Created
February 26, 2010 16:03
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from visual import * | |
print """ | |
Right button drag to rotate "camera" to view scene. | |
On a one-button mouse, right is Command + mouse. | |
Middle button to drag up or down to zoom in or out. | |
On a two-button mouse, middle is left + right. | |
On a one-button mouse, middle is Option + mouse. | |
""" | |
side = 4.0 | |
thk = 0.3 | |
s2 = 2*side - thk | |
s3 = 2*side + thk | |
wallR = box (pos=( side, 0, 0), length=thk, height=s2, width=s3, color = color.red) | |
wallL = box (pos=(-side, 0, 0), length=thk, height=s2, width=s3, color = color.red) | |
wallB = box (pos=(0, -side, 0), length=s3, height=thk, width=s3, color = color.blue) | |
wallT = box (pos=(0, side, 0), length=s3, height=thk, width=s3, color = color.blue) | |
wallBK = box(pos=(0, 0, -side), length=s2, height=s2, width=thk, color = (0.7,0.7,0.7)) | |
ball = sphere (color = color.green, radius = 0.4) | |
ball.mass = 1.0 | |
ball.p = vector (-0.15, -0.23, +0.27) | |
side = side - thk*0.5 - ball.radius | |
dt = 0.5 | |
t=0.0 | |
while True: | |
rate(100) | |
t = t + dt | |
ball.pos = ball.pos + (ball.p/ball.mass)*dt | |
if not (side > ball.x > -side): | |
ball.p.x = -ball.p.x | |
if not (side > ball.y > -side): | |
ball.p.y = -ball.p.y | |
if not (side > ball.z > -side): | |
ball.p.z = -ball.p.z |
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