Revisions
-
tito revised this gist
Dec 10, 2012 . 2 changed files with 67 additions and 10 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,15 +1,27 @@ from kivy.graphics.texture import Texture from kivy.graphics import Rectangle, Color from kivy.uix.widget import Widget from kivy.graphics.opengl import glFinish from kivy.app import App from time import time class RadialGradient(App): def build(self): root = Widget() glFinish() start = time() tex = self.create_tex() glFinish() end = time() print 'CPU RADIAL BUILD TIME: %.4fms' % ((end - start) * 100) with root.canvas: Color(1, 1, 1) Rectangle(texture=tex, size=(500, 500)) return root def create_tex(self, *args): center_color = 255, 255, 0 @@ -35,9 +47,6 @@ def create_tex(self, *args): int(border_color[c] * d)))) tex.blit_buffer(buf, colorfmt='rgb', bufferfmt='ubyte') return tex RadialGradient().run() This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,48 @@ from kivy.graphics import Fbo, Rectangle, Color from kivy.graphics.opengl import glFinish from kivy.uix.widget import Widget from kivy.app import App from time import time def radial_gradient(border_color=(1, 1, 0), center_color=(1, 0, 0), size=(64, 64)): fbo = Fbo(size=size) fbo.shader.fs = ''' $HEADER$ uniform vec3 border_color; uniform vec3 center_color; void main (void) { float d = clamp(distance(tex_coord0, vec2(0.5, 0.5)), 0., 1.); gl_FragColor = vec4(mix(center_color, border_color, d), 1); } ''' # use the shader on the entire surface fbo['border_color'] = map(float, border_color) fbo['center_color'] = map(float, center_color) with fbo: Color(1, 1, 1) Rectangle(size=size) fbo.draw() return fbo.texture class GpuRadialGradient(App): def build(self): root = Widget() glFinish() start = time() tex = radial_gradient() glFinish() end = time() print 'GPU RADIAL BUILD TIME: %.4fms' % ((end - start) * 100) with root.canvas: Color(1, 1, 1) Rectangle(texture=tex, size=(500, 500)) return root GpuRadialGradient().run() -
tshirtman revised this gist
Dec 10, 2012 . 1 changed file with 5 additions and 12 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -28,18 +28,11 @@ def create_tex(self, *args): b = y / (1.0 * sy_2) d = (a ** 2 + b ** 2) ** .5 for c in (0, 1, 2): buf += chr(max(0, min(255, int(center_color[c] * (1 - d)) + int(border_color[c] * d)))) tex.blit_buffer(buf, colorfmt='rgb', bufferfmt='ubyte') -
tshirtman created this gist
Dec 10, 2012 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,50 @@ from kivy.graphics.texture import Texture from kivy.graphics import Rectangle from kivy.uix.widget import Widget from kivy.app import App from kivy.clock import Clock class RadialGradient(App): def build(self): Clock.schedule_once(self.create_tex, 1) self.w = Widget() return self.w def create_tex(self, *args): center_color = 255, 255, 0 border_color = 100, 0, 0 size = (64, 64) tex = Texture.create(size=size) sx_2 = size[0] / 2 sy_2 = size[1] / 2 buf = '' for x in xrange(-sx_2, sx_2): for y in xrange(-sy_2, sy_2): a = x / (1.0 * sx_2) b = y / (1.0 * sy_2) d = (a ** 2 + b ** 2) ** .5 buf += chr(max(0, min(255, int(center_color[0] * (1 - d)) + int(border_color[0] * d)))) buf += chr(max(0, min(255, int(center_color[1] * (1 - d)) + int(border_color[1] * d)))) buf += chr(max(0, min(255, int(center_color[2] * (1 - d)) + int(border_color[2] * d)))) tex.blit_buffer(buf, colorfmt='rgb', bufferfmt='ubyte') with self.w.canvas: Rectangle(texture=tex, size=(500, 500)) RadialGradient().run()