- Allow yourself to be threatened with a good time.
- You will be fine, you have no choice.
- Better days are already coming, it is too late now.
- Happiness will find you, you have nowhere to hide.
- The Universe has wonderful plans for you, and there is nothing that you can do to stop it.
- You will overcome it, resisting it is pointless.
- Your future is bright, whether you like it or not.
- Everything will fall into place, whether you're ready or not.
- You are being rescued by your own strength, resistance is futile.
- Your dreams will catch you, you cannot run fast enough.
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Shader "esque.ma/Anti-Aliased Point-Sampled" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_Feather ("Feather", Range(0.1, 0.9)) = 0.25 | |
_Ratio ("Ratio", Range(0.0, 0.25)) = 0.15 | |
} | |
SubShader | |
{ |
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{ | |
"folders": | |
[ | |
{ | |
"follow_symlinks": true, | |
"path": ".", | |
"folder_exclude_patterns": ["Library", "ProjectSettings", "Temp"], | |
"file_exclude_patterns": ["*.meta", "*.dll", "*.obj", "*.o", "*.a", "*.lib", ".DS_Store", "*.sublime-workspace"], | |
} | |
], |
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using UnityEngine; | |
using System.Collections; | |
public static class Vector3Addons { | |
public static Vector2 xx(this Vector3 vec) { return new Vector2(vec.x, vec.x); } | |
public static Vector2 xy(this Vector3 vec) { return new Vector2(vec.x, vec.y); } | |
public static Vector2 xz(this Vector3 vec) { return new Vector2(vec.x, vec.z); } | |
public static Vector2 yx(this Vector3 vec) { return new Vector2(vec.y, vec.x); } | |
public static Vector2 yy(this Vector3 vec) { return new Vector2(vec.y, vec.y); } | |
public static Vector2 yz(this Vector3 vec) { return new Vector2(vec.y, vec.z); } |
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#lang racket | |
(define (*vm* accum | |
stack | |
code | |
rstack | |
env) | |
(if (pair? code) | |
(let ([word (car code)]) | |
(match word | |
['halt! accum] |
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using System.Collections; | |
using System.Collections.Generic; | |
using System.Xml; | |
using System.Xml.Serialization; | |
using System.IO; | |
using System.Text; | |
using System; | |
// XML-Serializable Dictionary class, |
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using UnityEngine; | |
using UnityEngine.Events; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class State { | |
public delegate void EnterStateEvent(State s, State from); | |
public delegate void ExitStateEvent(State s, State to); | |
public delegate void UpdateStateEvent(State s); | |
public delegate void Constructor(State s); |
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/* | |
* ABNT2 PS/2 keyboard to Gradiente Expert 1.1 keyboard mapper | |
* (c) 2014 Tiago Rezende | |
*/ | |
static const uint8_t ps2data = 2; | |
static const uint8_t ps2clk = 3; | |
//#define K(x) (uint8_t)((x>=0x80)?(x+0x8):((x<=0x07)?(x+0x80):(x-0x10))) | |
#define K(x) x |
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// | |
// ofxRectFit.h | |
// | |
// Created by Tiago on 11/28/14. | |
// | |
// | |
#ifndef __ofxRectFit__ | |
#define __ofxRectFit__ | |
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