Created
November 19, 2024 15:29
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雑な木目パターン
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require 'js' | |
puts 'hello' | |
document = JS.global['document'] | |
canvas = document.createElement('canvas') | |
canvas['width'] = 256 | |
canvas['height'] = 256 | |
document['body'].appendChild(canvas) | |
$context = canvas.getContext('2d') | |
def set_color(x, y, rgb) | |
$context[:fillStyle] = "rgb(#{rgb.map{_1.clamp(0,1).*(255).round}.join(',')})" | |
$context.fillRect(x, y, 1, 1) | |
end | |
def smooth(arr,e) | |
en=e**arr.size | |
e2=e*e | |
em=e2**arr.size | |
a=b=0 | |
arr.each{a=a*e+_1;b=b*e2+_1} | |
a/=1-en;b/=1-em | |
out=arr.map{a=a*e+_1;b=b*e2+_1;2*a-b} | |
a=b=0;arr.reverse_each{a=a*e+_1;b=b*e2+_1} | |
a/=1-en;b/=1-em | |
arr.each_with_index.reverse_each{|v,i| | |
a*=e;b*=e2 | |
out[i]+=2*a-b | |
a+=v;b+=v | |
} | |
out | |
end | |
def create_noize(size, scale) | |
size.times.map{smooth size.times.map{2*rand-1}, scale}.transpose.map{ | |
smooth _1, scale | |
} | |
end | |
def noizexyz(noize, x, y, z, n, offset) | |
noize[(x + offset * 3) % n][(y + offset * 5) % n] + noize[(y + offset * 7) % n][(z + offset * 2) % n] + noize[(z + offset * 4) % n][(x + offset * 6) % n] | |
end | |
noize1 = $noize1 = create_noize(128, 0.5) | |
noize2 = $noize2 = create_noize(128, 0.9) | |
def hoge(x,y,z) | |
# Math.hypot(x - 64 + noize1[x][y]/8 + noize2[x][y]/4, y - 64 + noize1[y][x]/8+noize2[y][x]/4) | |
Math.hypot(x - 64 + noizexyz(noize1, x, y, z/4, n, 13)/8 + noizexyz(noize2, x, y, z/4, n, 13)/4, y - 64 + noizexyz(noize1, x, y, z/4, n, 39)/8 + noizexyz(noize2, x, y, z/4, n, 39)/4) | |
end | |
256.times do |iy| | |
256.times do |ix| | |
n = 128 | |
x = ix | |
y = 50 | |
z = iy | |
# x,y,z=ix,iy,0 | |
tx = x - 128 + noizexyz(noize1, x, y, 0, n, 13)/16 + noizexyz(noize2, x, y, z, n, 13)/32 | |
ty = y - 128 + noizexyz(noize1, x, y, 0, n, 39)/16 + noizexyz(noize2, x, y, z, n, 39)/32 | |
r = Math.hypot(tx, ty) / 4 | |
r += Math.sin(r * 1.7) / 8 + Math.sin(r * 0.9) / 8 | |
r = r%1 | |
c = [Math.sin(Math::PI*r), 0].max*0.8 | |
c += (Math.sin(tx)*Math.sin(ty)).abs*(2-rand)*0.1 | |
# set_color(x, y, 3.times.map{rand}) | |
set_color(ix, iy, [c]*3) | |
end | |
end |
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