Parameter | YouTube recommends setting |
---|---|
-movflags faststart | moov atom at the front of the file (Fast Start) |
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// ------------------------------------------------------------ | |
// Math | |
// ------------------------------------------------------------ | |
float map(in float val_, in float range_min_, in float range_max_, in float min_, in float max_){ | |
return ( min_ + ((max_ - min_)/(range_max_ - range_min_)) * clamp(val_, range_min_, range_max_)); | |
} | |
vec2 map(in vec2 val_, in vec2 range_min_, in vec2 range_max_, in vec2 min_, in vec2 max_){ | |
return ( min_ + ((max_ - min_)/(range_max_ - range_min_)) * clamp(val_, range_min_, range_max_)); |
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//http://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness | |
vec3 rgb2hsv(vec3 c) | |
{ | |
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); | |
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); | |
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); | |
float d = q.x - min(q.w, q.y); | |
float e = 1.0e-10; | |
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); |
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// _____ ___ | |
// / / / / gradient.glsl | |
// / __/ * / /__ (c) ponies & light, 2014. All rights reserved. | |
// /__/ /_____/ poniesandlight.co.uk | |
// | |
// Created by tgfrerer on 18/03/2014. | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights |
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// TESTED ON nightly-build ver 0.8 (of_v20130813) in Visual Studio 2012 - Win64 | |
// MAKE APP ALWAYS ON TOP | |
HWND AppWindow = GetActiveWindow(); | |
SetWindowPos(AppWindow, HWND_TOPMOST, NULL, NULL, NULL, NULL, SWP_NOMOVE | SWP_NOSIZE); | |
// DISABLE FUNCTION DESCRIBED ABOVE | |
HWND AppWindow = GetActiveWindow(); |
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/* | |
* GLSL HSV to RGB+A conversion. Useful for many effects and shader debugging. | |
* | |
* Copyright (c) 2012 Corey Tabaka | |
* | |
* Hue is in the range [0.0, 1.0] instead of degrees or radians. | |
* Alpha is simply passed through for convenience. | |
*/ | |
vec4 hsv_to_rgb(float h, float s, float v, float a) |
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#include "SSLBuffer.h" | |
SSLBuffer::SSLBuffer() | |
:ssl(NULL) | |
,read_bio(NULL) | |
,write_bio(NULL) | |
,write_to_socket_callback(NULL) | |
,write_to_socket_callback_data(NULL) | |
,read_decrypted_callback(NULL) | |
,read_decrypted_callback_data(NULL) |