Created
December 16, 2021 00:52
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My first app for the Bangle watch. an app to draw stuff in your wrist
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var pen = 'circle'; | |
var discard = null; | |
var kule = [255, 255, 255]; | |
function nextPen () { | |
kule[0] = Math.random(); | |
kule[1] = Math.random(); | |
kule[2] = Math.random(); | |
console.log('CURPEN', pen, kule); | |
switch (pen) { | |
case 'circle': pen = 'pixel'; break; | |
case 'pixel': pen = 'crayon'; break; | |
case 'crayon': pen = 'square'; break; | |
case 'square': pen = 'circle'; break; | |
default: pen = 'pixel'; break; | |
} | |
console.log('set time'); | |
drawUtil(); | |
discard = setTimeout(function () { console.log('timeout'); discard = null; }, 500); | |
} | |
function drawUtil () { | |
g.clearRect(0, 0, 20, 20); | |
// g.setColor(0,0,0); | |
g.setColor(kule[0], kule[1], kule[2]); | |
g.fillCircle(10, 10, 10); | |
g.setColor('#fff'); | |
g.drawCircle(10, 10, 10); | |
switch (pen) { | |
case 'circle': | |
g.fillCircle(10, 10, 5); | |
break; | |
case 'square': | |
g.fillRect(5, 5, 15, 15); | |
break; | |
case 'pixel': | |
g.setPixel(10, 10); | |
g.fillCircle(10, 10, 2); | |
break; | |
case 'crayon': | |
var tap = { x: 10, y: 10, dy: 5, dx: 5 }; | |
g.drawLine(tap.x, tap.y, tap.x + tap.dx, tap.y + tap.dy); | |
g.drawLine(tap.x + 1, tap.y + 2, tap.x + tap.dx, tap.y + tap.dy - 2); | |
g.drawLine(tap.x + 2, tap.y + 2, tap.x + tap.dx, tap.y + tap.dy + 2); | |
break; | |
} | |
} | |
var tapTimer = null; | |
Bangle.on('drag', function (tap) { | |
console.log('tap', tap); | |
if (tap.b === 0) { | |
if (tapTimer !== null) { | |
clearTimeout(tapTimer); | |
tapTimer = null; | |
} | |
} | |
if (tap.x < 32 && tap.y < 32) { | |
if (tap.b === 1) { | |
console.log('preTAPTIMER IS NUL'); | |
if (tapTimer === null) { | |
console.log('TAPTIMER IS NUL'); | |
tapTimer = setTimeout(function () { | |
console.log('CLEAAAR'); | |
g.clear(); | |
drawUtil(); | |
tapTimer = null; | |
}, 1000); | |
} | |
if (discard) { clearTimeout(discard); discard = null; return; } | |
nextPen(); | |
} | |
return; | |
} | |
g.setColor(kule[0], kule[1], kule[2]); | |
switch (pen) { | |
case 'pixel': | |
g.setPixel(tap.x, tap.y); | |
g.drawLine(tap.x, tap.y, tap.x + tap.dx, tap.y + tap.dy); | |
break; | |
case 'crayon': | |
g.drawLine(tap.x, tap.y, tap.x + tap.dx, tap.y + tap.dy); | |
g.drawLine(tap.x + 1, tap.y + 2, tap.x + tap.dx, tap.y + tap.dy - 2); | |
g.drawLine(tap.x + 2, tap.y + 2, tap.x + tap.dx, tap.y + tap.dy + 2); | |
break; | |
case 'circle': | |
var XS = (tap.dx < 0) ? 1 : 1; | |
var YS = (tap.dy < 0) ? 1 : 1; | |
YS *= (tap.dy / tap.dx); | |
for (var X = 0; X < Math.abs(tap.dx); X += 3) { | |
g.fillCircle(tap.x + 2 + (X * XS), tap.y + 2 + (X * YS), 4, 4); | |
} | |
break; | |
case 'square': | |
g.fillRect(tap.x - 10, tap.y - 10, tap.x + 10, tap.y + 10); | |
break; | |
} | |
drawUtil(); | |
}); | |
g.clear(); | |
drawUtil(); |
Author
trufae
commented
Dec 16, 2021
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