Created
November 9, 2024 23:04
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# Copyright (c) 2024 [email protected]. All Rights Reserved. | |
# | |
# Feel free to reuse under the MIT License. | |
# Not useful since the game doesn't do a union of enabled, but rather | |
# removes stuff from each group when disabling. So overlapping filters | |
# give counterintuitive results. I wish they'd just done a union which | |
# is more intuitive. This part of the code is native, ugh. | |
WorldMap.${name}FilterGroup: | |
$instances: | |
- { name: AllServicePoints } | |
- { name: ApartmentToPurchase } | |
- { name: Autofixer } | |
- { name: Common } | |
- { name: Courier } | |
# - { name: Custom } | |
- { name: CyberPsycho } | |
- { name: DogtownGate } | |
- { name: DropPoint } | |
- { name: Exploration } | |
- { name: FastTravel } | |
- { name: Jobs } | |
- { name: MainQuest } | |
- { name: NCPDAssaultInProgress } | |
- { name: NCPDReportedCrime } | |
- { name: NCPDSuspectedOrganizedCriminalActivity } | |
# - { name: No } | |
- { name: Quest } | |
- { name: RelicDevice } | |
- { name: Ripperdoc } | |
- { name: ServicePoint } | |
- { name: Story } | |
- { name: Tarot } | |
- { name: Vendor } | |
- { name: WorldEncounter } | |
mappins: | |
- !append-once Mappins.MotorcycleVariant | |
- !append-once Mappins.VehicleVariant |
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