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| --[[ json.lua | |
| A compact pure-Lua JSON library. | |
| The main functions are: json.stringify, json.parse. | |
| ## json.stringify: | |
| This expects the following to be true of any tables being encoded: | |
| * They only have string or number keys. Number keys must be represented as | |
| strings in json; this is part of the json spec. | |
| * They are not recursive. Such a structure cannot be specified in json. | |
| A Lua table is considered to be an array if and only if its set of keys is a | |
| consecutive sequence of positive integers starting at 1. Arrays are encoded like | |
| so: `[2, 3, false, "hi"]`. Any other type of Lua table is encoded as a json | |
| object, encoded like so: `{"key1": 2, "key2": false}`. | |
| Because the Lua nil value cannot be a key, and as a table value is considerd | |
| equivalent to a missing key, there is no way to express the json "null" value in | |
| a Lua table. The only way this will output "null" is if your entire input obj is | |
| nil itself. | |
| An empty Lua table, {}, could be considered either a json object or array - | |
| it's an ambiguous edge case. We choose to treat this as an object as it is the | |
| more general type. | |
| To be clear, none of the above considerations is a limitation of this code. | |
| Rather, it is what we get when we completely observe the json specification for | |
| as arbitrary a Lua object as json is capable of expressing. | |
| ## json.parse: | |
| This function parses json, with the exception that it does not pay attention to | |
| \u-escaped unicode code points in strings. | |
| It is difficult for Lua to return null as a value. In order to prevent the loss | |
| of keys with a null value in a json string, this function uses the one-off | |
| table value json.null (which is just an empty table) to indicate null values. | |
| This way you can check if a value is null with the conditional | |
| `val == json.null`. | |
| If you have control over the data and are using Lua, I would recommend just | |
| avoiding null values in your data to begin with. | |
| --]] | |
| local json = {} | |
| -- Internal functions. | |
| local function kind_of(obj) | |
| if type(obj) ~= 'table' then return type(obj) end | |
| local i = 1 | |
| for _ in pairs(obj) do | |
| if obj[i] ~= nil then i = i + 1 else return 'table' end | |
| end | |
| if i == 1 then return 'table' else return 'array' end | |
| end | |
| local function escape_str(s) | |
| local in_char = {'\\', '"', '/', '\b', '\f', '\n', '\r', '\t'} | |
| local out_char = {'\\', '"', '/', 'b', 'f', 'n', 'r', 't'} | |
| for i, c in ipairs(in_char) do | |
| s = s:gsub(c, '\\' .. out_char[i]) | |
| end | |
| return s | |
| end | |
| -- Returns pos, did_find; there are two cases: | |
| -- 1. Delimiter found: pos = pos after leading space + delim; did_find = true. | |
| -- 2. Delimiter not found: pos = pos after leading space; did_find = false. | |
| -- This throws an error if err_if_missing is true and the delim is not found. | |
| local function skip_delim(str, pos, delim, err_if_missing) | |
| pos = pos + #str:match('^%s*', pos) | |
| if str:sub(pos, pos) ~= delim then | |
| if err_if_missing then | |
| error('Expected ' .. delim .. ' near position ' .. pos) | |
| end | |
| return pos, false | |
| end | |
| return pos + 1, true | |
| end | |
| -- Expects the given pos to be the first character after the opening quote. | |
| -- Returns val, pos; the returned pos is after the closing quote character. | |
| local function parse_str_val(str, pos, val) | |
| val = val or '' | |
| local early_end_error = 'End of input found while parsing string.' | |
| if pos > #str then error(early_end_error) end | |
| local c = str:sub(pos, pos) | |
| if c == '"' then return val, pos + 1 end | |
| if c ~= '\\' then return parse_str_val(str, pos + 1, val .. c) end | |
| -- We must have a \ character. | |
| local esc_map = {b = '\b', f = '\f', n = '\n', r = '\r', t = '\t'} | |
| local nextc = str:sub(pos + 1, pos + 1) | |
| if not nextc then error(early_end_error) end | |
| return parse_str_val(str, pos + 2, val .. (esc_map[nextc] or nextc)) | |
| end | |
| -- Returns val, pos; the returned pos is after the number's final character. | |
| local function parse_num_val(str, pos) | |
| local num_str = str:match('^-?%d+%.?%d*[eE]?[+-]?%d*', pos) | |
| local val = tonumber(num_str) | |
| if not val then error('Error parsing number at position ' .. pos .. '.') end | |
| return val, pos + #num_str | |
| end | |
| -- Public values and functions. | |
| function json.stringify(obj, as_key) | |
| local s = {} -- We'll build the string as an array of strings to be concatenated. | |
| local kind = kind_of(obj) -- This is 'array' if it's an array or type(obj) otherwise. | |
| if kind == 'array' then | |
| if as_key then error('Can\'t encode array as key.') end | |
| s[#s + 1] = '[' | |
| for i, val in ipairs(obj) do | |
| if i > 1 then s[#s + 1] = ', ' end | |
| s[#s + 1] = json.stringify(val) | |
| end | |
| s[#s + 1] = ']' | |
| elseif kind == 'table' then | |
| if as_key then error('Can\'t encode table as key.') end | |
| s[#s + 1] = '{' | |
| for k, v in pairs(obj) do | |
| if #s > 1 then s[#s + 1] = ', ' end | |
| s[#s + 1] = json.stringify(k, true) | |
| s[#s + 1] = ':' | |
| s[#s + 1] = json.stringify(v) | |
| end | |
| s[#s + 1] = '}' | |
| elseif kind == 'string' then | |
| return '"' .. escape_str(obj) .. '"' | |
| elseif kind == 'number' then | |
| if as_key then return '"' .. tostring(obj) .. '"' end | |
| return tostring(obj) | |
| elseif kind == 'boolean' then | |
| return tostring(obj) | |
| elseif kind == 'nil' then | |
| return 'null' | |
| else | |
| error('Unjsonifiable type: ' .. kind .. '.') | |
| end | |
| return table.concat(s) | |
| end | |
| json.null = {} -- This is a one-off table to represent the null value. | |
| function json.parse(str, pos, end_delim) | |
| pos = pos or 1 | |
| if pos > #str then error('Reached unexpected end of input.') end | |
| local pos = pos + #str:match('^%s*', pos) -- Skip whitespace. | |
| local first = str:sub(pos, pos) | |
| if first == '{' then -- Parse an object. | |
| local obj, key, delim_found = {}, true, true | |
| pos = pos + 1 | |
| while true do | |
| key, pos = json.parse(str, pos, '}') | |
| if key == nil then return obj, pos end | |
| if not delim_found then error('Comma missing between object items.') end | |
| pos = skip_delim(str, pos, ':', true) -- true -> error if missing. | |
| obj[key], pos = json.parse(str, pos) | |
| pos, delim_found = skip_delim(str, pos, ',') | |
| end | |
| elseif first == '[' then -- Parse an array. | |
| local arr, val, delim_found = {}, true, true | |
| pos = pos + 1 | |
| while true do | |
| val, pos = json.parse(str, pos, ']') | |
| if val == nil then return arr, pos end | |
| if not delim_found then error('Comma missing between array items.') end | |
| arr[#arr + 1] = val | |
| pos, delim_found = skip_delim(str, pos, ',') | |
| end | |
| elseif first == '"' then -- Parse a string. | |
| return parse_str_val(str, pos + 1) | |
| elseif first == '-' or first:match('%d') then -- Parse a number. | |
| return parse_num_val(str, pos) | |
| elseif first == end_delim then -- End of an object or array. | |
| return nil, pos + 1 | |
| else -- Parse true, false, or null. | |
| local literals = {['true'] = true, ['false'] = false, ['null'] = json.null} | |
| for lit_str, lit_val in pairs(literals) do | |
| local lit_end = pos + #lit_str - 1 | |
| if str:sub(pos, lit_end) == lit_str then return lit_val, lit_end + 1 end | |
| end | |
| local pos_info_str = 'position ' .. pos .. ': ' .. str:sub(pos, pos + 10) | |
| error('Invalid json syntax starting at ' .. pos_info_str) | |
| end | |
| end | |
| return json |
I've tried
require "json" test = { one="8" , two="2" } print( test["one"] ) a=json.stringify( test) print(a)
and it returns error attempt to index a nil value (global 'json')
what's wrong?
Assign the function to a variable...checkout my complete post above.
local s = json.parse("json string here")
local geoArea = "geo_area=" .. s.data[1].bounding_box[1].lat .. "," .. s.data[1].bounding_box[1].lng .. "|" .. s.data[1].bounding_box[2].lat .. "," .. s.data[1].bounding_box[2].lng
local agency = "agencies=" .. s.data[1].agency_id
Hi @TaizWeb — Sorry, I missed your earlier comments. I'm not sure if you are reporting a bug? If yes, and I can understand it, I'll put in a fix. Just let me know.
@vivision1 : When you import a module in lua, you want to use a statement like this:
local somemodule = require "somemodule"
So, in your case, you want to start with:
local json = require "json"
The error you see is because your runtime of lua never had the variable json defined. Using the above line will define it for you. (This is different from something like Python where just import something will define the name something for you; in lua you must assign the return value of require() to a variable so you can use it.)
@tylerneylon I just remove the local local json = {} to json = {} on your code before I saw your message and it worked
just: require "json" on the caller
Thanks @tylerneylon and @bikeNerd2020 to share this knowledge.
You saved a few hours of my work day!
Excellent!
Thanks a lot for creating this library.
One question on escape_str(). What is the rationale to escape '/'? '/' is not a valid escape character in Lua. After escaping, http://stderr -> http:\/\/stderr, which IMHO is a bit confusing.
Much appreciated if you could clarify this for me.
Hi @shuaich , it's a good question. It turns out that you could edit escape_str() so that it doesn't escape forward slashes, and everything will work fine.
Why is the current code the way it is? Because when I wrote it I was looking at the JSON spec, which gives a short list of characters that can be escaped: https://www.json.org/json-en.html (scroll down to the "string" section)
After you asked your question, I myself was wondering why anyone would need to escape forward slashes. It turns out that HTML disallows strings inside a <script> tag from containing the character sequence </, and you can avoid those sequences by escaping forward slashes. Hence JSON supports that, hence my code above supports it. But, again, if you leave the forward slashes un-escaped, it is still valid JSON and you might like that way better! :)
For reference, here's the answer I found on stackoverflow about JSON escaping forward slashes:
https://stackoverflow.com/a/1580682/3561
Thanks Tyler for your responsive and detailed answer. That makes total sense. 👍
@tylerneylon ,
massive thanks for sharing this.
You really helped me figure out how to create an EnvoyFilter to extract claims from the authorization header.
Thank you so much!
@tylerneylon First off i just want to thank you, your youtube series on the lua c api was the most useful series i have found to date. Although, it was quite short ...it was full of extremely helpful tips on navigating and learning the lua c api.
I have just finished the first official version of the luaJson5.1 library. It aims to provide native json types and parsing/serializing json objects and arrays ( as well as lua tables ;) in lua (only 5.1 currently). Its written in pure C using lua api (it should be portable for all OS's)
Its funny, I was just searching for comparable library's, when my search brought me here. A true example of full circle ;) I urge you have a look at the library, for no other reason than to just see your influence on it. ..The first thing you'll notice is that i 100%, agree that stack comments are not only extremely useful, but a true necessity for keeping track of what is happening on the lua stack ... especially when coming back to the code base after some time. Next, you'll likely notice, my most favorite function ever ... dumpstack :) a true savior in debugging. And the second most important tool i gained from watching your videos.
Besides that, you may also be interested in the way i handle parsing lua to json .. perhaps most interested in the way i handle mixed tables.
here's a link to luaJson5.1 --> https://github.com/TheRootED24/LuaJson5.1/tree/main
here's the api reference --> https://therooted24.github.io/LuaJson5.1/index.html
I will value any comments and/or suggestions you may have, but in any case, I just wanted to say thanks, I probably would have given up long ago had i not come across your videos. They totally changed the way i approached programming in lua. This has allowed me to constantly move forward and solve the most difficult problems with a few of the tools I learn from you
Cheers
Hi @TheRootED24 ! Thanks for the nice comments — I'm happy to hear the videos were useful!
I took a quick look at LuaJson5.1. This looks like a more serious JSON design than the small gist (json.lua) on this page! JSON is such an overwhelmingly useful standard that it opens doors to many implementations. Nice work on that.
Js and Lua are fairly similar languages. Js itself has evolved, but early versions (of js) were much worse than Lua, and years ago I wished that Lua were the default language for browsers instead. Nowadays I accept that js has taken its place in the world, somewhat by luck, and that it's nice that at least we have a browser-universal language at all. I mention all this because I appreciate efforts to bridge the two languages!
You saved a few hours of my life! Good luck!