Created
October 8, 2017 23:28
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using System; | |
using UnityEngine; | |
public class PooledMonoBehaviour : MonoBehaviour | |
{ | |
[SerializeField] | |
private int initialPoolSize = 100; | |
public int InitialPoolSize {get {return initialPoolSize; } } | |
public event Action OnDestroyEvent; | |
protected virtual void OnDisable() | |
{ | |
if (OnDestroyEvent != null) | |
OnDestroyEvent(); | |
} | |
public T Get<T>(bool enable = true) where T : PooledMonoBehaviour | |
{ | |
var pool = Pool.GetPool(this); | |
var pooledObject = pool.Get<T>(); | |
if (enable) | |
{ | |
pooledObject.gameObject.SetActive(true); | |
} | |
return pooledObject; | |
} | |
public T Get<T>(Transform parent, bool resetTransform = false) where T : PooledMonoBehaviour | |
{ | |
var pooledObject = Get<T>(true); | |
pooledObject.transform.SetParent(parent); | |
if(resetTransform) | |
{ | |
pooledObject.transform.localPosition = Vector3.zero; | |
pooledObject.transform.localRotation = Quaternion.identity; | |
} | |
return pooledObject; | |
} | |
public T Get<T>(Transform parent, Vector3 relativePosition, Quaternion relativeRotation) where T : PooledMonoBehaviour | |
{ | |
var pooledObject = Get<T>(true); | |
pooledObject.transform.SetParent(parent); | |
pooledObject.transform.localPosition = relativePosition; | |
pooledObject.transform.localRotation = relativeRotation; | |
return pooledObject; | |
} | |
public T Get<T>(Vector3 relativePosition, Quaternion relativeRotation) where T : PooledMonoBehaviour | |
{ | |
var pooledObject = Get<T>(true); | |
pooledObject.transform.localPosition = relativePosition; | |
pooledObject.transform.localRotation = relativeRotation; | |
return pooledObject; | |
} | |
} |
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