普通に接続して
- SSIDとパスフレーズ
ifconfigでネットワークアダプタ(wlan2s0)- [接続情報]でIPv4のIPアドレス、サブネットマスク、デフォルトルート、Primary DNS
を確認しておく。
| { | |
| "Statement": [ | |
| { | |
| "Action": [ | |
| "apigateway:*", | |
| "cloudformation:CancelUpdateStack", | |
| "cloudformation:ContinueUpdateRollback", | |
| "cloudformation:CreateChangeSet", | |
| "cloudformation:CreateStack", | |
| "cloudformation:CreateUploadBucket", |
| <template> | |
| <p>{{ greeting }} World!</p> | |
| </template> | |
| <script> | |
| module.exports = { | |
| data: function () { | |
| return { | |
| greeting: 'Hello' | |
| } |
| 日時: | 2018-04-09 |
|---|---|
| 作: | @voluntas |
| バージョン: | 18.4.3 |
| URL: | https://voluntas.github.io/ |
突っ込みは Twitter @voluntas まで。
You can’t clone a Bitbucket repo using GithHub Desktop directly. Instead you would have to:
| using UnityEngine; | |
| using System.Collections; | |
| using UnityEngine.EventSystems; | |
| using System; | |
| public static class FindInterface { | |
| public static void DoParentEventSystemHandler<T>(this Transform self, Action<T> action) where T:IEventSystemHandler | |
| { | |
| Transform parent = self.transform.parent; | |
| while(parent != null) { |
| using UnityEngine; | |
| using System.Collections; | |
| public class SingletonMonoBehaviour<T> : MonoBehaviour where T : SingletonMonoBehaviour<T> | |
| { | |
| protected static T instance; | |
| public static T Instance { | |
| get { | |
| if (instance == null) { | |
| instance = (T)FindObjectOfType (typeof(T)); |
| /* | |
| * Copyright (c) 2013 Calvin Rien | |
| * | |
| * Based on the JSON parser by Patrick van Bergen | |
| * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
| * | |
| * Simplified it so that it doesn't throw exceptions | |
| * and can be used in Unity iPhone with maximum code stripping. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining |