Created
July 7, 2023 08:26
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a Minecraft scarpet script that allows players to teleport with compass.
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__config() -> { | |
'commands' -> { | |
'' -> 'tp_compass', | |
'set' -> 'set_compass', | |
'get' -> 'get_compass_info' | |
} | |
}; | |
set_compass() -> ( | |
myself = player(); | |
sslot = query(myself, 'selected_slot'); | |
item = inventory_get(myself, sslot); | |
if(get(item, 0) == 'compass', ( | |
[x, y, z] = query(myself, 'pos'); | |
dim = query(myself, 'dimension'); | |
inventory_set(myself, sslot, get(item, 1), 'compass', | |
str('{LodestonePos: {Z: %d, X: %d, Y: %d}, LodestoneDimension: "%s", LodestoneTracked: 0b}', z, x, y, dim)); | |
print('OK.') | |
), ( | |
print('You are not holding a compass.') | |
)) | |
); | |
get_compass_info() -> ( | |
myself = player(); | |
sslot = query(myself, 'selected_slot'); | |
item = inventory_get(myself, sslot); | |
if(get(item, 0) == 'compass', ( | |
pos = get(item, 2, 'LodestonePos'); | |
dim = get(item, 2, 'LodestoneDimension'); | |
if(dim == null, ( | |
print('You are not holding a binded compass.') | |
), ( | |
print(str('[%s] %d %d %d.', dim, get(pos, 'X'), get(pos, 'Y'), get(pos, 'Z'))) | |
)) | |
), ( | |
print('You are not holding a compass.') | |
)) | |
); | |
tp_compass() -> ( | |
myself = player(); | |
sslot = query(myself, 'selected_slot'); | |
item = inventory_get(myself, sslot); | |
if(get(item, 0) == 'compass', ( | |
dim = get(item, 2, 'LodestoneDimension'); | |
if(dim == null, ( | |
print('You are not holding a binded compass.') | |
), ( | |
pos = get(item, 2, 'LodestonePos'); | |
[x, y, z] = [get(pos, 'X'), get(pos, 'Y'), get(pos, 'Z')]; | |
modify(myself, 'motion', 0, 0, 0); | |
run(str('execute in %s run tp @s %d %d %d', dim, x, y, z)); | |
sound('entity.enderman.teleport', query(myself, 'pos')); | |
sound('entity.enderman.teleport', [x, y, z]); | |
null | |
// in_dimension(dim, modify(myself, 'move', pos)); | |
)) | |
), ( | |
print('You are not holding a compass.') | |
)) | |
); | |
__on_player_uses_item(myself, item, hand) -> ( | |
if(get(item, 0) == 'compass' && hand == 'mainhand', ( | |
if(query(myself, 'sneaking'), ( | |
sslot = query(myself, 'selected_slot'); | |
[x, y, z] = query(myself, 'pos'); | |
dim = query(myself, 'dimension'); | |
inventory_set(myself, sslot, get(item, 1), 'compass', | |
str('{LodestonePos: {Z: %d, X: %d, Y: %d}, LodestoneDimension: "%s", LodestoneTracked: 0b}', z, x, y, dim)); | |
), ( | |
dim = get(item, 2, 'LodestoneDimension'); | |
if(dim != null, ( | |
pos = get(item, 2, 'LodestonePos'); | |
[x, y, z] = [get(pos, 'X'), get(pos, 'Y'), get(pos, 'Z')]; | |
modify(myself, 'motion', 0, 0, 0); | |
run(str('execute in %s run tp %s %d %d %d', dim, myself~'command_name', x, y, z)); | |
sound('entity.enderman.teleport', query(myself, 'pos')); | |
sound('entity.enderman.teleport', [x, y, z]); | |
null | |
)) | |
)) | |
)) | |
); |
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