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class Player | |
def initialize(window) | |
@bandit_sprite = Gosu::Image.new(window, "bandit.bmp", false) | |
@x = @y = 0 | |
end | |
def draw | |
@bandit_sprite.draw(24*@x, 24*@y, 1) | |
end | |
end |
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require 'gosu' | |
require_relative 'player' | |
class GameWindow < Gosu::Window | |
def initialize | |
super 480, 480, false | |
self.caption = "Dan's Shit Game For Idiots: Dubstep Protocol" | |
@target_sprite = Gosu::Image.new(self, "target.bmp", true) | |
@grid = Array.new(20,[]) | |
@grid = @grid.map {Array.new(20,0)} | |
@player = Player.new(self) | |
end | |
def update | |
end | |
def draw | |
@grid.each_with_index do |inner, x| | |
inner.each_index do |y| | |
@target_sprite.draw(x*24,y*24,0) | |
end | |
end | |
@player.draw | |
end | |
end | |
window = GameWindow.new | |
window.show |
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