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Simple Canvas game loop with key events
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const canvas = document.getElementById("tutorial"); | |
const context = canvas.getContext("2d"); | |
function drawBackground() { | |
context.beginPath(); | |
context.fillStyle = "rgb(200, 200, 200)"; | |
context.rect(0, 0, 640, 480); | |
context.fill(); | |
context.closePath(); | |
} | |
function drawRectangle() { | |
context.beginPath(); | |
context.fillStyle = "rgb(200, 0, 0)"; | |
context.rect(100, 100, 200, 40); | |
context.fill(); | |
context.closePath(); | |
} | |
function drawTriangle() { | |
context.beginPath(); | |
context.fillStyle = "rgb(0, 200, 0)"; | |
context.moveTo(400, 100); | |
context.lineTo(300, 250); // 1 | |
context.lineTo(500, 250); // 2 | |
context.fill(); | |
context.closePath(); | |
} | |
function drawCircle(radius, x, y) { | |
context.beginPath(); | |
context.fillStyle = "rgb(0, 0, 200)"; | |
context.arc(x, y, radius, 0, 2 * Math.PI); | |
context.fill(); | |
context.closePath(); | |
} | |
var x = 50; | |
var y = 50; | |
var radius = 100; | |
function draw(keys) { | |
drawBackground(); | |
drawRectangle(); | |
drawTriangle(); | |
drawCircle(radius, x, y); | |
if (keys.ArrowRight) { | |
x = x + 1; | |
} | |
if (keys.ArrowLeft) { | |
x = x - 1; | |
} | |
if (keys.ArrowDown) { | |
y = y + 1; | |
} | |
if (keys.ArrowUp) { | |
y = y - 1; | |
} | |
} | |
function loop(drawFn) { | |
let keys = {}; | |
const drawRecursive = () => { | |
drawFn(keys); | |
window.requestAnimationFrame(drawRecursive); | |
}; | |
window.addEventListener("keydown", (ev) => { | |
keys[ev.code] = true; | |
}); | |
window.addEventListener("keyup", (ev) => { | |
keys[ev.code] = false; | |
}); | |
window.requestAnimationFrame(drawRecursive); | |
} | |
loop(draw); |
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