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// URP 8.2.X - Lit Shader Template | |
// Forked by @terrehbyte from https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba | |
// Changes made per comments from @Dan3dd - https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba#gistcomment-3259431 | |
// | |
Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
{ | |
Properties | |
{ | |
// Specular vs Metallic workflow | |
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
[RequireComponent(typeof(Camera))] | |
public class CameraDump : MonoBehaviour | |
{ | |
private int imageCount; |
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<!doctype html> | |
<!-- http://taylor.fausak.me/2015/01/27/ios-8-web-apps/ --> | |
<html> | |
<head> | |
<title>iOS 8 web app</title> | |
<!-- CONFIGURATION --> |
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/* Material Design Adaptive Breakpoints */ | |
/* | |
Below you'll find CSS media queries based on the breakpoint guidance | |
published by the Material Design team. You can choose to use, customise | |
or remove these breakpoints based on your needs. | |
http://www.google.com/design/spec/layout/adaptive-ui.html#adaptive-ui-breakpoints | |
*/ | |
/* mobile-small */ |