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@ruvnet
ruvnet / 01-readme.md
Last active May 30, 2025 10:00
Agentic Coding MCPs: Build agent workflows with more than 80 MCP servers using Composio. Instantly connect to databases, AI tools, project management, social apps, CRMs, storage, finance, and dev platforms. Simple URLs, secure access, modular control. Power up your agents with real-world actions across cloud and enterprise systems — all in seconds.

Agentic Coding MCPs

Overview

Powered by composio this MCP.json provides detailed information on Model Context Protocol (MCP) integration capabilities and enables seamless agent workflows by connecting to more than 80 servers.

It covers development, AI, data management, productivity, cloud storage, e-commerce, finance, communication, and design. Each server offers specialized tools, allowing agents to securely access, automate, and manage external services through a unified and modular system. This approach supports building dynamic, scalable, and intelligent workflows with minimal setup and maximum flexibility.

Install via NPM

Texture2D[] layers;
Texture2D compiledTexture = new Texture2D(layers[0].width, layers[0].height);
foreach(Texture2D layer in layers){
Color[] baseColors = compiledTexture.GetPixels();
Color[] layerColors = layer.GetPixels();
for(int p = 0; p < baseColors.Length; p++){

procedural mesh generation

Generates an algorithmic 3D OBJ file with ThreeJS and Node.js.

# print to stdout
node generate-mesh.js > test.obj

# write to file
node generate-mesh.js test.obj
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
using Client.Game.Managers;
using Client.Game.Utils;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace Client.Game.Cameras
{
public class PostProcessingController
{
@taylorotwell
taylorotwell / weather.sh
Last active August 27, 2019 13:40
Weather CLI
alias weather='curl -s wttr.in | sed -n "1,7p"'
@michidk
michidk / OutlineShader.shader
Last active April 6, 2025 06:39
An outline shader made for Unity with the help of @OverlandGame. It adjusts the size of the outline to automatically accomodate screen width and camera distance.
// An outline shader made for Unity with the help of @OverlandGame by @miichidk
// It adjusts the size of the outline to automatically accomodate screen width and camera distance.
// See how it looks here: https://twitter.com/OverlandGame/status/791035637583388672
// How to use: Create a material which uses this shader, and apply this material to any meshrenderer as second material.
Shader "OutlineShader"
{
Properties
{
_Width ("Width", Float ) = 1
_Color ("Color", Color) = (1,1,1,1)
@mattatz
mattatz / SobelFilter.shader
Last active September 27, 2024 07:47
Sobel filter shader for Unity.
Shader "Mattatz/SobelFilter" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_DeltaX ("Delta X", Float) = 0.01
_DeltaY ("Delta Y", Float) = 0.01
}
SubShader {
Tags { "RenderType"="Opaque" }
@LeCoupa
LeCoupa / nodejs-cheatsheet.js
Last active June 5, 2025 08:25
Complete Node.js CheatSheet --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
/* *******************************************************************************************
* THE UPDATED VERSION IS AVAILABLE AT
* https://github.com/LeCoupa/awesome-cheatsheets
* ******************************************************************************************* */
// 0. Synopsis.
// http://nodejs.org/api/synopsis.html
Shader "Sprites/Cutout"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.5
}