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Translucent per-pixel alpha window on Windows
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#include <SFML/Graphics.hpp> | |
#if _WIN32_WINNT < 0x0501 | |
#define _WIN32_WINNT 0x0501 | |
#endif | |
#include <windows.h> | |
// Set part of the window that can be clicked by removing fully transparent pixels from the region | |
void setShape(HWND hWnd, const sf::Image& image) | |
{ | |
const sf::Uint8* pixelData = image.getPixelsPtr(); | |
HRGN hRegion = CreateRectRgn(0, 0, image.getSize().x, image.getSize().y); | |
for (unsigned int y = 0; y < image.getSize().y; y++) | |
{ | |
for (unsigned int x = 0; x < image.getSize().x; x++) | |
{ | |
if (pixelData[y * image.getSize().x * 4 + x * 4 + 3] == 0) | |
{ | |
HRGN hRegionPixel = CreateRectRgn(x, y, x+1, y+1); | |
CombineRgn(hRegion, hRegion, hRegionPixel, RGN_XOR); | |
DeleteObject(hRegionPixel); | |
} | |
} | |
} | |
SetWindowRgn(hWnd, hRegion, true); | |
DeleteObject(hRegion); | |
} | |
int main() | |
{ | |
// Change this if you want to apply transparency on top of the one already in the image | |
const sf::Uint8 alpha = 0xff; | |
// Load an image with transparent parts that will be drawn to the screen | |
sf::Image image; | |
image.loadFromFile("image.png"); | |
// Create the window and center it on the screen | |
sf::RenderWindow window(sf::VideoMode(image.getSize().x, image.getSize().y, 32), "Transparent Window", sf::Style::None); | |
window.setPosition(sf::Vector2i((sf::VideoMode::getDesktopMode().width - image.getSize().x) / 2, | |
(sf::VideoMode::getDesktopMode().height - image.getSize().y) / 2)); | |
HWND hWnd = window.getSystemHandle(); | |
// Full transparent pixels should not be part of the window | |
setShape(hWnd, image); | |
// Create a DC for our bitmap | |
HDC hdcWnd = GetDC(hWnd); | |
HDC hdc = CreateCompatibleDC(hdcWnd); | |
// The window has to be layered if you want transparency | |
SetWindowLong(hWnd, GWL_EXSTYLE, GetWindowLong(hWnd, GWL_EXSTYLE) | WS_EX_LAYERED); | |
// Create our DIB section and select the bitmap into the DC | |
void* pvBits; | |
BITMAPINFO bmi; | |
ZeroMemory(&bmi, sizeof(BITMAPINFO)); | |
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); | |
bmi.bmiHeader.biWidth = image.getSize().x; | |
bmi.bmiHeader.biHeight = image.getSize().y; | |
bmi.bmiHeader.biPlanes = 1; | |
bmi.bmiHeader.biBitCount = 32; // four 8-bit components | |
bmi.bmiHeader.biCompression = BI_RGB; | |
bmi.bmiHeader.biSizeImage = image.getSize().x * image.getSize().y * 4; | |
HBITMAP hbitmap = CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, &pvBits, NULL, 0x0); | |
SelectObject(hdc, hbitmap); | |
// Copy the pixels from the image to the bitmap (but pre-multiply the alpha value) | |
const sf::Uint8* pixelData = image.getPixelsPtr(); | |
for (unsigned int y = 0; y < image.getSize().y; ++y) | |
{ | |
for (unsigned int x = 0; x < image.getSize().x; ++x) | |
{ | |
float fAlphaFactor = (float)pixelData[y * image.getSize().x * 4 + x * 4 + 3] / (float)0xff; | |
((UINT32 *)pvBits)[x + (image.getSize().y - y - 1) * image.getSize().x] | |
= (pixelData[y * image.getSize().x * 4 + x * 4 + 3] << 24) | //0xaa000000 | |
((UCHAR)(pixelData[y * image.getSize().x * 4 + x * 4] * fAlphaFactor) << 16) | //0x00rr0000 | |
((UCHAR)(pixelData[y * image.getSize().x * 4 + x * 4 + 1] * fAlphaFactor) << 8) | //0x0000gg00 | |
((UCHAR)(pixelData[y * image.getSize().x * 4 + x * 4 + 2] * fAlphaFactor)); //0x000000bb | |
} | |
} | |
// Put the image on the screen | |
POINT ptSrc = {0, 0}; | |
SIZE sizeWnd = {(long)image.getSize().x, (long)image.getSize().y}; | |
BLENDFUNCTION bf; | |
bf.BlendOp = AC_SRC_OVER; | |
bf.BlendFlags = 0; | |
bf.AlphaFormat = AC_SRC_ALPHA; | |
bf.SourceConstantAlpha = alpha; | |
UpdateLayeredWindow(hWnd, NULL, NULL, &sizeWnd, hdc, &ptSrc, 0, &bf, ULW_ALPHA); | |
// Cleanup | |
DeleteObject(hbitmap); | |
DeleteDC(hdc); | |
DeleteDC(hdcWnd); | |
// Main loop that handles the events but does not draw anything | |
while (window.isOpen()) | |
{ | |
sf::Event event; | |
while (window.pollEvent(event)) | |
{ | |
if (event.type == sf::Event::Closed || (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape)) | |
window.close(); | |
} | |
// Don't waste CPU time | |
sf::sleep(sf::milliseconds(10)); | |
} | |
} |
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