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import ctypes | |
import time | |
dc = ctypes.windll.user32.GetDC(0) | |
SendInput = ctypes.windll.user32.SendInput | |
# C struct redefinitions | |
PUL = ctypes.POINTER(ctypes.c_ulong) | |
class KeyBdInput(ctypes.Structure): | |
_fields_ = [("wVk", ctypes.c_ushort), |
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PImage img ; | |
int r = 10;//size of ecllipse | |
boolean hasLoadedPixels = false; | |
void setup () { | |
size(400, 400) ; | |
img = loadImage("SpongeBob.jpg") ; | |
image(img, 0, 0) ; |
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boolean[][] grid ; | |
// Number of columns and rows in the grid | |
int cols = 10 ; | |
int rows = 10 ; | |
int cellWidth = 0 ; | |
int cellHeight = 0 ; | |
PImage win; | |
final int GAME_RUN=0,GAME_WIN=1; | |
int gameState=0; |
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boolean[][] grid ; | |
// Number of columns and rows in the grid | |
int cols = 10 ; | |
int rows = 10 ; | |
int cellWidth = 0 ; | |
int cellHeight = 0 ; | |
PImage win; | |
final int GAME_RUN=0,GAME_WIN=1; | |
int gameState=0; |
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final int GAME_STOP = 0, GAME_RUN = 1; | |
int gameState; | |
int balloonX = 35, balloonY, balloonW = 60, balloonH = 86; | |
int fireW = 15, fireH = 20; | |
int cameraOffsetX = 0; | |
boolean debugMode = false; | |
PImage bg, balloon, fire; | |
int hills[] = new int[8]; | |
int hillX[]= new int[8]; |
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final int GAME_STOP = 0, GAME_RUN = 1; | |
int gameState; | |
int balloonX = 35, balloonY, balloonW = 60, balloonH = 86; | |
int fireW = 15, fireH = 20; | |
int cameraOffsetX = 0; | |
boolean debugMode = false; | |
PImage bg, balloon, fire; | |
int hills[] = new int[8]; |
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PImage bg, start1, start2, lose, win, restart, ship; | |
final int GAME_START = 0; | |
final int GAME_RUN = 1; | |
final int GAME_OVER = 2; | |
final int GAME_WIN = 3; | |
int gameState = GAME_START; | |
final int BUTTON_TOP = 210; | |
final int BUTTON_BOTTOM = 280; |
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final int EGG_W = 35; | |
final int EGG_H = 45; | |
final int EGG_RANGE = 200; | |
final int EGG_MIN_X = 25; | |
final int BASKET_W = 100; | |
final int BASKET_H = 100; | |
final int BASKET_Y = 310; | |
final int BASKET_BOUND = 10; | |
final int BREAKEGG_W = 70; | |
final int BREAKEGG_H = 70; |
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PImage bg, start1, start2, lose, win, restart, ship; | |
final int GAME_START = 0; | |
final int GAME_RUN = 1; | |
int gameState = GAME_START; | |
final int BUTTON_TOP = 210; | |
final int BUTTON_BOTTOM = 280; | |
final int BUTTON_LEFT = 115; | |
final int BUTTON_RIGHT = 450; |
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final int EGG_W = 35; | |
final int EGG_H = 45; | |
final int EGG_RANGE = 290; | |
final int EGG_MIN_X = 30; | |
final int BASKET_W = 100; | |
final int BASKET_H = 100; | |
final int BASKET_Y = 310; | |
PImage bgImg ,basket ,egg; |
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