Created
May 24, 2019 03:51
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using Unity.Entities; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
public class PointerPublisherBehaviour : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler, IDragHandler | |
{ | |
public GameObjectEntity gameObjectEntity; | |
EntityEventSystem eventSystem; | |
EntityEventSystem EventSystem => eventSystem ?? (eventSystem = World.Active.GetExistingManager<EntityEventSystem>()); | |
public void OnPointerEnter(PointerEventData eventData) | |
{ | |
EntityEventSystem.PublishData(new PointerEvent(gameObjectEntity.Entity, PointerEventType.Enter)); | |
} | |
public void OnPointerExit(PointerEventData eventData) | |
{ | |
EntityEventSystem.PublishData(new PointerEvent(gameObjectEntity.Entity, PointerEventType.Exit)); | |
} | |
public void OnPointerDown(PointerEventData eventData) | |
{ | |
EntityEventSystem.PublishData(new PointerEvent(gameObjectEntity.Entity, PointerEventType.Down)); | |
} | |
public void OnPointerUp(PointerEventData eventData) | |
{ | |
EntityEventSystem.PublishData(new PointerEvent(gameObjectEntity.Entity, PointerEventType.Up)); | |
} | |
public void OnPointerClick(PointerEventData eventData) | |
{ | |
EntityEventSystem.PublishData(new PointerEvent(gameObjectEntity.Entity, PointerEventType.Click)); | |
} | |
public void OnDrag(PointerEventData eventData) | |
{ | |
EntityEventSystem.PublishData(new PointerEvent(gameObjectEntity.Entity, PointerEventType.Drag)); | |
} | |
} |
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