Created
February 2, 2019 12:40
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generic heap implementation
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using System; | |
using System.Diagnostics; | |
using System.Collections.Generic; | |
using System.Collections.ObjectModel; | |
public class Heap<T> where T : IEquatable<T> | |
{ | |
public static Heap<T> Build(IEnumerable<T> items, Func<T, T, bool> predicate) | |
{ | |
var heap = new Heap<T>(predicate); | |
if (items != null) | |
{ | |
var iter = items.GetEnumerator(); | |
while (iter.MoveNext()) | |
{ | |
var item = iter.Current; | |
heap.Add(item); | |
} | |
} | |
return heap; | |
} | |
/* | |
public static Heap<T> Build2(IEnumerable<T> items, Func<T, T, bool> predicate) | |
{ | |
var heap = new Heap<T>(predicate); | |
if (items != null) | |
{ | |
heap.m_items.AddRange(items); | |
var itemCountIndexBegin = heap.m_items.Count / 2; | |
var itemCountIndexEnd = 1; | |
for (int i = itemCountIndexBegin; i >= itemCountIndexEnd; --i) | |
{ | |
// NOTE this requires Heapify() just do "down-heap" operation | |
// now Heapify() do both "up-heap" and "down-heap" operation | |
heap.Heapify(i - 1); | |
} | |
} | |
return heap; | |
} | |
*/ | |
Func<T, T, bool> m_predicate; | |
List<T> m_items = new List<T>(); | |
public int Count | |
{ | |
get | |
{ | |
return m_items.Count; | |
} | |
} | |
public ReadOnlyCollection<T> Items | |
{ | |
get | |
{ | |
return m_items.AsReadOnly(); | |
} | |
} | |
public T this[int index] | |
{ | |
get | |
{ | |
return m_items[index]; | |
} | |
} | |
public Heap(Func<T, T, bool> predicate) | |
{ | |
Debug.Assert(predicate != null); | |
m_predicate = predicate; | |
} | |
int IndexOfRecur(T item, int itemIndex) | |
{ | |
if (IsValidIndex(itemIndex)) | |
{ | |
if (!m_predicate(item, m_items[itemIndex])) | |
{ | |
// not found | |
return -1; | |
} | |
else | |
{ | |
if (m_items[itemIndex].Equals(item)) | |
{ | |
return itemIndex; | |
} | |
else | |
{ | |
var itemCountIndex = itemIndex + 1; | |
var childCountIndexLeft = itemCountIndex * 2; | |
var childIndexLeft = childCountIndexLeft - 1; | |
var index = IndexOfRecur(item, childIndexLeft); | |
if (index >= 0) | |
{ | |
return index; | |
} | |
else | |
{ | |
var childCountIndexRight = itemCountIndex * 2 + 1; | |
var childIndexRight = childCountIndexRight - 1; | |
return IndexOfRecur(item, childIndexRight); | |
} | |
} | |
} | |
} | |
// default return -1 | |
return -1; | |
} | |
// return -1 when not found(recur) | |
public int IndexOf(T item) | |
{ | |
return IndexOfRecur(item, 0); | |
} | |
// return -1 when not found(iterator) | |
public int IndexOf2(T item) | |
{ | |
return m_items.IndexOf(item); | |
} | |
public void Add(T item) | |
{ | |
m_items.Add(item); | |
Heapify(m_items.Count - 1); | |
} | |
public void Remove(T item) | |
{ | |
var itemIndex = IndexOf(item); | |
if (itemIndex >= 0) | |
{ | |
Swap(itemIndex, m_items.Count - 1); | |
m_items.RemoveAt(m_items.Count - 1); | |
Heapify(itemIndex); | |
} | |
} | |
public void RemoveAt(int itemIndex) | |
{ | |
if (IsValidIndex(itemIndex)) | |
{ | |
Swap(itemIndex, m_items.Count - 1); | |
m_items.RemoveAt(m_items.Count - 1); | |
Heapify(itemIndex); | |
} | |
} | |
public void Clear() | |
{ | |
m_items.Clear(); | |
} | |
bool IsValidIndex(int itemIndex) | |
{ | |
return itemIndex >= 0 && itemIndex < m_items.Count; | |
} | |
void Swap(int index1, int index2) | |
{ | |
if (IsValidIndex(index1) && IsValidIndex(index2)) | |
{ | |
var temp = m_items[index1]; | |
m_items[index1] = m_items[index2]; | |
m_items[index2] = temp; | |
} | |
} | |
void Heapify(int itemIndex) | |
{ | |
if (IsValidIndex(itemIndex)) | |
{ | |
var itemCountIndex = itemIndex + 1; | |
// first check parent | |
var parentCountIndex = itemCountIndex / 2; | |
var parentIndex = parentCountIndex - 1; | |
if (IsValidIndex(parentIndex) && !m_predicate(m_items[itemIndex], m_items[parentIndex])) | |
{ | |
while (IsValidIndex(itemIndex) && IsValidIndex(parentIndex) && !m_predicate(m_items[itemIndex], m_items[parentIndex])) | |
{ | |
Swap(itemIndex, parentIndex); | |
// update index | |
itemIndex = parentIndex; | |
itemCountIndex = itemIndex + 1; | |
parentCountIndex = itemCountIndex / 2; | |
parentIndex = parentCountIndex - 1; | |
} | |
} | |
else | |
{ | |
// then check child | |
var childCountIndexLeft = itemCountIndex * 2; | |
var childIndexLeft = childCountIndexLeft - 1; | |
var childCountIndexRight = itemCountIndex * 2 + 1; | |
var childIndexRight = childCountIndexRight - 1; | |
while (IsValidIndex(childIndexLeft)) | |
{ | |
if (IsValidIndex(childIndexRight)) | |
{ | |
if (!m_predicate(m_items[childIndexLeft], m_items[itemIndex]) || !m_predicate(m_items[childIndexRight], m_items[itemIndex])) | |
{ | |
if (!m_predicate(m_items[childIndexLeft], m_items[itemIndex]) && m_predicate(m_items[childIndexRight], m_items[itemIndex])) | |
{ | |
Swap(childIndexLeft, itemIndex); | |
itemIndex = childIndexLeft; | |
itemCountIndex = childCountIndexLeft; | |
} | |
else if (m_predicate(m_items[childIndexLeft], m_items[itemIndex]) && !m_predicate(m_items[childIndexRight], m_items[itemIndex])) | |
{ | |
Swap(childIndexRight, itemIndex); | |
itemIndex = childIndexRight; | |
itemCountIndex = childCountIndexRight; | |
} | |
else | |
{ | |
if (m_predicate(m_items[childIndexLeft], m_items[childIndexRight])) | |
{ | |
// left should be child | |
Swap(childIndexRight, itemIndex); | |
itemIndex = childIndexRight; | |
itemCountIndex = childCountIndexRight; | |
} | |
else | |
{ | |
// right should be child | |
Swap(childIndexLeft, itemIndex); | |
itemIndex = childIndexLeft; | |
itemCountIndex = childCountIndexLeft; | |
} | |
} | |
// update index | |
childCountIndexLeft = itemCountIndex * 2; | |
childIndexLeft = childCountIndexLeft - 1; | |
childCountIndexRight = itemCountIndex * 2 + 1; | |
childIndexRight = childCountIndexRight - 1; | |
} | |
else | |
{ | |
// break since fit | |
break; | |
} | |
} | |
else | |
{ | |
// right child is invalid, reach end | |
if (!m_predicate(m_items[childIndexLeft], m_items[itemIndex])) | |
{ | |
Swap(childIndexLeft, itemIndex); | |
} | |
// break since reach end | |
break; | |
} | |
} | |
} | |
} | |
} | |
} |
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