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@FreyaHolmer
FreyaHolmer / GpuPrinter.cginc
Last active March 16, 2025 05:51
A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage!
///////////////////////////////////////////////////////////////////////////////
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader
// AUTHOR: Freya Holmér
// LICENSE: Use for whatever, commercial or otherwise!
// Don't hold me liable for issues though
// But pls credit me if it works super well <3
// LIMITATIONS: There's some precision loss beyond 3 decimal places
// CONTRIBUTORS: yes please! if you know a more precise way to get
// decimal digits then pls lemme know!
// GetDecimalSymbolAt() could use some more love/precision
@valyard
valyard / Jobs_and_ecs.cs
Created July 10, 2017 20:20
"Slides" about C# Job System and ESC in Unity.
// ######################################################################
//
// We want you to write more efficient code
//
// ######################################################################
But, we teach the opposite...
You know, GameObjects and Components.
...
Below I collected relevant links and papers more or less pertaining to the subject of tetrahedral meshes.
It's an ever-growing list.
------------------------------
Relevant links:
http://en.wikipedia.org/wiki/Types_of_mesh
http://en.wikipedia.org/wiki/Tetrahedron
http://en.wikipedia.org/wiki/Simplicial_complex