Created
March 28, 2020 10:29
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The logic of card 'Rolling Fireball' (DRG_321)
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// ------------------------------------------- SPELL - MAGE | |
// [DRG_321] Rolling Fireball - COST:5 | |
// - Set: Dragons, Rarity: Epic | |
// -------------------------------------------------------- | |
// Text: Deal 8 damage to a minion. Any excess damage | |
// continues to the left or right. | |
// -------------------------------------------------------- | |
// GameTag: | |
// - ImmuneToSpellpower = 1 | |
// -------------------------------------------------------- | |
// PlayReq: | |
// - REQ_TARGET_TO_PLAY = 0 | |
// - REQ_MINION_TARGET = 0 | |
// -------------------------------------------------------- | |
power.ClearData(); | |
power.AddPowerTask(std::make_shared<CustomTask>( | |
[]([[maybe_unused]] Player* player, Entity* source, Playable* target) { | |
auto continueFunc = [](FieldZone* fieldZone, Playable* source, | |
Minion* minion, int remainDamage, | |
bool isLeft) { | |
while (true) | |
{ | |
const int targetHealth = minion->GetHealth(); | |
minion->TakeDamage(source, remainDamage); | |
if (minion->isDestroyed) | |
{ | |
remainDamage = remainDamage - targetHealth; | |
if (remainDamage > 0) | |
{ | |
const int targetPos = minion->GetZonePosition(); | |
if (isLeft && targetPos > 0) | |
{ | |
minion = (*fieldZone)[targetPos - 1]; | |
} | |
else if (!isLeft && | |
targetPos < fieldZone->GetCount() - 1) | |
{ | |
minion = (*fieldZone)[targetPos + 1]; | |
} | |
else | |
{ | |
break; | |
} | |
} | |
else | |
{ | |
break; | |
} | |
} | |
else | |
{ | |
break; | |
} | |
} | |
}; | |
const auto realSource = dynamic_cast<Playable*>(source); | |
const auto realTarget = dynamic_cast<Character*>(target); | |
const int targetHealth = realTarget->GetHealth(); | |
int realDamage = | |
8 + static_cast<int>(source->player->currentSpellPower); | |
if (const auto value = source->player->playerAuraEffects.GetValue( | |
GameTag::SPELLPOWER_DOUBLE); | |
value > 0) | |
{ | |
realDamage *= static_cast<int>(std::pow(2.0, value)); | |
} | |
realTarget->TakeDamage(realSource, realDamage); | |
if (realTarget->isDestroyed) | |
{ | |
const int remainDamage = realDamage - targetHealth; | |
if (remainDamage > 0) | |
{ | |
FieldZone* fieldZone = realTarget->player->GetFieldZone(); | |
Minion* left = nullptr; | |
Minion* right = nullptr; | |
const int targetPos = realTarget->GetZonePosition(); | |
int count = 0; | |
bool includeLeft = false, includeRight = false; | |
if (targetPos > 0) | |
{ | |
left = (*fieldZone)[targetPos - 1]; | |
if (!left->IsUntouchable()) | |
{ | |
includeLeft = true; | |
++count; | |
} | |
if (targetPos < fieldZone->GetCount() - 1) | |
{ | |
right = (*fieldZone)[targetPos + 1]; | |
if (!right->IsUntouchable()) | |
{ | |
includeRight = true; | |
++count; | |
} | |
} | |
} | |
else if (fieldZone->GetCount() > 1) | |
{ | |
right = (*fieldZone)[targetPos + 1]; | |
if (!right->IsUntouchable()) | |
{ | |
includeRight = true; | |
++count; | |
} | |
} | |
if (count == 2) | |
{ | |
const auto direction = Random::get<int>(0, 1); | |
if (direction == 0) | |
{ | |
continueFunc(fieldZone, realSource, left, | |
remainDamage, true); | |
} | |
else | |
{ | |
continueFunc(fieldZone, realSource, right, | |
remainDamage, false); | |
} | |
} | |
else if (count == 1) | |
{ | |
if (includeLeft) | |
{ | |
continueFunc(fieldZone, realSource, left, | |
remainDamage, true); | |
} | |
else if (includeRight) | |
{ | |
continueFunc(fieldZone, realSource, right, | |
remainDamage, false); | |
} | |
} | |
} | |
} | |
})); | |
cards.emplace( | |
"DRG_321", | |
CardDef(power, PlayReqs{ { PlayReq::REQ_TARGET_TO_PLAY, 0 }, | |
{ PlayReq::REQ_MINION_TARGET, 0 } })); |
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