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@v1ld
Created November 9, 2024 23:04
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# Copyright (c) 2024 [email protected]. All Rights Reserved.
#
# Feel free to reuse under the MIT License.
# Not useful since the game doesn't do a union of enabled, but rather
# removes stuff from each group when disabling. So overlapping filters
# give counterintuitive results. I wish they'd just done a union which
# is more intuitive. This part of the code is native, ugh.
WorldMap.${name}FilterGroup:
$instances:
- { name: AllServicePoints }
- { name: ApartmentToPurchase }
- { name: Autofixer }
- { name: Common }
- { name: Courier }
# - { name: Custom }
- { name: CyberPsycho }
- { name: DogtownGate }
- { name: DropPoint }
- { name: Exploration }
- { name: FastTravel }
- { name: Jobs }
- { name: MainQuest }
- { name: NCPDAssaultInProgress }
- { name: NCPDReportedCrime }
- { name: NCPDSuspectedOrganizedCriminalActivity }
# - { name: No }
- { name: Quest }
- { name: RelicDevice }
- { name: Ripperdoc }
- { name: ServicePoint }
- { name: Story }
- { name: Tarot }
- { name: Vendor }
- { name: WorldEncounter }
mappins:
- !append-once Mappins.MotorcycleVariant
- !append-once Mappins.VehicleVariant
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