Created
February 6, 2010 21:21
-
-
Save tparkin/296968 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Art of Deception | |
(http://www.amazon.com/Art-Deception-Controlling-Element-Security/dp/0471237124) | |
Effective C++ | |
(http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0201924889) | |
Data Structures and Problem Solving Using C++ | |
(http://www.amazon.com/Data-Structures-Problem-Solving-Using/dp/020161250X) | |
Tricks of the Windows Game Programming Gurus | |
(http://www.amazon.com/Tricks-Windows-Game-Programming-Gurus/dp/0672323699/ref=pd_sim_b_15) | |
Programming Role Playing Games with DirectX | |
(http://www.amazon.com/Programming-Playing-DirectX-Premier-Development/dp/1931841098) | |
Real-Time Rendering Tricks and Techniques in DirectX | |
(http://www.amazon.com/Real-Time-Rendering-Techniques-Development-Software/dp/1931841276) | |
Special Effects Game Programming with DirectX | |
(http://www.amazon.com/Special-Effects-Programming-DirectX-Development/dp/1931841063/ref=sr_1_1?ie=UTF8&s=books&qid=1265490883&sr=1-1) | |
Game Architecture and Design | |
(http://www.amazon.com/Game-Architecture-Design-Practices-Programming/dp/B00006AVR3/ref=pd_sim_b_1) | |
Real-time Rendering | |
(http://www.amazon.com/Real-Time-Rendering-2nd-Tomas-Akenine-Moller/dp/1568811829) | |
AI Game Programming Wisdom | |
(http://www.amazon.com/Game-Programming-Wisdom-CD-ROM-Development/dp/1584500778) | |
Mathematics for 3D Game Programming and Computer Graphics | |
(http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Development/dp/1584502770) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment