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September 13, 2020 02:26
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tiny effects module that i re-use
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local ts = game:GetService("TweenService") | |
local lib = {} | |
lib.fade = function(obj, len, props) | |
ts:Create(obj, TweenInfo.new(len, Enum.EasingStyle.Sine), props):Play() | |
end | |
lib.autoFade = function(obj, len, target) | |
local props = {} | |
-- insert a boolvalue (or any instance, really) with the name of noFade to prevent it from being touched | |
if not obj:FindFirstChild("noFade") then | |
if obj:IsA("TextLabel") or obj:IsA("TextBox") then | |
props = {TextTransparency = target} | |
elseif obj:IsA("ImageLabel") or obj:IsA("ImageButton") or obj:IsA("ViewportFrame") then | |
props = {ImageTransparency = target} | |
elseif obj:IsA("ScrollingFrame") then | |
props = {ScrollBarImageTransparency = target} | |
elseif obj:IsA("Frame") then | |
props = {BackgroundTransparency = target} | |
end | |
end | |
ts:Create(obj, TweenInfo.new(len, Enum.EasingStyle.Sine), props):Play() | |
end | |
lib.fadeAll = function(obj, len, target) | |
lib.autoFade(obj, len, target) | |
for _,v in pairs(obj:GetDescendants()) do | |
-- for hiding/showing imagebuttons & scrollingframes | |
local bool = false | |
if target == 0 then | |
bool = true | |
end | |
if v:IsA("ImageButton") or v:IsA("ScrollingFrame") or v:IsA("TextBox") or v:IsA("TextButton") then | |
v.Visible = bool | |
end | |
lib.autoFade(v, len, target) | |
end | |
end | |
return lib |
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