- Update UserSettings:
C:\Users\<user>\AppData\Local\CD Projekt Red\Cyberpunk 2077\UserSettings.json- Latest file
- WASD -> ESDF
crouchToggle->IK_O;walkToggle->IK_None;dodgeDash->IK_LpocketRadio->IK_None, can still long=pressZfor radio
- Put Crouch (O) & DodgeDash (L) on Mouse 4 & 5 in mouse mapping program
- Also add chosen
dodgeDashkey as alternative forTag_Buttoninr6/config/inputUserMappings.xmlso you can tag with Mouse 4
<!-- FOCUS MODE AKA SCANNING --> <mapping name="Tag_Button" type="Button" > <button id="IK_Pad_RightThumb" /> <button id="IK_MiddleMouse" overridableUI="tag"/> <button id="IK_L" overridableUI="dodgeDash" /> </mapping>
dodgeDashis a good choice to overload since it does nothing if you are not moving
- Also add chosen
- Mods marked with an
xare not in use. - Indented mods are either requirements for the main mod or only work with the main mod.
- Mod Organizer 2.5.3-beta
- Need 2.5.3 or later for native CET, redscript, RED4Ext and REDmod support - no RootBuilder needed.
- See MO2 wiki - Game: Cyberpunk 2077 for CP-specific features.
Tools > Settings > Cyberpunk 2077 Support Plugin:enforce_archive_load_order = truereverse_archive_load_order = true
- Clone one of the existing launchers and add
-skipStartScreenas a launch argument. - Outdated: Mod Organizer 2.5.2 - Now has CP 2077 specific features
- Beta version of CP 2077 plugin - drop into MO2 as in link; allows MO2 to handle CET and Red4EXT natively.
- CET
- RED4ext
- redscript
- TweakXL
- ArchiveXL
- Codeware
- Input Loader
- Mod Settings - Github releases
- Native Settings UI
- Virtual Atelier
- Deceptious Quest Core
- Archive Conflict Checker Tool
- MO2-Setup: Add red4-conflicts.exe as executable; "Start in" Cyberpunk/archive/pc/mod
- CET Window Manager
- Status Bar Bug Fixes
- Don't Hide Stamina Bar on Holster (Bug Fix)
- Quickhack Damage Fix
*Fix Adrenaline (Overshield) Decay- Immersion patch - The Hunt quest missing audio restore
- Immersion patch - No crowd panic from stealth activity
- Immersion patch - No crowd panic from using devices
- Deceptious Bug Fixes
- Database Fixes
- Bug Fix - Recon Grenade Bounce Fix
- Eddies Notification Fix
- Rasetsu screens bug fix
xRelic Malfunctions Restored- Enemies Dodging Fix
- HUD Fixes - fix disappearing HUD element and quest dialogs
- Streaming Bug Workaround
- Disable Fake Lights with Path Tracing - Only fake ads lights
- Particles Flickering Fix (Watson)
- Psycho Killer Reward - Restored
- Horizon Sandstorm Flickering Fix
- Judy's Cone Lights No More
- Vehicle Exit Fix for 2.3
- Bounty class stars fix
- Fix Adrenaline (Overshield) Decay
- Bolt Shot FX Reset Fix
- Hammers are not bats (tooltip fix)
- Smart Gun Lock Speed Fixes
- Quickhack Fixes
- Quest Trigger Fixes
- Semimaru Quest Restart Bug Fix
- Taigan explosion fix
- Map Exit Nuclear Explosion Fix
- Militech Paraline Name Fix
- Silver Pixel Cloud Drive-in Gates Game Bug Patc
- Dark Future - Urban Survival Gameplay
- Immersive Food Vendors
- Immersive Food Vendors - Dogtown
xBetter Netrunning - Hacking Reworked- Neu-ReSpec
- Quickhack Loadouts
- Quickhacks sort by slot
- Quickhack Hotkeys
- Stealth Remote Control Cars and Turrets
xDash Fix- Sensible Time Bomb
- Unequip Mods
- Auto Drive - main file only
- No More Out-Leveling Vendor Items
- Over 9000 - No Attribute Check Restriction - only Attributes, no Carry Weight
- Random Netrunners
- Smooth Movement
- Better Chimera Mods
- Immersive Fixers
- Louder Locomotion
- Reflex is Cool
- Upgrade Weapons Unlocked
- Equipment-EX
- Quickhack queue devices file from Quickhack Fixes
- Disassemble Weapons for Recipes
- Re-craftable iconics - Do not hide iconic recipes after crafting
- Damage Scaling and Balance (Formerly Level Scaling)
- Weapon Damage Scaling Rebalance
xGunsensical- Enemy Damage Scaling - Very Hard to Hard (Gunsensical)
- Use as standalone even without Gunsensical
- Enemy Aggro Improvements
- Enemy Rarity Fixes - +HP Steep
- Ped Damage Overhaul 2077
- Suggested configs
- Immersive Shooting AI
- Trace Position Overhaul
- Pyromania Unchained
- Buttslinger Quickmelee
- Stealth Finishers (ZKV_Takedowns)
- Savage Stun
- Body Shield
- Manual Reload
- Alternative Berserk
- Berserk Unchained
- Extra Berserks (ranged capable)
- Reinforcements System
- Reinforcements System - Infinite combat loop fix
- Flashback Fixer
- Bolt Shots Penetrate Cover
- Hold to Overclock while scanning
- No uncrouching from shooting
- Economy Tweaks and Balance
- Simple XP Multiplier - Level = 0.7, Street Cred = 0.3, Skills = 0.8 (or 1.0 for less used skills)
- Balanced Nighttime Cycle - Use half speed tweak file then change to 3.5x or 3.0x from 4.0x
xLive A LittlexThey Won't Go When I Go - Rachel's call delayedxPanam questline delays
- RipperDeck
- Cyberware Capacity Shards RNG Removed
- Kiroshi Optics Night Vision
- Specialized Ripperdocs
- Ripperdoc Vendor UI Enhancements
- Cyborg Perk Always Active
- Jenkins Tendons Cyberware Can Recharge While Airborne
- Optical Camo Realism and Utility - Realism, Partial CD
- Cyberware Stats Control
- Set Boost to 50 and leave everything else at defaults
- Reroll Cyberware Stats When Upgrading
- Air Kerenzikov With Only Air Dash Perks
- Kerenzikov Boost System Additive and Inverted - Additive
- Megingjord (hover legs cyberware)
- Jarngreipr (Lightning Projectile Launcher)
- Extra Iconics - no extra modslots
- Trigger Mode Control - +tap T file; overwrite main mod - don't add as separate mod
- Kongou Ricochet Always Visible
- Case Hardened Achilles x-MOD2
- Gorilla Arms Knuckles Recolor
- Kanetsugu Short Scope Enhancement
- Preem Scopes
- Mjolnir
- Retrothrusters QoL
- Missing Persons - Fixer's Hidden Gems
- Pacifica Typhoon - Dogtown's Hidden Gems
- Hidden Packages
- Taxi Work in Night City
- Eviction Notice - Story-Driven Rent System
xContent Token Activator - no more waiting for quests - Override timers; disable by default!
- Limited HUD
- Crouch vignette effect remover
- Conflicts with Nova City 2.0, but that has a much lighter and more tolerable vignette effect
- Focus Vignette Removal
- Custom Map Markers
- Hide Read Shards
- Muted Markers
- Better Armor Tooltip
- Game v2.0 patch - Quick Message Exit
- Untrack Quest Ultimate - No Main Quest re-tracking - No leftovers
- Loot Icons Extension
- Crafting Recipe Owned Labels
- Clear Skill Checks
- Custom Quickslots (Consumables Grenades and Cyberware Abilities)
- Find-EX
- Cleaner Main Menu and Pause Menu
- Fading Crosshairs
- RAM bar fix
- Stash and Backpack Search
- Stash Filters
- More Weapon And Inventory Filters
- Use my tweaks
xMore Weapon Columns- See instructions on using with More Weapon Filters
- Don't ever enable lowering the sorting dropdown, it conflicts with Stash and Backpack search
- In-World Navigation
- Adaptive Sliders
- Flavorful Descriptions
xAppearance Change Unlocker - Character Preset Manager- Numerals Get Commas
- No More Pocket Radio By Mistake
- Button To Show All Or Only Craftable Recipes
- Crafting Component Quantity Text
- Pre-2.0 NCPD Scanner Map Icons
- Improved NCPD Map Filters
- Sort Ripperdoc Inventory
- Minimap Widgets - v1.7
- Revised Backpack
- Improved Backpack Sort
- Better Quality Sort
- Throttled Activity Log
- NativeUI Menus In CET Overlay
- ZIOQS - Zoom Instead Of Quickhack Select
- Change
<action name="CameraAim" map="Hit2_Button" priority="-1" /> - To
<action name="CameraAim" map="RangedADS_Button" priority="-1" />
- Change
- Disable W-S Keys For Select Dialogue Options
- Filter Saves by Lifepath and Type
- Projectile Count for all Weapon Types
- HUDitor
- Inventory Adjustments Hub
xRealistic Map- Preem Map
- Redscript And CET Mods Settings
- Map rotation / pitch mods
- The first lets you use the control key and allows zoom to work normally but is a lot of code while the latter is simple and allows Mouse4 binding - a big plus - but zoom resets the rotation
x3D World Map Explorer- Map Rotation with Mouse
- Replace MiddleMouse with Mouse4 key binding in
r6\input\MapRotationWithMouse.xml
- Replace MiddleMouse with Mouse4 key binding in
xContextual Motion Blur- Blur Begone - sans windows addon
- Better Windows
- Nova Scanner - best with Nova City
- Or Preem Scanner- Main + Monochrome
- Improved Distant Shadows and Reflections
- Improved Vehicle Lights Draw Distance
Either more vanilla-like
- Weathermancer - Weather Select Menu
- Weather Probability Rebalance - Less Rain, No Vignette
Or theCyanideX's weather
- Night City Visuals Nulled
- Weather Switcher (Change Weather - Control Time - Customize Clouds)
- Nova City 2 (Custom Weather and Lighting - Exposure Overhaul)
- ENV Tuner (Weather - Lighting - Vignette Adjustments without Conflict)
- LUT Switcher 2
- Edge, Nova packs
- Preem LUT 3.0
- Remove TV Ads - Legacy version
- TV Mute Control
- No TV Subtitles
- Clean Voiceovers (while zoomed or scanning)
- Ambient Sound Mixer
- SFX Toggle (Mute Sounds and Combat Music)
- Sound of Silence
- Revive Random Samizdat Radio
- Alternate Double Jump Sound
- iMMERSIVE INTERACTION
- Claire in Afterlife (Voicelines Fix)
- Make All Vehicles Unlockable - With TwinTone Fix - both versions
- Steal Vehicles - Drive To Add Cars - Reworked
- Hide Distant 2D Cars
- Psycho Crowds and Traffic Improvements (ini tweak) - not BO edition
- No More Duplicate NPCs - set strategy to 0% or you get random crashes
- Disappearing NPC and Vehicle Fix (Crowd LOD spawn distance) - light version
- Summon Vehicle Despawn Distance
- The Tumbler
- Galena GT Widebody
- All Vehicles Can Steer
- True Grip - Slope Traction and Handbrake Handling Fix - All-in-one
- Cyber Drift 2.0
- Dynamic Downforce
- Dynamic Gravity Modifier
- Nulled Angle Correction
- Slope Traction Factor
- Momentum Cam for TPP driving - improved drift and wheelie control
- Shift (Customizable Dynamic Vehicle Camera)
- Load Begone (Intro Splash Load and Checkpoint Removal - FOMOD) - use Fomod with MO2
- H10 Interactive Stash Door Restored
- The Passenger - Feature Settings
- Track What You Want
- Better Fast Travel Map
- TrackWhatYouWant also replaces WorldMapMenuGameController:TryTrackQuestOrSetWaypoint(). Merge BFTM's one line change to that routine into TWYW's version, deleting the replaceMethod() in BFTM.
- Nearby bodies don't disappear
- Toggle Quest Tags
- Auto Unequip Weapon Mods And Attachments When Selling Or Disassembling
- Stand Still Please
- Sleeves
- Always First Equip
- Real Vendor Names
- Vehicle Summon Tweaks - Shorter Summon Distance
- Stop Spammers
- Looting QoL
- Allow Unbound Actions (Keybinds)
- Fast Travel to Apartment
- Metro Pocket Guide
- Less Samurai
- Mark To Sell - use my tweaked version for wider grouping
- Toggle Sprint While Scanning
- Clone Vehicle Destroyer - Dupes Adieu
- Don't Disassemble Expensive Junk
- Iconic weapons checklist - CET menu
- Dynamic NPC Items
- Conflict Begone (Archive Conflict Checker - User Mod Support)
- Finished Quests Sorted
- No More Movie Style Bullet Force Realistic Collapse Physics
- Keep Drawing The Line (ricochet preview) - Under Ricochet menu: show out of combat = on
- Ricochet Redux - Drop Extra bounce damage to 0% from 50%
- Cyberware-EX
- Common Sandevistan
- Wannabe Edgerunner - A simple Cyberpsychosis mod
- Pre-2.0 Skill Checks
- Overriding skill checks this run, but good to use in a more normal run
- Pre-2.0 Access Point Scaling - AP changes overlap with Better Netrunning
- Seq length randomizer = static; PL = on; PL level = 32
- Conflicts with Better Netrunning but tweaks have been merged into latter so omment out P2.0 APS's:
- @replaceMethod(AccessPointControllerPS) RefreshSlaves()
- @replaceMethod(MinigameGenerationRuleScalingPrograms) FilterPlayerPrograms()
- Bug Fix - Base Fists and Arm Cyberware Attack Speed Fix
- Melee Attacks Fixes And Enhancements
- Use v0.31 if needed to avoid conflicts with Bug Fix - Base Fists and Arm Cyberware Attack Speed Fix
- Automatic Finishers
- Take a Breather - Pace and Reputation Overhaul