Created
January 31, 2021 14:18
-
-
Save tsubaki/9529c5c51778720f5bede6253a4f1e71 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.LowLevel; | |
using System; | |
public class IDManager | |
{ | |
Queue<int> restoreID; | |
int[] ID2Data; | |
int[] data2ID; | |
public int count { get; private set; } | |
int idIndex; | |
public void Initialize(int capacity) | |
{ | |
count = 0; | |
idIndex = 0; | |
ID2Data = new int[capacity]; | |
data2ID = new int[capacity]; | |
restoreID = new Queue<int>(capacity); | |
} | |
public int GetDataIndex(int id) => ID2Data[id]; | |
public int GetNewID() | |
{ | |
var id = 0; | |
if (restoreID.Count != 0) | |
{ | |
id = restoreID.Dequeue(); | |
ID2Data[id] = count; | |
data2ID[count] = id; | |
} | |
else | |
{ | |
id = idIndex; | |
ID2Data[id] = count; | |
data2ID[count] = id; | |
idIndex += 1; | |
} | |
count++; | |
return id; | |
} | |
public void RestoreID(int id) | |
{ | |
count--; | |
var removeDataIndex = ID2Data[id]; | |
var latestIndex = count; | |
var newTargetIndex = data2ID[latestIndex]; | |
data2ID[removeDataIndex] = data2ID[latestIndex]; | |
ID2Data[newTargetIndex] = removeDataIndex; | |
if ( count != id ) | |
{ | |
restoreID.Enqueue(id); | |
} | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.LowLevel; | |
using System; | |
public static class PlayerLoopExtensions | |
{ | |
public static void Add(this PlayerLoopSystem current, PlayerLoopSystem newLoopSystem, Type order) | |
{ | |
var updateIndex = SubsystemIndex(current, order); | |
var updateSubSystem = current.subSystemList[updateIndex]; | |
var updateSystems = new List<PlayerLoopSystem>(updateSubSystem.subSystemList); | |
updateSystems.Add(newLoopSystem); | |
updateSubSystem.subSystemList = updateSystems.ToArray(); | |
current.subSystemList[updateIndex] = updateSubSystem; | |
} | |
public static void Remove(this PlayerLoopSystem current, PlayerLoopSystem loopSystem, Type order) | |
{ | |
var updateIndex = SubsystemIndex(current, order); | |
var updateSubSystem = current.subSystemList[updateIndex]; | |
var updateSystems = new List<PlayerLoopSystem>(updateSubSystem.subSystemList); | |
updateSystems.Remove(loopSystem); | |
updateSubSystem.subSystemList = updateSystems.ToArray(); | |
current.subSystemList[updateIndex] = updateSubSystem; | |
} | |
static int SubsystemIndex(PlayerLoopSystem current, Type order) => Array.FindIndex(current.subSystemList, c => c.type == order); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment