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// Copyright (c) 2019, the Dart project authors. Please see the AUTHORS file | |
// for details. All rights reserved. Use of this source code is governed by a | |
// BSD-style license that can be found in the LICENSE file. | |
import 'package:flutter/material.dart'; | |
import 'package:flutter/services.dart'; | |
void main() => runApp(MyApp()); | |
class MyApp extends StatelessWidget { |
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import 'package:flutter/material.dart'; | |
import 'dart:math'; | |
void main() => runApp(MyApp()); | |
Color get randomColor => | |
Colors.primaries[Random().nextInt(Colors.primaries.length)]; | |
class MyApp extends StatelessWidget { | |
@override |
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using System; | |
using System.IO; | |
using System.Linq; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
namespace FilterWords | |
{ | |
class Program | |
{ |
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/* | |
* Reference: | |
* http://www.quora.com/Computer-Programming/What-are-some-cool-bit-manipulation-tricks-hacks | |
* http://www.catonmat.net/blog/low-level-bit-hacks-you-absolutely-must-know/ | |
*/ | |
#include <iostream> | |
#include <string.h> | |
using namespace std; |
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// NOTE DONT put in an editor folder | |
using UnityEngine; | |
public class MinMaxAttribute : PropertyAttribute | |
{ | |
public float MinLimit = 0; | |
public float MaxLimit = 1; | |
public bool ShowEditRange; | |
public bool ShowDebugValues; |