [-xaudio_stereo_voices] : count of stereo xaudio voices in voice_factory, default is 64.
Sound rms options:
-rms_discreteness [-rms_discr] : set discretization frequency(floats per second). Default 50.
Task system options:
-spin_count : number of trylocks before task system is notified about long lock
Testing options:
-no_test_watch : disables thread that watches for too long tests
-run_tests
-run_tests_and_exit
Tests options:
-suppress_debug_window_on_crash = <boolean> : application will not show debug window on crash
-terminate_on_timeout = <specify time limit (in seconds) as a first argument> : application will be terminated after timeout
Threading options:
-core_affinity : string mask with 1 and 0
-debug_single_thread : run all in one thread
-dont_check_multithreaded_safety : turn off checks of parallel use of code that is not multithreaded
Vfs options:
-mount_mounts_path
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