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//======= Copyright (c) Valve Corporation, All rights reserved. =============== | |
// | |
// Purpose: For controlling in-game objects with tracked devices. | |
// Update jeff at seethrouhlab | |
// - Added ability to specify a serial number to assign to the TrackedObject | |
// - Added a configurable lag value. | |
// - use with GameManager https://gist.github.com/jeffcrouse/6419e84d7060c08c17cf97b9c41ddd14 | |
//============================================================================= | |
using System.Collections; |
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// Wizard to convert a cubemap to an equirectangular cubemap. | |
// Put this into an /Editor folder | |
// Run it from Tools > Cubemap to Equirectangular Map | |
using UnityEditor; | |
using UnityEngine; | |
using System.IO; | |
class CubemapToEquirectangularWizard : ScriptableWizard { |