Created
December 5, 2012 16:48
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VOBOT v2.0
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var myData = []; | |
var enemyData = []; | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot=ev.robot; | |
if(myData[robot.id] == undefined){ | |
myData[robot.id] = {}; | |
myData[robot.id].followXY=false; | |
myData[robot.id].destPos = {x: 0, y:0}; | |
myData[robot.id].destAngle = robot.angle; | |
} | |
myData[robot.id].bot = robot; | |
botDo(robot); | |
} | |
function distance(p1, p2){ | |
return Math.sqrt( | |
Math.pow(p1.x-p2.x, 2) + | |
Math.pow(p1.y-p2.y, 2) | |
); | |
} | |
function botDo(bot){ | |
if(myData[robot.id].enemy == undefined){ //Find closest enemy | |
var min = 99999; | |
var dist; | |
for(var i in enemyData){ | |
dist = distance(enemyData.position, bot.position); | |
if(min>dist){ | |
min=dist; | |
myData[robot.id].enemy = i; | |
} | |
} | |
}else{ | |
rotateCannonToPos(bot, enemyData[myData[robot.id].enemy].position); | |
} | |
if(myData[bot.id].followXY){ | |
dist = distance(bot.position, myData[bot.id].destPos); | |
if(dist>10){ | |
var alpha=angleBetween(bot.position, myData[bot.id].destPos); | |
followAngle(bot, normalizeAngle(alpha-90)); | |
if(Math.abs(bot.angle-myData[bot.id].destAngle) < 5) | |
bot.ahead(dist*0.01); | |
}else{ | |
myData[bot.id].followXY=false; | |
} | |
}else{ | |
goToXY(bot, random(bot, bot.arenaWidth-40)+20, random(bot, bot.arenaHeight-40)+20); | |
} | |
} | |
function rotateCannonToPos(bot, pos){ | |
rotateCannonToAngle(bot, angleBetween(bot.position, pos)); | |
} | |
function rotateCannonToAngle(robot, ang){ | |
diff = Math.abs(robot.cannonAbsoluteAngle-ang); | |
//myData[robot.id].destCannonAngle = ang; | |
if(robot.cannonAbsoluteAngle > ang) | |
robot.rotateCannon(-diff*0.1); | |
else | |
robot.rotateCannon(diff*0.1); | |
} | |
function followAngle(bot, angle){ | |
diff = angle - bot.angle; | |
if(diff>180) | |
diff -= 180; | |
myData[bot.id].destAngle = angle; | |
bot.turn(diff*0.1); | |
} | |
function isEnemy(bot, me){ | |
return bot.parentId == null && bot.id!=me.parentId; | |
} | |
function predictEnemyPos(){ | |
} | |
function random(bot, max){ | |
return Math.round((bot.position.x + bot.position.y + bot.angle)%max); | |
} | |
function angleBetween(p1, p2){ | |
if(p1 == undefined) return 0; | |
if(p2 == undefined) return 0; | |
var x = -p2.x + p1.x; | |
var y = -p2.y + p1.y; | |
alpha = (Math.atan(y/x)/3.1415)*180; | |
if(x<0) alpha +=180; | |
return normalizeAngle(alpha); | |
} | |
function normalizeAngle(angle){ | |
while(angle<0) | |
angle+=360; | |
while(angle>360) | |
angle-=360; | |
return angle; | |
} | |
function goToXY(bot, X, Y){ | |
myData[bot.id].destPos = {x: X, y: Y}; | |
myData[bot.id].followXY = true; | |
} | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot=ev.robot; | |
var scan =ev.scannedRobot; | |
if(isEnemy(scan, robot)){ | |
enemyData[scan.id] = scan; | |
} | |
} |
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