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@v1ld
Last active November 14, 2025 18:42
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STALKER GAMMA

G.A.M.M.A.

Everything related to my GAMMA playthroughs: mods, configuration and per-save stuff I'm tracking.

Settings

MCM

  • Item UI Improvements
    • Part Indicators > Color Thresholds
      • Green: 70%
      • Yellow: 65%
      • Orange: 60%
    • Read/Unread
      • Show Hint on PDAs with stash info: on
  • QAW - Quick Action Wheel
    • Controls
      • Change key to O, short press
      • Remove Hold
    • Misc
      • Old Mags Redux Compatibility = On (only if Mags Redux enabled)
  • Sorting plus
    • Enable Highlight favorites
    • x Enable sortingplus.ltx
  • SSS
    • Weapon DoF - disable all forms of it

Misc

  • Use Bright Orange (255, 153, 28) for stash colors in PAW
  • Original GAMMA DAO settings are like this, but with
    • Max Artefacts Per Zone = 1
    • Artefacts Spawn Chance = 2 DAO Settings

STALKER GAMMA ESDF Keybinds

GAMMA has a bunch of keybinds that are not visible in the settings screen. Some are not visible in user.ltx either as they're directly read from code.

  • Replace WASD with ESDF
  • bind use kA
  • bind llookout kW
  • bind rlookout kR
  • bind custom22 kT (Reload/Unjam)
  • bind custom24 kQ (Quick Melee)
  • remove bind_sec kTAB inventory
  • bind cam_zoom_in kTAB (Wipe mask)
  • bind sprint_toggle kCAPITAL (Run)
  • bind active_jobs kP (PDA)
  • bind freelook mouse5
  • bind crouch mouse4
  • bind_sec crouch kLCONTROL
  • bind_sec wpn_firemode_next kX

Mods

Pre

  • Delete Anomaly/appdata/Atmos*.ltx so the newer versions in the mod will be loaded instead.

From GAMMA's list

Disable

  • 95- Doom-like weapon inspection - Grokitach - See Silent Protagonist below

Enable

  • Suppressors do not Increase Jam Probability
  • GAMMA MCM Values - Copy and remove "rename text"

Re-installs

  • 289- Grass Tweaks
    • Winter Grass/Trees
  • 388- Aydins Grass Tweaks SSS Terrain LOD Compatibility
    • Winter

New mods

For Later

RF Packages

Garry Karpov, Loner

Current

  1. Army Warehouses E, 199 MHz

Done

  1. Garbage, 227 MHz
  2. Wild Territory, 52 MHz
  3. Garbage SE, 131 MHz
  4. Dark Valley W, 166 MHz

Tips and Notes

Misc

BR Class vs Resistance

If armor doesn't stop the bullet you receive a damage reduction in the form of the armor/helmet ballistic res + belt slot item ballistic res + medical item ballistic res (also there's a chance for bleeding)

If bullet is stopped by armor it takes the values: (armor/helmet ballistic res * 0.2 + br class amount * 1.3) + belt slot ballistic res + medical item ballistic res and gives you damage reduction based off that (you also don't bleed from getting shot)

Bleed damage is based on initial damage

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