Everything related to my GAMMA playthroughs: mods, configuration and per-save stuff I'm tracking.
Last active
November 14, 2025 18:42
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STALKER GAMMA
- Item UI Improvements
- Part Indicators > Color Thresholds
- Green: 70%
- Yellow: 65%
- Orange: 60%
- Read/Unread
- Show Hint on PDAs with stash info: on
- Part Indicators > Color Thresholds
- QAW - Quick Action Wheel
- Controls
- Change key to O, short press
- Remove Hold
- Misc
- Old Mags Redux Compatibility = On (only if Mags Redux enabled)
- Controls
- Sorting plus
- Enable Highlight favorites
xEnable sortingplus.ltx
- SSS
- Weapon DoF - disable all forms of it
- Use Bright Orange (255, 153, 28) for stash colors in PAW
- Original GAMMA DAO settings are like this, but with
GAMMA has a bunch of keybinds that are not visible in the settings screen. Some are not visible in user.ltx either as they're directly read from code.
- Replace WASD with ESDF
- bind use kA
- bind llookout kW
- bind rlookout kR
- bind custom22 kT (Reload/Unjam)
- bind custom24 kQ (Quick Melee)
- remove bind_sec kTAB inventory
- bind cam_zoom_in kTAB (Wipe mask)
- bind sprint_toggle kCAPITAL (Run)
- bind active_jobs kP (PDA)
- bind freelook mouse5
- bind crouch mouse4
- bind_sec crouch kLCONTROL
- bind_sec wpn_firemode_next kX
- Delete Anomaly/appdata/Atmos*.ltx so the newer versions in the mod will be loaded instead.
95- Doom-like weapon inspection - Grokitach- See Silent Protagonist below
Suppressors do not Increase Jam ProbabilityGAMMA MCM Values- Copy and remove "rename text"
- 289- Grass Tweaks
- Winter Grass/Trees
- 388- Aydins Grass Tweaks SSS Terrain LOD Compatibility
- Winter
- EFP [Haruka] Ammo Auto-Favorite
- Extracted from EFP distribution
- Ammo Type HUD (Discord) - Backup
- Inventory Weights Revised
- UI Rework G.A.M.M.A. Style by Sota
- No HUD fixes (DART will do that)
- Load before DART
- Dynamic Aspect Ratio Tweaks (Discord) - Github
- Now in GAMMA, but lacks Ammo Type support so reinstall if needed
- Fixed Footstep Freakouts (Discord)
- Silent Protagonist - No Actor Voice Lines
- Follow discord instructions
- Disable
95- Doom-like weapon inspection - Grokitachin MO2 - this is the only file to disable
- C Consciousness Grass Overhaul
- Atmospherics
- SSS Early Releases
- Check position relative to Atmos by diffing
- Weather Expansion for Atmospherics (Discord)
- v1ld - G.A.M.M.A. Short Psi Storms
- Below Atmospherics and Weather Expansion, let it win all conflicts
- Or: Enable WE's Longer Psi Storms
- Immersive Ambience Expansion
- Hide
gamedata\scripts\demonized_time_events.script
- Hide
- Audio Expansion
- Do not use Psi/Emission Storms audio - default is good
- Hide
gamedata\sounds\ambient\trx\spooks_above\XYZmutants- Do not hide
mutantsorshooting, they contain 0-length ogg files
- Do not hide
- If using Arrival: don't select the Anomaly sounds option, let Arrival handle those
- My tweaks:
- Findmeatask
- RE:VISION for Enhanced Visual Awareness and Motion Perception
- EMERGENT ZONE 2
- Limb-Healing from Artefacts
- AP Ammo Only Used by High-Rank NPCs
- Proto-Exoskeletons Grant Bonus Movement Speed
- Dynamic Zone Transitions
- Radioactive air (Toxic Air rework) by Breaker_oak v1.0
- Check other mods by same author, original Toxic Air and related
- Arrival - Anomalies
- Put radiation damage patch from Discord in
arrival\gamedata\configs - Hide these files in
gamedata\scriptsdrx_da_main_artefacts.scriptspeed.scripttrader_autoinject.script
- Put radiation damage patch from Discord in
- TALKER
- Follow included README closely.
- Hide
talker_mic.exein MO2 - How to generate LLM API keys
- Use latest LLM-API-Key-Proxy
- Add to MO2 as executable
- Instead of included .bat, edit
.envby handGEMINI_API_KEY_1="XXX"GEMINI_API_KEY_2="YYY"
- Dead Air Revolution and variants - see description from this video
If armor doesn't stop the bullet you receive a damage reduction in the form of the armor/helmet ballistic res + belt slot item ballistic res + medical item ballistic res (also there's a chance for bleeding)
If bullet is stopped by armor it takes the values: (armor/helmet ballistic res * 0.2 + br class amount * 1.3) + belt slot ballistic res + medical item ballistic res and gives you damage reduction based off that (you also don't bleed from getting shot)
Bleed damage is based on initial damage
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